Siliconmaster
May 9th, 2009, 03:38 AM
Extremum is a symmetrical multi-purpose map based in Sandbox's sky bubble. It features two bases set opposite from each other and connected by a series of seemingly straight-forward stepping stones. These treacherous paths split up and provide enough cover to protect players while remaining open enough to be hazardous. The center features an overshield which can be accessed by either jumping on top of the middle block or by using a grav lift (provided at each base) to lift said rock straight up into the air.
On each side of the center, secondary back-door paths to each base split off and lead to mancannons. Once players reach the base, they have access to a sniper rifle and a one-way door into the base. This works extremely well for objective gametypes where enemy players can reach the base covertly, but are forced to exit through the front door and face any defenders.
Details:
Weapon spawns are somewhat generic: BRs in the bases and along the paths, carbines on the paths, shotgun in the middle, and snipers outside the back doors. There are bubble shields and somewhat rapidly respawning grav lifts in the bases, and power drainers close outside the front entrances. Rockets spawn after a while on the orange blocks, accessible only from the center moving back toward the bases.
And now, for pics:
Full view
http://img4.imageshack.us/img4/5982/75139696full.jpg
Symmetrical half
http://img4.imageshack.us/img4/6416/75139923full.jpg
The center, complete with movable block, overshield, and shotgun
http://img27.imageshack.us/img27/9262/75140016full.jpg
Red base (Blue is symmetrical)
http://img25.imageshack.us/img25/5094/75140239full.jpg
Combat
http://img23.imageshack.us/img23/2682/75141479full.jpg
On Patrol
http://img18.imageshack.us/img18/6163/75140478full.jpg
Download link: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76148952
The map has tested very well in all gametypes, though infection is a little insane. I'd love to play it with full teams. Enjoy! As always, feedback is appreciated.
On each side of the center, secondary back-door paths to each base split off and lead to mancannons. Once players reach the base, they have access to a sniper rifle and a one-way door into the base. This works extremely well for objective gametypes where enemy players can reach the base covertly, but are forced to exit through the front door and face any defenders.
Details:
Weapon spawns are somewhat generic: BRs in the bases and along the paths, carbines on the paths, shotgun in the middle, and snipers outside the back doors. There are bubble shields and somewhat rapidly respawning grav lifts in the bases, and power drainers close outside the front entrances. Rockets spawn after a while on the orange blocks, accessible only from the center moving back toward the bases.
And now, for pics:
Full view
http://img4.imageshack.us/img4/5982/75139696full.jpg
Symmetrical half
http://img4.imageshack.us/img4/6416/75139923full.jpg
The center, complete with movable block, overshield, and shotgun
http://img27.imageshack.us/img27/9262/75140016full.jpg
Red base (Blue is symmetrical)
http://img25.imageshack.us/img25/5094/75140239full.jpg
Combat
http://img23.imageshack.us/img23/2682/75141479full.jpg
On Patrol
http://img18.imageshack.us/img18/6163/75140478full.jpg
Download link: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76148952
The map has tested very well in all gametypes, though infection is a little insane. I'd love to play it with full teams. Enjoy! As always, feedback is appreciated.