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View Full Version : Ever wanted to play a game that has effects in the Real world?



Dwood
September 30th, 2009, 06:26 PM
Play Lose/Lose (http://www.stfj.net/art/2009/loselose/)

It will delete every file give you 5 bucks for each enemy you kill!

Rentafence
September 30th, 2009, 06:54 PM
Delete a random file huh? So this is virtual Russian roulette in a sense?

Dwood
September 30th, 2009, 07:03 PM
Delete a random file huh? So this is virtual Russian roulette in a sense?

Pretty much. Idk if it messes with your Windows files though or random data files that aren't a part of your install.


Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?

Pyong Kawaguchi
September 30th, 2009, 07:12 PM
I'd play this but, I don't want to lose shit :/

Sever
September 30th, 2009, 07:32 PM
Hell, I think I've found a new game to play on computers that aren't mine.

ultama121
September 30th, 2009, 07:43 PM
This idea is fucking dumb. :|

Dwood
September 30th, 2009, 08:06 PM
This idea screams fucking dumb to me. :|

It's not insane... if you want to clear stuff from your computer.

Con
September 30th, 2009, 08:29 PM
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?

This is the important message behind the game. Well done, maker.

Cortexian
September 30th, 2009, 08:34 PM
I've been playing it on a virtual machine with no ill effects.

Donut
September 30th, 2009, 08:47 PM
Hell, I think I've found a new game to play on computers that aren't mine.
school computer network gogogogogo

AAA
October 1st, 2009, 05:28 PM
school computer network gogogogogo

:lmao: this is badass!! I wouldn't do it on my computer but, overall it sounds cool. :iamafag:

Limited
October 1st, 2009, 06:40 PM
Wow lol, so rewards are fake but bad consequences are real...bit one sided.

Donut
October 1st, 2009, 08:27 PM
i left the link to this game on the library computers that freshmen use. am now waiting for results.

Dwood
October 1st, 2009, 08:30 PM
i left the link to this game on the library computers that freshmen use. am now waiting for results.

"Hey! Where'd my powerpoint go!?!"

Cortexian
October 1st, 2009, 10:30 PM
Since failure results in file deletion, shouldn't success be resulted in file creation? If you win to much your computer will just fill up, lmao.