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View Full Version : [MAP] Extremum



Siliconmaster
May 9th, 2009, 03:38 AM
Extremum is a symmetrical multi-purpose map based in Sandbox's sky bubble. It features two bases set opposite from each other and connected by a series of seemingly straight-forward stepping stones. These treacherous paths split up and provide enough cover to protect players while remaining open enough to be hazardous. The center features an overshield which can be accessed by either jumping on top of the middle block or by using a grav lift (provided at each base) to lift said rock straight up into the air.

On each side of the center, secondary back-door paths to each base split off and lead to mancannons. Once players reach the base, they have access to a sniper rifle and a one-way door into the base. This works extremely well for objective gametypes where enemy players can reach the base covertly, but are forced to exit through the front door and face any defenders.

Details:
Weapon spawns are somewhat generic: BRs in the bases and along the paths, carbines on the paths, shotgun in the middle, and snipers outside the back doors. There are bubble shields and somewhat rapidly respawning grav lifts in the bases, and power drainers close outside the front entrances. Rockets spawn after a while on the orange blocks, accessible only from the center moving back toward the bases.

And now, for pics:

Full view
http://img4.imageshack.us/img4/5982/75139696full.jpg

Symmetrical half
http://img4.imageshack.us/img4/6416/75139923full.jpg

The center, complete with movable block, overshield, and shotgun
http://img27.imageshack.us/img27/9262/75140016full.jpg

Red base (Blue is symmetrical)
http://img25.imageshack.us/img25/5094/75140239full.jpg

Combat
http://img23.imageshack.us/img23/2682/75141479full.jpg

On Patrol
http://img18.imageshack.us/img18/6163/75140478full.jpg


Download link: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76148952

The map has tested very well in all gametypes, though infection is a little insane. I'd love to play it with full teams. Enjoy! As always, feedback is appreciated.

Inferno
May 26th, 2009, 12:56 PM
Merging needed. Makes map look more interesting TBQH.

Siliconmaster
May 26th, 2009, 01:05 PM
I suppose, but I only use merging when needed for construction- since I felt the bases did not need it, I didn't use it. The only place where it may have been nice in retrospect is the grav lift back doors- I did spend a lot of time trying to wedge blocks in there when merging would have made things easier. I'll keep it in mind when I make my next map. Thanks!

sevlag
May 29th, 2009, 06:51 AM
i really don't mind that no merging thing, but it is helpful, i rarely use it but in those instanes I do, it works wonders

anyways i'd play this, look like nice CTF map