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Jean-Luc
October 20th, 2008, 06:56 PM
Hello everyone. Some of you here may recall that (on a different website), I made a piece called Trepidation, seen here:

http://i38.tinypic.com/xbk7dy.jpg

Well, in the past few weeks, I've come to realize just how many mistakes I made in the piece, and I've decided to remake it.

This new version will have an entirely custom environment that I am modelling, and will not be set in the snowy cliffs that Lockout was.
I am intending to place a UNSC structure that is modelled similarly to Lockout in a High Grounds styled environment, and have a night/day render.

This is what I have modelled so far:

Wireframe:

http://i35.tinypic.com/5b1a81.jpg

Solid Mesh:

http://i38.tinypic.com/etutkz.jpg
http://i35.tinypic.com/2zjby34.jpg

Polycount is 21,272

Roostervier
October 20th, 2008, 09:09 PM
I remember seeing that render. Nice stuff, keep going. : D

Heathen
October 20th, 2008, 09:10 PM
Looks great.

NuggetWarmer
October 20th, 2008, 09:27 PM
Looking good. H3MT has a bunch of weapons you could use for the render. I dunno if you want to re-skin them though. It's up to you. :p

TeeKup
October 20th, 2008, 09:36 PM
Yeah good luck with that.

Pooky
October 20th, 2008, 10:04 PM
One question, why is the Shotgun dude crouching in the open in the middle of Lockout (Or Blackout or whatever that is)?

Doesn't seem like a very smart thing for someone to be doing.

Con
October 20th, 2008, 10:07 PM
Are you going to be illuminating the background a bit more? Some moonlight on the structure and the cliff would really set the mood.

Jean-Luc
October 20th, 2008, 10:39 PM
Very much so. As I said, I'm planning on both night/day versions of this piece, so I will be certain to incorporate proper lighting adjustments.

nick3d
October 21st, 2008, 03:34 AM
http://i35.tinypic.com/2zjby34.jpg

how many sides have them cylinders got, because i dont think you need as much as you have got, is it 20? you only really need about 10, if that, your making it to high poly for game play from my point of view.

E:

good start anyways, looks good, bit personaly i think its to high poly

SnaFuBAR
October 21st, 2008, 05:06 AM
it's only for a render scene, not ingame, and i guarantee that it's far more than 20 sided.

StankBacon
October 21st, 2008, 05:07 AM
its not for gameplay, its for a render.


-edit- poo, snaf beat me >.>

FluffyDuckyâ„¢
October 21st, 2008, 05:19 AM
One question, why is the Shotgun dude crouching in the open in the middle of Lockout (Or Blackout or whatever that is)?

Doesn't seem like a very smart thing for someone to be doing.

Mebe cause it's just a render/pic thingo. Not in-game action footage, silly sausage. :XD: Looks great, keep it up! :)

Advancebo
October 21st, 2008, 06:41 AM
Looks like Lockout

Pooky
October 21st, 2008, 07:44 AM
Mebe cause it's just a render/pic thingo. Not in-game action footage, silly sausage. :XD: Looks great, keep it up! :)

Okay?

It still loses dramatic effect for me when I see some guy crouching out in the open like an idiot.

FRain
October 21st, 2008, 08:05 AM
Why, in some movies, and this render particularly, people hold their weapon with the wrong fucking hand even if they're not left handed? >_>

Hunter
October 21st, 2008, 11:20 AM
I also have a bunch of models you can use for rendering :D

Jean-Luc
October 21st, 2008, 12:48 PM
Why, in some movies, and this render particularly, people hold their weapon with the wrong fucking hand even if they're not left handed? >_>

Unfortunately, my only answer to that is the fact that it looked better than having a spartan facing the opposite direction. As we've seen though, the chief is more than capable of operating two guns at once, so maybe we can assume he's ambidextrous ;)

SnaFuBAR
October 21st, 2008, 01:30 PM
Looks like Lockout
how insightful.

Jean-Luc
October 22nd, 2008, 01:20 AM
Bit more progress. Almost done with the "Sniper Tower."

http://i36.tinypic.com/6dxt1y.jpg
http://i36.tinypic.com/f0vx5i.jpg

Current polycount is 39,502

BobtheGreatII
October 22nd, 2008, 01:31 AM
That's looking pretty sweet.

Sever
October 22nd, 2008, 01:42 AM
The starting of the ramp up to the Sniper Tower that is mostly obscured by the tower itself - don't make that visible from the current view. Increase its slope and pull the grade-intersection further to the left, so it is fully obscured by the tower.. Random, seemingly spontaneous angles like that confuse the viewer, and thus detract from the piece.

Jean-Luc
October 22nd, 2008, 01:45 AM
Good crit. I'll be sure to fix that once I figure out what else goes in that area.

jngrow
October 23rd, 2008, 08:26 PM
Where is the original "'Trepidation"? I wanna see some of it.

Corndogman
October 23rd, 2008, 09:20 PM
Its the image in the first post.

Heathen
October 25th, 2008, 05:03 PM
So I'm confused. Was this a map or something else?

BobtheGreatII
October 25th, 2008, 05:18 PM
It was a rendered scene... l2read

Sever
October 25th, 2008, 05:18 PM
Dear God you really do have Downs Syndrome.

It is an artistically rendered image of a group of 3d models that are based on a popular First Person Shooter better known as the Halo series.

nick3d
October 26th, 2008, 07:19 PM
/\ /\ /\ /\ /\
what ever he said lol

jngrow
October 26th, 2008, 09:16 PM
Oh, my edit didn't go through. Calm down.

Heathen
October 26th, 2008, 10:09 PM
Dear God you really do have Downs Syndrome.

It is an artistically rendered image of a group of 3d models that are based on a popular First Person Shooter better known as the Halo series.

:(

I think you dont love me anymore.

fuck you to ♥ lol