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DEElekgolo
September 2nd, 2010, 06:14 PM
It's a good thing I didn't.

Ellis
September 2nd, 2010, 06:53 PM
No, I do not agree with your explosion assessment :P However, I will concede the FRG is.. interesting. Its even been said it will never be in matchmaking because the gun itself causes frame rate issues when its fired.

Kornman00
September 2nd, 2010, 08:23 PM
It was networking issues, not graphics. Projectile moves too slow.

DarkHalo003
September 2nd, 2010, 08:34 PM
Yeah, I'm assuming it'd just be a pain in the ass for the networking to keep up with in comparison to a sniper round that ends instantly.

Speaking of custom games, can anyone confirm a custom game matchmaking service?

DEElekgolo
September 2nd, 2010, 08:36 PM
http://deelekgolo.codebrainshideout.net/Reach/Hammer.jpg
Yeye just made this.

Hotrod
September 2nd, 2010, 09:09 PM
Dude, I don't think it's possible to use the words "explosion" and "too big" in the same sentence.
Explosions can never be too big.

There, I win. But seriously though, I don't have any problems with any of the explosions.

Kornman00
September 2nd, 2010, 09:56 PM
Yeah, I'm assuming it'd just be a pain in the ass for the networking to keep up with in comparison to a sniper round that ends instantly.
Yeah, since all carbine based projectiles register as a hit as long as your reticule is red at the time of the firing in Reach it's easy on the networking. For the FRG, it's out there in the wind sappin' your bandwidth with object creation and update messages.

DEElekgolo
September 2nd, 2010, 11:30 PM
http://deelekgolo.codebrainshideout.net/Pics/2010-09-02_1946.png
etc

thehoodedsmack
September 2nd, 2010, 11:36 PM
Yay Keyes!

Hotrod
September 3rd, 2010, 10:31 AM
I would be pissed off that the picture you posted there contains spoilers that I didn't know about...but CAPTAIN KEYES!!! :D :D :D

Heathen
September 3rd, 2010, 03:45 PM
my god this thread is huge

NotZac
September 3rd, 2010, 05:40 PM
Who's Sara? Was that the girl in the first level that Jorge was chatting with?

DEElekgolo
September 3rd, 2010, 06:54 PM
You guys should know, when you edit the corrdinates of an object, it rounds off the float value of its position to the nearest 10th. Rotations are 0-180 rather than 0-360. When you have an object selected, your position will be relative to the object, and your camera will follow it. If you try to move, you will orbit around the object. Objects are made so that if you were to edit the coordinates, they would fit nicely together. So a box at 0,0,0 would fit nicely with a box next to it at 0,0,1. If a phased object was to spawn inside of a vehicle, or vica versa, the vehicle will explode. If it is a player, the player will simply die. Some of you may know this already, but Decals will not draw on dynamic objects.
Lights that are on structures are actual lights, so if an object was to go near it, it would properly be lit dynamically. If a phased object was to end up being out side of the level, it will delete its self.

Delta4907
September 4th, 2010, 01:31 AM
Heh, the MOTD actually changed for once (not my pic):
http://dl.dropbox.com/u/10565588/halo%202010-09-03%2016-38-15-10.jpg

DEElekgolo
September 4th, 2010, 02:10 AM
Steel Yourself


Some of you are playing Halo: Reach a little bit early. It happens. With millions of copies out of manufacturing quickly making their way into the massive global retail chain, it’s not terribly uncommon for a few discs to “accidentally” slip into a few lucky customers’ hands. Que sera.

If you count yourself among that lucky few, there are a handful of things you need to be aware of that will likely impact your pre-launch Halo: Reach experience. First, you’re playing in what we consider a test environment. Several key services are disabled, or in various states of fluctuating functionality, and core elements of the game, including big ticket items like matchmaking, credit acquisition, and the daily challenge system are all running at less than optimal levels.

In addition, any Credits you earn during this slim pre-Launch window are going to be summarily and systematically reset prior to launch. Don’t get too attached to any fancy new gear you might have already acquired. Consider any expenditures or investments you’ve made in the Armory the cost of doing business early. It’s nothing personal; we just want to make sure the playing field is kept nice and level upon launch. It's only fair.

On a similar note, I’ve been seeing some chatter about the prospect of mass quantity credit dumps that can be earned through offline play in various game modes. Some of the laziest among us are no doubt already plotting out their path of least resistance, thinking of ingenious new ways to rubber band a controller to achieve a Zen like state of ridiculous effortlessness.

Not so fast. When you escort your offline profile into the wonderful world of Xbox LIVE, our servers will identify your newly connected status and instantly notify you that our online credit scale operates on a completely different level. (That fizzle sound you’re hearing is probably your boosters running out of fuel in an oxygen starved environment. Don’t look down, RocketMan.)

If you choose to remain offline with your decked out profile, you get to keep your ducats and your duds with no questions asked. But should you opt to take this party online, your credits will be reduced significantly and any Armory items that you had previously earned (for which you no longer meet the minimum online credit or rank requirements) will be righteously revoked.

Of course, the credit reduction that occurs when you make the move into cyberspace is completely by design. For players without a connection to the outside world, the system is simply accelerating the credits being awarded to allow them to experience the Armory at a realistically achievable (but decidedly lonely) offline pace. For those who opt for a more social experience, the grind is a little more protracted, but still profoundly fun.
:smith:

Kornman00
September 4th, 2010, 05:18 AM
Looks like Tyler did the female trooper or female civie voice. Here's a short interview with her (http://www.tampabay.com/blogs/soundcheck/content/coming-tampa-improv-aisha-tyler-talks-halo-reach).

paladin
September 4th, 2010, 05:11 PM
Todays panel was quite interesting. The talked a lot about the story development and what went into the game. They also mentioned and played a video of gameplay features that sadly didnt mke the final cut. Some of those were large scale fights, much like in BF, a warthog boat, boarding giants and hunter like vehicles and sticking grenades on them, and a few others. The video was really cool, its too bad they couldnt get those in. The funniest of them all was the forklift being able to lift stuff. Unfortunately, it was glitched and would launch objects hundreds of feet into the air.

Qbob
September 4th, 2010, 05:20 PM
Are those vids up anywhere?

Futzy
September 4th, 2010, 05:32 PM
Waypoint will have them up soon.

Qbob
September 4th, 2010, 05:50 PM
Cool, cool.

Kornman00
September 4th, 2010, 07:17 PM
Waypoint will have them up soon.
Please revise your definition of "soon"

It is not soon :saddowns:

Futzy
September 4th, 2010, 07:25 PM
Frankie said tonight or tomorrow.
They haven't given a specific time yet.

Kornman00
September 4th, 2010, 07:49 PM
What? Or Tomorrow?

FUCK BEANS.

Futzy
September 4th, 2010, 07:58 PM
http://www.neogaf.com/forum/showpost.php?p=23158541&postcount=9126

Someone from ign posted these.

sdavis117
September 4th, 2010, 08:45 PM
That is the most awesome thing I have ever seen. Too bad they cut it.

hry
September 5th, 2010, 04:01 AM
Wow why bungie, why? :'(

ThePlague
September 5th, 2010, 04:22 AM
They probably cut it because it made the Hunters too easy to kill.

paladin
September 5th, 2010, 04:28 AM
I doubt the video will be on waypoint. It was just a cut of a bunch of raw animation

Futzy
September 5th, 2010, 09:28 AM
If you can't wait for waypoint, heres a shortened version http://www.youtube.com/watch?v=1aOb6Nn8egA&feature=sub

e: waypoints got it up now
http://www.youtube.com/watch?v=cbjdyVxIJRY
http://www.youtube.com/watch?v=P6itAzvJBWs
http://www.youtube.com/watch?v=pZs8ryXP4kE
http://www.youtube.com/watch?v=cemcIAJx6xU

NotZac
September 5th, 2010, 02:16 PM
Those enormously open spaces looked amazing. Damn Bungie for cutting those out.

thehoodedsmack
September 5th, 2010, 02:33 PM
The engine must still have the capacity to produce things like that. I think this definitely calls for a PC version, so modders can take advantage of what Bungie had to cut.

Futzy
September 5th, 2010, 02:35 PM
Those enormously open spaces looked amazing. Damn Bungie for cutting those out.
You're not going to be let down.

DEElekgolo
September 5th, 2010, 04:37 PM
Just finished a 47 minute firefight game.

The depleted sword is so useful against Jackles.

Futzy
September 5th, 2010, 06:02 PM
Just finished a 47 minute firefight game.

The depleted sword is so useful against Jackles.
cut
syk

t3h m00kz
September 6th, 2010, 06:29 AM
Those enormously open spaces looked amazing. Damn Bungie for cutting those out.

tons of shit gets cut out of games. sometimes there's just not enough time to implement things and polish them to a shippable condition. It's not just that, but there's so many other tiny little things that prevent stuff like that from making it. The process of game development isn't just "Oh hey let's make this it's gonna be super awesome and bad ass!!" You have to keep in mind thing like play balance, level flow, avoiding crashes caused by bad code, all sorts of the little things.

Trust me when I say, when stuff gets cut, there's usually a good reason.

Besides, we should be thankful they're showing off prototype stuff that was originally going to be internal only.

DEElekgolo
September 6th, 2010, 02:15 PM
Check out me sig yo
http://deelekgolo.wmclan.net/reach_sig.png/

Ifafudafi
September 7th, 2010, 04:26 PM
Didn't Bungie basically say that huge open battles were part of reach anyway

Not exactly sure what this "global battle" thing is
E: Balanced or not, though, character boarding a grunt. I'd so pay extra to have that

Kornman00
September 7th, 2010, 04:50 PM
I think basically it would have been building on the Flocks concept to make it interactive. If you recall from the previous two released games, there was usually some sort of battle going on in the air or whatnot. This is just really cheap (to the CPU) AI acting out a battle in the background. These battles didn't apply to what you were doing really, they're just for adding to the mood.

Well instead of these background battles, you now also have surrounding (foreground) battles which actually have affects on the way you're playing the mission. IE, how that Scarab all of a sudden says 'ohai!' and now you have to take into account that you can get ass blasted by it while trying to move around. It's no longer "ok, I'm in this section of the mission and I have to battle these guys to take out that AA gun", it's "ok I have to take out that AA gun" and "oh shit, what was just attacking those falcons is now coming after me!" or "oh shit, that ghost just followed that warthog in and now it spotted me!".

It would have been a feature that actually made it feel as if a "global" battle was going on, not just battles you're encountering in the currently viewable play-space, along with some "background" battles which are really just for looks.

Ifafudafi
September 7th, 2010, 04:59 PM
In which case it'd seem to be more appropriate to make such instances simple set pieces rather than take the time to make sure that AI does what it's supposed to every time, which I'm assuming is why they cut it.

Really, they did a decent job with The Covenant in H3, so I'm assuming with the engine changes they've made it'd be easy enough to replicate that kind of feeling.

Now that I think about it, don't Assassinations fill the same basic function that Character boarding would, without the balance issues?

Kornman00
September 7th, 2010, 07:11 PM
Appears the new b.net is up.

PlasbianX
September 7th, 2010, 11:26 PM
Appears the new b.net is up.


But not yet fully armed and operational.

Yup, a small switch was flipped this afternoon in anticipation of Halo: Reach's impending launch. Yes, some stuff is not working at full capacity. No, you don't need to keep emailing Stosh.

When the big switch gets flipped, we'll let you know.

Nope

Heathen
September 8th, 2010, 05:42 PM
also, the skies are beautiful. The campaign dialog was a little weak but its still pretty cool.

DEElekgolo
September 8th, 2010, 05:44 PM
Spoilers:


Why does this happen when I take screenshots
http://deelekgolo.codebrainshideout.net/References/galleries/Reach%20-%20Winter%20Contingency/teas5h3iouhqbacq2amccrkucroflladaaaaaaaaa.jpg

Kornman00
September 8th, 2010, 08:11 PM
It's because you're playing the game before it's on sale. I think that's pretty obvious.

DarkHalo003
September 8th, 2010, 10:51 PM
I think basically it would have been building on the Flocks concept to make it interactive. If you recall from the previous two released games, there was usually some sort of battle going on in the air or whatnot. This is just really cheap (to the CPU) AI acting out a battle in the background. These battles didn't apply to what you were doing really, they're just for adding to the mood.

Well instead of these background battles, you now also have surrounding (foreground) battles which actually have affects on the way you're playing the mission. IE, how that Scarab all of a sudden says 'ohai!' and now you have to take into account that you can get ass blasted by it while trying to move around. It's no longer "ok, I'm in this section of the mission and I have to battle these guys to take out that AA gun", it's "ok I have to take out that AA gun" and "oh shit, what was just attacking those falcons is now coming after me!" or "oh shit, that ghost just followed that warthog in and now it spotted me!".

It would have been a feature that actually made it feel as if a "global" battle was going on, not just battles you're encountering in the currently viewable play-space, along with some "background" battles which are really just for looks.
I tried this in Halo CE for a while, but it did get a bit laggy on my computer (which is considerably low end). However, it's still possible in CE too, which makes me wonder how they'll implement it into Reach. Another thing I think is really odd is the Gueta. It's marked down as an enemy in the ordnance section, not just an ambient life. I wonder how many times we'll actually fight them.

Oh and:

cemcIAJx6xU&feature

13:00. Hilarious.

Futzy
September 9th, 2010, 05:17 PM
You get 4 cR a kill and 11 cR for a headshot in MM

Kornman00
September 9th, 2010, 05:28 PM
Do you loose cR for team kills in MM :trollface:?

But seriously, do you?

Futzy
September 9th, 2010, 05:37 PM
I don't know, I'm just watching a stream http://www.justin.tv/dgsemipro#/w/375443872

sevlag
September 9th, 2010, 08:41 PM
btw...for those looking for nameplates..it turns out the spartan helmet is for the msot loyal fans (from my PoV): heres it's description


MJOLNIR Mk VI
Reserved for our most steadfast fans. Unlock four of the five nameplates Halo PC, Halo 2, Halo 3, Halo 3: ODST, or the Halo: Reach Beta to earn the Master Chief's MJOLNIR Mk VI helmet nameplate.


well from the looks of things i'll use this..and chances are people who have met these requirements as well as own durandal on the XBLA will have the star emblem

Futzy
September 9th, 2010, 08:48 PM
Yep, I put mine to MK VI right after the new b.net went up
I doubt the star is for having them all.

Ellis
September 9th, 2010, 11:01 PM
Please tell me there's a Southpaw Controller scheme in this game.

DEElekgolo
September 9th, 2010, 11:04 PM
I think so, and the halo 3 controller setup as well.

TeeKup
September 10th, 2010, 01:11 AM
I'm getting sick of waiting damnit.

DEElekgolo
September 10th, 2010, 01:13 AM
Flash yo box yo.

But yea, I guess we can organize some firefights on 0day.

TeeKup
September 10th, 2010, 01:43 AM
I work 5 to 2am release day. I'm trying to see if my friends can pick up my copy for me so I don't have to wait till 9 am when Gamestop opens.

Darqeness
September 10th, 2010, 02:04 AM
Yep, I put mine to MK VI right after the new b.net went up
I doubt the star is for having them all.

I'm hoping the star will be the new way to show Bungie's recognition, like Recon pre-ODST in Halo 3. This way it can be used to easily identify these people without making such a big impact. I wouldn't expect to hear outcries of "I CAN HAZ STARZ?!" if this was the case.

p0lar_bear
September 10th, 2010, 04:06 AM
I wouldn't expect to hear outcries of "I CAN HAZ STARZ?!" if this was the case.

You overestimate the maturity of Halo's fanbase. If that's the case, there will be gamertags phished over star nameplates, I guarantee it.

Kornman00
September 10th, 2010, 04:08 AM
Maybe they'll force the star on accounts which have been ID'd as being griefers or two-bit-dropping-at-the-start fucks. You know, besides Bungie giving them temporary bans. Basically a mark of shame.

Hmmm...actually, too bad they couldn't do that with the Arbiter's mark of shame thing.

sevlag
September 10th, 2010, 07:59 AM
Maybe they'll force the star on accounts which have been ID'd as being griefers or two-bit-dropping-at-the-start fucks. You know, besides Bungie giving them temporary bans. Basically a mark of shame.

Hmmm...actually, too bad they couldn't do that with the Arbiter's mark of shame thing.that would have been nice, force quitters and griefers to bare the mark of shame for awhile (like 2 to 3 weeks) this way they are identified and can be excluded from searches

Kornman00
September 10th, 2010, 09:39 AM
I wouldn't have made it based on a time frame. I would have made it based on game metrics, so you actually have to put effort into undoing your bullshit. This way there is yet another road block on using other accounts to boost.

Oh, and MLG schmucks would automatically start with the mark of shame for the bullshit they pulled with Yelo back in the Halo 2 days :|

DEElekgolo
September 10th, 2010, 02:05 PM
http://kotaku.com/5634895/

Oh hoo

annihilation
September 10th, 2010, 10:14 PM
Oh, and MLG schmucks would automatically start with the mark of shame for the bullshit they pulled with Yelo back in the Halo 2 days :|

Wait, what did they do?

Cagerrin
September 10th, 2010, 11:52 PM
Wait, what did they do?
Isn't asking that a bit like asking if a dog pooped on the carpet again?

ThePlague
September 10th, 2010, 11:56 PM
So what's this I hear about getting something for preordering it?

TeeKup
September 10th, 2010, 11:57 PM
UA Multi Threat Armor, Day one purchase gets you the recon helmet as well.

sevlag
September 11th, 2010, 08:53 AM
cant wait what is it 3 more days now?

Futzy
September 11th, 2010, 09:22 AM
ya

Hotrod
September 11th, 2010, 12:03 PM
UA Multi Threat Armor, Day one purchase gets you the recon helmet as well.
I was under the impression that buying it on day one (or pre-ordering outside of North America) just gave you an extra attachment to the Recon helmet in the form of a blast visor or something, no?

Limited
September 11th, 2010, 01:21 PM
I was under the impression that buying it on day one (or pre-ordering outside of North America) just gave you an extra attachment to the Recon helmet in the form of a blast visor or something, no?

In North America, only customers who pre-order Halo: Reach from GameStop will be able to receive this armor piece.[2] Those living in the United Kingdom can receive the UA/Multi-Threat armor by pre-ordering a copy of Halo: Reach from either GAME[3] or Gamestation.[4]. In Australia, players who pre-order from EB Games will receive the armor on release, replacing the previous Recon offer.
Damn, ordered mine from Zavvi :(

CrAsHOvErRide
September 11th, 2010, 01:36 PM
us Germans get Führer Armor :-3

Limited
September 11th, 2010, 02:06 PM
Reach is online btw
http://www.bungie.net/stats/reach/online.aspx
(Random player)
http://www.bungie.net/Stats/Reach/default.aspx?player=MiniRout
http://www.bungie.net/stats/reach/careerstats/medals.aspx?player=MiniRout&vc=4

Futzy
September 11th, 2010, 03:03 PM
Damn, ordered mine from Zavvi :(
People who ordered from there have been getting the game early.

Delta4907
September 11th, 2010, 05:07 PM
Seems like installing the game is worthwhile this time:


Installed: Initial Load Screen to the appearance of Microsoft Game Studios Logo: 10.3 seconds.
Not Installed: Initial Load Screen to the appearance of Microsoft Game Studios Logo: 12.0 seconds.

Installed: Opening Mission: 8.1 seconds.
Not Installed: Opening Mission: 21.4 seconds.


Installed: Firefight: 21.6 seconds.
Not Installed: Firefight: 45.1 seconds.


Installed: Custom Game Load: 9.7 seconds.
Not Installed: Custom Game Load: 28.7 seconds.


Source (http://www.examiner.com/video-game-in-national/halo-reach-load-comparison-installed-vs-not-installed)

Limited
September 11th, 2010, 05:22 PM
People who ordered from there have been getting the game early.
Mine got dispatched on Friday, they say to allow 3-5 working days, it might arrive here on Monday :D

Damn looks like I'm deleting my recently installed FIFA 10 game to replace it with Reach :D Thats some crazy speed improvements.


Anyone playing the game before the title's official release date will have their in-game credits reset on September 14.

In addition, any Credits you earn during this slim pre-Launch window are going to be summarily and systematically reset prior to launch. Don't get too attached to any fancy new gear you might have already acquired. Consider any expenditures or investments you've made in the Armory the cost of doing business early. It's nothing personal; we just want to make sure the playing field is kept nice and level upon launch. It's only fair.'

Not so fast. When you escort your offline profile into the wonderful world of Xbox LIVE, our servers will identify your newly connected status and instantly notify you that our online credit scale operates on a completely different level. (That fizzle sound you're hearing is probably your boosters running out of fuel in an oxygen starved environment. Don't look down, RocketMan.)

What bugs me about them resetting the credits, okay yes for people that have it ridiculously early (like 2 weeks), but say someone gets a copy legally, on Monday, if they play it they lose everything. I mean okay they still get to play it, but =\

Also the whole if you go online, you'll lose alot of credits. That will do my head in, if I want to play a bit of SP on my own, I make up some credits along the way, I realise yay I can get some new armour, I go out and go into MM, and then I lose that armour because my 'online credits' is lower. I agree for people that use it just to rank up, but I think they should allow a fair bit. Kind of ruins the whole purpose of gaining stuff offline.

Futzy
September 11th, 2010, 05:52 PM
They're not doing it on the 14, it's already been done. Urk said so in the HaloGAF thread. cba to find, there are so many posts.

dark navi
September 11th, 2010, 06:12 PM
They said it in the BWU.


(Tyson also dropped by and wanted us to inform everyone that the Credit wipe we told you about last week has been initiated and that if you've gotten a hold of a legitimate, legally obtained copy of Halo: Reach, please feel free to fire it up and play.)

Ifafudafi
September 12th, 2010, 01:10 AM
Review embargos are lifted, scores are in. Big surprise; everybody loves it. (http://www.metacritic.com/game/xbox-360/halo-reach/critic-reviews)

If you're thinking about passing on this, you're running out of excuses.

jcap
September 12th, 2010, 01:22 AM
Honestly, what do you expect reviews to say? There's no such score below an 8 today, and you'll never see any "big" series a score below a 9, no matter how god fucking awful shitty it is (see: Modern Warefare 2).

That said, Reach is a good game. Campaign could have been 30% longer since it was too short and nothing big happened. Otherwise, expect Halo 3 + loadouts - BR = Reach.

My opinion: 7/10. Good game, but still much room for improvement. Keep in mind that IMO, ODST got a 4 and Halo 3 got a 5.

Futzy
September 12th, 2010, 08:50 AM
http://www.neogaf.com/forum/showthread.php?p=23278404

e: from the 1up review:

Bungie community director Brian Jarrard confirms that, unlike previous titles, there's no additional cinematic or end-scene for finishing on Legendary difficulty -- everyone sees the same last scene

Spartan094
September 12th, 2010, 10:27 AM
Review embargos are lifted, scores are in. Big surprise; everybody loves it. (http://www.metacritic.com/game/xbox-360/halo-reach/critic-reviews)

If you're thinking about passing on this, you're running out of excuses.

Ew, there's no such thing as perfection in a game to receive 100, there's ALWAYS room for improvement, yet I question why some of them said what I said but gave it a 100.

It's still gonna be a good game but I give it a 8.5/10.

Ifafudafi
September 12th, 2010, 10:55 AM
tbqh I wasn't pointing to the scores; I was pointing to the reviews themselves. Looking solely at review scores is a terribly ad hoc way to judge a game's merit.

thehoodedsmack
September 12th, 2010, 11:19 AM
That sucks that there's no Legendary ending. You know what would have been an awesome way to do bonus cinematics? A Legendary ending that compounded based on what other Halo games your profile completed on Legendary.

If you beat Halo 1, you'd get to see an extended scene where the Pillar of Autumn takes off. Then, if you beat Halo 2, you'd get to see a scene aboard The Arbiter's ship, where they begin their pursuit. After that, if you'd beaten ODST, you'd get to see a scene starring Buck getting off the planet. Then the Legendary ending for Reach, and finally, if you'd beaten Halo 3, a scene pertaining to the ultimate fate of the Chief.

It's supposed to be the last Halo game from Bungie, right? That would have been an excellent way to end things.

Kornman00
September 12th, 2010, 01:13 PM
Except there's no way to tell if you beat Halo 1 or 2, let alone on legendary. The "bonus" mission serves an ending far better than a plugful legendary ending.

Hotrod
September 12th, 2010, 02:00 PM
Wait, there's a legendary-only bonus mission at the end?

thehoodedsmack
September 12th, 2010, 02:27 PM
Hmm. I forgot there were no achievements for Halo 1 and 2.

DEElekgolo
September 12th, 2010, 02:42 PM
You could always connect to bungie servers and check if you have a halo PC key or halo 2 stats.

Qbob
September 12th, 2010, 03:54 PM
Ew, there's no such thing as perfection in a game to receive 100, there's ALWAYS room for improvement, yet I question why some of them said what I said but gave it a 100.
Keep in mind Metacritic doesn't differentiate between scores like an A+ and 100%.

Also, that's its a meaningless garbage aggregate site anyhow.

FireDragon04
September 12th, 2010, 06:32 PM
Wait, there's a legendary-only bonus mission at the end?

I'd ask this too, but I actually don't want to know.

I pick the game up in 24 hours from now (Midnight Launch UK) and I'll be quite happy learning about all the 'spoilerish' stuff after I've finished the campaign through.

I've been spoiler dark for over a month now so I'm dying to play it and every time someone says 'Reach' in a sentence I get a little excited... my friends are abusing this fact though... but I'm sure they're hiding their excitement for the Midnight release.

Anyway - see you on the other side of the release guys!

thehoodedsmack
September 12th, 2010, 07:09 PM
Just wondering if anyone knows, how many custom loadouts can be used at once in custom gametypes? And can custom loadouts be used in Firefight?

jcap
September 12th, 2010, 07:34 PM
Just wondering if anyone knows, how many custom loadouts can be used at once in custom gametypes? And can custom loadouts be used in Firefight?
5 and 5

(per team)

Limited
September 12th, 2010, 08:22 PM
Honestly, what do you expect reviews to say? There's no such score below an 8 today, and you'll never see any "big" series a score below a 9, no matter how god fucking awful shitty it is (see: Modern Warefare 2).
PES 2008 got a 47 from IGN :D

Kornman00
September 13th, 2010, 12:46 AM
Wait, there's a legendary-only bonus mission at the end?
No, it's just a bonus mission that is played no matter what settings combination you've pulled out of your ass and put into the game.


You could always connect to bungie servers and check if you have a halo PC key or halo 2 stats.
Having a PC key doesn't mean you've even played the campaign, or even played the Xbox version. Having H2 stats doesn't mean you've even played the campaign. H2V well...no one wants to really talk about that so you can just forget checking the achievements for that.

FRain
September 13th, 2010, 01:33 AM
PES 2008 got a 47 from IGN :D
i swear to my love of god your post was on the previous page for a long time

DEElekgolo
September 13th, 2010, 02:15 AM
Lets get a row call of people getting the game at midnight and your timezones.

Darqeness
September 13th, 2010, 03:14 AM
I'm gonna be lining up in 4 and 3/4 hours :woop:

Timo
September 13th, 2010, 03:21 AM
I'll have my copy in 5 hours :3

Kornman00
September 13th, 2010, 03:22 AM
I pre-ordered with release date shipping, no line standing non-sense for me

annihilation
September 13th, 2010, 03:30 AM
Still have another 11 hours and 30 minutes.
:smith:

Timo
September 13th, 2010, 03:36 AM
I pre-ordered with release date shipping, no line standing non-sense for me

First midnight release i've ever been to, apparently people will be lining up at around 10pm. Just going to rock on up at around 12:10 to get my copy.

TeeKup
September 13th, 2010, 04:04 AM
I can't get a midnight release, seeing how I work. I also work Tuesday night 8 - close. I won't get to fully enjoy this until Wednesday...

Limited
September 13th, 2010, 06:34 AM
GOT MINE TODAY <3 :D:D:D I got no idea what to do first, Single Player, Multiplayer, Firefight, Single Player Co-op, firefight co-op :O I'ma go with MP.

Anyone else got it, lets hookup! (for mp...)

PlasbianX
September 13th, 2010, 07:51 AM
Didnt preorder.

Yes I know im crazy as fuck, but im banking on the fact someone will purchase a copy for me. If not, ill buy it wednesday. I wont have anytime to play tonight or tomorrow so it doesnt matter either way.

FRain
September 13th, 2010, 09:05 AM
i haven't preordered either, but since most of my immediate area is made up of rednecks, I'm sure the local store won't be sold out on launch day. I'm getting it tomorrow night after school.

Hotrod
September 13th, 2010, 09:37 AM
I'm getting my copy tomorrow morning after my programming class (which finishes at 10:00). I would then play all day, but I have a linear algebra lecture from 1:00 to 2:30 :/

And yes, I pre-ordered and completely payed for my limited Edition :)

DEElekgolo
September 13th, 2010, 09:43 AM
I still got about 17 hours here in PST.
Despite the fact that I already have the game.

sevlag
September 13th, 2010, 09:48 AM
cant make it to the midnight release, but since the gamestop i go to rarely has people its safe to say i wont see much of anyone @ 10am tuesday morning

Timo
September 13th, 2010, 09:57 AM
Been playing for the last couple of hours and my FPS seems to be taking a dump every now and then (campaign). Pretty lame :\

DEElekgolo
September 13th, 2010, 10:00 AM
Hopefully the API is up when I get home. Gives me something to do for the 9 hour wait.

Rob Oplawar
September 13th, 2010, 11:15 AM
I did the midnight launch for Halo 2 and 3, but now I have too much work and school to worry about. Probably won't be playing much until Sunday. :(

Timo
September 13th, 2010, 11:29 AM
I'd be studying for tests at the moment if it wasn't for the earthquake :3

mech
September 13th, 2010, 11:53 AM
If anyone is up for some COOP games later this week, hit me up @ mechwarrior1234

Limited
September 13th, 2010, 12:03 PM
Anyone up for Firefight? GT: Limited55

SonicXtreme
September 13th, 2010, 12:33 PM
7 More hours Till I get it :D

Ellis
September 13th, 2010, 01:12 PM
I'm headed to the midnight myself. I don't have class until Wednesday again, I've only got classes Monday, Wednesday, and Friday so I can afford to go to it tonight. Add to it that I haven't been able to sleep at night since I started playing Amnesia: The Dark Descent, and it means I need to go to this midnight launch to have something asap to take my mind off things. Should be fun though.

Timo
September 13th, 2010, 01:31 PM
Played for 5 hours solid on Heroic and still haven't finished. Pretty fun, can't wait to try out multiplayer tomorrow :3

SonicXtreme
September 13th, 2010, 03:01 PM
3 hours till I head out to get it , then wait for 1 hour in line :D, then spend all night on it, talk about win

FireDragon04
September 13th, 2010, 03:47 PM
3 hours till I head out to get it , then wait for 1 hour in line :D, then spend all night on it, talk about win

I'm doing the same :p Heading out about Half 10, my local store is hosting a firefight competition in Reach and the customer with the highest score by over the games gets a limited edition free.

Should be home by 12:30 and sinking into the campaign, I'm extremely excited haha! The three other guys coming with me are much less excited which makes me sad face... I bet they'll be shaking with excitement when we're there.



Anyone up for Firefight? GT: Limited55

I noticed you had it already - LUCKY! :D

SonicXtreme
September 13th, 2010, 04:27 PM
Changed my going out time, gonna meet up with friends in another hour :D, I have a hell load to carry home Legendary and Console O.O, Then Campaign all night long :D , its like freaking xmas all over again.

dazman23
September 13th, 2010, 04:35 PM
I will be leaving at 11 to get mine!

Did anyone see the Spartans at Trafalgar Square?

http://www.dailymail.co.uk/sciencetech/article-1311619/Halo-Reach-Rocketman-takes-skies-London-promote-new-Xbox-game.html?ref=nf

FireDragon04
September 13th, 2010, 04:41 PM
I will be leaving at 11 to get mine!

Did anyone see the Spartans at Trafalgar Square?

http://www.dailymail.co.uk/sciencetech/article-1311619/Halo-Reach-Rocketman-takes-skies-London-promote-new-Xbox-game.html?ref=nf

Man I wish I lived closer to london I so would have gone to see that! haha!

And the British are taking over this thread... British Halo Reach - Now with more BRITISHNESS.... actually no! I like my multi-cultural Noble Team...if they were all British it would sound like...<insert bad British action movie here> so that isn't good.

SonicXtreme
September 13th, 2010, 04:45 PM
Man I wish I lived closer to london I so would have gone to see that! haha!

And the British are taking over this thread... British Halo Reach - Now with more BRITISHNESS.... actually no! I like my multi-cultural Noble Team...if they were all British it would sound like...<insert bad British action movie here> so that isn't good.

We are a good 5 hours a head of the US :D, in otherwords we are taking over this thread for that ammount of time , then we get raped when everyone else gets their copys XD Im getting ready to set out soon :D

paladin
September 13th, 2010, 04:47 PM
Ill be at Redmond Town Centre hitting it up with a bunch of Bungie employees for the launch.

Spartan094
September 13th, 2010, 04:59 PM
I have to wait another 23 hours due to school. I don't deal with mid-night releases so I got it online and get it tomorrow.

Here is how I'm gonna play...Campaign, Firefight, Forge, Multiplayer. But I need to re-add a bunch of people cause I got my account hacked, I'm so pro pissing off halo 3 kiddies :realsmug:

Futzy
September 13th, 2010, 05:23 PM
Getting the game at midnight, installing to hdd, 1 game of btb, sleep, school, REACH REACH REACH

DarkHalo003
September 13th, 2010, 05:27 PM
School, Eye Doctor's appointment, Senior Project meeting at my school, and then Reach until 2:00 AM. My friends are Guinea Pigs for a tournament I'm hosting next year, so I hope the extra gametypes I have in mind work pretty well.

Reach Schedule:
1.) Forge
2.) First half of Campaign
3.) Multiplayer

Limited
September 13th, 2010, 06:45 PM
My god I've been downloading Halo Waypoint for the past like 2 hours. Its only 163mb, but its going at 12kbps...Gah! 91%.

Why the heck cant they allow offline forge mode or offline firefight to be played, whilst I download Halo Waypoint? I'm sat here, staring at my Reach box, wanting to play it but also wanting Waypoint installed.

Boom, Reach is released in the UK

DEElekgolo
September 13th, 2010, 08:07 PM
7 more hours for us PST people...

DarkHalo003
September 13th, 2010, 08:12 PM
My god I've been downloading Halo Waypoint for the past like 2 hours. Its only 163mb, but its going at 12kbps...Gah! 91%.

Why the heck cant they allow offline forge mode or offline firefight to be played, whilst I download Halo Waypoint? I'm sat here, staring at my Reach box, wanting to play it but also wanting Waypoint installed.

Boom, Reach is released in the UK
Uk kids have all the fun first. :(

Spartan094
September 13th, 2010, 08:12 PM
3 hours 54 minutes EST. Dah the waiting will be daunting since I have to sit in school like I did with Halo3 3 years ago.

DarkHalo003
September 13th, 2010, 08:16 PM
3 hours 54 minutes EST. Dah the waiting will be daunting since I have to sit in school like I did with Halo3 3 years ago.
It sucks that I still have two months left of the 6 month rule for driving (11:30 PM curfew), otherwise I probably would pick up my game tonight at Best Buy (that or 4 months until I'm 18 for unlimited curfew). I have to wait 23 hours to play the game.

Limited
September 13th, 2010, 09:22 PM
Holograms are REALLY useful in campaign, especially against shade turrets.

Timo
September 13th, 2010, 09:54 PM
Just finished it - neat game but nothing really to write home about.

DarkHalo003
September 13th, 2010, 09:59 PM
Just finished it - neat game but nothing really to write home about.
I'm assuming you mean campaign? Also, you might want to spoiler it for people who don't impressions before playing. We all don't live in the UK or New Zealand and can play the game now can we?

@Limited: I saw the new turrets. They scare me.
I recommended the same idea of having Fuel Rod Shades for SPv2, but Masters shot it down for being unbalanced.
Either way, how does the Falcon play? Any correlation to how the hornet does, subtract the weapons?

Limited
September 13th, 2010, 11:17 PM
Just had probably my best game so far, 24 kills, 2 deaths in Team Slayer. +22 KD. Running riot :D

FRain
September 13th, 2010, 11:39 PM
Fuck, I have marching band practice afterschool till 8:15 tomorrow, so I'm not going to get to play it till late tomorrow night. :(

Futzy
September 14th, 2010, 12:17 AM
Installing to HDD now :)

FRain
September 14th, 2010, 12:18 AM
I still got ~25 hours to go before i get mine, but PST users don't get to buy theirs for another 3 hours.

Timo
September 14th, 2010, 12:22 AM
I'm not going to lie, multiplayer is fucking sick. No whiny kids yet ^_^

DEElekgolo
September 14th, 2010, 12:46 AM
EST got the game now, and as time slowly sweeps through the US's timezones, more and more kids will fill multiplayer.

Futzy
September 14th, 2010, 01:14 AM
Wow, the population jumped from 30,000 to 100,000 during a single game of invasion. Done for the night.

Timo
September 14th, 2010, 01:34 AM
The new way to join mates is pretty neat. Lets you see their games' current score, the score to win and time remaining for the game they're in. When their game ends you automatically join them.

FRain
September 14th, 2010, 01:46 AM
The new way to join mates is pretty neat. Lets you see their games' current score, the score to win and time remaining for the game they're in. When their game ends you automatically join them.
It already did that in Halo 3 but it was so wonky it wasn't funny. You had to quit out of that screen, then go back to that screen to get that information to refresh

t3h m00kz
September 14th, 2010, 06:04 AM
got a copy tonight, picking up another copy tomorrow when I wake up

gonna work on Hang Em High tonight for a while before I pass out... gonna be getting six hours of sleep at this point woooo

Timo
September 14th, 2010, 06:31 AM
Why do spartans sound like rapists raping when they sprint?

TeeKup
September 14th, 2010, 06:31 AM
Ive tried sleeping and have gotten none. I work tonight 8 pm to close...gonna suck with no energy.

InnerGoat
September 14th, 2010, 06:44 AM
Besides Reach coming out, Windows ME turns 10 today :party:

Hotrod
September 14th, 2010, 07:58 AM
I'm getting my copy in 2 hours! I'm so excited! Man, this is going to be the longest uni lecture ever...of all time...

TeeKup
September 14th, 2010, 08:38 AM
Does anyone know the requirement to unlock the Mark V helmet?

thehoodedsmack
September 14th, 2010, 09:17 AM
130,000 cR

PlasbianX
September 14th, 2010, 09:20 AM
Ill go pick up a copy when best buy opens in an hour or so. Going to try and not play it till wednesday or thursday tho, too much homework to do and I really dont wanna screw myself over in my classes :X

Rob Oplawar
September 14th, 2010, 09:48 AM
Ok, so when are we gonna get the Reach subforum? Hop to it, mods.

annihilation
September 14th, 2010, 10:15 AM
Been playing for about 7 hours now.
Multiplayer is awesome.

Even more awesome when I learned how to use Armor Lock properly!

btw
GT- Revenant133711 if you wanna do Firefight or multiplayer sometime this week.

Limited
September 14th, 2010, 12:14 PM
Wow, I was up till 6am playing...>_>. Just woke up 2 hours ago, its now like 5pm.

So badly want Warrant Officer rank, only 2k credit to go.

Ellis
September 14th, 2010, 12:39 PM
I've been playing for 12 hours straight now, and I'm not going to stop till I pass out tonight so I can go to class tomorrow. Anyway, I'm almost a Warrant Officer, I wonder when I start seeing more gear unlock for my Spartan, probably not till after Major I'm guessing.

Pyong Kawaguchi
September 14th, 2010, 12:44 PM
Got the game as soon as gamestop opened :v

Limited
September 14th, 2010, 01:21 PM
Sabre parts were too easy, I played it on heroic and it wasnt even a challenge, then again I have played a few of flying combat games.

Kornman00
September 14th, 2010, 01:43 PM
You may be singing a different tune on legendary...

Limited
September 14th, 2010, 01:45 PM
Reach server unavailable at this time, anyone else receiving this message?

Kornman00
September 14th, 2010, 02:26 PM
I had a friend earlier IM me about issues, not sure of the current status

thehoodedsmack
September 14th, 2010, 03:36 PM
I got that same message about 2 hours ago. Then I had to leave for class. I thought my connection was just bad, but it seems everyone's down. I'm gonna go back online and see if its been solved.

BosanskiCarmine
September 14th, 2010, 07:00 PM
Love playing online and newbs ask me how I got my CE nameplate. :)

L0d3x
September 14th, 2010, 07:11 PM
I found the atmosphere and background events very nice.
However, overall, the campaign on heroic, is frustratingly difficult at times. Combine that with awkward checkpoints and it kinda ruined the campaign for me at times.
There was also not really a typical Halo mission, this is a different type of "Halo" game then what I've played before...instead of going back to it's roots it's gona on the ODST highway again.

That said I liked the story and I love Forge World!

Spartan094
September 14th, 2010, 08:28 PM
I still need my real account with all those flairs I have on it. Damn kids on halo 3 hacking meh and microsuck being slow to get it back to me.

I find firefight very enjoyable, grunts everywhere :D
Campaign is very odd to me but the cutscenes are badass.
Multiplayer I have yet to play
Forge is awesome!

Oh btw I bought the halo reach controller and it came with a noble 6 avatar helmet.

Limited
September 14th, 2010, 10:25 PM
Anyone else notice you can change grenade types in the sabre, and you hear the noise (even though you shouldnt).

DEElekgolo
September 14th, 2010, 11:52 PM
I gotta say, bungie knows how to end a franchise.

Limited
September 15th, 2010, 12:53 AM
:O There is dual-welding!
*** MAJOR MAJOR SPOILER ***
You know how at the end, you play the lone wolf mission? You get hit to ground, anyone else notice the fact Noble 6 grabs the AR and his pistol?

DEElekgolo
September 15th, 2010, 01:32 AM
It's one of those cut-scene exclusive things.

Limited
September 15th, 2010, 01:35 AM
Still counts in my book :D

n00b1n8R
September 15th, 2010, 01:59 AM
So how long is the campaign and on what difficulty. Or is the game based on multi-player like H3 was :saddowns:

Timo
September 15th, 2010, 02:08 AM
It took me around 7 hours on Heroic, although I wasn't rushing through.

DEElekgolo
September 15th, 2010, 02:09 AM
5 hours on normal here.

Siliconmaster
September 15th, 2010, 03:22 AM
Got the game today around 1pm EST. Took about 8 hours solo heroic, and there were some surprisingly difficult areas. I found myself resorting to Legendary tactics on heroic, which I never have to do. It feels a lot more like Halo 1 difficulty style. I really enjoyed the campaign- no real annoying missions like Cortana from H3, but
I was missing some sort of epic end mission. The post credits mission was badass, I'll give it that, but typically we get some sort of uber-epic-warthog-run-esque mission right at the end of the game, and I was a tad disappointed by the lack of that. However, seeing the PoA and Keyes, and Cortana, man, that was all extremely awesome. I also appreciated that it ended with the first cutscene of Halo 1.

The music was awesome too. I guess I need to play through it a few more times before I can make a real judgment of it. At the least I can say that Bungie knows how to make things look epic, and the game is beautiful.

Timo
September 15th, 2010, 03:57 AM
One thing I hate about Legendary at the moment is that the marines fucking suck at prioritizing targets when they're the gunner in a warthog. They'll shoot a wraith for two seconds then do a 180 to shoot at a goddamn grunt for five minutes that they can't even hit >:C

TVTyrant
September 15th, 2010, 04:47 AM
One thing I hate about Legendary at the moment is that the marines fucking suck at prioritizing targets when they're the gunner in a warthog. They'll shoot a wraith for two seconds then do a 180 to shoot at a goddamn grunt for five minutes that they can't even hit >:C
Yeah I thought that was really irritating. Especially since they have had 3 years to improve the allied AI.

ejburke
September 15th, 2010, 06:17 AM
Finished first run on Heroic. Overall, a good campaign. I'll play it through again a few times, but Halo 1 remains my favorite campaign. I thought they did a lot of things right and a few nagging, annoying things wrong.

- I thought the big revelation was a ridiculous retcon that made zero sense.
- Fucking HUNTERS! What the shit? Bungie just keeps making them more obnoxious to fight.
- Infinitely spawning enemies? There goes my Kill 'Em All runs. In fact, I'm not sure if I even care to replay the game unless I can Kill 'Em All.
- Military jargon and assaulting AA's: sick of it. Halo was best when everybody else is fucking dead and it's just you fucking shit up. The only thing I worried about coordinating was my foot up Covenant ass.
- It's too hard to find decent weapons when you need them. Probably why this game is tougher than it ought to be.
- Armor abilities are too defensive in a game where the best defense is a potent offense.
- Health packs. Why bother?

Kornman00
September 15th, 2010, 07:47 AM
For those of you who have beat the game and like scrambled eggs:

The Monument to All Your Sins (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1011985).

Timo
September 15th, 2010, 08:35 AM
I got too excited I must say when that "AI" chose you. For a while I thought Noble 6 was going to be Master Chief. Oh how I was disappointed. :C

Hotrod
September 15th, 2010, 08:35 AM
So I beat the game last night sometime past midnight, and damn, was it amazing, especially the last few levels. The only thing that really pissed me off were the Brute Chieftains with Fuel Rod Guns...what the fuck...

jcap
September 15th, 2010, 08:58 AM
You need to be on legendary and you must wait until after wave 4 ends before the switch will appear. ALL AI does NOT need to be dead - only enough to set the waypoint for Dr. Halsey's lab.

The sound playing in the background of the terminals is exactly the same as in Halo 3. There's 18 sounds total, despite there being more than 18 terminals/data pads.

Rob Oplawar
September 15th, 2010, 10:36 AM
What's with all the ODST hate? I for one thought ODST's campaign was a lot more fun than Halo 3's. I guess it's a particular play style- I'm by nature a defensive combatant.
I'm enjoying Reach so far, 3 levels in on Legendary after 3 hours. The hunters are extremely obnoxious- it doesn't seem like there's enough ammo to spray bullets at their front, there definitely aren't enough explosives to take them out that way, so you're forced to try and get behind them, which I'm finding overly difficult when there are two of them watching each other's backs. Still, it only takes me a few deaths before I finish the encounter, so it's not too bad.
I have to say, the music is completely hit and miss for me. I absolutely adore the drums and strings sections that are reminiscent of previous Halo games but embody Reach's unique theme, but what the hell is this synth/guitar crap? It sounds completely out of place, and it sounds more dated than the music in Halo 1.

Limited
September 15th, 2010, 10:53 AM
There were a couple of levels that felt alot like ODST, and they felt like you had to keep grinding, like "Oh do this, oh look go over there, oh do it over there again".

Herioc on the last mission (POA) do not let Emile drive, he kept not making it over that jump you needed to, I had to jump out and walk =\

ejburke
September 15th, 2010, 12:20 PM
Seriously, fuck Hunters. If I get past them, it's all luck. The designers were just being dicks. The part I'm at has no heavy weapons, just a few grenades and a shotgun. I tried as hard as I could to get a Gauss Hog in there, but no dice.

What the Hell, Bungie. You want us to get close, blow the armor off their back, and then shoot that little spot that gets exposed, but you sure don't make it practical. Halo combat has always been great because of those neat shortcuts. The Hunter shortcut is no longer a shortcut. It's a game of chicken. How about you help us out? When I armor lock against their cheap melee attack, how about it at least stuns them? Or if one of them shoots the other in the back, how about it does SOME damage?

One pistol shot to the back in Halo 1 was too easy, but they've gone twice as far in the other direction.

Limited
September 15th, 2010, 12:40 PM
I agree ejburke, they are incredibly tough, even on heroic they take about 4 rocket hits to kill. What gets me is if you use armor lock, they basically just wait for you to pop out, and THE SECOND you do, they shoot you.

I'm dreading hunters on legendary.
Mini Spoiler
Theres a part in the game where you have to kill 2 hunters to proceed, it was so freaking annoying as I had hardly any decent guns Kat basically did nothing to try and help me take them out.

How much money have you guys got, and what are you saving for?
Im saving up for these helmets
http://limited-development.net/Reach/Helmets/halo_reach_helmet_commando_1.bmp
http://limited-development.net/Reach/Helmets/halo_Reach_helmet_eva_c_1.jpg
http://limited-development.net/Reach/Helmets/halo_reach_helmet_mark_6_1.jpg

For some stupid reason, my Bungie account says I havent finished heroic campaign, but in game it does, anyone have any idea why?
http://www.bungie.net/Stats/Reach/default.aspx?player=Limited55

p0lar_bear
September 15th, 2010, 01:08 PM
I have yet to play on heroic, though on normal I had difficulties with Hunters until I realized that the Shotgun works well. Seems to take me about 4-5 shells to the back to drop one.

ejburke
September 15th, 2010, 01:31 PM
I passed it and armor lock did come in handy. Lucky I had it equipped. Lucky also that I had a DMR to pick off the grunts and combo the Elite that were hanging around. I also got some lucky random checkpoints that helped out.

I'm not one to complain about movement speed in Halo. It helps keep the combat smooth and under control without the need for an aim-down-the-sights mode. But doing the dance with a Hunter is just exposing how un-nimble your Spartan is. Among other frustrations like being at a Hunter's 6 = dead, while being at it's 5 or 7 = alive.

SonicXtreme
September 15th, 2010, 01:49 PM
Completed Legendary Very happy atm :D

jcap
September 15th, 2010, 04:05 PM
I am about to beat the game on legendary, and the hunters are the worst. The first two hunters on Sword Base I take out with the gauss hog. I use rockets and plasma launcher on the hunters on Nightfall. On Tip of the Spear, I killed one with the plasma launcher and the other blew itself up by destroying the anti-air gun for me. On New Alexandria, I just run past all 4 in the night club. You can just let your team do all the work on The Package. In the last level, bring rockets with you from the very beginning! When you get the chance to pick up the laser, pick that up and constantly swap weapons so you can "carry" 3. (DMR + rockets + laser). Otherwise, the last two hunters are literally impossible to kill.

Rob Oplawar
September 15th, 2010, 04:08 PM
Bungie playtests the hell out of their games, but they target it at normal... I'm wondering how this got past playtesting, i.e., are we just doing it wrong and there really is some better way of fighting hunters? did they intend for hunters to cause several deaths before you got past them? are they less frustrating for most people playing on normal?
Eventually I'm gonna go back and evaluate the hunter battles more closely before laying down any judgment. Maybe I'm just making them sound harder than they were.

e: jcap ninja'd. how did you get the gauss hog in sword base? When I saw the hunters I immediately went back for it, but I stopped when I saw the roadblocks because I assumed it was one of those impenetrable vehicle barriers Bungie seems so fond of.

Sever
September 15th, 2010, 04:58 PM
Try using a Revenant as a ramp. That's about all the thing is good for, anyways.

Limited
September 15th, 2010, 05:01 PM
To get the skull helmet you need to unlock and buy all the helmets, thats 1.4 million :O

SonicXtreme
September 15th, 2010, 05:12 PM
To get the skull helmet you need to unlock and buy all the helmets, thats 1.4 million :O

Start saving ;)

thehoodedsmack
September 15th, 2010, 05:30 PM
Jun is fucking retarded. I'm using active-camo, Jun. Why the fuck are you standing right next to me?

Amit
September 15th, 2010, 08:26 PM
Did anyone see KM00's discovery yet?:

http://carnage.bungie.org/haloforum/halo.forum.pl?read=1011985

Fucking ridiculous find of information.

Ellis
September 15th, 2010, 08:27 PM
I'm going to try to look up the XP for levels and such, see if anyone knows what level unlocks what as seeable/buyable in the armory. I want that Gillie Suit Chest, Jun's Helmet and the ODST Shoulders. Already got myself the blue visor.

Hotrod
September 15th, 2010, 09:01 PM
For Hunters, there's always a shotgun lying around closely. For those of you who don't know, shotgun+hunter's back = dead hunter after a couple of shots (on heroic). I think Bungie is trying to get us to use different strategies for killing Hunters besides the usual Rockets+Grenades.

Oh, and I have a problem. Bungie.net refuses to update my armor on my service record. It still shows me being purple and white with Recon...

Limited
September 15th, 2010, 09:38 PM
I do declare myself SWAT champ. Last 3 kills were sick and final one was over the grav lift in the cage on renta out of nowhere

DEElekgolo
September 15th, 2010, 09:46 PM
Ahahahhaha
I pretended I was a hologram and it worked.

jcap
September 15th, 2010, 10:25 PM
Whoever is multiplayer lead or whatever should be shot in cold blood.

I mean it. Fuck them to hell.

Tank is more powerful than in Halo 1, weapons are underpowered, player speed is half. Hmm........

When I was playing Reach a week ago, the first game I played was with 3 of my friends. It was 2v2. One guy on the other team got in their tank and began camping our base. He was impossible to kill. We kept spawning outside of the base with no cover, and no matter what loadout you chose you were screwed regardless. Aside from the god awful spawns, I thought there was no possible way they could put the default map variant with the tank in matchmaking.

And yet when the game comes out, in the first multiplayer game I play, what happens? My team steals their tank, camps their base with it. They can't spawn at all. When they finally did kill the tank, we took our tank which was untouched and continued camping.

This bullshit drops my rating of the game to 4/10 (1 better than MW2, 1 worse than H3) because of shear stupidity. It just makes the game unplayable, and that's out of the box. If they want to leave good first impressions, then they should learn to do shit right.

Needles
September 15th, 2010, 10:29 PM
When have vehicles not been op and annoying as fuck in halo :<

Except for halo 1, that's the only one bungie really did right.

a7b1b1e3-0a1c-4d3e-abeb-849c8bfde698
1.03.01
^ and why the hell does this show up in every v-bulletin forum I post in

Timo
September 15th, 2010, 11:53 PM
Just killed a hunter with three shots from a needle rifle to its face. I don't think it was low on health.

Limited
September 16th, 2010, 12:04 AM
:O Difficulty? I just reached 100k, still nothing I want to spend it on =\.

Futzy
September 16th, 2010, 12:07 AM
:O Difficulty? I just reached 100k, still nothing I want to spend it on =\.
How do you get credits so fast?

Timo
September 16th, 2010, 12:09 AM
:O Difficulty? I just reached 100k, still nothing I want to spend it on =\.

Legendary. Was in that club part of the 8th mission, shot around 30 rounds into the back of one hunter to no avail. Saw the hunter on the top floor standing tall so I shot him in the face a few times and he just fell over.

Ifafudafi
September 16th, 2010, 12:13 AM
Finished campaign on Heroic, screwed around in Firefight a bit, and played precisely one Matchmaking game before stopping.

The campaign's not nearly as smart, affecting, or well-written as Bungie seems to think it is, but it's still far ahead of the convoluted tangle of retcons and loose plot threads that was Halo 3. Having a self-contained story that makes the game approachable while still tying it in to the trilogy was a much better plan. Oh and it's pretty fun to play too, although I never really got the feeling that I was participating in a planet-scale war. There's still a lot of improvement and change from H3, which is very nice seeing how similar H2 and 3 were. Looks like Bungie really can make a great sequel if they try.

I only played one Matchmaking game because I have other shit to get done as soon as I finish this post, but it was a Team Elite Slayer match on Reflection, and it was actually quite enjoyable. Holograms are so fun to screw around with. No doubt I'll start hating it again as soon as I get up into higher ranks, but first impressions are very, very good across the board.

Oh, and I looked at Forge World for ~10 seconds before getting overwhelmed and backing out to go play around with the Firefight settings.

E: Also I think the ending would have been better had they gone directly to the how-long-can-you-survive sequence before the credits; this would end the same way, with the shot of the helmet w/ bullet hole. No fade to Halsey monologue and grassy Reach, though. Then it would cut to the H1 intro, and credits would play with no epilogue afterwards. But that's just me

Limited
September 16th, 2010, 12:17 AM
How do you get credits so fast?
I've only spent 4k on armour, the rest has been saved. Lots of matchmaking, lots of FF :D lots of winning. Apparently I've won 26 competitive games.

I think I'm already addicted =\, I've never seen anyone above my rank, and I've never seen any one same as my rank (Warrant Officer Grade 1) and I'm so keen to keep that up lol. Once you hit warrant officer, wow it goes super slow. 33000 is my current target.

Timo
September 16th, 2010, 01:12 AM
I don't know how I missed it the first run through the campaign but to anyone who wants the "If They Came to Hear Me Beg" achievement
On the final level when you first see the PoA there'll be an elite standing below the cliff you're on. You'll need a decent run up and jump to land on his back

Limited
September 16th, 2010, 01:14 AM
Yeah Timo, but its CRAZY hard. You need to NOT be sprinting in the air, otherwise it won't count. So run jump, then when your above him push back on left stick, then go for assassination.

Kornman00
September 16th, 2010, 01:22 AM
So uhhh, where is the legendary commentary (http://gamefocus.ca/?nav=new&nid=10842)?

Botolf
September 16th, 2010, 01:33 AM
Finished the campaign, now I can return to Modacity without getting spoiled by the front page's summary bar XD

paladin
September 16th, 2010, 01:41 AM
Anyone not able to trigger credits if playing coop on live? Also, I was playing with a few friends from Bungie and they have the coolest visor ever...

ThePlague
September 16th, 2010, 02:42 AM
I saw someone with a flaming helmet earlier.

Encoded
September 16th, 2010, 02:45 AM
So uhhh, where is the legendary commentary (http://gamefocus.ca/?nav=new&nid=10842)?
I think it's in Halo Waypoint. I haven't checked Waypoint in a long time, so I'm re-downloading it now, but that's what a few searches have nailed me.
I know, I spent half an hour looking for that damn commentary.

Limited
September 16th, 2010, 03:03 AM
Anyone not able to trigger credits if playing coop on live? Also, I was playing with a few friends from Bungie and they have the coolest visor ever...

The see through one that shows the skeleton? Link or it didn't happen

Also WTF how did this guy level so quick and why does it say next rank is captain, if he's a general, the leutenait level requires 450k
http://www.bungie.net/Stats/Reach/Default.aspx?player=razgriz+pl&sg=0

leorimolo
September 16th, 2010, 03:13 AM
The see through one that shows the skeleton? Link or it didn't happen

Also WTF how did this guy level so quick and why does it say next rank is captain, if he's a general, the leutenait level requires 450k
http://www.bungie.net/Stats/Reach/Default.aspx?player=razgriz+pl&sg=0
Xex Mod.

it was editing the xex to give you an instant 50, then grabing a kv going online for a second.

paladin
September 16th, 2010, 03:28 AM
The see through one that shows the skeleton? Link or it didn't happen


player (http://www.bungie.net/stats/reach/default.aspx?player=KAPTURE24)
game 1
(http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=18404741&player=ABigRedRocket3)game 2 (http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=18508450&player=ABigRedRocket3)

beele
September 16th, 2010, 03:43 AM
This game is just amazing, I can keep playing it :)
One thing I didn't find however is how to set the halo CE badge (I entered my key on b.net)

Kornman00
September 16th, 2010, 08:08 AM
I think it's in Halo Waypoint. I haven't checked Waypoint in a long time, so I'm re-downloading it now, but that's what a few searches have nailed me.
I know, I spent half an hour looking for that damn commentary.
I checked out Waypoint and didn't see anything suggesting commentary for Reach :\. So if it does get posted there, it won't be for a while I guess

sevlag
September 16th, 2010, 11:17 AM
just beat legendary by myself...last part of mission 10 is a bitch...fucking banshees are more accurate than the phantoms

also i cant get the survive a fall by assasinating an elite in that one mission, i keep pulling it off, but its not counting it

BosanskiCarmine
September 16th, 2010, 11:37 AM
Anybody see Chief sleeping in his cryo tube in the last mission?
http://www.youtube.com/watch?v=d3elvaqxJUI

SonicXtreme
September 16th, 2010, 01:19 PM
Playing my way through sp legendary now, on the third mission the bloody covenant are evil, they pan out in teams and hunt you down, I was hiding in a room with invisible on, and a team of 2 jackles and an elite walked past me , stayed in the room , looked around abit then walked off looking for me after I had just hit them and took out 2 grunts from their squad. Anyone else notice how smart the AI are?

Limited
September 16th, 2010, 01:56 PM
AI is very smart when it comes to you using your armour abilities. Like they know when your just coming out of armour lock, they know to wait till you step out of the overshield thingy.

Just got Warrant Officer Grade 2 :D 115k cR.

ejburke
September 16th, 2010, 06:39 PM
Ugh, progress-halting bug on the 6th mission. At the end of the "Bullfrog" jetpack section, you have to clear a landing pad and two shade turrets are marked. I used the jetpack to get to the upper balcony of a building full of Brutes and walked around to the back, using an FRG to kill the turrets. Because Shades is dicks, right? Anyway, a Phantom shows up to drop off Brutes and jackals and I kill everyone. Nothing happens. Load checkpoint, repeat, nothing happens. I back out of the game, load it up, kill everything, nothing happens. Just a bunch of random civilians running into walls and getting stuck.

I figure it's because I killed the turrets before the phantom shows up and broke some half-assed script. Now I have to go back to Rally Point Alpha and redo the whole goddamn thing on Legendary. Rally Point Bravo picks up right after this part that won't advance.

Also, on my first Heroic run through, I got a checkpoint as I was sliding off a cliff into water. I'm still not sure how I pulled out of it. The previous checkpoint failsafe code wasn't kicking in, because I was taking too long to die. I watched Giant Bomb's video review and they showed a Warthog get a checkpoint as it was flying off a cliff. Embarrassing.

NotZac
September 16th, 2010, 08:02 PM
Just got Warrant Officer Grade 2 :D 115k cR.
Shit, would you mind telling me how you got so many credits so fast?

Limited
September 16th, 2010, 08:12 PM
I've worked out, I've only spent 3k on armour, it takes 112k to get to Warrant Officer Grade 2.

DarkHalo003
September 16th, 2010, 10:09 PM
AI is very smart when it comes to you using your armour abilities. Like they know when your just coming out of armour lock, they know to wait till you step out of the overshield thingy.

Just got Warrant Officer Grade 2 :D 115k cR.
Yeah, but Invis rocks their shit when I use it. I'm mean with it. I just crouch walk my way to the Elites standing guard, thinking the worst thing that will happen is some Marines hopelessly trying to win back their planet. Man, were they wrong. I'm also cruel with it in Matchmaking. Not only do I wait (I mean, for like, 30 seconds) for people in matchmaking just to happen to walk by while I have invis on, but I also do it to purposely use the assassination animation and make them be like "OMG WHERE DID HE COME FROM?!!!"

Is anyone else tremendously scared of betrayal booting now? One betrayal and the menu pops right up to kick the probably accidental betrayal. I know mine are and thankfully I've only been kicked once for a rocket explosion that took another enemy with it (I think).

Limited
September 16th, 2010, 11:08 PM
Next: Captain (13 of 66000)........WTF? Thats double, what I just had to do to rank up. It doubles every time? :(

Kornman00
September 17th, 2010, 06:25 AM
I watched Giant Bomb's video review and they showed a Warthog get a checkpoint as it was flying off a cliff. Embarrassing.
That happened to me one the Sword Base. Try posting your possible script breaking bug on b.net. Too bad they don't allow you to upload saves...so gamers could help them with repos.


I've worked out, I've only spent 3k on armour, it takes 112k to get to Warrant Officer Grade 2.
Yeah, but thankfully it's a cumulative process. I waited until I got 100k to get Cortana as my FF voice.

Next: Captain (13 of 66000)........WTF? Thats double, what I just had to do to rank up. It doubles every time? :(
You could easily get that much in a day. Also, Bungie didn't want people getting Interceptor or w/e the highest rank is in the first 5 days of the game coming out so yeah, it's gonna at least double for each new rank (and each grade will probably be the same as the one before).

Timo
September 17th, 2010, 06:41 AM
I'm after the thunderstorm armour effect, that's all B)

Spartan094
September 17th, 2010, 07:03 AM
I was uh playing the space mission, around the parts where you have to shoot down the phantoms, I got killed after I killed the last phantom right when there was a checkpoint and it looped for about 15 times until it went back a checkpoint to the part where you need to destroy the phantoms.

I almost thought I had to redo the entire level :smith:

hry
September 17th, 2010, 07:54 AM
C:
spolier btw

http://www.youtube.com/watch?v=NRrv6rcu90Y&feature=player_embedded

.Wolf™
September 17th, 2010, 01:07 PM
Question: Does anyone else have the problem with Xbox live disconnecting?While playing a game?Specifically Reach?

Heathen
September 17th, 2010, 01:42 PM
Try using a Revenant as a ramp. That's about all the thing is good for, anyways.

I thought I was clever for thinking of this first.

ThePlague
September 17th, 2010, 01:53 PM
Question: Does anyone else have the problem with Xbox live disconnecting?While playing a game?Specifically Reach?
Yeah, it always happens to me about 3/4 through the game.

Also, got this when I signed into Reach just now:

You have left too many games recently, if you leave anymore you will not be able to join games quickly
http://www.bungie.net/ban

Limited
September 17th, 2010, 02:11 PM
You could easily get that much in a day. Also, Bungie didn't want people getting Interceptor or w/e the highest rank is in the first 5 days of the game coming out so yeah, it's gonna at least double for each new rank (and each grade will probably be the same as the one before).66,000 credits in a day? Yeah its probably do able, but you would have to go nuts all out. It wouldnt be 'easy'. Daily challenges do help alot, although todays is 150 MP kills. It wouldnt be too bad, if you didnt miss a huge chunk of the challenge time :P

I have 150k saved, when I level up I will be able to purchase the Scout helmet, which I probably wont. Basically I gotta wait along time to buy a helmet I really want.
Now I have 70k

I've never had that disconnect problem.

.Wolf™
September 17th, 2010, 02:18 PM
Yeah, it always happens to me about 3/4 through the game.

Also, got this when I signed into Reach just now:

Searched a little on google, and it could be my NAT. However i don't see how that could disconnect me in Forge or Campaign as well. Did you perhaps install Reach on your xbox? Maybe that could have unfortunate problems with xbox 360 slim :/

Oh also i checked this morning on Xbox Live status and it seemed like there was problems with logging in, So i thought it would work now, but i guess not.

Got the Ban warning as well..

ThePlague
September 17th, 2010, 02:21 PM
My NAT is open, so it can't be that. I also don't have it installed onto my HDD, because I have a 60 gig. I'm pretty sure it's just my internet.

.Wolf™
September 17th, 2010, 02:26 PM
I'm using the integrated wireless adapter, Going to try a different game as well as a wired connection. What are you currently using?

Sorry for going offtopic in the Reach discussion thread. Also didnt have the problem the night i installed Halo reach - Completed five levels and then it happened the day after.

Hotrod
September 17th, 2010, 03:00 PM
I've actually had the Xbox LIVE disconnecting thing. The worst part is that it happened halfway through the campaign, and I went through 4 levels before realizing that I was disconnected...And it cost me the weekly challenge (although I'll just go replay them this weekend)

.Wolf™
September 17th, 2010, 03:02 PM
Has it happened more after that?

sevlag
September 17th, 2010, 03:16 PM
now im not having a problem and my 360 has been to the repair shop once and the adapter is crapping itself from time to time

also go to bungie.net and look ath the reach forums, so much whining...its like they never played the original halo and know nothing about tank camping in blood gulch

.Wolf™
September 17th, 2010, 03:42 PM
Think i fixed it. For me it was as easy as changing the position of the antenna on the router. I hope thats it.

Hotrod
September 17th, 2010, 05:28 PM
Has it happened more after that?
Yeah, it's happened a few times, though I think it has to do with my network cable being weird.

Timo
September 17th, 2010, 07:35 PM
I've actually had the Xbox LIVE disconnecting thing. The worst part is that it happened halfway through the campaign, and I went through 4 levels before realizing that I was disconnected...And it cost me the weekly challenge (although I'll just go replay them this weekend)

I played through the entire campaign on Heroic without connecting to xbox live, not realising I would be missing out on credits :C

Limited
September 17th, 2010, 07:37 PM
You do get credits, but its limited to 1,000 a day. Seems like me and Korn are having a race to Captain.

Spartan094
September 17th, 2010, 08:38 PM
Yay I got my account back finnaly, hit me up for anything reach related on my GT: pLaTiiNuM vX (im gonna change this soon)

Hotrod
September 17th, 2010, 08:57 PM
So I just got a blue visor :) And to prove that things come in multicolours, I also got the red rings of death :)

:/

ejburke
September 17th, 2010, 09:09 PM
Is it even possible to hold court in the mass driver? I couldn't even do it on Heroic. The only way I can pass that part is to get out and hide until the music kicks in. I just don't get it.Is it as stupid as it seems?

I'm having a tough time figuring out which is my favorite mission, but I can say my least favorite is New Alexandria. Infinitely spawning Banshees, a night club full of Hunters, a seriously pathetic use of Ivory Tower featuring infinitely spawning Drones, and the cumulative damage on your Falcon that makes it a brittle, smoldering wreck emitting smoke to impair your ability to aim.

On a positive note, I actually enjoyed the space combat after being very skeptical. I really like that mission overall. Great sense of scale.

SonicXtreme
September 17th, 2010, 10:48 PM
Just got up to New Alexandria on Legendary SP, Exodus was abit of a bitch, worst so far has been Nightfall then Long Night of Solace when your in the ship. I am dreading the final stand off at the labs enterance on the last level atm.

jcap
September 17th, 2010, 11:15 PM
Long Night of Solace when you are leaving the bridge is like impossible. Other than that, the level is pretty reasonable.

Nightfall was OK...seemed like a normal legendary level to me. Tip of the Spear, however, really angered me at the part right before you get on to the falcon. The two hunters in the AA turret SUCK, and there's literally no ammo or healthpacks anywhere on that level.

New Alexandria was fine for me. I ran past all of the hunters, destroyed the jammer, and ran past the hunters out the door. Ivory Tower was done the same way.

The last battle on The Package actually isn't too hard. I beat it twice on legendary. You can let the AI back you up, so it's not as difficult as playing firefight on legendary alone.

The last battle on The Pillar of Autumn though.......my god. Talk about an absolute lack of any useful weapons... Hope you are really good with the plasma repeater!

Arteen
September 18th, 2010, 03:50 AM
Campaign rant. The campaign was actually really good overall, but there is some awful stuff I want to rant about.

So, Jorge's death subplot was taken straight out of Halo Wars. That really soured the rest of the 'drama' of anyone else's death, and the rest of the game overall. That whole sequence was awful. Would it have killed Bungie's writers to actually watch the story of Halo Wars at least once? It doesn't help that they look similar, and are a letter away from having the same name. Not to mention the utter ridiculousness of him throwing 6 all the way to the surface of the planet, and 6 is barely injured. Terrible, Bungie. By then, I was rooting for Kat's death. She's a bitch who had it coming, and I really didn't care what happened to anyone else.

At least Emile went out like a badass (even though you could see his death in the turret coming from a mile away). Now Carter's was bad, too. My sister and I were betting on which Spartan will die next. As soon as he jumped into the pilot's seat of the Pelican, we knew he was next. The pilots always die. And guess what? He's critically injured by the next cutscene.

But what really pissed me off was his actual death scene. Hey look, a Scarab out of nowhere! We can finally take one down, and it will be so much fun. But no, Carter shows up miraculously (I thought he was already dead) and kills it himself, making that whole scene lame and pointless. Why even tease Scarabs if you can't ever fight them?

I'm surprised how uninteresting all of Noble Team is. The ODSTs were great in their tiny little campaign, but in a full-length campaign, I didn't have any attachments to the Spartans. Halsey was a bitch, too, so the excitement of seeing her was completely nullified.

The Cortana thing was too much like Vegil from ODST. Vergil has important information that could win the war. What is that information? Who knows? Same thing with Cortana.

As for the 'Library' or 'Cortana' of this game, definitely Long Night of Solace. The on-foot stuff is fine, but the space combat is by-the-numbers, mediocre, and boring. The Falcon segment was boring, too. ODST's Banshee mission, even with all of the copy-paste geometry, was so much better.

The last level didn't really feel like a proper last level for a Halo game. Bungie, don't give us a mongoose, an AI who only uses shotguns, and tell us to run away from everything. Give us a warthog and a bunch of stuff to shoot at, ala the snow portion of The Covenant.

It sucks that the last level of their last Halo campaign ever is a Firefight encounter (and a turret 'minigame'). Didn't everyone hate that in ODST? Bungie, we already have a Firefight mode. Save campaign for all of the unique encounters you can't get in Firefught. There's no mad dash through the service corridors of the Pillar of Autumn. No treacherous escape through an unfinished Halo as it falls apart around you. No desperate rush across a highway as the city burns around you. It was just a regular, relatively unremarkable level.

There's so much wasted potential in the campaign. The most glaring example is Tip of the Spear. You're part of a huge convoy of Warthogs, Scorpions, Falcons, Pelicans, and Mongooses, but once the gameplay starts, you're stuck on foot. Not cool. Bungie's last campaign is hardly as amazing as they think it is.