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Sel
March 20th, 2009, 07:29 AM
So for the last 3 months I've been fucking around in hammer and never did anything seriously. Well now blitzkrieg doesn't work, and I've had a while to work on something else.

http://www.hivclan.net/hivshack/images/l3qqmpbnwrocyl2l4nga.png

Here's a very very fucking rough concept that most of you probably won't be able to make heads or tails of so I'll explain it.

There's 4 points, (1) (A) (B) (2), 2 isn't labeled on there, but it's inside the red base. Plays like a regular CP map, cap the first point unlock the other 3. Now here's the twist, A and B start red but can be capped by either team. IE: blu caps (a) or (b) and red can come back and take them back. These cps do funky things like open the gates and doors in red base, or disconnect the skybridge from the red spawn to slow down the red team. Of course red can recapture these and remove blu's advantage.

As you can see one of the points is pretty far from the blu base, but has dotted lines going out near it, well I'll explain those too. Blu team can take trains to that point to get there quickly.

The red base will be a lot bigger than I've made it out to be in that concept, with several side rooms so that spies have plenty of areas to decloak in, and engineers can build teleporters. Chances are it will be pretty key to victory to build inside the enemy base, as that saves on the need to open the front doors, or walk around to the side doors.

I'm not going to sugar coat this, what I know about making shit look good in hammer is, well, nothing at all :iamafag:.

Either way here's what I have so far, which is limited to a good portion of the first point and the Blue base.

http://www.hivclan.net/hivshack/images/jbgmvxlc3j48jmvk2ka1.jpg

http://www.hivclan.net/hivshack/images/jx94hhy3nicte5c0glh.jpg

http://www.hivclan.net/hivshack/images/17n6ddah4s9ksri6aox.jpg

:mech2:

Syuusuke
March 20th, 2009, 03:01 PM
Wow, for a second I thought the right side of your screenshots were reference pictures.

Sel
March 20th, 2009, 03:46 PM
okami tf2 mod

WIP

ultama121
March 20th, 2009, 04:05 PM
Oh jebus. This will be awesome when finished.




Amaterasu

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

InnerGoat
March 20th, 2009, 04:46 PM
That's looking really good, keep going!

Sel
March 22nd, 2009, 09:01 PM
Ok, so I've started working on a layout that's legible and I can build off of easier.

Like so far y/n?

http://www.hivclan.net/hivshack/images/gjhmenpojtr1wbk5c4y.png

Mass
March 23rd, 2009, 09:43 PM
Make some cool custom props

Layout is looking pretty cool, and the idea is pretty cool.

n00b1n8R
March 24th, 2009, 02:44 AM
Use stock props.
Nobody wants to have to DL custom props from servers when they're joining.

Sel
March 24th, 2009, 09:30 AM
Make some cool custom props

Layout is looking pretty cool, and the idea is pretty cool.

I plan to heh.


Use stock props.
Nobody wants to have to DL custom props from servers when they're joining.

I may be totally off here, but aren't they stored in the map file?

Dwood
March 28th, 2009, 01:44 PM
I plan to heh.



I may be totally off here, but aren't they stored in the map file?


Yes.

n00b is right though because he's thinking of stock maps with edits.