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BobtheGreatII
June 3rd, 2009, 11:59 PM
That's so cool.

I'm jealous. :saddowns:

Your slide lock is jacked though. :p

Edit: I guess I'll just ask, how did you do the laser?

CtrlAltDestroy
June 4th, 2009, 12:00 AM
it's there cause i'm using the stock halo 2 animations, lol

BobtheGreatII
June 4th, 2009, 12:01 AM
it's there cause i'm using the stock halo 2 animations, lol

Ha ha.

CtrlAltDestroy
June 4th, 2009, 12:03 AM
i'll start animating it tomorrow, heh

BobtheGreatII
June 4th, 2009, 12:04 AM
Cool, can't wait to see how that all turns out.

Advancebo
June 4th, 2009, 01:09 AM
I see a silenced Assault Rifle.

Pooky
June 4th, 2009, 09:57 AM
http://img268.imageshack.us/img268/8682/automag10.jpg

pretty much finished

holy fuck that thing is long o.O

MetKiller Joe
June 4th, 2009, 10:14 AM
holy fuck that thing is long o.O

That's what she said.

/shitpost of the month

Spartan094
June 5th, 2009, 09:14 PM
What type of color is the multi on the h3 assault rifle? standard purple with the standard ar cube map? Diggn the ODST pistol too

ODX
June 11th, 2009, 11:44 PM
Hey CAD, can you please make a video of the FP legs where you start out in first person, then debug_camera_save/load to 3rd person and run around a bit(with you on camera still), then go back into first person to run around with the FP legs some more?

CtrlAltDestroy
June 12th, 2009, 12:01 AM
jesus christ you guys are difficult,

hold the fuck on...

CtrlAltDestroy
June 12th, 2009, 12:12 AM
ok, fuck it. atm halo refuses to accept keyboard input, so i'll just explain the gist of how the fp-render-only works.

the fp legs go off the concept of the a10 cyrotube model (where you can view your body) where the superhigh lod is only visible before an extremely tight cutoff. the rest of the lods are blank geometries. (basically ive confirmed to you that it isnt actually part of the fp model, as well as potentially improved some of the cheap knockoffs that you people are undoubtedly making)

i'll get an actual vid when halo stops acting up if you still fucking insist so then

ODX
June 12th, 2009, 11:34 AM
i'll get an actual vid when halo stops acting up if you still fucking insist so thenI didn't mean to anger you, I was still a little skeptical. It's fine, you don't need to make a video of it, I understand now. Never would have remembered A10 though...you are a true inspiration CAD ;)

CtrlAltDestroy
July 2nd, 2009, 11:43 PM
http://img443.imageshack.us/img443/9092/specsniper3.jpg
http://img190.imageshack.us/img190/4808/specsniper4.jpg
http://img40.imageshack.us/img40/8219/specsniper5.jpg

since theres (probably) no special variant of the sniper in odst, i decided to make my own :d

finishing it up tomorrow (adding a suppressor, textures, etc)

CtrlAltDestroy
July 2nd, 2009, 11:47 PM
oh btw its just a simple laser+flashlight attachment

Con
July 3rd, 2009, 12:11 AM
It looks awkward to use, shouldn't it be mounted somewhere else?

ICEE
July 3rd, 2009, 12:21 AM
would look cooler to have it mounted at the beginning of the barrel

Pooky
July 3rd, 2009, 12:49 AM
since theres (probably) no special variant of the sniper in odst, i decided to make my own :d

finishing it up tomorrow (adding a suppressor, textures, etc)
e:

disregard that, I suck cocks
:eyesroll:

Advancebo
July 3rd, 2009, 01:11 PM
It looks good, though it doesnt look right in that position.

kid908
July 3rd, 2009, 01:21 PM
:worship: God(address you as such), Texture too clean. Please use your godly powers and make it dirty. Flashlight looks like it's in an awkward spot, but I can't see it going anywhere else. Maybe between the handle bar?

Roostervier
July 3rd, 2009, 02:57 PM
Uhh it doesn't have a texture on it, lol.

kid908
July 3rd, 2009, 03:39 PM
Uhh it doesn't have a texture on it, lol.

Talking about the sniper itself.

SnaFuBAR
July 3rd, 2009, 04:05 PM
Fluting on the barrel and the scope is way too dark. Never use black to make it look indented or shadowed :/

ICEE
July 3rd, 2009, 05:44 PM
isnt it just halo 3's texture?

CtrlAltDestroy
July 3rd, 2009, 08:57 PM
yeah, lol

SnaFuBAR
July 3rd, 2009, 09:34 PM
lol, bungie.

Still, you could fix their fuck-up :p

btw that scope looks off-centered to the right. is it? :/

CtrlAltDestroy
July 3rd, 2009, 09:42 PM
Yeah, it was a pretty stupid decision. I'm going to redo the design, or atleast mount the module somewhere else.

ICEE
July 4th, 2009, 02:08 AM
lol, bungie.

Still, you could fix their fuck-up :p

btw that scope looks off-centered to the right. is it? :/

It has been since halo 1. I'm not entirely certain about halo 2 though

ODX
July 4th, 2009, 12:15 PM
It has been since Halo 1. I'm not entirely certain about halo 2 thoughI think it was only hanging over more to one side in Halo 1. In 2 and 3 the scope is centered, 'cause you know, Bungie threw realism out the window after Halo 1 :rolleyes:

CtrlAltDestroy
July 27th, 2009, 12:42 AM
reloadable plasma pistol what.

http://img198.imageshack.us/img198/5404/pprel.gif

ingame will consist of:
-smoke trails on the eject (like the carbine)
-"power off/power on" on the power core when its ejected/inserted

Ki11a_FTW
July 27th, 2009, 12:43 AM
Ive had this idea for a while to , great job

Timo
July 27th, 2009, 12:45 AM
That's damn cool man

ThePlague
July 27th, 2009, 12:45 AM
:o

That's awesome.

Heathen
July 27th, 2009, 12:51 AM
Cool shit.
Do PR now.

CtrlAltDestroy
July 27th, 2009, 12:52 AM
Do PR now.

yes.


this will be a challenge

ICEE
July 27th, 2009, 01:44 AM
I think it would look a lot better if he pushed the lid down with his hand. Like, that motion you have him using now... I don't think that would actually work. As for the plasma rifle... you might have to do some significant edits to the model and unwrap, but i would have him open the top like CMT's needler, and put in a bigger blue plasma thingie. You could probably use the model you have for that plasma pistol, just scale it up.

Hunter
July 27th, 2009, 09:12 AM
That looks awesome. :O

BobtheGreatII
July 27th, 2009, 12:10 PM
Well... it busts the battery idea, but it's still cool. :neckbeard:

Newbkilla
July 27th, 2009, 04:10 PM
What happens if your battery runs out, and you got a few spare around? You reload, I think that's the point of the ammo.

Heathen
July 27th, 2009, 04:19 PM
Well... it busts the battery idea, but it's still cool. :neckbeard:
No it doesn't....it reinforces it if anything.
When your batteries die you dont throw the remote away, you put new ones in :realsmug:

yes.


this will be a challenge
You could have it launch two out of the sides and put them back in like the double clipped SMG someone here made.

BobtheGreatII
July 27th, 2009, 05:06 PM
No it doesn't....it reinforces it if anything.
When your batteries die you dont throw the remote away, you put new ones in :realsmug:

Was it ever stated that the Covenant weapons worked off of a replaceable battery? Maybe it's a one time charge. How the hell would you know?

ICEE
July 27th, 2009, 05:09 PM
and how the hell would you?

Ki11a_FTW
July 27th, 2009, 05:17 PM
If you read the Halo Manual, under plasma pistol it says something like "The UNSC currently don't understand how to recharge a plasma pistol battery".
Same with plasma rifle

ThePlague
July 27th, 2009, 05:25 PM
If you read the Halo Manual, under plasma pistol it says something like "The UNSC currently don't understand how to recharge a plasma pistol battery".
Same with plasma rifle
If by Halo manual, you mean the Halo Combat Evolved Book that comes with the game, then yes it does (http://farm3.static.flickr.com/2523/3763761358_5d0ea3e22b_b.jpg).

Ki11a_FTW
July 27th, 2009, 05:26 PM
If by Halo manual, you mean the Halo Combat Evolved Book that comes with the game, then yes it does (http://farm3.static.flickr.com/2523/3763761358_5d0ea3e22b_b.jpg).

yes i do mean that

BobtheGreatII
July 27th, 2009, 05:31 PM
and how the hell would you?

Didn't say I did now did I? :downs:

Hunter
July 27th, 2009, 05:49 PM
Who cares, it looks cool and has not been done.

Heathen
July 27th, 2009, 05:52 PM
Was it ever stated that the Covenant weapons worked off of a replaceable battery? Maybe it's a one time charge. How the hell would you know?
I know because thats retarded and incredibly inefficient.
Those guns aren't made of polystyrene.

and yeh, I read the book that came with the game :downs:

Roostervier
July 27th, 2009, 05:54 PM
Yeah, enough discussion on how feasible it is and whether or not the covenant had replaceable batteries or not. It's creative and the animation looks great. I don't see what wrong with that.

Hunter
July 27th, 2009, 05:55 PM
A quick concept for the PR. Obviously you could make it look 100 times better,

YFstudfn9TI

PenGuin1362
July 27th, 2009, 06:01 PM
I kinda like that concept

Cagerrin
July 27th, 2009, 06:05 PM
Could the ammo cover split in half along its length as it slides forward? Keeping the front parts closer together so that it kinda mimics the fins on the back of the rifle?

Heathen
July 27th, 2009, 06:06 PM
Or my suggestion if the two batteries.

Llama Juice
July 30th, 2009, 08:46 AM
Haha that plasma pistol is neat :P Can't wait to see the PR or maybe a FRG?

Advancebo
July 30th, 2009, 08:46 PM
Haha that plasma pistol is neat :P Can't wait to see the PR or maybe a FRG?

An FRG already reloads.

Roostervier
July 30th, 2009, 09:04 PM
the frg doesn't, the flak cannon does. making a reload for the frg wouldnt be that creative though

Amit
August 1st, 2009, 10:31 PM
the frg doesn't, the flak cannon does. making a reload for the frg wouldnt be that creative though

The FRG is basically the same thing as the flak cannon, just it didn't explode in the air in Halo 1. I can't remember if it did in halo 2 either but it looked pretty much the same as the Halo 3 one.

Roostervier
August 1st, 2009, 10:33 PM
uhh

you just repeated my post. what i was saying was that since theyre nearly identical making a reload for the frg wouldnt be all that creative because itd be the same as the flak cannons. <_<

Pooky
August 2nd, 2009, 12:11 AM
If you read the Halo Manual, under plasma pistol it says something like "The UNSC currently don't understand how to recharge a plasma pistol battery".
Same with plasma rifle

Anyone else think it was funny that, in the missions where you play as the Arbiter, apparently he doesn't understand how to reload plasma weapons either?

Ki11a_FTW
August 2nd, 2009, 12:12 AM
haha, just got done thinking the exact same thing

klange
August 2nd, 2009, 12:15 AM
Anyone else think it was funny that, in the missions where you play as the Arbiter, apparently he doesn't understand how to reload plasma weapons either?
The entire idea of the batteries being replaceable has "fallen out of canon" so to speak. While it was an element that made the weapons more alien in the first game, it would have drastically changed gameplay and confused some players if it was changed in the second. By the time Halo 3 came around (and, in canon, the humans are now allied with Elites, and should therefore have all of the same information and least know how to collect and replace the battery, even if they don't know how to recharge it), it had become a relic of an ancient game manual.

Spartan094
August 2nd, 2009, 07:39 AM
My question is for all this reload-able plasma weapons. How are you going to reload a Spartan Laser? I can't quite think where the battery is.

Roostervier
August 2nd, 2009, 11:19 AM
It'd be more than easy to come up with one for the spartan laser.

CtrlAltDestroy
August 6th, 2009, 12:55 PM
finishing up the hud:

http://img31.imageshack.us/img31/1856/automag.jpg
http://img33.imageshack.us/img33/3550/shotguni.jpg
http://img36.imageshack.us/img36/6729/smgt.jpg
http://img40.imageshack.us/img40/1770/snipervzg.jpg
http://img33.imageshack.us/img33/6917/spiker.jpg
http://img36.imageshack.us/img36/168/laseridle.jpg
http://img35.imageshack.us/img35/8393/laserfire.jpg
http://img31.imageshack.us/img31/1253/swordj.jpg

finally got back around to this

CabooseJr
August 6th, 2009, 12:57 PM
Oh snap!

Advancebo
August 6th, 2009, 01:32 PM
hot dam...

teh lag
August 6th, 2009, 01:34 PM
Really minor (and I think it was originally my suggestion when you asked me), but maybe replace the X with a - or something less obtrusive for the unselected grenade types.

AAA
August 6th, 2009, 01:35 PM
Daaaaaaaaaaaaaamn. I can see from here though, that the textures on those weapons need some touching up.

Very badass HUD. @.@

Advancebo
August 6th, 2009, 01:46 PM
Anyone notice what the lines inside the plasma grenade looks like?
Made me lol.

PlasbianX
August 6th, 2009, 02:49 PM
Anyone notice what the lines inside the plasma grenade looks like?
Made me lol.

I dunno but to me it looks like Megaman's helmet :ugh:

Pooky
August 6th, 2009, 11:36 PM
Bleh. Halo 2's hud is cooler, Halo 3's is boring :\

Heathen
August 6th, 2009, 11:40 PM
Yeah, I only see megaman.

ANd that is a damn good hud.

Ki11a_FTW
August 8th, 2009, 06:28 PM
sword is :O

bleach
August 9th, 2009, 01:01 PM
Excuse me but is any of this work going to be used in Zteam maps or [Penguin's] The Pit? It would be sad if this wasn't going in any maps. If this has already been answered, I'm sorry for asking.

Ki11a_FTW
August 9th, 2009, 01:16 PM
im pretty sure it will be used in the pit

CtrlAltDestroy
August 10th, 2009, 04:35 PM
http://img24.imageshack.us/img24/6426/ppvolume.jpg

messing around with light volumes

AAA
August 10th, 2009, 05:22 PM
Not just talking about the plasma projectile. That is Fucking Epic.

Newbkilla
August 10th, 2009, 06:09 PM
Halo's engine ruins it. The hud looks majory hd compared to the jagged edges of the bsp D: Looks real good.

Ki11a_FTW
August 10th, 2009, 06:17 PM
You mean the bsp ruins it, its the tutorial bsp

Mythril
August 11th, 2009, 02:50 AM
Wow that looks great. Does that use a custom bitmap?

Advancebo
August 11th, 2009, 02:45 PM
Looks awesome.

SnaFuBAR
August 12th, 2009, 03:40 AM
Topic cleaned. Completely unnecessary discussion, don't start it again.

CtrlAltDestroy
August 16th, 2009, 05:56 PM
late to the party :eyesroll:

http://img12.imageshack.us/img12/8254/smgspec.jpg
http://img4.imageshack.us/img4/8482/smgspec2.jpg

...

http://img3.imageshack.us/img3/459/sil2f.jpg
http://img21.imageshack.us/img21/1125/smgsilingame.jpg

texture is still wip, obviously

Ki11a_FTW
August 16th, 2009, 06:28 PM
cad you dog :smugsome:

Hunter
August 16th, 2009, 06:42 PM
Looks nice, you aiming to keep the sight low poly?

http://i58.photobucket.com/albums/g268/martynball/Sight.jpg

You should make it like that ^, it is pretty low poly and has a nice amount of detail and all the detail is viewable to the player, so it looks nice.

Atm your sight has flat sides, it is kinda boring.

Also; the light at the front seems like it has a lot of sides and it is at the front and will not be seen very often, it may be a good idea to lower the amount of sides, although it may give it a bad siloet when you do see the flashlight.

CtrlAltDestroy
August 16th, 2009, 06:45 PM
Any details not on there already I'm going to texture on.

PenGuin1362
August 16th, 2009, 07:04 PM
I think the angled sides as opposed to rounded looks better. Also the light should have that many sides due to the silhouette issue

Advancebo
August 16th, 2009, 07:12 PM
Looks nice, and accurate.

CtrlAltDestroy
August 17th, 2009, 12:47 AM
http://img11.imageshack.us/img11/7779/specsmg1.jpg
http://img196.imageshack.us/img196/7186/specsmg2.jpg
http://img196.imageshack.us/img196/8853/specsmg3.jpg
http://img198.imageshack.us/img198/4500/specsmgingame2.jpg
http://img197.imageshack.us/img197/560/specsmgingame3.jpg
http://img11.imageshack.us/img11/9515/specsmgingame1.jpg

done

Ganon
August 17th, 2009, 12:52 AM
hey man that looks awesome

Amit
August 17th, 2009, 03:40 AM
Jesus Christ, the progress is amazing. SMG looks sick, but the detail of that Shotgun 2 pages back is absolutely outstanding. Excellent choice of colour for the light up iron sights.

NuggetWarmer
August 17th, 2009, 03:53 AM
Looks great.

teh lag
August 17th, 2009, 07:33 AM
Jesus Christ, the progress is amazing. SMG looks sick, but the detail of that Shotgun 2 pages back is absolutely outstanding. Excellent choice of colour for the light up iron sights.

The shotgun is just the Halo 3 one :\

Ki11a_FTW
August 17th, 2009, 12:31 PM
The shotgun is just the Halo 3 one :\
and this is exactly why it looks great

Amit
August 17th, 2009, 01:43 PM
and this is exactly why it looks great

.

Advancebo
August 17th, 2009, 01:49 PM
The shotgun is just the Halo 3 one :\
Yes, but it looks good for it being in Halo CE :downs:

CtrlAltDestroy
September 5th, 2009, 11:00 PM
more fx work:

http://halotrialmods.org/zteam/personal_files/cad/videos/humanfx.wmv

hry
September 5th, 2009, 11:11 PM
Ohh dude it is the best job I've seen in halo ce, congratulations.

paladin
September 5th, 2009, 11:13 PM
the pistol has WAAAAAAAAAAYYYYYYY more recoil

CtrlAltDestroy
September 5th, 2009, 11:14 PM
all the recoil strengths there are based on the fact that a spartan is wielding it (despite the odst arms)

SnaFuBAR
September 5th, 2009, 11:22 PM
Pull triggers with the pad of the fingertip, not the middle of your finger, please fix that.

CtrlAltDestroy
September 5th, 2009, 11:22 PM
not my animations, but sure.

paladin
September 5th, 2009, 11:26 PM
Ok. Since the fps are were odst (I think) I thought you'd be going for what it like in ODST.

ICEE
September 5th, 2009, 11:46 PM
video wont load for me

Invader Veex
September 5th, 2009, 11:58 PM
You never disappoint me, CAD. :)


video wont load for me

update windows media player?

Cagerrin
September 6th, 2009, 12:01 AM
switch to vlc player?
ftfy.

This is all for a map release, right?

CtrlAltDestroy
September 6th, 2009, 12:06 AM
eventually, yes. the closest release thatll include some of this would probably be the pit.

CtrlAltDestroy
September 21st, 2009, 07:52 PM
These are the first animations ive done in months. :eyesroll:

http://img3.imageshack.us/img3/8610/smgrel.gif

http://img34.imageshack.us/img34/3921/smgrele.gif

Horns
September 21st, 2009, 07:57 PM
i like the fp arms.

CtrlAltDestroy
September 21st, 2009, 07:58 PM
they're odst's

Advancebo
September 21st, 2009, 08:00 PM
Nice stuff, but there a bit laggy, maybe put them in spoiler tags?

AAA
September 21st, 2009, 08:01 PM
Nice.

Thinking about releasing ANY of this?? not to offend or anything, But I would like to admit, that it's kind of becoming lame and disappointing that I haven't seen any of these new creations in maps for the past year.

Amit
September 21st, 2009, 08:38 PM
The second reload animation is better. It actually makes sense because the bolt is being pulled after the new clip is inserted.

BobtheGreatII
September 21st, 2009, 08:40 PM
The second reload animation is better. It actually makes sense because the bolt is being pulled after the new clip is inserted.

You don't have to pull the bolt if there's already a round in it I thought...

I think he has two separate ones. One for fully empty and one for semi-empty.

ODX
September 21st, 2009, 08:56 PM
Very nice style going on there, how the weapon really flows and reacts to every movement it has (rotates up when it goes down, points more to the right when it goes left, etc etc stuff like that). The mag flick looks pretty good although the mag seems to come off too quickly. Insert of the mag seems week though. I see you're trying to make it flow with the rest of the animation, but it would probably be better off if you copied Halo 3's and then reduced the stiffness that they have to make it fit better. Ophandle pull is good, in the way that you just slide your finger against it and the hand disappears off the screen. Return to origin is great as well, I like how you have the hand have movements instead of just staying static to the handle once it makes contact.

Very nice job for a while without animating.

Amit
September 21st, 2009, 11:10 PM
You don't have to pull the bolt if there's already a round in it I thought...

I think he has two separate ones. One for fully empty and one for semi-empty.

Yes, that is quite right. I always forget that.

W1zard
September 22nd, 2009, 12:28 PM
You don't have to pull the bolt if there's already a round in it I thought...
i think it was called a tactical reload, when you have a bullet chambered and reload.

Advancebo
September 22nd, 2009, 01:46 PM
i think it was called a tactical reload, when you have a bullet chambered and reload.

There talking about game animations, not real life stuff.

first-person reload-full
first-person reload-empty

SnaFuBAR
September 22nd, 2009, 03:11 PM
don't really like the mag in at all, but everything else is nice.

ICEE
September 24th, 2009, 06:40 PM
its definitely got a good flow, but I dont care for the mag insertion either.

CtrlAltDestroy
September 27th, 2009, 07:20 PM
http://img198.imageshack.us/img198/9779/arhud.jpg
Compare: http://images2.wikia.nocookie.net/halo/images/2/25/Through_the_Eyes_of_the_Chief.jpg

Everything's pretty much done except for the shield meter and coloring.

Ki11a_FTW
September 27th, 2009, 08:11 PM
coloring just needs to be a little lighter, and the shield bar looks a bit to wide, but otherwise, awesome

Invader Veex
September 27th, 2009, 08:47 PM
Shield bar is outrageously different. Otherwise, it's a near-perfect replica.

Timo
September 27th, 2009, 08:54 PM
I like how you guys pointed out the two things he said he hadn't finished :o

Looking awesome man - is the metal around the AR's ammo meter supposed to be illuminated like that?

CtrlAltDestroy
September 27th, 2009, 08:57 PM
yeah, i used a lens flare on the display, i figured it looked nicer in the dark

Amit
September 27th, 2009, 09:34 PM
Good call.

AAA
September 27th, 2009, 09:37 PM
Numbers at top right next to the weapon's picture isn't set to that cool angled view, it's looking like it's facing straight at you. Radar needs to be a teeeeeensy bit wider.

Isn't set to 25 meters. Pay attention to that for future preference.

Invader Veex
September 27th, 2009, 10:08 PM
The numbers face two different ways in Halo 3. They can't be that way in Halo 1, there is only one allowed set of numbers.

You can change radar range in Halo 3 multiplayer.

Sever
September 27th, 2009, 10:13 PM
Since the numbers can't both be angled outwards, it would look better if any and all near-vertical lines were made vertical (ammo ticks, grenade outlines, shield meter edges, maybe even the weapon icons).

ICEE
September 27th, 2009, 10:44 PM
Are those hands actually ripped from ODST or did you make them?

Heathen
September 27th, 2009, 10:58 PM
that looks fantastic!

CtrlAltDestroy
September 27th, 2009, 11:28 PM
Are those hands actually ripped from ODST or did you make them?

theyre from odst

ODX
September 28th, 2009, 09:31 AM
theyre from odstHence why they clip the same way they do in the actual game.

Ironically enough, you're the one who pointed that out to me, ICEE :v:

CtrlAltDestroy
September 28th, 2009, 06:55 PM
all thats left is coloring:

http://img33.imageshack.us/img33/2784/59784107.jpg
http://img39.imageshack.us/img39/5031/29829177.jpg
http://img33.imageshack.us/img33/6316/maght.jpg
http://img33.imageshack.us/img33/9683/smag.jpg
http://img33.imageshack.us/img33/1043/smgk.jpg
http://img17.imageshack.us/img17/4410/ssmg.jpg

... and in all its high res glory:

http://img269.imageshack.us/img269/2857/ssmg2.jpg

Pyong Kawaguchi
September 28th, 2009, 07:06 PM
Those textures, they look so low res D:

CtrlAltDestroy
September 28th, 2009, 07:09 PM
i don't know why you people insist on commenting on things that are totally unrelated to what my posts are actually about.

frankly, i dont give a shit that the textures look "low res". i could compile them using argb8, but that would be an awful waste of map cache space.

ramis92
September 28th, 2009, 07:32 PM
Those textures, they look so low res D:
This. Also, any plans to change the numbers on the AR and BR [how many rounds are left on each of them]? They just don't look right for some reason...

EDIT : As far as the HUD goes, no problems.

Timo
September 28th, 2009, 09:48 PM
If only UI widgets were able to be displayed high res like that D:

SnaFuBAR
September 28th, 2009, 11:55 PM
The HUD looks amazingly well reproduced. Good work.

Advancebo
September 29th, 2009, 02:01 PM
Those are amazing

Maybe you should add lens flares for the yellow/green lights on the magnums?

Hunter
September 29th, 2009, 04:11 PM
:O Looks amazing, I want to make Halo 3/ODST HUD's now. Watch mine be epic fail.

Heathen
September 29th, 2009, 04:13 PM
great attitude :/

CtrlAltDestroy
October 4th, 2009, 12:36 AM
http://img4.imageshack.us/img4/6589/brzoom.jpg
http://img29.imageshack.us/img29/1084/sniperzoom1.jpg
http://img44.imageshack.us/img44/7418/frczoom.jpg
http://img190.imageshack.us/img190/8017/rlzoom.jpg

ThePlague
October 4th, 2009, 12:52 AM
Those look better than the actual h3 ones.

bravo :golfclap:

Advancebo
October 4th, 2009, 03:35 AM
Excellent job. Do the ODST SMG zoom.

Hunter
October 4th, 2009, 07:17 AM
You knwo the flak cannon one, couldnt you add the blur effect on that by making a biped spawn in front of the sight or something?

ODX
October 4th, 2009, 08:15 AM
Why's the circle in the Battle Rifle reticule smaller than I remember it being?

Otherwise, they look spectacular. Very nice replication of the Flak Cannon as well.

Heathen
October 4th, 2009, 11:14 AM
excellent stuff.

Advancebo
October 4th, 2009, 02:27 PM
You knwo the flak cannon one, couldnt you add the blur effect on that by making a biped spawn in front of the sight or something?

If your talking about the scope gradient, its like that in Halo 3.


Why's the circle in the Battle Rifle reticule smaller than I remember it being?

It looks small, because its in shot tags, open it up and zoom in on it, it looks fine.

HDoan
October 4th, 2009, 02:46 PM
If your talking about the scope gradient, its like that in Halo 3.



It looks small, because its in shot tags, open it up and zoom in on it, it looks fine.
Actually CAD made the circle shrink when zoomed since the error angle is decreased so it made more sence...

Advancebo
October 4th, 2009, 02:47 PM
Actually CAD made the circle shrink when zoomed since the error angle is decreased so it made more sence...

You would know :realsmug:

Hunter
October 4th, 2009, 03:58 PM
If your talking about the scope gradient, its like that in Halo 3.

I mean the circles what are around the rectile when zoomed in with the flak cannon. In Halo 3 those circles made the image behind disorted like the Bubble Sheild does.

Advancebo
October 4th, 2009, 04:13 PM
Theres distortion values in the hud tags.

CtrlAltDestroy
October 4th, 2009, 05:08 PM
http://img15.imageshack.us/img15/9161/carbinezoom.jpg

CtrlAltDestroy
October 4th, 2009, 11:40 PM
http://img269.imageshack.us/img269/6548/ssmgzoom.jpg

BobtheGreatII
October 4th, 2009, 11:43 PM
Looking pro. Hey out of curiosity, does your motion tracker actually fit the shape of the outline? It looks like it, but I'm curious how you got it to do that if you did.

CtrlAltDestroy
October 5th, 2009, 12:10 AM
Kind of. The blips are still positioned planar to the viewing screen, as opposed to the oblique motion sensor bitmap, but they fade in and out at the edges.

Ganon
October 5th, 2009, 12:17 AM
Those look awesome, can't wait to see the weapons that these will be attached to :]

Advancebo
October 5th, 2009, 05:19 AM
Just curious, have you found a way for ammo meters to appear in the zoom?

Heathen
October 5th, 2009, 07:04 AM
Just curious, have you found a way for ammo meters to appear in the zoom?

Uhh...what?
Isn't that in every picture?

Rob Oplawar
October 5th, 2009, 10:51 AM
Uhh...what?
Isn't that in every picture?

I think he means an ammo meter embedded in the scope outline. I'm not sure, but I think that's possible with HCE.

SnaFuBAR
October 5th, 2009, 02:25 PM
It is possible. It was done with Evolution.

CtrlAltDestroy
October 5th, 2009, 05:27 PM
Unfortunately, it isnt possible. There isnt a way to isolate a meter element to only render while zoomed. I've already tried several ways, but none really worked out.

FRain
October 5th, 2009, 05:33 PM
And it really shouldn't matter, as you should be counting how many rounds you've fired off with the sniper rifle.

CtrlAltDestroy
October 5th, 2009, 08:50 PM
http://img42.imageshack.us/img42/4233/beamriflezoom.jpg

one more to go (laser)

CodeBrain
October 5th, 2009, 09:03 PM
Are these scope masks made by you or ripped from Halo 3?

I ask this because you and your team can do both very well :p

CtrlAltDestroy
October 5th, 2009, 09:03 PM
the entire hud is custom made

ODX
October 5th, 2009, 09:05 PM
Are these scope masks made by you or ripped from Halo 3?

I ask this because you and your team can do both very well :pWell it is his Gallery thread...I would take it he made [most] of the stuff he's showing.

Advancebo
October 6th, 2009, 05:18 AM
So what tools do you use in Photoshop?

Disaster
October 6th, 2009, 05:10 PM
So what tools do you use in Photoshop?
I would use the pen tool. Not sure what CAD uses though.

teh lag
October 6th, 2009, 05:57 PM
attn : dudes

in the future please don't go off on these page-long tangents of hilarious jokes involving drawing with penises

CtrlAltDestroy
October 6th, 2009, 06:01 PM
these comments are top notch

CtrlAltDestroy
October 6th, 2009, 08:29 PM
http://img12.imageshack.us/img12/288/laserunzoom.jpg
http://img195.imageshack.us/img195/3899/laserzoom.jpg

Heathen
October 6th, 2009, 09:11 PM
distance?

Advancebo
October 7th, 2009, 05:21 AM
Does the circle on the zoom rotate?

SnaFuBAR
October 7th, 2009, 07:20 AM
Unfortunately, it isnt possible. There isnt a way to isolate a meter element to only render while zoomed. I've already tried several ways, but none really worked out.

I'm relatively sure that Wave of Lag accomplished this. Not only this, but it spun counter-clockwise and diminished with ammo count.

CtrlAltDestroy
October 7th, 2009, 08:37 AM
His was part of the FP model.

W1zard
October 7th, 2009, 06:01 PM
One thing bothers me, why is your radar range 15M instead of h3's 25M?
The actual reading range of the radar can be easily adjusted aswell, I did that a long time ago, so that can't be the reason

Amit
October 7th, 2009, 06:51 PM
One thing bothers me, why is your radar range 15M instead of h3's 25M?
The actual reading range of the radar can be easily adjusted aswell, I did that a long time ago, so that can't be the reason

I know that the HUD is based off Halo 3's, but that doesn't mean that something as trivial as the motion tracker range should be changed. Does Halo 1's motion tracker not actually have less range than the Halo 3 one?

CtrlAltDestroy
October 7th, 2009, 08:14 PM
One thing bothers me, why is your radar range 15M instead of h3's 25M?
The actual reading range of the radar can be easily adjusted aswell, I did that a long time ago, so that can't be the reason

I rendered multiple motion sensor bitmaps for different ranges, ~5m to 150m (which are all present in the bitmap tag), I just ended up using halo's original 15m. It can be changed easily though.

CtrlAltDestroy
October 8th, 2009, 07:19 PM
http://img35.imageshack.us/img35/9590/elitearhud.jpg
http://img91.imageshack.us/img91/5050/elitessmghud.jpg

colors are subject to change, i guess

Pyong Kawaguchi
October 8th, 2009, 07:24 PM
Nice job, a little bit of stretching on the elite fp hands though.

Advancebo
October 8th, 2009, 08:08 PM
So pro.

The radar looks a bit too high though.

Also, ODST HUD please :woop:

Heathen
October 8th, 2009, 08:14 PM
So pro.

The radar looks a bit too high though.

Also, ODST HUD please :woop:

And while your taking requests for things your already planning on.....owait.

Invader Veex
October 8th, 2009, 09:36 PM
'Bout time someone has done a good Halo 3 Elite HUD. Nice work.

Pooky
October 9th, 2009, 09:18 AM
colors are subject to change, i guess

Make it purple instead, the Halo 3 colors are so boring :\

Amit
October 9th, 2009, 04:35 PM
Make it purple instead, the Halo 3 colors are so boring :\

I agree. I don't really like the teal.

E: The teal; I started it.

Heathen
October 9th, 2009, 05:27 PM
I like the teal.

Ganon
October 9th, 2009, 05:41 PM
I like the teal.

ICEE
October 9th, 2009, 06:28 PM
I like the teal.

Dwood
October 9th, 2009, 06:32 PM
I like the teal.

Horns
October 9th, 2009, 06:42 PM
I like the teal.

Pyong Kawaguchi
October 9th, 2009, 07:29 PM
-breaker-
Also, nice coloring.

Heathen
October 9th, 2009, 07:48 PM
-breaker-
Also, nice coloring.

so you like the teal?

FRain
October 9th, 2009, 09:56 PM
i don't like the teal

purple

Dwood
October 10th, 2009, 03:29 PM
so you like the teal?

he likes the teal.

SnaFuBAR
October 10th, 2009, 05:07 PM
cleaned and unlocked. let's keep it that way.

next "comedian" gets infracted.

Chainsy
October 10th, 2009, 05:11 PM
Yo Snaf what's the deal?
http://www.biojobblog.com/uploads/image/deal-or-no-deal-video-game.jpg

BobtheGreatII
October 10th, 2009, 05:17 PM
Wow, that was like, blatant disregard. Good job you.

So, is there anyway you can animate the HUD so when you zoom in, it does little animations like in Halo 3/ODST?

ICEE
October 10th, 2009, 05:19 PM
I imagine that could be done with FP models, but even then it might be limited.

Gwunty
October 10th, 2009, 05:19 PM
Unfortunately, it isnt possible. There isnt a way to isolate a meter element to only render while zoomed. I've already tried several ways, but none really worked out.
Wow, that was like, blatant disregard. Good job you.

CtrlAltDestroy
October 10th, 2009, 05:22 PM
I imagine that could be done with FP models, but even then it might be limited.

except that the fp model doesnt render when zoomed

ICEE
October 10th, 2009, 07:35 PM
Ah, well... Theres the limit :)

Heathen
October 10th, 2009, 08:54 PM
Not to mention even if you could, it would be ugly and not anti-aliased.

Hunter
October 10th, 2009, 09:29 PM
That sucks testies... time to count your shots :/

1.
2.
3.
4.
Reload....

FRain
October 11th, 2009, 11:41 AM
1. You should be counting your shots while firing

2. the standard ammo bar still shows (if im correct) when zoomed in.

Heathen
October 11th, 2009, 12:31 PM
Not on h3, so if your going for authentic, it wont.

E: At least iirc.

=sw=warlord
October 11th, 2009, 01:57 PM
I like the Teal.

BobtheGreatII
October 11th, 2009, 03:07 PM
This joke needs to go away now...

Boba
October 11th, 2009, 03:55 PM
This joke needs to go away now...
newsflash

no one thinks you're funny

=sw=warlord
October 11th, 2009, 04:00 PM
Who said i was joking? i really do like the teal.
Did i miss something?

teh lag
October 11th, 2009, 04:15 PM
Is this thread like a shit magnet or something? If you guys want to dick around then at least take it to community discussion or something. Maybe the threat of bannage would keep this thread in order?

Evidently not.


Who said i was joking? i really do like the teal.
Did i miss something?

You missed a hi-fucking-larious page and a half spam spree of that phrase.

=sw=warlord
October 11th, 2009, 04:59 PM
I guess it must have been yesterday as i couldnt acces the site yesterday due to finding the new keyboard i got didnt work with some letters mainly M, H and A...
Sigh.
Anyways Kamekazespec, any of this ODST stuff going to be made public or is it all for show at the moment?

Ki11a_FTW
October 12th, 2009, 12:33 PM
I like the Teal.

Inferno
October 12th, 2009, 01:33 PM
I like the Ki11a_FTW.

Skyline
October 12th, 2009, 01:48 PM
I like the Inferno.

teh lag
October 12th, 2009, 01:59 PM
Enjoy your vacations.

Limited
October 12th, 2009, 04:49 PM
Wait so, is that a mock up (PS) or is that the actual in-game shot? I actually like the colours, it fits to me, maybe because your staring up at the sky. I wonder if its still easy to see if your in a colour rich environment.

jcap
October 12th, 2009, 04:55 PM
It is an in-game shot.

W1zard
October 13th, 2009, 12:30 PM
So, is there anyway you can animate the HUD so when you zoom in, it does little animations like in Halo 3/ODST?
Not sure what animations you mean, but you could sort-of animate it by making a font tag, place it on the hud, and when its unzoomed make it use an empty char: when it's zoomed just let the script scroll through all chars each tick while it's zoomed in, sorta how gif anims work lol.

BobtheGreatII
October 13th, 2009, 01:16 PM
Not sure what animations you mean, but you could sort-of animate it by making a font tag, place it on the hud, and when its unzoomed make it use an empty char: when it's zoomed just let the script scroll through all chars each tick while it's zoomed in, sorta how gif anims work lol.

Have you played Halo 3/ODST? When you zoom in with the Carbine, 4 little marker things move. Hard to describe without you seeing them... but yeah.

Advancebo
October 13th, 2009, 01:53 PM
Have you played Halo 3/ODST? When you zoom in with the Carbine, 4 little marker things move. Hard to describe without you seeing them... but yeah.

I dont believe it is possible.

CtrlAltDestroy
October 23rd, 2009, 05:18 PM
firebombs (wip):
http://halotrialmods.org/zteam/personal_files/cad/videos/firebomb.wmv

i'm probably gonna change how the fire propagates, cause i'm not really satisfied with it atm.


also, i'm aware of all the trivial little details that i could improve upon. if you really must point them out, bear in mind i probably already know what they are...

Advancebo
October 23rd, 2009, 06:17 PM
That is awesome, best I have ever seen.
I love the particles.
Also, it looks like projectiles were ejected from the explosion, with flames attached to it?

The smoke is a bit fast though.
And, whats with the string when you get near where the projectile lands?

ICEE
October 23rd, 2009, 06:36 PM
And, whats with the string when you get near where the projectile lands?


That's what im wondering. Until I saw that I thought I had it pegged down as for how he was going about accomplishing this effect. I experimented with flame grenades for a time using projectiles which emerged from the detonation effect and traveled a short distance before detonating and causing flames, attempting to accomplish the "spreading" effect of real fire. Also, for whatever reason that you have a weapon spawning in the middle of the flame, couldn't you just change the label to avoid getting the HUD prompt to pick it up?

CodeBrain
October 23rd, 2009, 06:43 PM
firebombs (wip):
http://halotrialmods.org/zteam/personal_files/cad/videos/firebomb.wmv

i'm probably gonna change how the fire propagates, cause i'm not really satisfied with it atm.


also, i'm aware of all the trivial little details that i could improve upon. if you really must point them out, bear in mind i probably already know what they are...


Cool firebomb!

I believe I understand how the firebomb you made works.

You made it so when it collides with anything, it instantly sets its particle state to "birth" and one big fire is created. Out of that big fire shoot out 3 smaller fires at an angle. However, it looks like these fires are either actually weapons with no models, or just a hud info error.

Did you make the fire particles yourself? Cause they look good (I am sure you can make it look even better :P)

Rob Oplawar
October 23rd, 2009, 07:18 PM
Looks alright (which is great for fire in CE, cause it's a bitch to get any fire that doesn't look like complete ass in CE).

Might look better if you toned down the smoke- it suffers a bit when the smoke particles overlap with the flame particles up close.

CtrlAltDestroy
October 23rd, 2009, 11:59 PM
http://img34.imageshack.us/img34/4963/firebombfx.gif

props to con for painting the contrail texture :d

Advancebo
October 24th, 2009, 12:26 AM
http://img34.imageshack.us/img34/4963/firebombfx.gif

props to con for painting the contrail texture :d


:iamafag:

Also the grenade seems a bit light, maybe increase the gravity effect on it?

Amit
October 24th, 2009, 02:35 PM
I've never seen the firebomb in action in halo 3. Does it set someone on fire if it hits them? What kind of damage would it deal if it did? I would hope that it cuts into their shield quite a bit and impair their ability to see properly.

ICEE
October 24th, 2009, 02:54 PM
if you get hit directly with a firebomb you have no chance of survival. You catch fire and burn to death.

Con
October 24th, 2009, 04:14 PM
Also the grenade seems a bit light, maybe increase the gravity effect on it?
Look's normal to me, the gif is just slow.

Ki11a_FTW
October 24th, 2009, 09:14 PM
pics

props to con for painting the contrail texture :d

very good job once again I like the Teal.
dont even think about it

Hunter
October 25th, 2009, 04:54 PM
I love the effects. Looks awesome. Nice contrail as well.

You figured a way so you can use 4 grenade types?

CtrlAltDestroy
October 25th, 2009, 06:27 PM
yet another product of boredom:

http://halotrialmods.org/zteam/personal_files/cad/images/beeeareee2.jpg
http://img35.imageshack.us/img35/9425/beeeeeeareeeeeeeeingame.jpg

based off of: http://images2.wikia.nocookie.net/halofanon/images/8/8e/BR55SA_CQC.PNG

Darqeness
October 25th, 2009, 07:11 PM
A shotgun attachment? Interesting.

I didn't notice it until I looked at the link. I was focusing on the lack of scope. Does it actually work in-game?

Advancebo
October 25th, 2009, 07:15 PM
That is awesome

ODX
October 25th, 2009, 07:30 PM
Why did you take off the silencer for the in-game'd version?

CtrlAltDestroy
October 25th, 2009, 07:33 PM
i took out a lot of things...

http://img41.imageshack.us/img41/2254/br2e.jpg

at any rate, it's still in the gbxmodel. i can reenable it

Advancebo
October 25th, 2009, 07:36 PM
i took out a lot of things...

at any rate, it's still in the gbxmodel. i can reenable it

howd u do that?

SnaFuBAR
October 25th, 2009, 07:45 PM
heh, i was wanting to do that for a long time.

ODX
October 25th, 2009, 07:49 PM
The silencer on the shotgun makes the gun a bit too bulky, but I liked the feel of the silencer(the main barrel) on it. Couldn't care for the sights much.

Advancebo
October 25th, 2009, 07:51 PM
The silencer on the shotgun makes the gun a bit too bulky, but I liked the feel of the silencer(the main barrel) on it. Couldn't care for the sights much.

Psst, thats his older version.

Heathen
October 25th, 2009, 08:34 PM
Is it going to be easy to do that orange overbloom from the fire grenade effect?

Advancebo
October 25th, 2009, 08:49 PM
Is it going to be easy to do that orange overbloom from the fire grenade effect?

In the damage effect, you can have a color effect that appears on the screen. So instead of white for normal playing, it would be a bright orange.

Heathen
October 25th, 2009, 09:04 PM
And the bloom/blur?

ICEE
October 25th, 2009, 09:17 PM
Psst, thats his older version.

Psssst, he knows that.

Liking it by the way. Did you do an anim set? id be interested in seeing how the shotgun reload works.

TeeKup
October 25th, 2009, 09:20 PM
Oh my god. Release that.

Delta4907
October 25th, 2009, 09:41 PM
I like the idea, but on the topic of attachments, I'd prefer a bayonet attachment over a shotgun attachment. I've always wanted to see one on the battle rifle or assault rifle.

CtrlAltDestroy
October 25th, 2009, 09:47 PM
Did you do an anim set? id be interested in seeing how the shotgun reload works.

I just retooled the halo 3 animations to fit it (base battle rifle; shotgun for secondary fire). I'm working on my own animations atm.