View Full Version : [WIP] APC

Bad Waffle
July 30th, 2008, 09:39 PM
Just started, here's a few concepts



heres what i drew up

blocking out ze model now

July 30th, 2008, 11:03 PM
Kind of reminds me of the AAV-7A1, nice work! :3


July 30th, 2008, 11:05 PM
I don't get what the difference is between a tank and an apc.

July 30th, 2008, 11:18 PM
APC's are meant to transport troops while a tank is meant for direct combat.

July 30th, 2008, 11:19 PM
I thought APC's carried soldiers...


July 30th, 2008, 11:25 PM
Well to me then, Wol should remove the huge cannon, as it seems more like a tank or a portable artillery then a transport vehicle.

Bad Waffle
July 30th, 2008, 11:34 PM
what cannon?


July 30th, 2008, 11:35 PM
Looks like it could be a boat too, all terrain apc anyone?

July 30th, 2008, 11:40 PM
Looks like it could be a boat too, all terrain apc anyone?
many APCs are amphibious...

July 31st, 2008, 12:01 AM
Which is why I said he should do it. Also from his pictures I was guessing he was making a land based one.

Bad Waffle
July 31st, 2008, 12:10 AM
Chains, you misinterpreted my sketches pretty badly. Its ok because they're very vague. Yea, its going to be amphibious, i suppose...

Bad Waffle
July 31st, 2008, 02:10 AM
I'm done working for the night. Time for some sleep.


July 31st, 2008, 02:14 AM
Wonderful battletaxi so far ;)

July 31st, 2008, 03:21 AM
Coolness. When do we have to have these finished by, anyway?

July 31st, 2008, 03:31 AM
Quite nice!

July 31st, 2008, 04:48 AM
Coolness. When do we have to have these finished by, anyway?
last week of august.

July 31st, 2008, 08:02 AM
I would +rep but I can't. Looking very nice, should work well in Halo:CE

Bad Waffle
July 31st, 2008, 06:08 PM
this isnt going into CE

Bad Waffle
August 1st, 2008, 02:44 AM


August 1st, 2008, 03:52 AM
ah, very interesting.

August 1st, 2008, 04:35 AM

August 1st, 2008, 10:35 AM
Great concept!

August 1st, 2008, 12:19 PM

Much better looking, I was not liking the design at first. But the added details improved the look significantly.

August 1st, 2008, 12:48 PM
I want to drive it.

Bad Waffle
August 1st, 2008, 01:51 PM
Much better looking, I was not liking the design at first. But the added details improved the look significantly.

I know what you mean. It's got a long way to go, it'll be far better when im finished.

August 1st, 2008, 04:21 PM
I would +rep but I can't. Looking very nice, should work well in Halo:CE

this isnt going into CE

Yea, seriously, when's the last time you actually saw something good get created and released for H:CE, lmao.

I'm lovin the concept so far.

August 1st, 2008, 04:23 PM
Ya very nice work. Im likin the detail.

August 2nd, 2008, 01:31 AM
O_o I want to know how Wol gets Tri counts that are so small, I thought I was pretty efficient with Poly usage... but this is amazing me. Well mostly the first one you posted, it said like 532 Tris... XD at any rate looking really good with the details.

E: on a side note wol do you use Mesh or Poly?

Bad Waffle
August 3rd, 2008, 05:30 PM
i use poly, of course

August 3rd, 2008, 08:12 PM
So what's the difference between editable mesh and poly? I'm still new to 3DS, i've got a 1/5 completed tutorial model and a few renders i've done, and that's about the extent of my knowledge of the program. It infuriates me - the other day I was trying to select an edge on the front of a model, but instead it decided to select an edge on the other side of the model, through several perfectly selectable edges in front of it.

August 4th, 2008, 12:12 AM
tbh, not much, some claim poly has more tools (I guess it does...) but the majority of the tools I use edit mesh has anyway. Personally I think Edit Mesh works better because it works with Triangles, and halo goes by triangles. When your in editable poly all you can select are faces really, you don't see triangles unless you physically make you faces into triangles. Not to mention poly doesn't let you see divided triangles that are inside faces, even when there not co-planar with the rest of the face, so you can't see any triangulation from the face, it doesn't even show up when you render a editable poly model in max. The only edges you see are the ones you can see when you have view edges turned on, but it still neglects to show you the actual triangles.

In Mesh mode, you see everything including the non-coplanar triangles, which is the way the model is going to look in halo anyway.

Of course nowadays with the new engines that go by face count and have really good face smoothing it doesn't really matter too much when it comes to the triangles.

I just think triangles are a lot better, they show what the mesh is really made out of. What I never understood is why editable mesh lists faces and triangles both as faces, they should make the triangle selection mode be called "Triangles" not faces.... doesn't really make sense.

Thats just my understanding of it anyway. Me and snafubar were sort of debating it recently when I was trying to compile an alpha build of one of his bsps. I was complaining about his triangulation because he modeled everything using edit poly and some of his triangulation was causing pointless errors.

Bad Waffle
August 4th, 2008, 12:35 AM
actually apoc, you can make it show triangles