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View Full Version : [TAG] Phantom Version 3 Released!



CodeBrain
October 27th, 2008, 11:12 PM
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Halo CE: Phantom V3 Released!

Hello again, I've come back with a gift. A completely remade phantom! :D

It took me the whole weekend to finish up, due to model editing, and errors with tool/ingame. This Phantom has almost the exact same things as V2, but with added bonus:

(1). The backside of the phantom was cleaned up!
(2). The arms are down like they were in Halo 2! Includes the turret head!
(3). ROF (Rate of Fire) has been lowered down.
(4). Enemies come out smoother (In the video, the reason why they come out like that is because I didnt edit the script. If you did, then they would come out easier/nicer)

Those things should keep you happy for a while! :D

Download: http://files.filefront.com/phantomrar/;12181299;/fileinfo.html

Heathen
October 28th, 2008, 12:20 AM
Looks great :D

SnaFuBAR
October 28th, 2008, 11:33 AM
nice. the fact that they all exit from one spot may also change how the gameplay works at that moment. the phantom looks a bit squashed, though.

Pooky
October 28th, 2008, 11:34 AM
May just be youtube quality, but the top doesn't look shiny enough to me. And there's not enough contrast between the gray and purple. Pretty sweet though.

CodeBrain
October 28th, 2008, 06:06 PM
I thought this would get more recognition, I guess not....


Is everyone bored of the Phantom already? :D

FlyingStone
October 29th, 2008, 07:24 PM
No, I love it. :)

seanthelawn
October 30th, 2008, 10:31 AM
Is everyone bored of the Phantom already?

Not at all, it looks really cool.

dg
October 30th, 2008, 04:27 PM
"Here is some videos about the new phantom!"

It looks good, but I should have stopped caring after I read that.

Advancebo
October 30th, 2008, 08:47 PM
make sure the purple parts is in a different shader from the grey. then add different cubemaps to them, increasing the intensity on the purple.

CodeBrain
October 30th, 2008, 09:07 PM
The original bitmap from Halo 2 had both the purple top and the silver bottom put together. The UVW's for the phantom were already there when Ender took it out of Halo 2. I didn't want to make it look WORSE, so I just made it the same shader as it was in Halo 2.

That would make it a bit hard to remake, consider that I might not be the best photo/bitmap editor in the world, and think what would happen if I tried doing that. It might have white lines, destroyed lines and imagery, and mostly, the deresoultion. :saddowns:

Im trying to suggest that Im a horrid photo editor. I basically make a ok photo worse.

This was my original Phantom v1 multi map:
http://i19.photobucket.com/albums/b152/ShadowFireMario/phantom_multi.jpg


I know I fixed it now, but seriously. I thought THAT HIDEOUS THING would work. :(
http://s19.photobucket.com/albums/b152/ShadowFireMario/?action=view&current=phantom_multi.jpg