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FireDragon04
September 18th, 2010, 04:26 AM
I'm half way through Legendary Solo at the moment (Just started the level Exodus) and I am scared as shit for the final encounter where your waiting for the pelican because I ran out of useful weapons and ammo in that encounter on Normal ffs!

I was gob-smacked at how easy Long Night of Solace was on Legendary, I even got the achievement for disabling the corvettes engines and then taking out all its escorts in under 3mins... and I wasn't even trying to get it. <3 Achievements like that.

Anyway, only Exodus (my most hated level), The Halsey Lab Battle and the final encounter that are going to pain me to complete on legendary now... Unfortunately I'm moving 300 miles to Bournemouth tomorrow morning so i probably won't have solo legendary done for a good few days yet.

TeeKup
September 18th, 2010, 05:06 AM
Me, pook, sever and tobi played a game of 1 flag on Hemorrage. I was decimating in the tank, but at the start of a new round the enemy tank shot my turret off. Me and pook were still alive driving around in a turretless tank. I'll get some screens up on my file share later.

Cagerrin
September 18th, 2010, 05:09 AM
Campaign rant. The campaign was actually really good overall, but there is some awful stuff I want to rant about.

So, Jorge's death subplot was taken straight out of Halo Wars. That really soured the rest of the 'drama' of anyone else's death, and the rest of the game overall. That whole sequence was awful. Would it have killed Bungie's writers to actually watch the story of Halo Wars at least once? It doesn't help that they look similar, and are a letter away from having the same name. Not to mention the utter ridiculousness of him throwing 6 all the way to the surface of the planet, and 6 is barely injured. Terrible, Bungie. By then, I was rooting for Kat's death. She's a bitch who had it coming, and I really didn't care what happened to anyone else.
You didn't see the orbital re-entry pack debris after 6 hit ground? They could have made it more obvious, but it's there. As for Jorge, the execution puts his death miles above the Halo Wars tripe

At least Emile went out like a badass (even though you could see his death in the turret coming from a mile away). Now Carter's was bad, too. My sister and I were betting on which Spartan will die next. As soon as he jumped into the pilot's seat of the Pelican, we knew he was next. The pilots always die. And guess what? He's critically injured by the next cutscene.
First time I saw it, I thought Carter's death sucked, too. But there's a good bit of his motivations that are only hinted at, and at that point, what he did was what he needed to do.

But what really pissed me off was his actual death scene. Hey look, a Scarab out of nowhere! We can finally take one down, and it will be so much fun. But no, Carter shows up miraculously (I thought he was already dead) and kills it himself, making that whole scene lame and pointless. Why even tease Scarabs if you can't ever fight them?
Fight a Scarab, and miss the drop-off window for the Cortana splinter? Not a good idea.

I'm surprised how uninteresting all of Noble Team is. The ODSTs were great in their tiny little campaign, but in a full-length campaign, I didn't have any attachments to the Spartans. Halsey was a bitch, too, so the excitement of seeing her was completely nullified.
Perhaps I read more into their actions and words than was ever really there, but there's so goddamned much stuff that everyone seems to brush off simply because it's not spelled out in 72pt subtitles.

The Cortana thing was too much like Vergil from ODST. Vergil has important information that could win the war. What is that information? Who knows? Same thing with Cortana.
Extrapolation of all available data suggests that Halsey had gotten coordinates for Alpha Halo. This would suggest a retconning of the Cote d'Azur artifact, but Halsey's data ,may have been something even more potent. She was shooting beyond the stars, and I got the impression that she knew the coordinates were for something monumentally important.

As for the 'Library' or 'Cortana' of this game, definitely Long Night of Solace. The on-foot stuff is fine, but the space combat is by-the-numbers, mediocre, and boring. The Falcon segment was boring, too. ODST's Banshee mission, even with all of the copy-paste geometry, was so much better.

The last level didn't really feel like a proper last level for a Halo game. Bungie, don't give us a mongoose, an AI who only uses shotguns, and tell us to run away from everything. Give us a warthog and a bunch of stuff to shoot at, ala the snow portion of The Covenant.
Honestly I like how they subverted the "durr it's a Halo game , let's finish it with a 'hog run" thing.

It sucks that the last level of their last Halo campaign ever is a Firefight encounter (and a turret 'minigame'). Didn't everyone hate that in ODST? Bungie, we already have a Firefight mode. Save campaign for all of the unique encounters you can't get in Firefught. There's no mad dash through the service corridors of the Pillar of Autumn. No treacherous escape through an unfinished Halo as it falls apart around you. No desperate rush across a highway as the city burns around you. It was just a regular, relatively unremarkable level.
And, by not having any of these things, it's somehow my favourite Halo ending yet.

There's so much wasted potential in the campaign. The most glaring example is Tip of the Spear. You're part of a huge convoy of Warthogs, Scorpions, Falcons, Pelicans, and Mongooses, but once the gameplay starts, you're stuck on foot. Not cool. Bungie's last campaign is hardly as amazing as they think it is.
Agreed on TotS.

Responses in bold.

Kornman00
September 18th, 2010, 07:39 AM
Is it even possible to hold court in the mass driver? I couldn't even do it on Heroic. The only way I can pass that part is to get out and hide until the music kicks in. I just don't get it.Is it as stupid as it seems?

I've done it on Heroic before. Took about 3 or 4 tries. You end up finding a groove to things. Legendary? Yeah, I don't think so. Not unless you have 3 other people maybe.


Long Night of Solace when you are leaving the bridge is like impossible. Other than that, the level is pretty reasonable.
Not really, especially with Jorge with you. You just need to balance your firing points.

Tip of the Spear, however, really angered me at the part right before you get on to the falcon. The two hunters in the AA turret SUCK, and there's literally no ammo or healthpacks anywhere on that level.
There's plenty. In every battle segment there's at least one health pack, and the areas with the downed falcons usually have weapon drops. You can easily find needle rifles and other bombastic shit as you're going through that level. All you need is attention to detail.

The last battle on The Pillar of Autumn though.......my god. Talk about an absolute lack of any useful weapons... Hope you are really good with the plasma repeater!
I'm glad there was a lack of super weapons. Actually forced me to think outside the box. So far outside that I was thinking in space. On legendary.

Higuy
September 18th, 2010, 08:39 AM
I hated the campaign to be honest, the gameplay was too much like ODST. I have to agree with Arteen alot on most of the things, there was never a true Halo mission in the entire game either. The story and how it affected gameplay was also boring as well in my opinion. I've been liking the multiplayer in the game however.

thehoodedsmack
September 18th, 2010, 08:50 AM
It feels like most of the missions I've played so far, if not all of them, include a "capture this point" objective, followed by a "defend this point" objective. Is the whole game like this?

Higuy
September 18th, 2010, 09:06 AM
It feels like most of the missions I've played so far, if not all of them, include a "capture this point" objective, followed by a "defend this point" objective. Is the whole game like this?

Yes.

jcap
September 18th, 2010, 09:10 AM
Not really, especially with Jorge with you. You just need to balance your firing points.
I'm talking about the part before you meet up with Jorge. Once you are in the hangar, it's fine.

There's plenty. In every battle segment there's at least one health pack, and the areas with the downed falcons usually have weapon drops. You can easily find needle rifles and other bombastic shit as you're going through that level. All you need is attention to detail.
I spent probably 20 minutes looking for just a single needle rifle or health pack around the last AA turret. There's nothing. There wasn't even a health pack near the data pad, and it was fucking pathetic that they didn't provide health when the falcons arrived to pick you up.

Arteen, completely agree with you on almost everything. I didn't mind the character deaths, however. Sure, some were predictable and others were stupid, but they were limited to a 1 minute cutscene. I just wish they spent more time building personalities and connections with the other members of Noble Team, so I would actually care when they died.

Despite what you said about Long Night of Solace, I really liked the level. My only gripe with it is how there were too many waves in space. Otherwise, I loved being on Reach, in space, and on the Corvette. It was a great balance between air and foot combat.

I hated how they didn't elaborate on anything about the forerunner structure or Cortana... I was praying they were going to touch on the forerunner construct they excavated in ODST (forerunner_bridge is the name of the bitmap), but we'll have to wait for Halo 4 :|.

When I finished The Package for the first time, I was like "oh shit the next 4 levels are going to be sweet" only to be met with the credits screen after the closing cutscene of the next level. The Pillar of Autumn wasn't a last level. Other than Noble Team being dead, there was nothing else to mark it as the last level of the game. You had an extremely simple objective with hardly any "panic" at all. There wasn't even any winding down of the plot, or any "OH MY GOD OH MY GOD" event. In Halo 1, the goal of the latter half of the game was to stop Halo from being activated, which eventually leads to the most awesome level ever of you destroying the Pillar. In Halo 2, the second half is about stopping Tartarus from activating Halo, which leads to a big control room battle AFTER the ring has already been activated and is charging (pretty intense). In Halo 3, you stop Truth from activating the rings, but the flood come in and you need to stop them, so you find Cortana who has the Index and activate the ring, which is this huge classic warthog run of awesome.

Halo Reach had none of that. The only goal was to deliver Cortana to Keyes. Wow. And it was only one level.

Oh, and about your comment on Tip of the Spear's wasted potential. Agree agree agree. I believe Bungie originally planned for a massive ground vs air battle as we saw in one of the early internal preview videos Bungie showed at PAX. I really wish they didn't remove it. A huge vehicle battle in a desert would have been pretty sweet.

ejburke
September 18th, 2010, 10:09 AM
To clarify, I wasn't trying to say New Alexandria is too hard, I was trying to say how it was bad (relatively). It probably is the easiest level on Legendary. I don't appreciate infinitely spawning ANYTHING. I want the satisfaction of being able to clear a zone. Killing enemies that are just going to be replaced is something I expect to avoid when I'm playing a Halo game. Leave that crap to Call of Duty, so I can not play that.

And yeah, it is easy to run past the 4 Hunters, but I don't want to run past them. That's my problem with it.

There's really only one part of that level that's hard on Legendary -- a bunch of jump-pack Elites show up out of nowhere. I found a spot where I could get close and shotgun them, but they couldn't get at me. I'd probably still be there if I didn't find that spot.

So, I completed Legendary, but the game screwed me out of credit for Exodus. I ran into that progress halting bug and had to redo the previous Rally Point. Apparently, that's not good enough. You have to redo the level in its entirety. Fucking lame.

sevlag
September 18th, 2010, 10:49 AM
tweaking a map in forge called opposing forts

i could use some testers later on in the day, the weapons on map are alittle on the barren side and i need some decent input

Limited
September 18th, 2010, 12:33 PM
Tip of the Spear, however, really angered me at the part right before you get on to the falcon. The two hunters in the AA turret SUCK, and there's literally no ammo or healthpacks anywhere on that level.

I just did this bit, I agree it was a pain with those hunters, so I went around the corner, pushed the coveneant weapon box thingy where you get that sticky launcher, and pushed it to the edge of that cliff, jumped up and blew up the AA gun without encountering hunters. Although you do have to defend the area, thats just slowly picking away at the hunters, nothing too hard.


Anyway, only Exodus (my most hated level), The Halsey Lab Battle and the final encounter that are going to pain me to complete on legendary now... Unfortunately I'm moving 300 miles to Bournemouth tomorrow morning so i probably won't have solo legendary done for a good few days yet.
Welcome to Dorset :D Enjoy your stay, you'll be living 40 miles in distance from me :D

Jorge, for someone that has a fucking mini gun, he sure does bitch alot that hes taking fire from a single grunt.

DarkHalo003
September 18th, 2010, 01:04 PM
For that part, I just used a Plasma Pistol and DMR combo to beat the Zealot. I shower the grunts with frags and bullets as they walk into the arena though.

The Hunters have a major weakness at last! The needler explosion does so much damage to them. It takes 2-3 in Heroic and probably more on Legendary. Still, it's a start. Also, the Rocket Hog angers me; it doesn't lock on to anything but phantoms, which it really needs to lock onto ghosts, revenant, and Wraiths mainly because they're more obnoxious and frequent (although the Phantom is damn obnoxious now).

ejburke
September 18th, 2010, 01:40 PM
I just ran over the Hunters with a Revenant. It takes a couple of passes to bring one down, but it's the easiest way I've found. Also, you can use the Revenant as a platform to get up to the AA.

I just beat Exodus again on Legendary. Anyone notice how inconsistent the checkpoints are? Much more than usual. If you play the same level twice, you'll notice checkpoints that you expect to be there from the first run don't pop, or vice-versa. So annoying. Also of note: if you have an FRG than you plan to backtrack and recover after you finish a battle, it will disappear if you kill more than 1 enemy that has a FRG. It's happened to me twice.

I am pretty baffled about the Cortana thing. If I didn't know better, I would be under the impression that Cortana is a Forerunner-technology AI that just came online. Obviously, that can't be, but if it's just a map to Halo that she's carrying, why do they need an AI to carry it? I don't know. That whole thing seems like a.... stretch.

p0lar_bear
September 18th, 2010, 02:21 PM
So I'm playing through it again on Heroic, and based on how much I'm raging at the bullshit I find myself subjected to, I doubt I'm doing Legendary anytime soon.

I cannot stress just how retarded friendly AI is. Tip of the Spear, that marine that guns on the rocket warthog managed to wipe out the entire platoon of marines on the bridge before the zealot encounter. Pillar of Autumn, Emile refuses to uncrouch with his shotgun as I'm sitting in a vehicle under fire for him to get in. In fact, I always love how friendlies take their sweet time in walking up to the vehicle seats to get in them when I'm under fire and OH SHIT WRAITH MORTAR INCO- shit I'm dead. I don't see why friendlies, especially other spartans, need to let the warthog chaingun spin down as they fire in bursts at single targets.

Enemies, on the other hand are too smart or otherwise annoying as hell. I can't count how many times an elite decided to take one step to the side the very nanosecond I pull the trigger on my sniper rifle and it misses, how many times I've died from grunts constantly spamming fuel rods, or how often I try to sneak up on anything to have it turn around at the very last second and bitchslap me into next week (e.g. elites, hunters).

I also agree with jcap and Arteen's view on Noble team's members. They're underdeveloped and there isn't enough interaction between them and the player to make one really care about their hastily thrown-in deaths when they happen. Also, was Halsey that much of a bitch in the books? On that note, anyone else notice how the main female characters in Bungie's games have the same exact "serious business turbobitch with the brains to run an op" personality?

DEElekgolo
September 18th, 2010, 02:27 PM
Yea, I'm doing a heroic playthrough now. Enemies have a ridiculous pin-point accuracy and there needlers lock on from great distances. Friendlies are just stupid beyond belief, as p0lar explained. During the bull-frogs encounter, at least 4 of my friendlies jumped into the abyss.

ejburke
September 18th, 2010, 03:03 PM
The only time I even give a shit about the friendly AI is when they're on my Warthog. That last part of Exodus that uses the firefight map, I gave a Marine my FRG, so he could ride shotgun. He was already in the passenger seat, I ordered him out, swapped weapons with him, and then got in the driver's seat. The dude just started running off with the FRG and some other marine hopped in the passenger. I pretty much had to kill every other Marine in the area, pull up right next to the FRG guy, and lay on the horn to get him in.

But on my next playthrough, the AI cooperated and did things properly. Weird.

I really wish they'd stay the fuck put when I hop out of the hog to flip a switch or something. At least wait 30 seconds before hopping out and stealing it. Shit. Do I have to crap the seat or something?

Anybody else miss Halo before the invincible inept AI companions took root? Felt more bad-ass on Legendary when all the humans are obliterated in 10 seconds and I was the last man standing.

SonicXtreme
September 18th, 2010, 03:14 PM
Completed Legendary Single Player , Its easier when you use the hologram and also in the Alexandria level do the Easter Egg on the Disco room, that way the hunters are not in there it makes it alot easier.

Only 2 more achievements to get :D

DEElekgolo
September 18th, 2010, 03:39 PM
Needlers and Charged Plasma Pistols have ridiculous mid-air tracking.

ejburke
September 18th, 2010, 06:01 PM
Wow, who wrote these achievement descriptions? Halo Reach is the first game I've ever seen that numbers their 9 missions 2-10.

Cagerrin
September 18th, 2010, 06:25 PM
Mission 1 was the opening cutscene, just like H2 and H3.

Kornman00
September 18th, 2010, 06:38 PM
Seems like me and Korn are having a race to Captain.
Hey WO3, you address me as CPT Korn, not Korn :p

Limited
September 18th, 2010, 06:56 PM
I was the one who said it, damn you Korn and your fuel rod whoring ;)

Is anyone elses armour not updating on B.net?

Timo
September 18th, 2010, 07:03 PM
I found my legendary play through much easier than heroic. Heroic sucked because for most fights there was generally only one way to go around them (like when you crash your warthog you have to immediately head far off the right if you don't want to instantly die). The only part I found lame was when you were defending the landing pad for Keyes to come down to. There was like two pistols and no DMRs, just assault rifles and shotguns. It was pretty interesting having to change my play style to sprinting ninja though.

Sever
September 18th, 2010, 07:26 PM
Tim, there is a full crate of DMRs, along with a Sniper Rifle on the top deck of the central shack. Explore more.

Timo
September 18th, 2010, 07:31 PM
WTF, I swear I went all the way through that building and only found a sniper rifle (just remembered) and a bunch of ARs :||

Futzy
September 18th, 2010, 08:13 PM
Is anyone elses armour not updating on B.net?
They turned it off for a while to reduce server stress

Finished my legendary run today. Was pretty easy.
I have to say, the last level is my least favorite in the game, its pretty boring and monotonous. The rest are absolutely fantastic, except for that the oni environments are used in two distant levels and the courtyard was used at least 3 times.

MXC
September 18th, 2010, 08:46 PM
Is it just me, or did Bungie forget about the idle animations? Or did they stop with that a while ago?

Timo
September 18th, 2010, 11:40 PM
Sick of playing infection on default maps where there's always a spot for the humans to camp the living shit out of zombies. All I want to do is play some FFA and everyone keeps voting for fucking Infection >:C

paladin
September 19th, 2010, 02:26 AM
Kornman rapes with a tank. Hope yall have a big ass hole.

TeeKup
September 19th, 2010, 03:32 AM
Is it just me...or are skirmishers the new drones?

Everytime I play firefight or score attack...they are the ONLY reason I die. The only.

The hop around and run at RETARDED FUCKIGN SPEEDS, and evade like elites on crack. It doesn't matter if they die fairly easy, there's always 20 of the fuckers


....JUST LIKE GODDAMN DRONES.

I. HATE. SKIRMISHERS.

Also NO ONE ever votes for any race gametypes and it pisses me off. Everyone is too MLG or MLG wannabe to play race. This game is fun but I hate matchmaking for the sheer amount of the fucktards playing this game. Every game is a race for the sniper rifle or a stand off with some stagger walking/strafing DMR faggot.

Ellis
September 19th, 2010, 04:33 AM
I'm almost to Captain finally. I've only got about 21k Credits to go, I was going to make it last night but I was falling asleep with the controller in my hand so I said fuck it and went to bed. I should have Captain in a few hours though, and then I can finally slow down and take my freaking time with this game.

t3h m00kz
September 19th, 2010, 06:25 AM
beat the game 6 hours 30 minutes, solo legendary, got all the campaign achievements... in one sitting

god DAMN, I don't want to do that again

Timo
September 19th, 2010, 06:42 AM
Warrant Grade 3.

ejburke
September 19th, 2010, 06:51 AM
Mission 1 was the opening cutscene, just like H2 and H3.They never called that opening prologue "Mission 1" before. In Halo 3's achievements, they refer to Sierra 117 as the "first mission".

TeeKup
September 19th, 2010, 06:51 AM
Thanks Tim.

So I've been seeing rumors across multiple forums that the original Mark V helmet is viewable at Captain but unlock at Lt. Colonel. Can anyone confirm this?

sevlag
September 19th, 2010, 08:43 AM
Thanks Tim.

So I've been seeing rumors across multiple forums that the original Mark V helmet is viewable at Captain but unlock at Lt. Colonel. Can anyone confirm this?
ask kornman, he is a captain atm

Futzy
September 19th, 2010, 09:25 AM
Thanks Tim.

So I've been seeing rumors across multiple forums that the original Mark V helmet is viewable at Captain but unlock at Lt. Colonel. Can anyone confirm this?
http://www.neogaf.com/forum/showpost.php?p=23415194&postcount=14007

TeeKup
September 19th, 2010, 09:27 AM
Mark V confirmed then. That's my target helmet. I have little under halfway, roughly 52,000+ cR. Looks like I won't be spending big soon.

sevlag
September 19th, 2010, 09:34 AM
mk V is 130K with it requiring a rank of LT colonel to purchase...

god damn

Futzy
September 19th, 2010, 09:34 AM
So is firefight matchmaking the fastest way to get credits?

TeeKup
September 19th, 2010, 09:36 AM
Depending on the map and type I can rank around 1300+ per match, sometimes higher in score attack. The only issues I have with score attack are goddamn skirmishers....Oh wait I have issues with anything involving skirmishers...nevermind.

Futzy
September 19th, 2010, 09:41 AM
hoppy shit Lt. Colonel is 450000 total cR

Doesn't matter anyway, Bungie has cR capped at Captain right now.

p0lar_bear
September 19th, 2010, 11:41 AM
The more and more I play this in standard matchmaking, the more and more it's starting to feel like previous iterations. That is, all everyone ever wants to play is Slayer DMRs; it's still strafing BR-wanking... plus sprint! Oh and don't forget the one person that keeps a mental alarm clock set on the rocket spawn.

.Wolf™
September 19th, 2010, 12:39 PM
I want to play a normal game of Team slayer instead of Swat... I don't like Swat. But everyone else seem to:/

MXC
September 19th, 2010, 12:55 PM
http://www.neogaf.com/forum/showpost.php?p=23415194&postcount=14007

Oh shit, and I just bought the Mark IV [G] helmet. Oh well, I'm still halfway to Warrant officer grade 1, so I should have enough by the time I reach the right rank, right?

Warsaw
September 19th, 2010, 01:27 PM
Is it just me...or are skirmishers the new drones?

Everytime I play firefight or score attack...they are the ONLY reason I die. The only.

The hop around and run at RETARDED FUCKIGN SPEEDS, and evade like elites on crack. It doesn't matter if they die fairly easy, there's always 20 of the fuckers


....JUST LIKE GODDAMN DRONES.

I. HATE. SKIRMISHERS.

Also NO ONE ever votes for any race gametypes and it pisses me off. Everyone is too MLG or MLG wannabe to play race. This game is fun but I hate matchmaking for the sheer amount of the fucktards playing this game. Every game is a race for the sniper rifle or a stand off with some stagger walking/strafing DMR faggot.

Don't have a problem with Skrimishers. I just headshot them with the pistol or a Needle Rifle, and it's over for them. =|

Also, not getting where this whole "it's just like Halo 2/3 mathcmaking" hate is coming from. The only time I see whoring of the DMR-type weapons is when that's what you spawn with. I have yet to run into a case where the sniper rifle is whored (except on Bloodgulch, but hey, it's been that way since Halo 1). I dunno, maybe I'm just lucky.

SonicXtreme
September 19th, 2010, 05:29 PM
Just got to Warrent Officer Grade 3 today, cant wait to get to Captain love the damn Daily Challenges they are addictive.

Futzy
September 19th, 2010, 05:46 PM
It's much easier to get headshots with the sniper rifle now :(

I'm only playing BTB, invasion, and firefight, since all the others are filled with swat and snipers kids.

Kornman00
September 19th, 2010, 05:52 PM
On my way to CPT3 :-D

Futzy
September 19th, 2010, 05:53 PM
http://www.bungie.net/stats/reach/default.aspx?player=RhyNoMiiiTe
This guy must have never turned off his xbox in the last week

SonicXtreme
September 19th, 2010, 06:33 PM
http://www.bungie.net/stats/reach/default.aspx?player=RhyNoMiiiTe
This guy must have never turned off his xbox in the last week

Hell I thought I was bad almost never stopping playing but that guy seriously, must have never had a break or sleep o.o

Ifafudafi
September 19th, 2010, 06:48 PM
I really didn't run into any profags until I hit warrant officer, but now every 6 games or so there's some guy who's quite literally memorized the respawn times for all heavy weapons and insists on always having the Sniper Rifle, even if it means TK'ing to get it. Also nobody ever seems to vote for anything exepct Pro gametypes in Team Objective and Slayer DMRs/Snipers in Team Slayer. I haven't seen an Assault Rifle since this morning. When there's a good gametype with good people, though, it's still great fun; I'm just seeing less and less of those.

imho it's time for a modassity gamenight soon now that people have had a couple of weeks to screw around with gameplay options and Forge.

FRain
September 19th, 2010, 06:51 PM
Yeah, I'm forging a 6v6 Invasion ODST drop based map.
its gonna be pretty epic and we should play sometime soon.

Limited
September 19th, 2010, 07:21 PM
We've played a couple of big games with alot of members. We had a FFA night the other day, jet packs with swords , snipers etc...I obviously spanked everyone and won. Earlier today we played few matches of invasion. But yeah we should organise something. Haemorrhage or the hang em high remake.

MXC
September 19th, 2010, 07:36 PM
I really didn't run into any profags until I hit warrant officer, but now every 6 games or so there's some guy who's quite literally memorized the respawn times for all heavy weapons and insists on always having the Sniper Rifle, even if it means TK'ing to get it. Also nobody ever seems to vote for anything exepct Pro gametypes in Team Objective and Slayer DMRs/Snipers in Team Slayer. I haven't seen an Assault Rifle since this morning. When there's a good gametype with good people, though, it's still great fun; I'm just seeing less and less of those.

imho it's time for a modassity gamenight soon now that people have had a couple of weeks to screw around with gameplay options and Forge.

Wait, is that with or without the filters modified? I switched them up a bit, and the number of pricks has been reduced to just one every other match. I was put into a firefight match with two kids, and neither one swore, shouted or complained.

sevlag
September 19th, 2010, 07:49 PM
Wait, is that with or without the filters modified? I switched them up a bit, and the number of pricks has been reduced to just one every other match. I was put into a firefight match with two kids, and neither one swore, shouted or complained.
i have my settings to winning..maybe thats why im getting paired with 12 year olds i think

t3h m00kz
September 19th, 2010, 08:21 PM
The more and more I play this in standard matchmaking, the more and more it's starting to feel like previous iterations. That is, all everyone ever wants to play is Slayer DMRs; it's still strafing BR-wanking... plus sprint! Oh and don't forget the one person that keeps a mental alarm clock set on the rocket spawn.

would you expect anything less from a multiplayer FPS?

Quake's even crazier about timing spawns, shit spawns in like 20 seconds

p0lar_bear
September 19th, 2010, 08:30 PM
would you expect anything less from a multiplayer FPS?

Quake's even crazier about timing spawns, shit spawns in like 20 seconds

More or less a gripe that comes from the mentality that Bungie built this game from the ground up with all of the gripes of previous games in mind. To be perfectly frank, I'm counting the days until Reach competitive multiplayer becomes stale and binary like Halo 2 and 3 before it, and until all of the superpros figure out every nuance and glitch to break out of expected gameplay to win against all us terrible casuals polluting the non-arena playlists.

Though don't get me wrong, I'm doing what I can to enjoy it in the meantime. I've had a number of fun games so far.

Futzy
September 19th, 2010, 08:33 PM
Fuck matchmaking, firefirght is amazing in reach.
http://www.bungie.net/stats/reach/playergamehistory.aspx?player=Mr%20Kwatz&vc=5
I'll have gbp by Wednesday.

Sniper attack + unlimited ammo + Focus Rifle = gggggg

Siliconmaster
September 19th, 2010, 08:33 PM
I threw together a HPC-style Glood Gulch, with a banshee included. I kept the Reach heavy weapons, since those would actually work better to take out banshees than the original HPC fuel rod gun, etc. Having a banshee feels like old times. :3

And I agree, I'd love to have a Modacity game night.

MXC
September 19th, 2010, 08:34 PM
I can't get enough Blood Gulch. Armor Locking infront of a Ghost NEVER gets old.

Timo
September 19th, 2010, 09:07 PM
Also, don't forget to mute the badkids. Apparently there's a system in place which globally mutes a player if they've been muted too much.

dark navi
September 19th, 2010, 09:14 PM
Also, don't forget to mute the badkids. Apparently there's a system in place which globally mutes a player if they've been muted too much.

That's pretty cool, I know you can get muted globally if you get reported enogh.

jcap
September 19th, 2010, 10:17 PM
Reach multiplayer is almost as bad in MW2.

SWAT on Boneyard is blue camping red. Always.

Any objective or slayer game on Hemorrhage is camping with the tank.

Slayer on Paradisio is banshees and tanks.

Infection still sucks, but it's 10x better than Halo 3. In Halo 3 Bungie didn't know what the fuck. They still don't know what the fuck, but it doesn't make me cry in pain every time I play it.

Oddball is possibly the second biggest fuckup, next to Hemorrhage. With the drop shield loadout all everyone does is grab the ball and shield themselves, so the only way to kill them is to beat them down. Only problem is that it's a one hit beatdown for them.

I only played two objective games in Big Team since I got the game. All everyone ever chooses is slayer. Always. I want CTF, territories, headhunter, king, and oddball (not gay version please).

They really could learn how to make good gametypes if they just released a dedicated server for custom games and a server list. Maybe we'll get lucky with Reach PC :|

I don't know how the fucktard in charge of the playlists still even has a job at Bungie. That stupid piece of shit should have been sacked since Halo 3.

Siliconmaster
September 19th, 2010, 10:21 PM
I can't get enough Blood Gulch. Armor Locking infront of a Ghost NEVER gets old.

THIS. So much frigging fun. I had one guy named Mr. Pibbles hit me 6 times in the same BTB Paradiso game. So satisfying.

Futzy
September 19th, 2010, 10:26 PM
Shishka was the guy in charge of playlists in H3, but he quit/gotfired a couple months before reach came out and now its back to the guy who was in charge in H2.
I agree, but I don't play anything besides invasion and firefight enough to care

Teltaur
September 19th, 2010, 10:29 PM
I don't know how the fucktard in charge of the playlists still even has a job at Bungie. That stupid piece of shit should have been sacked since Halo 3.
Uh, he doesn't. Shishka (the Halo 3 playlists guy) was fired a few weeks before the release of Reach, and now they've either got a new guy or went back to whoever did Halo 2's.

EDIT: Ninja'd

Either way, I'm starting to really dislike Veto 2.0 just because SWAT or Slayer Pro are almost always an option, and they almost always get picked. At least with the old Veto system you had some variety.

Timo
September 19th, 2010, 10:32 PM
Yeah, I have to say i'm starting to get sick of Team Slayer and FFA. Only gametypes played are slayer DMRs, Snipers and infection :\

MXC
September 19th, 2010, 10:32 PM
I agree, but I don't play anything besides invasion and firefight enough to care

Yeah, BTB, arena and firefight, haven't seen SWAT since Halo 2 on the last day.

jcap
September 19th, 2010, 10:33 PM
Oh wow, this other guy makes Shishka's playlists good in comparison.

E: Veto 2.0 was an amazing thing in the beta, and I don't know why it worked so well for variety. Maybe it was because of the top item always getting the most votes? The problem playlists in Reach are Rumble Pit and Big Team. I'm inclined to say that they should just provide 1 default option for big team, and if it's vetoed with none of the above, then you have only one other default option (like Halo 3). Although I hated the system in Halo 3, obviously the new one isn't working in all areas.

Warsaw
September 19th, 2010, 11:15 PM
Well, I managed to luck out on a CTF game in Hemorrhage. There was massive tank spawn camping, but it would flip to us getting a tank and returning the favour. Basically, we had a tank for five, then they had a tank for five, etc., etc. I managed to avoid getting shot by always staying generally beside or behind the tank, picking off his infantry support and not placing traceable shots (needle rifle, rocket, sniper, etc.) through the tank's field of vision. I then got in a Ghost and splattered red team all over the ground. :)

dark navi
September 19th, 2010, 11:26 PM
Reach multiplayer is almost as bad in MW2.

Any objective or slayer game on Hemorrhage is camping with the tank.

Slayer on Paradisio is banshees and tanks.

Infection still sucks, but it's 10x better than Halo 3. In Halo 3 Bungie didn't know what the fuck. They still don't know what the fuck, but it doesn't make me cry in pain every time I play it.

Oddball is possibly the second biggest fuckup, next to Hemorrhage. With the drop shield loadout all everyone does is grab the ball and shield themselves, so the only way to kill them is to beat them down. Only problem is that it's a one hit beatdown for them.

I only played two objective games in Big Team since I got the game. All everyone ever chooses is slayer. Always. I want CTF, territories, headhunter, king, and oddball (not gay version please).

They really could learn how to make good gametypes if they just released a dedicated server for custom games and a server list. Maybe we'll get lucky with Reach PC :|

I don't know how the fucktard in charge of the playlists still even has a job at Bungie. That stupid piece of shit should have been sacked since Halo 3.

Nah, people chose other game types, just got to have a full team so you can swing majority if they decide to go for something "unfun".

t3h m00kz
September 19th, 2010, 11:27 PM
Shishka was the guy in charge of playlists in H3, but he quit/gotfired a couple months before reach came out and now its back to the guy who was in charge in H2.
I agree, but I don't play anything besides invasion and firefight enough to care

uh,

source?

jcap
September 19th, 2010, 11:28 PM
The problem is my friends I always play with want to be the ones in the tank. :|

Also they can't stand my complaining about what is in their opinion the ~best game ever made~

t3h m00kz
September 19th, 2010, 11:29 PM
Vehicles are much weaker in this game... 5 sniper shots blow up a banshee, 4 take out a mongoose I think.

You can cap the top of the tank off and shoot the guy inside... I like it. alot.

Not that stupid ass OMG U NEED MISSILE PODS OR LAZR in Halo 3

Weapons also seem to spawn alot faster... feels more like it actually rewards you for knowing how to use weapons, rather than controlling the map.

dark navi
September 19th, 2010, 11:31 PM
The problem is my friends I always play with want to be the ones in the tank. :|

Also they can't stand my complaining about what is in their opinion the ~best game ever made~

Pretty much the same here, I also need to dick around with my player profile thing because I am getting 12 year olds that love the "legit" gametypes like Team Snipers.

Siliconmaster
September 19th, 2010, 11:34 PM
I actually had a lot of fun in Team Sniper BTB. So chaotic, so amusing. Maybe I'm just strange.

leorimolo
September 19th, 2010, 11:39 PM
I love it how MLG is crying over how bad the game is, apparently a DMR isn't pro enough for them, they prefer autoaim enraged BR's.

I cant believe I like this game so much, my friends are saying its an insanely slow game, I find it to be alot faster than any other halo ive ever played.

jcap
September 19th, 2010, 11:46 PM
Just to clarify some things...

This game has a lot of problems. I fucking hate the current multiplayer lineup, which is the biggest issue for me at the moment. There's other smaller things such as how you can't do online co-op without a HDD (not even with the new 4GB Xbox 360 S), how you get quit banned for quitting a FFA game or solo Score Attack, the lack of ammo in the pistol, and how killing sprees reset after host migration. My general disappointment in campaign is another story, but it's "good enough."

But overall, I like the weapon set, I like armor abilities, I love firefight, and I think they did a really good job developing the game. As I listed above, there's many, many issues plaguing the game, but I don't think it's as shitty of a game as MW2. As I mentioned in another post, as of now my rating for this game is a 4/10 because of how crippled MP is. If they actually make it enjoyable, I'd put it right back at 7/10.

PopeAK49
September 20th, 2010, 12:12 AM
I guess.....Halo 1>Halo 3>Halo 2>Halo Reach. I haven't beat the game yet but I'm close to it. All the Friendly A.Is are retarded, I am impressed with the enemy AIs, and a few things still seemed like they need to be polished. Which is why they should release this game with a good editing kit or give Halo PC owners access with this engine (like UDK or Crytek). I highly doubt that will happen though, and that's not even close to a good excuse.

t3h m00kz
September 20th, 2010, 12:17 AM
sure is opinions in here

Limited
September 20th, 2010, 01:18 PM
Omfg, (http://www.bungie.net/Stats/Reach/Default.aspx?player=Shawn%20Caution) and I thought Kornman and I played too much Reach.

Ellis
September 20th, 2010, 01:35 PM
Hey does anyone know off hand if Jun's firefight voice says anything? I tried it out and it was silent as the grave, not even any grunts. o.O is this a bug or intentional? XD

Kornman00
September 20th, 2010, 01:35 PM
If I didn't get a full nights sleep (~8hrs) every night, I'd be higher than him. He'll be a MAJ2 in 250cR-ish :ugh:

Ellis
September 20th, 2010, 01:37 PM
Yeah I'm already a Captain Grade 2, I'm working to Major and then after that I don't really care. I just want Jun's sniper chest then I'm all set on my Spartan for awhile. :P

sevlag
September 20th, 2010, 02:07 PM
quick question korn...whats the colour of the grass outside?

Kornman00
September 20th, 2010, 02:36 PM
blood red \:maddowns:/!!!!

sevlag
September 20th, 2010, 03:08 PM
blood red \:maddowns:/!!!!
well atleast you got outside or your internet is down as you're offline right now

also wow at the guy who is already an LT colonel

annihilation
September 20th, 2010, 07:13 PM
Brb, being lazy getting at least 1k a match in Gruntpocalypse.

Spartan094
September 20th, 2010, 07:19 PM
Yay I beat campaign on legendary, but I missed out on the 5000 cR weekly challenge for it :(

Bleh the achievements http://www.bungie.net/Stats/Reach/Achievements.aspx?player=pLaTiiNuM%20vX
and somebody add me, I have like almost nobody on my friends list cause it got hacked and I only added the ones I remember and played the most.


Omfg, (http://www.bungie.net/Stats/Reach/Default.aspx?player=Shawn%20Caution) and I thought Kornman and I played too much Reach.
Oh look at his achievements and look at his campaign progress. How do score legendary achievments when he never has done campaign.

DarkHalo003
September 20th, 2010, 07:41 PM
Just to clarify some things...

This game has a lot of problems. I fucking hate the current multiplayer lineup, which is the biggest issue for me at the moment. There's other smaller things such as how you can't do online co-op without a HDD (not even with the new 4GB Xbox 360 S), how you get quit banned for quitting a FFA game or solo Score Attack, the lack of ammo in the pistol, and how killing sprees reset after host migration. My general disappointment in campaign is another story, but it's "good enough."

But overall, I like the weapon set, I like armor abilities, I love firefight, and I think they did a really good job developing the game. As I listed above, there's many, many issues plaguing the game, but I don't think it's as shitty of a game as MW2. As I mentioned in another post, as of now my rating for this game is a 4/10 because of how crippled MP is. If they actually make it enjoyable, I'd put it right back at 7/10.
The HDD problem is an Xbox/Microsoft Networking problem. It makes sense if you have an HDD to be able to connect with others mainly because of the system settings with compatability; it probably just makes things so much easier.

Bungie stated that they're focusing on Invasion (hence Invasion week) and that more stuff will be introduced within the next couple of weeks to make sure server stuff is up to snuff.

Quit ban makes sense for FFA (because there is other people who like more people to play against), but I agree that Score Attack quit bans are lame. It's probably one of those situations where if it works it has to work with everything.

The clip annoys me too, but the weapon is meant to be a sidearm and not a full force killing machine. It's a 4-5sk, so it needs some sort of balancing. I'm sorry we all can't get what we want. But it's not always about the individual.

The host migration is a connection issue that really isn't the game's fault. In other words, it's information lost because the connection was reconfigured. If there's anything to bitch about, it's the Sudden Death not working in Invasion Slayer and the loss of Armor Abilities due to host migration.

NotZac
September 20th, 2010, 08:12 PM
I like Firefight.

Wow I love Firefight.

Donut
September 20th, 2010, 09:29 PM
is it just me or is it incredibly fun taking advantage of the multiple stories on a map to sneak up and assassinate your victims?

DEElekgolo
September 20th, 2010, 09:37 PM
I accidentally kill people and I always get booted by the user. I don't boot people when I understand that it is a reasonable mistake. But fuck, I'm in a tank and you walk right next to a vehicle that I am blasting.

jcap
September 21st, 2010, 12:02 AM
I intentionally get myself betrayed so I can boot them to make this game a shittier experience for everyone playing.

Hopefully the more people that complain, the more likely it is to get fixed.

DEElekgolo
September 21st, 2010, 12:04 AM
Well, if you want to quit the game but not get probation, you can just betray people until you get booted.

PlasbianX
September 21st, 2010, 12:31 AM
So anyone know how you get Emile's helmet?

TeeKup
September 21st, 2010, 01:57 AM
I accidentally kill people and I always get booted by the user. I don't boot people when I understand that it is a reasonable mistake. But fuck, I'm in a tank and you walk right next to a vehicle that I am blasting.

This, and team mates who ride your ass when you have a hammer. I too am guilty of this but seriously people fuck off.


Vehicles are much weaker in this game... 5 sniper shots blow up a banshee, 4 take out a mongoose I think.

You can cap the top of the tank off and shoot the guy inside... I like it. alot.

Not that stupid ass OMG U NEED MISSILE PODS OR LAZR in Halo 3

Weapons also seem to spawn alot faster... feels more like it actually rewards you for knowing how to use weapons, rather than controlling the map.

A million times this. Finally the anti-material sniper rifle can do damage to vehicles. GOD.

paladin
September 21st, 2010, 02:55 AM
it is an armor piercing .5 cal

t3h m00kz
September 21st, 2010, 06:56 AM
A million times this. Finally the anti-material sniper rifle can do damage to vehicles. GOD.

I know right? The first four games the devs must have been trollfacing like nothing else when they called it "anti-material"

Kornman00
September 21st, 2010, 11:26 AM
Level cap at LTC3 right now lol

I keep going toe to toe with people in BR matches or the like who don't realize the pistol is such a better tool when you're up close. I have no complaints about this game, but have noticed quite a few bugs/glitches. Oh, and fuck Paradiso or w/e it's called. I hate that map variant. Needs redoing.

Siliconmaster
September 21st, 2010, 11:59 AM
I don't mind Paradiso that much. Sure, it would be nice if they stopped people from camping the top of the mountain, but other than that it's typical big team battle chaos. Anything smaller than that and I might not like the map as much- I can see how with fewer people it would just be a pain.

ejburke
September 21st, 2010, 01:29 PM
Level cap at LTC3 right now lol

I keep going toe to toe with people in BR matches or the like who don't realize the pistol is such a better tool when you're up close. I have no complaints about this game, but have noticed quite a few bugs/glitches. Oh, and fuck Paradiso or w/e it's called. I hate that map variant. Needs redoing.Working on it. My version is called, "Chorizo." Also, dibs on "Blood Sausage" for the name of my Gulch variant. I have to keep the motif going.

jcap
September 21st, 2010, 01:44 PM
The level cap is dumb shit.

Bungie supports communism because they want everyone to be the same. Why do they hate freedom?

E: I just called my BG variant Blood Clot to be pretty original.

ejburke
September 21st, 2010, 02:08 PM
You just know there's going to be a BG variant called "Menstruation."

And who is Bungie to tell me I can't have translucent skin and neglect my children and pets to the degree that one is forced to eat the other?

sevlag
September 21st, 2010, 02:31 PM
just got to captain rank :D

caint wait to get MK V

Limited
September 21st, 2010, 02:44 PM
So anyone know how you get Emile's helmet?
Buy every helmet in the game I think.

Futzy
September 21st, 2010, 03:12 PM
Buy every helmet in the game I think.
Nope, thats the halloween helmet. It probably just unlocks as you rank up like everything else.

Kornman00
September 21st, 2010, 04:06 PM
It's not at MAJ, no extra helmets appeared when I hit MAJ.

Futzy
September 21st, 2010, 04:24 PM
They greatly reduced the chances of getting sniper attack in ff matchmaking :C
I don't like to playa whole lot of mm, so thats the only fast way for me to get cr

DEElekgolo
September 21st, 2010, 05:00 PM
http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=2131716&size=medium
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=2131716

Hold Right Trigger and go into forge mode.

t3h m00kz
September 21st, 2010, 05:33 PM
You just know there's going to be a BG variant called "Menstruation."

That's the funniest shit I've heard all week.

Siliconmaster
September 21st, 2010, 07:52 PM
http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=2131716&size=medium
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=2131716

Hold Right Trigger and go into forge mode.

Okay, explain. I can't get it to work.

DEElekgolo
September 21st, 2010, 08:04 PM
You need to host the game with another person. You can only use it for a second.

Futzy
September 21st, 2010, 08:17 PM
And connection host can't see it.

Con
September 21st, 2010, 09:37 PM
Was this not the most epic cinematic?
http://img707.imageshack.us/img707/2328/haloreachpoa.png

MXC
September 21st, 2010, 10:12 PM
Definitely. I love that ship soo much, it was amazing to see her lift off in glorious high-definition.

PopeAK49
September 21st, 2010, 10:34 PM
I thought I was going to play halo 1 again at the end of that cinematic....

thehoodedsmack
September 21st, 2010, 10:50 PM
The one thing that bothered me about the final PoA scene was that there were no Covenant in sight. The Covenant catch up with and board the Pillar of Autumn, which is then forced to crash land on Halo. And yet we see the Autumn make it pretty much all the way to the ring, with no Covenant ships at all.

NotZac
September 21st, 2010, 10:55 PM
How dare there not be any Longswords flying alongside the PoA? Stupid Bungie breaking stupid canon, this is all such a big deal.

PopeAK49
September 21st, 2010, 11:12 PM
I think the covenant ships later slip spaced on the other side of the ring and quickly caught up with the autumn. But ya their should have been long swords.

Kornman00
September 21st, 2010, 11:22 PM
The one thing that bothered me about the final PoA scene was that there were no Covenant in sight. The Covenant catch up with and board the Pillar of Autumn, which is then forced to crash land on Halo. And yet we see the Autumn make it pretty much all the way to the ring, with no Covenant ships at all.
1) There is a 20-ish day gap from leaving Reach to landing at Halo
2) The covies were already at Halo
3) IIRC, the covies can track a slipspace jump, and they're of course faster.

Warsaw
September 21st, 2010, 11:42 PM
Was this not the most epic cinematic?
http://img707.imageshack.us/img707/2328/haloreachpoa.png

It was pretty awesome. However, I can't get over the fact that in the book, the Autumn was actually leaving Reach as the attack started, and ended up doubling back and taking part in the orbital engagement towards the end. Not once was it ever on the ground...and now that I think about it, there's a damn good reason for that; shit is too fucking heavy to get off the ground, even with those little midget rockets. Hell, it's a cruiser, and I think the books said that it wasn't built for atmospheric anyways...

Damn it Bungie, fucking with Nylund's awesome story.

Siliconmaster
September 22nd, 2010, 01:14 AM
I accepted that as a cooler way to tell the story from the ground. Getting to the docked ship looks a lot cooler than "tell the Autumn to come back to pick up this AI".

And as for the ending shot of the Autumn and Halo, it's more stylistic and less plot- the camera shot is different, it's the credits background. The battle above Halo just wasn't necessary.

TeeKup
September 22nd, 2010, 01:55 AM
I can deal with it though, the Autumn was absolutely gorgeous in this game.

.Wolf™
September 22nd, 2010, 10:10 AM
It was pretty awesome. However, I can't get over the fact that in the book, the Autumn was actually leaving Reach as the attack started, and ended up doubling back and taking part in the orbital engagement towards the end. Not once was it ever on the ground...and now that I think about it, there's a damn good reason for that; shit is too fucking heavy to get off the ground, even with those little midget rockets. Hell, it's a cruiser, and I think the books said that it wasn't built for atmospheric anyways...

Damn it Bungie, fucking with Nylund's awesome story. Think you could fit the game and the book together.

Hotrod
September 22nd, 2010, 11:50 AM
Dr. Halsey's journal helps link the game and the books together pretty well. In plus, don't forget that the original trilogy of books is being rewritten to fit with the changes made by Reach.

Siliconmaster
September 22nd, 2010, 12:42 PM
Dr. Halsey's journal helps link the game and the books together pretty well. In plus, don't forget that the original trilogy of books is being rewritten to fit with the changes made by Reach.

That was the original theory, but later investigation revealed that the only changes would be some typo fixes and whatnot. The discrepancies between the books and the game are here to stay. Even so, I'm not that bothered by them. I consider each to work very well for its medium, and the end result is the same, so who really cares where the players were at any exact time.

Hotrod
September 22nd, 2010, 01:11 PM
Yeah, I don't really mind the discrepancies either, but it would be nice to have it all fit together nicely. Though, now I know that I'm not buying the new versions of the books, since I was expecting some pretty major changes.

SonicXtreme
September 22nd, 2010, 04:08 PM
I has problem, I think I hit some sort of cap to how much CR I can gain in score attack Matchmaking, anyone else experianced this?

Edit : NVM Im a noob ¬_¬

Spartan094
September 22nd, 2010, 07:03 PM
I has problem, I think I hit some sort of cap to how much CR I can gain in score attack Matchmaking, anyone else experianced this?

Edit : NVM Im a noob ¬_¬

My friend got cR capped for farming to much, so funny.

Darqeness
September 22nd, 2010, 07:40 PM
From lukems,


Hello friends,

The Online Credit Limit is a daily cap on Credit earn - it does reset so come tomorrow you can continue your earnapalooza.

We've seen other systems come and go where rampant abuse of progression systems has devalued the online ecosystem and the Online Credit Limit is just one of many countermeasures against these activities.

Actually playing your favorite gametype or checkpoint in Reach isn't going to get you banned, but it may get you to the cap faster.

Thanks,
-luke

Pooky
September 23rd, 2010, 12:58 AM
Melee attacks are still too powerful, the playlists are garbage, and I swear to god plasma grenades home in on people. Other than that, loving this game.

Kornman00
September 23rd, 2010, 07:48 AM
Anyone know what the cap actually is?

Pooky
September 23rd, 2010, 08:05 AM
I can't fucking wait for the first playlist update. There's really no point going into matchmaking unless you have a big enough party to sway the vote away from horrible gametypes. I'm sorry Bungie, taking away motion trackers does not make the game more "Pro".

DarkHalo003
September 23rd, 2010, 08:12 AM
Anyone know what the cap actually is?
I think around 75,000 to 100,000. Makes sense so that people can't farm their way to some good stuff. In other words, you actually have to earn your rewards. I hope this system teaches those selfish, spoiled children who play this game that they can't cheat their way to success. By children, I mean everyone that fits in that category too.

@Pooky: The melee is weaker than before (Halo3 and Halo2) due to the knew shield system. A melee hit takes out shields, then a second takes out health. You also shouldn't be able to get close enough (if you're smart) to get double melee'd. This game is very different in that aspect. Playlists are said to change and grow within time; I'd advise trying Invasion and Firefight if you don't like anything else. BTB is a Snipe/DMR fest and Arena is filled with arrogance, although I did get a perfection yesterday (as well as my first negative K/D spread unfortunately). Plasma Grenades don't home, but they are annoying as hell. Frag Grenades are also annoying as hell too. I though the spamming ended a while back, but I was apparently wrong. The game where I got the neg spread was basically me being spammed every second by grenades or DMR fire. In other words, the initial amount of grenades should be bumped down to one and the initial ammo of the DMR should be bumped down to 30. All of this IMO.

Timo
September 23rd, 2010, 08:23 AM
I've only played a handful of online games, one thing I still can't get used to is the ever so slightly reduced melee distance. It's fucked me over so many times :\

DarkHalo003
September 23rd, 2010, 08:35 AM
I've only played a handful of online games, one thing I still can't get used to is the ever so slightly reduced melee distance. It's fucked me over so many times :\
I think that carried over from Halo3. Whenever I was playing Halo3, I'd always be just outside of the melee range when I melee'd (this was the final melee fix). I usually play Invasion, use long-distance weapons, am at point blank, or Assassinate (Camo Loadout is so great), so I usually don't notice the shorter distance to melee.

SonicXtreme
September 23rd, 2010, 09:01 AM
Cap is 110.000 , Just for those who wish to know the accurate number

Ellis
September 23rd, 2010, 10:30 AM
I just hit Major a little while ago. Having a bad ass Spartan is nice, anyone here a Lt. Col? I'm wondering if Eva[C] is one of the helmets unlocked at Commander...

Pooky
September 23rd, 2010, 12:17 PM
@Pooky: The melee is weaker than before (Halo3 and Halo2) due to the knew shield system. A melee hit takes out shields, then a second takes out health. You also shouldn't be able to get close enough (if you're smart) to get double melee'd.

I didn't say it wasn't weaker, I said it was still too powerful. A single melee hit should not instantly deplete the shields of an undamaged player. The fact that it does opens the door for all kinds of faggoty tactics, like melee headshotting and the double smack. The melee attacks take literally no skill to use (particularly with the advent of Sprint and Evade), therefore they should not be a primary weapon.

e: also, I was being sarcastic when I said the stickies home in on people.


Mostly.

jcap
September 23rd, 2010, 02:21 PM
The double melee is stupid.

It's so abused and it's seriously more efficient in close combat to just double melee than to actually bother shooting.

The melee should have a delay on it, kind of like L4D. Basically, the animation length would remain unchanged, and you would be able to fire your weapon in the same amount of time after a melee as you can currently. However, you wouldn't be able to melee again until a tiny bit more.

Pooky
September 23rd, 2010, 02:35 PM
The melee attack would be perfectly fine if they nerfed it to do only 1/2 or 2/3 damage to shields. That way, melee attacks would be a three hit kill instead of a two hit, melee headshotting wouldn't be nearly as annoying, and people would actually have to use their guns.

Also, objective traits (insta kill melee, slow speed, no radar), and the ability to parry sword strikes with your fist can both fuck right off.

Warsaw
September 23rd, 2010, 03:04 PM
It took 3 to four melee hits to kill in Halo 1, I believe. I have no idea why they even bothered to raise its strength to the level it is at now.

Donut
September 23rd, 2010, 03:09 PM
tbh i like the fact that youre not totally useless against swords anymore. in halo 2 and 3 if somebody had the sword it was like a walking death machine. even if you parry the sword melee, you both lose your shields and you both have to reset from the melee animation, and the other guy still has the sword. it makes the sword a weapon to fall back on, not a primary, which is cool.

and dont tell me not to go near people with swords. that whole "if youre smart you wont get close to people for them to melee you" is a stupid argument, because the game isnt just a big open box. there are corners, and rooms, and generally close quarters situations. and theres evade/sprint, which makes double melee even easier. speaking of evade/sprint, if you have a sword, use evade or sprint with it. success guaranteed.

E: and warsaw, i recall bungie saying something about their "holy trinity" of melee, shooting, and grenades not being balanced in halo 1, which is why they added melee lunge and made the melee stronger.

DarkHalo003
September 23rd, 2010, 05:26 PM
tbh i like the fact that youre not totally useless against swords anymore. in halo 2 and 3 if somebody had the sword it was like a walking death machine. even if you parry the sword melee, you both lose your shields and you both have to reset from the melee animation, and the other guy still has the sword. it makes the sword a weapon to fall back on, not a primary, which is cool.

and dont tell me not to go near people with swords. that whole "if youre smart you wont get close to people for them to melee you" is a stupid argument, because the game isnt just a big open box. there are corners, and rooms, and generally close quarters situations. and theres evade/sprint, which makes double melee even easier. speaking of evade/sprint, if you have a sword, use evade or sprint with it. success guaranteed.

E: and warsaw, i recall bungie saying something about their "holy trinity" of melee, shooting, and grenades not being balanced in halo 1, which is why they added melee lunge and made the melee stronger.
I definitely agree melee is far more useful and is very protective. However, I think there should be a longer delay between melees. In a sword dual, I think the melee response should allow a faster melee (increased adrenaline makes sense).

Pooky
September 23rd, 2010, 08:24 PM
tbh i like the fact that youre not totally useless against swords anymore. in halo 2 and 3 if somebody had the sword it was like a walking death machine. even if you parry the sword melee, you both lose your shields and you both have to reset from the melee animation, and the other guy still has the sword. it makes the sword a weapon to fall back on, not a primary, which is cool.

and dont tell me not to go near people with swords. that whole "if youre smart you wont get close to people for them to melee you" is a stupid argument, because the game isnt just a big open box. there are corners, and rooms, and generally close quarters situations. and theres evade/sprint, which makes double melee even easier. speaking of evade/sprint, if you have a sword, use evade or sprint with it. success guaranteed.

E: and warsaw, i recall bungie saying something about their "holy trinity" of melee, shooting, and grenades not being balanced in halo 1, which is why they added melee lunge and made the melee stronger.

Don't go near people with Swords. The entire POINT of the Sword is to dominate in melee combat. Know when people have the Sword and learn to avoid the most common CQB kill zones. Use your brain.

And no, the Sword in Halo 3 was complete garbage, just like all the non BR weapons in that game. I'm glad that power weapons finally have their balls back. Learn where weapons spawn, how to get to them, and how to use all of them effectively. Again, use your brain a little bit.


It took 3 to four melee hits to kill in Halo 1, I believe. I have no idea why they even bothered to raise its strength to the level it is at now.

Yeah, it was 3 hit in Halo 1. First hit got most of your shields, second got most of your health, third killed (I loaded up Halo 1 Xbox just now to confirm this). My suggestion was to nerf the melee attack in Reach to do only about 2/3 of a shield bar worth of damage, but keep the same damage against health. That way you can't just melee attack a full health enemy then back up and headshot them, nor can you double melee without first damaging your target a bit. Two cheesy, unskilled tactics wiped out in one move.

TeeKup
September 23rd, 2010, 09:30 PM
I also enjoy the fact that I can now defeat as sword as I will pick up a shot gun if it is available. If it isn't I try and do what Pooky says.

There is no logical thinking as to why a Spartan can parry an ENERGY SWORD with his FIST. That's just fucking stupid.

Kornman00
September 23rd, 2010, 10:03 PM
I hit LTC a while ago. I bought Heart Attack earlier and now I need about 90k cR before I can get my Mark V helmet...but my hearts are fitting my Female/Cortana spartan atm :-3. I do need to investigate just how badly they give me away in MP though.

annihilation
September 23rd, 2010, 10:56 PM
Just got to Captain.
MJOLNIR Mark V is such a tease.

Arteen
September 23rd, 2010, 10:58 PM
Christ, kornman, you're already Onyx in three commendations.

TeeKup
September 24th, 2010, 03:56 AM
Any oldfag is going to be wearing the Mark V.

....Kornman you play halo too much. :-3

DarkHalo003
September 24th, 2010, 07:51 AM
I hit LTC a while ago. I bought Heart Attack earlier and now I need about 90k cR before I can get my Mark V helmet...but my hearts are fitting my Female/Cortana spartan atm :-3. I do need to investigate just how badly they give me away in MP though.
Dude, I got to Warden Officer Grad 3 yesterday and reached 150,000 credits. Using these credits I got the Master Chief firefight voice (I'm a firefight frequent) and at first I was a little concerned. MY TV's volume was turned lower than normal and I could only here the death noise and the pain noise. But as you play along, he says awesome crap I can't remember at this time and it really enriches the firefight experience in a settling sort of way.

Does anyone know if Firefight Voices are affected by the IWHBYD skull?

Also, nice campaign commendations Korn. What difficult and skulls do you play on?

TeeKup
September 24th, 2010, 09:51 AM
I use Aunti Dot and Stacker. As always stacker is a hoot.

Dot is odd but funny, The first time I jumped she literally said "Jumping," for some reason that made me laugh a bit.

When you pick up a fuel rod gun or a laser she'll say:

"Combat effectiveness has increased by 34.3 percent..."

Hotrod
September 24th, 2010, 12:48 PM
Any oldfag is going to be wearing the Mark V.

....Kornman you play halo too much. :-3
I'm an oldfag, so I'll definitely be getting Mark V :) Although, Gungnir looks quite awesome too...

Ellis
September 24th, 2010, 01:14 PM
If anyone ever does the whole offline thing to see the ranks/armor, let me know what rank you unlock Mark VI at. It's really gonna bother me until I know. =/

Spartan094
September 24th, 2010, 04:41 PM
Gold visor Mark V, FJ/PARA shoulders, Tactical/Tacpad wrist, UA/NxRA utility, FJ/PARA knee guards. What chest piece idk.

sevlag
September 24th, 2010, 05:14 PM
cpatain grade 3...fortune smiles upon me

also bought jorge's voice for FF becuase jorge is the man

Pyong Kawaguchi
September 24th, 2010, 05:18 PM
cpatain grade 3...fortune smiles upon me

also bought jorge's voice for FF becuase jorge is the man
I'd totally +rep you because jorge is the man.
but :smith:

sevlag
September 24th, 2010, 05:29 PM
I'd totally +rep you because jorge is the man.
but :smith:
oh well

ejburke
September 24th, 2010, 07:44 PM
I'm curious about Jun's FF voice. He asian, with a Japanese name, yet he talks like a dracula.

MXC
September 24th, 2010, 08:48 PM
Thanks to p0lar, it's going to be a bitch to look a Jorges name the right way again.

DarkHalo003
September 25th, 2010, 09:41 AM
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=2966126&player=Onca%20Rapotee

Watch it. It's amazing.

I think Jun is actually Russian-like more than East-Asian-like.

Siliconmaster
September 25th, 2010, 10:48 AM
Hahaha Forklift win!

Warsaw
September 25th, 2010, 11:16 AM
That's the fastest I've seen the forklift move...

Rentafence
September 25th, 2010, 12:01 PM
I enjoy tk'ing with the forklift in the Campaign.

Limited
September 25th, 2010, 04:38 PM
http://www.bungie.net/images/Games/Reach/launchintel/inline/installtoHDD/02.jpg
^
59 achievements, 1250? DLC BABY :D

jcap
September 25th, 2010, 06:50 PM
I'm willing to bet anything that the DLC is maps that were ready for the final game but they took them out so they wouldn't have to work on it after release.

ejburke
September 25th, 2010, 07:32 PM
I'm knee deep in Forge, figuring out how Invasion and Invasion Slayer work on a netgame flag level. It makes me realize that both modes are fairly half-assed -- or maybe half-hearted. I didn't even attempt Invasion, because my map isn't ideal for it and I didn't have the budget left to erect huge ugly force fields everywhere. I went ahead and implemented IS, but.... that's a pile of crap on a big map. They strip out all vehicles and randomly choose drop locations. I ran a test by myself and it chose the drop loaction closest to the enemy base. I even set the spawn sequence with 0 being the hill in the center of the map. It ignores it, apparently.

Kornman00
September 25th, 2010, 07:57 PM
Well, maybe their next game will have a PC editor which has a proper level editor interface that doesn't require you to use all sorts of non-sense union fields for defining object properties.

I mean, what better way to secure your next game than by secretly making the previous one not as awesome or fully developed but including it in the next which is fully owned by you :trollface:?

NotZac
September 25th, 2010, 08:00 PM
Just hit Captain. I want Mark V.

Futzy
September 25th, 2010, 08:04 PM
You only need about 200k credits until you're able to buy it. No biggie

DarkHalo003
September 25th, 2010, 08:15 PM
Just hit Captain. I want Mark V.
Do you get Mark V at Captain or Lt. Colonel? I'm almost there. I still need to farm enough points. :P

Futzy
September 25th, 2010, 08:19 PM
You can see it at Captain but can't unlock it until Lt. Colonel.

Spartan094
September 25th, 2010, 08:48 PM
Save up your points. I am able to buy it but I have not hit that rank just yet. I need to do grunt/sniper farming.

MXC
September 25th, 2010, 09:30 PM
What's the trick to getting your armor to show up on bungie.net? I thought I just had to buy something, but it's still stuck on what it looked like before I started the campaign.

Futzy
September 25th, 2010, 09:34 PM
They've turned it off until the initial server bumps are worked out and the amount of players updating their armor winds down.

Kornman00
September 26th, 2010, 12:18 AM
Just got the rest of my 130k saved up and bought my Mark V helmet. Also just hit LTC3 and I'm now at the current max rank. I can continue to gain cR...who knows if they'll count towards my rank when the cap is lifted.

TeeKup
September 26th, 2010, 06:08 AM
POST SCEENS DAMNIT. ALL MARK V AND DEFAULT CHEST.

Kornman00
September 26th, 2010, 09:59 AM
Maybe later.

Just did the daily challenges, still gaining cRs smoothly. Bought the command module for my Mark V.

jcap
September 26th, 2010, 10:05 AM
I got Mark V two days ago after hitting Lt. Colonel. I guess it's cool. I really need to buy the gold visor for it to look right, but I really don't want to spend 250k cR on it now. What else would I buy, though.....

E: Oh and you can't get gold until you are Colonel.

Futzy
September 26th, 2010, 10:09 AM
POST SCEENS DAMNIT. ALL MARK V AND DEFAULT CHEST.
The HALO chest is for Mk V
Dammit kornman you play too much. I want Mk V :(

I saw the Mk V through the hologram glitch and damn is it sexy in game. I hate looking at it in my armory and not being able to buy it

ejburke
September 26th, 2010, 11:12 AM
Clearly, Tactical/LRP is the chestpiece of choice for the Halo 1 MC. CLEARLY! I mean, pockets.

Personally, I feel like they could have done a better job up-res'ing that helmet. It has too much of an imprecise, carved-out-of-wood-by-an-Appalachian-bootlegger look to it.

Warsaw
September 26th, 2010, 12:56 PM
Personally, I think the default helmet with the visor (a combo they had in the beta but not in the retail game, apparently) looked like a better Mk. V redux than the actual Mk. V helmet in the game...which is redundant because we are wearing MJOLNIR Mk. V armour anyways.

Kornman00
September 26th, 2010, 03:55 PM
Do I just play too much Reach or are people really finding today's "Office of Not Dying" challenge that hard? I mean, it's only on Heroric, I did it on my first try.

e: oh whoops, I mean it's "only" on Legendary. Guess I do play too much then.

DarkHalo003
September 26th, 2010, 04:45 PM
Do I just play too much Reach or are people really finding today's "Office of Not Dying" challenge that hard? I mean, it's only on Heroric, I did it on my first try.

e: oh whoops, I mean it's "only" on Legendary. Guess I do play too much then.
Wraith's over-sized explosion radius killed me which ruined the challenge. After that I don't think I died until the Rocket part where Emile didn't kill the Fuel Rod Elite in time. Oh wait, I might have also died right after the Wraiths with the freaking Elite Ultra and Jackal sniper too. :(

Limited
September 26th, 2010, 07:25 PM
Do I just play too much Reach or are people really finding today's "Office of Not Dying" challenge that hard? I mean, it's only on Heroric, I did it on my first try.

e: oh whoops, I mean it's "only" on Legendary. Guess I do play too much then.
Did you get it legitally?

DarkHalo003
September 26th, 2010, 07:57 PM
Did you get it legitally?
Yeah, as in, you didn't just use Noble Team to do all the work for you.

annihilation
September 26th, 2010, 08:07 PM
If I revert to last save after I die will I still get it?

Limited
September 26th, 2010, 08:19 PM
^ Thats what I meant Dark

p0lar_bear
September 26th, 2010, 09:44 PM
So I don't get this: I started playing Arena Doubles and for a while it seemed okay. Lately though, ESPECIALLY when I bring someone else into it, it's terrible; either the enemy team is pants-on-head retarded and pose no threat whatsoever, or they're invincible and we can't do shit about it. I'm not seeing any more even matches where it's neck and neck right up 'til the end.

And again, winning seems to not be about player skill whatsoever, it's all about who can spam the most grenades and get to the power weapons first and hold out with them in a designated stronghold-like area until they run out (like the top floor of Ivory Tower), whereupon they bail and run back to their spawn areas, waiting for them to respawn (which isn't long at all). Lather-rinse-repeat until you've won 25-12. On one hand, power weapons aren't necessarily a bad thing and I'm not calling for them to be removed entirely, but there need to be less in Team Doubles, ESPECIALLY the sniper rifle (you spawn with a fucking long-range weapon, it's redundant).

On that note, there's something seriously wrong with the sniper rifle; my money's on player hitboxes. It feels way too easy to use, and considering how much damage it can do per shot, that's a bad thing. IMO it's one of the reasons Arena Doubles is getting worse; any given map with a sniper rifle on it, whoever controls it basically wins. I've seen instances where I shoot someone in the back and get a headshot, or completely and entirely miss my target yet still somehow get a kill. In fact, I feel like a complete dick using it against anyone except other snipers because it's so accessible and powerful; case-in-point (http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=116426478&player=t3h%20p0lar%20bear) (load up the game viewer and check the spots for The Cage, limit it to just my kills/deaths).

Kornman00
September 26th, 2010, 10:00 PM
Did you get it legitally?
Well I could up load my saved film if you like lol

Yeah, as in, you didn't just use Noble Team to do all the work for you.
I used whatever I had to get the job done just as any normal thinking, breathing, living human would.

That is, first section I used my trusty DMR/sniper rifle.

Second section I used Kat on the turret of a hog and gave a RL to a marine. It would have been foolish of me or anyone to let them do anything besides shoot. The driving should always be left up to a non-NPC when on anything harder than Normal. I continued to use a SR to clear both objectives.

Third section I made sure I got my still living marine with RL to come with Kat and I to clear swordbase. From there I snipped the two lame elites, advanced up to the hunters which the marine and I took care of then after they were down I got back my RL from the marine.

Fourth section I think I gave my SR to a marine. I know I gave the RL to one. From there I went with a shotgun and AR (IIRC). Then when we got to the level below the FRGing-elite-asshole I took my rockets back and shoved a round up his ass.

From there on out it was really, really gravy.

The AI is there to help you. They're just a tool in the toolbox (or more appropriately, one of many buckets in the sandbox). However, I didn't just crouch down behind them and slowly push them in the direction I wanted to go, effectively using them as a shield, if that's what you were asking.

DarkHalo003
September 26th, 2010, 10:33 PM
And again, winning seems to not be about player skill whatsoever, it's all about who can spam the most grenades and get to the power weapons first and hold out with them in a designated stronghold-like area until they run out (like the top floor of Ivory Tower), whereupon they bail and run back to their spawn areas, waiting for them to respawn (which isn't long at all). Lather-rinse-repeat until you've won 25-12. On one hand, power weapons aren't necessarily a bad thing and I'm not calling for them to be removed entirely, but there need to be less in Team Doubles, ESPECIALLY the sniper rifle (you spawn with a fucking long-range weapon, it's redundant).

On that note, there's something seriously wrong with the sniper rifle; my money's on player hitboxes. It feels way too easy to use, and considering how much damage it can do per shot, that's a bad thing. IMO it's one of the reasons Arena Doubles is getting worse; any given map with a sniper rifle on it, whoever controls it basically wins. I've seen instances where I shoot someone in the back and get a headshot, or completely and entirely miss my target yet still somehow get a kill. In fact, I feel like a complete dick using it against anyone except other snipers because it's so accessible and powerful; case-in-point (http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=116426478&player=t3h%20p0lar%20bear) (load up the game viewer and check the spots for The Cage, limit it to just my kills/deaths).
I hate Grenade spamming. That's why in all of my gametypes I choose not to give the players 2 grenades to start with; it makes using that grenade more artistic than just spamming it like hell. And Halo 3 has this problem too. I think it's generally one of those problems that can only be fixed by removing said weapon, or at least limit the ammo available greatly.

I like the Sniper, but I do think it's too powerful to be used so easily. IMO, for balance reasons, the Halo 3 Sniper Rifle is probably the best of the series. It has a decent rate of fire and isn't Autoaimed to death.

FRain
September 26th, 2010, 10:52 PM
So I don't get this: I started playing Arena Doubles and for a while it seemed okay. Lately though, ESPECIALLY when I bring someone else into it, it's terrible; either the enemy team is pants-on-head retarded and pose no threat whatsoever, or they're invincible and we can't do shit about it. I'm not seeing any more even matches where it's neck and neck right up 'til the end.

And again, winning seems to not be about player skill whatsoever, it's all about who can spam the most grenades and get to the power weapons first and hold out with them in a designated stronghold-like area until they run out (like the top floor of Ivory Tower), whereupon they bail and run back to their spawn areas, waiting for them to respawn (which isn't long at all). Lather-rinse-repeat until you've won 25-12. On one hand, power weapons aren't necessarily a bad thing and I'm not calling for them to be removed entirely, but there need to be less in Team Doubles, ESPECIALLY the sniper rifle (you spawn with a fucking long-range weapon, it's redundant).

On that note, there's something seriously wrong with the sniper rifle; my money's on player hitboxes. It feels way too easy to use, and considering how much damage it can do per shot, that's a bad thing. IMO it's one of the reasons Arena Doubles is getting worse; any given map with a sniper rifle on it, whoever controls it basically wins. I've seen instances where I shoot someone in the back and get a headshot, or completely and entirely miss my target yet still somehow get a kill. In fact, I feel like a complete dick using it against anyone except other snipers because it's so accessible and powerful; case-in-point (http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=116426478&player=t3h%20p0lar%20bear) (load up the game viewer and check the spots for The Cage, limit it to just my kills/deaths).

This is why i stick to Invasion, and BTB.

Warsaw
September 26th, 2010, 10:57 PM
I think if power weapons were actually placed on a regular timer and not that retarded "hurr durr, only one on the map at a time" crap, the game would be less annoying. As it is, if one side has the power weapons, the other team can't time it to get its own set to counter. You will never see two players with shotguns shooting at each other in Reach unless the gametype has players spawning with shotguns or it's Invasion/Generator Defense.

Fake E: Actually, the shotgun shouldn't even classify as a power weapon.

Futzy
September 26th, 2010, 11:02 PM
This is why i stick to Invasion, and BTB.
These really are the only playlists I see as worth playing
I've actually never even logged a single game in any other playlists

FRain
September 26th, 2010, 11:05 PM
I did a bit of Team Slayer, Team Slayer on Countdown is extremely annoying >_>

ThePlague
September 26th, 2010, 11:05 PM
Fake E: Actually, the shotgun shouldn't even classify as a power weapon.
It should with sprint enabled.

DEElekgolo
September 27th, 2010, 12:01 AM
http://www.matthewlichy.com/images/REACH/Game_Shipped_Objects/Gantries/Gantry_Layout_3%20copy2.jpg

MXC
September 27th, 2010, 12:05 AM
I think I just wet myself a little looking at that.


I want that as a wall-sized mural.

DEElekgolo
September 27th, 2010, 12:09 AM
http://www.matthewlichy.com/REACH_Pillar_Gantries.html

Pooky
September 27th, 2010, 12:16 AM
Yeah, I was the one playing Doubles Arena with p0lar earlier. He can attest to how hard I was raging at it.

Reach is basically a good game, but the gameplay is flawed in a lot of fundamental ways. My suggested fixes to make it less horrible are as follows:

- The melee attack needs a damage nerf. It is far too powerful for something that requires no aiming whatsoever. My suggestion would be to nerf the melee attack to take off only 2/3 of a player's shield in a single hit.

-Get rid of the fucking sword/melee parry. It was a good idea to make the sword loadouts in Invasion more balanced, but it's bullshit anywhere else. My suggestion was to have two versions of the sword, one for Invasion, and one for everything else.

-Either tone down, or remove the reticule bloom. I really don't understand what the point of this was supposed to be, all I see is that retards can occasionally spam their DMRs at point blank range and get lucky headshots. Randomness is the bane of any game intending to be played competitively, and it certainly doesn't have any place affecting the primary competitive weapons of Reach.

-Give the plasma grenades a tiny 'arming time' of about 1/3 of a second after you throw it. During this time, the grenade will not stick to anything, but will just bounce off. This is to prevent that annoying and skill-less point blank sticking crap.

-Either make the hitboxes smaller, or tone down the bullet magnetism, because the sniper is fucking ridiculous right now. It takes virtually no effort to use, and basically dominates everything.

-Like Warsaw said, can we please go back to purely timer based weapon spawns? I'd prefer games to be decided by who is the best power weapon user, not who is the only power weapon user.

TeeKup
September 27th, 2010, 01:58 AM
I did a bit of Team Slayer, Team Slayer on Countdown is extremely annoying >_>

Anything on Countdown is annoying. Countdown is the new Pit. I hate it. I hate zealot too. When it comes right down to it, Zealot is basically:
Who can run around the out ring the most double meleeing or spamming grenades and the assault rifle. I hate anyone using the assault rifle. Next to Concussion Rifle the Assault Rifle is THE most irritating weapon to be shot by.

I'll stick to invasion until the playlist update, maybe then the other playlists won't be fuck all retarded. One flag on Reflection had to be the stupidest thing I've played to date. Everyone on the enemy team basically camped our flag as we TRIED to return it with swords, rockets, and sniper rifles. Dear fucking god Bungie what is wrong with you. FFA on Reflection can be very fun though and generally I love the map overall.

Also that autumn picture was beautiful.

Arteen
September 27th, 2010, 02:59 AM
Random stuff that pissed me off today:

I'm starting to miss Halo 3. I don't like the new vehicle health system. And double melees. And the lack of proper teammate indicators in Invasion. Or lack of good HUD indicators in general. Or the fact that you can't choose to spawn at the same location as other fireteams when on offense in Invasion. And tanks and revenants in Hemmorage. And drop shield in oddball.

I hate how jumpy Elites are (nothing like the Halo 1/2 Elites). Same with skirmishers. The proportion of high-level Elites compared to low level Elites is way too high. I think I've seen few blue/minor Elites than any other type. They have way too much health/shields, too, and their shields recharge ridiculously quickly.

You can't get too close to Elites because they'll 1-hit kill you with a melee, and even if you can avoid it, it's not like any of your close-range weapons will have much of an effect. You can't stick them because they jump around so much. Even if you do stick them, they have so much health that they'll shrug it off. Good luck trying to kill them with a needler. Your choices of dealing with them end up being DMR from a distance or PP overcharge to DMR closer up. Compelling. At least with the Brutes, you can use a variety of weapons against them effectively. Bungie can call them Elites, but they're nothing like what I fought in Halo 1 and 2, and not nearly as enjoyable to fight.

There are also far too many 1-hit kills in the game. Elite and Brute melees are almost always 1-hit kills. The 1-hit kill fuel rod is also a pain in the ass. What were you thinking, Bungie? Giving the enemy a rapid-fire rocket launcher? Most of my deaths to the FRG end up feeling cheap and unfair.

Hunters are absolutely awful to fight because they can kill you in one hit with a melee or with their fuel rod. You can try getting in close and circling them with a shotgun, but they seem to have a certain melee attack that you can't really dodge, so you have to hope they don't use it. Oh, and since they're two hunters as a time, you really can't have a CQC battle with them like you could in every other game. Slowy whittling down their health from a distance is not compelling gameplay.

I also hate how useless camo is. If a covie is anywhere within three feet of you, he will invariably turn around and melee you to death, even if you were crouch-walking the whole time.

And whose idea was it to make the Grunts not speak english? And why even have the Gutas, Engineers, Drones, or Scarabs in the game? You hardly did anything with them, Bungie!

The game is fun, sure, but just tweaking a few damage variables and such could have made the game so much more fun and so much less frustrating.

Also Spire is terrible in every gametype. And Zealot. And Countdown is pretty bad too. And Paradiso.

Warsaw
September 27th, 2010, 03:03 AM
It should with sprint enabled.

Or you can throw a sticky, use a plasma pistol, snipe him, or counter with another shotgun...oh wait, you can't because the shotgun, plasma pistol, and sniper rifle all effectively count as power weapons and you only get two grenades which you probably tossed down the hallway at the previous schmuck. Silly me.

Long story short, the problem with all the Halos after the first is that all the different guns count as power weapons. That is partly to blame for all the DMR/BR wanking we have rampaging through the game.

TeeKup
September 27th, 2010, 03:52 AM
The only thing I disaggree with is Spire there Arteen, I love it on Invasion. Just hate Boneyard so much.

Paradiso is good on flag gametypes. I typically roll with the tank, sure someone will try for an easy sniper kill on my gunner but thats normally followed by me shooting him with the main gun. Congratulations you got an easy sniper kill with a hit box cannon, oh look your body is on the other side of the island, lets see how many more times you do this before you realize it's a bad idea....dumbass.

Timo
September 27th, 2010, 03:53 AM
Random stuff that pissed me off today:

I'm starting to miss Halo 3. I don't like the new vehicle health system. And double melees. And the lack of proper teammate indicators in Invasion. Or lack of good HUD indicators in general. Or the fact that you can't choose to spawn at the same location as other fireteams when on offense in Invasion. And tanks and revenants in Hemmorage. And drop shield in oddball.

I hate how jumpy Elites are (nothing like the Halo 1/2 Elites). Same with skirmishers. The proportion of high-level Elites compared to low level Elites is way too high. I think I've seen few blue/minor Elites than any other type. They have way too much health/shields, too, and their shields recharge ridiculously quickly.

You can't get too close to Elites because they'll 1-hit kill you with a melee, and even if you can avoid it, it's not like any of your close-range weapons will have much of an effect. You can't stick them because they jump around so much. Even if you do stick them, they have so much health that they'll shrug it off. Good luck trying to kill them with a needler. Your choices of dealing with them end up being DMR from a distance or PP overcharge to DMR closer up. Compelling. At least with the Brutes, you can use a variety of weapons against them effectively. Bungie can call them Elites, but they're nothing like what I fought in Halo 1 and 2, and not nearly as enjoyable to fight.

There are also far too many 1-hit kills in the game. Elite and Brute melees are almost always 1-hit kills. The 1-hit kill fuel rod is also a pain in the ass. What were you thinking, Bungie? Giving the enemy a rapid-fire rocket launcher? Most of my deaths to the FRG end up feeling cheap and unfair.

Hunters are absolutely awful to fight because they can kill you in one hit with a melee or with their fuel rod. You can try getting in close and circling them with a shotgun, but they seem to have a certain melee attack that you can't really dodge, so you have to hope they don't use it. Oh, and since they're two hunters as a time, you really can't have a CQC battle with them like you could in every other game. Slowy whittling down their health from a distance is not compelling gameplay.

I also hate how useless camo is. If a covie is anywhere within three feet of you, he will invariably turn around and melee you to death, even if you were crouch-walking the whole time.

And whose idea was it to make the Grunts not speak english? And why even have the Gutas, Engineers, Drones, or Scarabs in the game? You hardly did anything with them, Bungie!

The game is fun, sure, but just tweaking a few damage variables and such could have made the game so much more fun and so much less frustrating.

Also Spire is terrible in every gametype. And Zealot. And Countdown is pretty bad too. And Paradiso.

Have to agree on all points. The amount of times I was "sniped" by a mass of homing FRG shots from across the map was damn annoying. That last part in the tank on the 9th (?) mission was terrible on legendary - if you wanted to keep the tank you had to kill an RPG turret that didn't even render because it was so far away. Since the tank backs up slower than a grunt runs there's no way you could get into any cover before two shots found and killed you. Also had to redo many decent fights on foot because the last grunt or two managed to one shot me with an frg.

=sw=warlord
September 27th, 2010, 07:15 AM
I'm finding one major problem with the game besides a few obvious things.
In the beta the Spartans had two load outs and then had the DMR load-out removed due to spawn killing on the elites.
This was when the Spartans had the high ground now on maps like spire, the elites have the high ground and are easily able to spawn kill the Spartans.
So many times have I spawned only to be spawn killed by an elite in camouflage, also who the hell came up with the idea of having a aerial vehicle which basicly has two warthog turrets attached to it? It's ridiculous how easy it is to dominate the entire map with a single falcon even worse if one of the gunners just so happens to have the only rocket launcher on the map which wont respawn untill the launcher is dropped.

Arteen
September 27th, 2010, 09:25 AM
Speaking of more Invasion BS:
Okay, so your non-battle-bro teammates have semitransparent, light blue indicators above their heads which don't render if you don't have line-of-sight with them, meaning you hardly ever know what the rest of your team is up to or where they are. In addition, you have to stare at vehicles for a few seconds to try and discern if they're friendly or not, because the indicator can be hard to see.

On the other hand, every once in a while, an enemy will get a big, obvious, opaque red indicator above their head for no apparent reason. Even when they're using active camo. I just don't get it.

Oh, and they're using Halo 2's completely terrible heavy weapon respawn system? Wasn't that shown to be completely terrible in Halo 2?

ejburke
September 27th, 2010, 09:33 AM
From working in Forge, it's obvious that Invasion is such a hacked-in affair. I'm amazed it works at all. It's really not worth the headache to implement in a map.

Pooky
September 27th, 2010, 11:27 AM
Oh, and they're using Halo 2's completely terrible heavy weapon respawn system? Wasn't that shown to be completely terrible in Halo 2?

Halo 3 had it too. It's affected by the 'maximum on map' setting in Forge, which is invariably set to 1 for anything besides the starting weapons.

Warsaw
September 27th, 2010, 01:30 PM
Oh, and they're using Halo 2's completely terrible heavy weapon respawn system? Wasn't that shown to be completely terrible in Halo 2?



Or you can throw a sticky, use a plasma pistol, snipe him, or counter with another shotgun...oh wait, you can't because the shotgun, plasma pistol, and sniper rifle all effectively count as power weapons and you only get two grenades which you probably tossed down the hallway at the previous schmuck. Silly me.

Long story short, the problem with all the Halos after the first is that all the different guns count as power weapons. That is partly to blame for all the DMR/BR wanking we have rampaging through the game.

Seriously...when the plasma pistol now counts as a power weapon, something is fucking wrong.

p0lar_bear
September 27th, 2010, 01:32 PM
I thought that power weapons were on timed respawns; I've picked up rocket launchers with 6 rockets in reserve before (albeit with empty mag, guess why? :v:) and many sniper rifles with 10-16 reserve shots.

Arteen
September 27th, 2010, 03:53 PM
Halo 3 had it too. It's affected by the 'maximum on map' setting in Forge, which is invariably set to 1 for anything besides the starting weapons.
I just loaded up Standoff with standard CTF rules. I had one player grab one of the rockets and the splaser, and the second player grabbed the other rocket launcher. Then I waited without either player firing a shot. The splaser and both rocket launchers respawned just fine.

EDIT: I also just confirmed that Reach uses Halo 2's weapon respawn system.

Donut
September 27th, 2010, 04:25 PM
I also just confirmed that Reach uses Halo Reach.
wat

DarkHalo003
September 27th, 2010, 05:21 PM
Yeah, I was the one playing Doubles Arena with p0lar earlier. He can attest to how hard I was raging at it.

Reach is basically a good game, but the gameplay is flawed in a lot of fundamental ways. My suggested fixes to make it less horrible are as follows:

- The melee attack needs a damage nerf. It is far too powerful for something that requires no aiming whatsoever. My suggestion would be to nerf the melee attack to take off only 2/3 of a player's shield in a single hit. Can agree.

-Get rid of the fucking sword/melee parry. It was a good idea to make the sword loadouts in Invasion more balanced, but it's bullshit anywhere else. My suggestion was to have two versions of the sword, one for Invasion, and one for everything else. Bungie explained the Sword Melee Parry in the most recent Weekly Update. I'd advise checking it out, it may relay some understanding. The Sword should win most of the time and it makes the game more interesting IMO. Besides, the sword's melee is faster if used right (same deal with Halo 3), but I do see the problem with some cases, mainly in Arena.

-Either tone down, or remove the reticule bloom. I really don't understand what the point of this was supposed to be, all I see is that retards can occasionally spam their DMRs at point blank range and get lucky headshots. Randomness is the bane of any game intending to be played competitively, and it certainly doesn't have any place affecting the primary competitive weapons of Reach. Considering you've been a part of the CE community, then I honestly expected you to not bring this up. ALL BLOOM IS IS PROJECTILE ERROR. And it's perfectly fine the way it is. It's not luck at point blank with a DMR because at that range it doesn't matter how fast you blast the trigger. The Projectile Error isn't wide enough to make a difference at that range. All this Bloom is is the explansion of the Reticule do to the projectile error. Use it as a tool, just like any other mechanic in the game.

-Give the plasma grenades a tiny 'arming time' of about 1/3 of a second after you throw it. During this time, the grenade will not stick to anything, but will just bounce off. This is to prevent that annoying and skill-less point blank sticking crap. It sounds good, but is a little too balance nazi. In other words, you're completely changing it to be a Covenant Frag Grenade and not the notoriously well-known "sticky Plasma Grenade." I know it's frustrating sometimes (Invasion is a living hell about it), but it's no different than Halo 3 or Halo 2 or Halo 1. That's just the rageplayer talking as I see it.

-Either make the hitboxes smaller, or tone down the bullet magnetism, because the sniper is fucking ridiculous right now. It takes virtually no effort to use, and basically dominates everything. I agree here, even if it is fun to use. The Sniper should be turned back into Halo 3's; it was definitely the most balanced it's ever been there, although I do like it's effectiveness against Ghosts and sniping the roof off of tanks.

-Like Warsaw said, can we please go back to purely timer based weapon spawns? I'd prefer games to be decided by who is the best power weapon user, not who is the only power weapon user. I can completely agree with this. I see this as a balancing force in Arena.


Random stuff that pissed me off today:

I'm starting to miss Halo 3. I don't like the new vehicle health system. And double melees. And the lack of proper teammate indicators in Invasion. Or lack of good HUD indicators in general. Or the fact that you can't choose to spawn at the same location as other fireteams when on offense in Invasion. And tanks and revenants in Hemmorage. And drop shield in oddball.
The Vehicle Health System makes a lot of sense when it correlates to your shields. In other words, it makes sense when a Laser, tank blast, or Rocket hits you. But the problem shows up when the Sniper does; it'll screw up your entire vehicle from just a few shots. Now for a Ghost or Revenant, I think that's okay. But for a Banshee, I think it's pretty cheap considering what the Banshee has to be aware of besides it. I agree with the Indicator problem though. IT DRIVES ME CRAZY. Half of the time when on offense, I can't tell if my team is even playing. I hope it gets better as more people complain about it. The Tanks on Hemmorage have been replaced with Wraiths, so that shouldn't be a problem anymore. The Revenants can be caked by the Sniper or enough small arms, but the drop shield in Oddball on an indoor map is a little much, even if you can destroy the shield with enough grenades.

I hate how jumpy Elites are (nothing like the Halo 1/2 Elites). Same with skirmishers. The proportion of high-level Elites compared to low level Elites is way too high. I think I've seen few blue/minor Elites than any other type. They have way too much health/shields, too, and their shields recharge ridiculously quickly.
It's also because you're not as fast as the Chief in Halo 2, so you can't keep up as fast. It would also explain why you're so susceptible to melee attacks as well. What difficulty are you playing on too? Normal has a lot of Minors. You also shouldn't just treat them like you do in Halo 2. They're a lot smarter and definitely more challenging than that.

You can't get too close to Elites because they'll 1-hit kill you with a melee, and even if you can avoid it, it's not like any of your close-range weapons will have much of an effect. You can't stick them because they jump around so much. Even if you do stick them, they have so much health that they'll shrug it off. Good luck trying to kill them with a needler. Your choices of dealing with them end up being DMR from a distance or PP overcharge to DMR closer up. Compelling. At least with the Brutes, you can use a variety of weapons against them effectively. Bungie can call them Elites, but they're nothing like what I fought in Halo 1 and 2, and not nearly as enjoyable to fight.
If your shields are low enough, then it makes sense. Also, the shotgun and sword help a ton if you have them. You need to fight Elites like they're actually Elites and not this Halo 1/Halo 3 crap we're all accustomed to here. And you don't know how to use other weapons it looks like. I use the AR to kick the crap out of most of everything when I feel like it. Unless you play on only Legendary, there shouldn't be an excuse for using almost any weapon to win. Try different combinations. Some are more fun than the DMR and Plasma Pistol. Also, the Halo 1 Elites were cupcakes and the Halo 2 Elites felt a little absent minded when fighting them (all but the Zealots, Active Camos, and Ultras). These Elites feel more realistic in terms of a leadership enemy.

There are also far too many 1-hit kills in the game. Elite and Brute melees are almost always 1-hit kills. The 1-hit kill fuel rod is also a pain in the ass. What were you thinking, Bungie? Giving the enemy a rapid-fire rocket launcher? Most of my deaths to the FRG end up feeling cheap and unfair.
Depends on the difficulty for melees (can survive two hits by both on normal and one on Heroic), but the FRG is obnoxious on Legendary, especially when they spam it like crazy. I do think they should have made it a two hit kill on Normal and maybe Heroic though.

Hunters are absolutely awful to fight because they can kill you in one hit with a melee or with their fuel rod. You can try getting in close and circling them with a shotgun, but they seem to have a certain melee attack that you can't really dodge, so you have to hope they don't use it. Oh, and since they're two hunters as a time, you really can't have a CQC battle with them like you could in every other game. Slowy whittling down their health from a distance is not compelling gameplay.
I love the Hunters now. You have to use the most powerful of attacks to defeat them and you can't just spam them to death with Heavy Weapons. Try the Needler and Needle Rifle while your allies buy you time. In a way, they're a lot like fighting Halo 2 Hunters on Legendary.

I also hate how useless camo is. If a covie is anywhere within three feet of you, he will invariably turn around and melee you to death, even if you were crouch-walking the whole time. Actually, you just don't know how to use it. It's my most used Loadout in multiplayer and one of my favorites in campaign. I used it a lot in the Night level on Legendary to sink away and get close to one of the Elites enough to take it down.

And whose idea was it to make the Grunts not speak english? And why even have the Gutas, Engineers, Drones, or Scarabs in the game? You hardly did anything with them, Bungie! They made the Covenant speak no English to set a different atmosphere for the game. I wish they would have changed that for the IWHBYD skull though. And if you play Heroic and Legendary, the Drones and Engineers are occasional to almost frequent (Drones on Heroic and Engineers on Legendary). Scarabs added crucial atmosphere and if you look off into the distance you can see them decimating stuff.

The game is fun, sure, but just tweaking a few damage variables and such could have made the game so much more fun and so much less frustrating. Agreed.

Also Spire is terrible in every gametype. And Zealot. And Countdown is pretty bad too. And Paradiso. I disagree with you about Spire and Countdown; I think they're pretty good maps. I've played Zealot only once and thought it was okay, but I won pretty well so I guess I have a lot of bias there. Paradiso is mixed for me; I think if some of the weapons spawns and vehicles are fixed, as well as AR starts instead of DMR starts, the map would be so much more fun.


Answers are in Bold.

Pooky
September 27th, 2010, 05:57 PM
Bungie explained the Sword Melee Parry in the most recent Weekly Update. I'd advise checking it out, it may relay some understanding. The Sword should win most of the time and it makes the game more interesting IMO. Besides, the sword's melee is faster if used right (same deal with Halo 3), but I do see the problem with some cases, mainly in Arena.


Whatever excuses Bungie offers for the sword parry, I'm still not going to agree with it. The majority of people I play with find it obnoxious, unskilled, and frustrating. If the game isn't fun, you have a problem.


Considering you've been a part of the CE community, then I honestly expected you to not bring this up. ALL BLOOM IS IS PROJECTILE ERROR. And it's perfectly fine the way it is. It's not luck at point blank with a DMR because at that range it doesn't matter how fast you blast the trigger. The Projectile Error isn't wide enough to make a difference at that range. All this Bloom is is the explansion of the Reticule do to the projectile error. Use it as a tool, just like any other mechanic in the game.

I'm aware what the reticle bloom does. Go look at any of the previous Halo games, the only midrange headshot weapon that had any sort of bloom was the Halo 1 pistol, and that was only if you held down the trigger, which no one ever did. Bloom is fine for CQB spray weapons, but it has no place on the primary competitive weapons of the game.

There's no reason people should be able to spam the DMR at chest level any get lucky headshots. As said before: randomness is the opposite of skill.


It sounds good, but is a little too balance nazi. In other words, you're completely changing it to be a Covenant Frag Grenade and not the notoriously well-known "sticky Plasma Grenade."

You misunderstand. This wouldn't remove the sticky function in any way, it would only make the grenade become sticky very slightly after it was thrown, instead of instantly. Skilled sticks from slight range will still work, but pure autoaim sticks from point blank will not. The theme here, if you couldn't tell, is player skill.

Old sticky armed at this point:
http://img101.imageshack.us/img101/7231/sticky1.jpg

New stickies would arm at this point:
http://img822.imageshack.us/img822/8706/sticky2.jpg

dark navi
September 27th, 2010, 06:12 PM
I am happy as long as it isn't like Halo 3 were every weapon does the exact same damage.

Donut
September 27th, 2010, 06:16 PM
i see your point about the reticle bloom on the DMR pooky, but i have yet to have anybody get a lucky spray and pray kill on me up close with it. halo 2 and 3 got MLG'ed to shit and back because of the br and lack of projectile error (and i suspect halo 1 would have too if it supported online from the get go). it became a "whoever shoots first wins" game where two people just jump back and forth landing all their shots. i like the new reticle bloom system since you do actually have to pace your shots to avoid them spraying everywhere. now its not just whoever shoots first wins, but also whoever keeps their bloom inside the reticle's circle. i think its a nice addition.

im in total agreement with the bloom on the sniper, though. when i was playing with it at first, it seemed like the reticle bloom settled before you could even fire a second shot. im not sure if its the bloom or the autoaim, but i have popped more headshots and noscope headshots in the past week in reach than i ever have in halo 3. im not even good at sniping, let alone noscoping.

Warsaw
September 27th, 2010, 07:01 PM
I just loaded up Standoff with standard CTF rules. I had one player grab one of the rockets and the splaser, and the second player grabbed the other rocket launcher. Then I waited without either player firing a shot. The splaser and both rocket launchers respawned just fine.

EDIT: I also just confirmed that Reach uses Halo Reach.


How about the shotgun? And the sniper rifle? I've sat on top of a Hemorrhage base for ten minutes waiting for the damn thing to spawn, and no dice. Hell, even the Needle Rifle took ages to show up again.

Arteen
September 27th, 2010, 07:37 PM
wat
:downs:


How about the shotgun? And the sniper rifle? I've sat on top of a Hemorrhage base for ten minutes waiting for the damn thing to spawn, and no dice. Hell, even the Needle Rifle took ages to show up again.
Rocket launcher, both snipers, and the shotgun did not respawn the whole match when I tested them on Pinnacle. It's BS.

DarkHalo003
September 27th, 2010, 08:12 PM
i see your point about the reticle bloom on the DMR pooky, but i have yet to have anybody get a lucky spray and pray kill on me up close with it. halo 2 and 3 got MLG'ed to shit and back because of the br and lack of projectile error (and i suspect halo 1 would have too if it supported online from the get go). it became a "whoever shoots first wins" game where two people just jump back and forth landing all their shots. i like the new reticle bloom system since you do actually have to pace your shots to avoid them spraying everywhere. now its not just whoever shoots first wins, but also whoever keeps their bloom inside the reticle's circle. i think its a nice addition.

I agree with this. The point being, the Pros actually have to be Pro with the skill of such a weapon to win instead of being the first one to shoot winning. Besides, the BR was probably the most Uber starter weapon to be on XBL in any game series ever. I think it took skill to find someone and shoot first and maintain that fire, but took no skill to actually use it. Now using the AR without melee to get a kill takes skill.

Arteen
September 27th, 2010, 08:31 PM
It's also because you're not as fast as the Chief in Halo 2, so you can't keep up as fast. It would also explain why you're so susceptible to melee attacks as well. What difficulty are you playing on too? Normal has a lot of Minors. You also shouldn't just treat them like you do in Halo 2. They're a lot smarter and definitely more challenging than that.
90% of the time I play any Halo game, it's on Heroic. There are hardly any blue Elites, IIRC. Elites in Reach aren't fun to fight on Heroic. Yeah, I shouldn't treat them the same as H1/H2 Elites, but H1/H2 Elites were much more fun to fight because they were still dangerous, but they were approachable.

If your shields are low enough, then it makes sense.
Doesn't mean it's fun.

Also, the shotgun and sword help a ton if you have them. You need to fight Elites like they're actually Elites and not this Halo 1/Halo 3 crap we're all accustomed to here. And you don't know how to use other weapons it looks like. I use the AR to kick the crap out of most of everything when I feel like it. Unless you play on only Legendary, there shouldn't be an excuse for using almost any weapon to win. Try different combinations. Some are more fun than the DMR and Plasma Pistol. Also, the Halo 1 Elites were cupcakes and the Halo 2 Elites felt a little absent minded when fighting them (all but the Zealots, Active Camos, and Ultras). These Elites feel more realistic in terms of a leadership enemy.
I know how to play Halo Campaigns, so don't say I just don't know how to use the weapons. Shotguns are okay up until the Elites stop caring about keeping their distance, charge at you, and beat you to death. Most CQC weapons just aren't very effective and way too risky to use. If I don't have any other weapon handy, I can make use of them, but they just aren't reliable enough. I could tear through most of the Halo 1 campaign on Heroic with just the plasma pistol. I could reliably kill Elites with any weapon, as long as I used a strategy that suited my choice of weapon. Now Elites just shrug off rockets, plasma grenades, and needles. Halo 1 and Halo 2 Elites were too easy, you say? Well making them harder doesn't make them more fun to fight. I liked how Elites were more-or-less my equal in Halo 1, and I could go toe-to-toe with them.

Depends on the difficulty for melees (can survive two hits by both on normal and one on Heroic), but the FRG is obnoxious on Legendary, especially when they spam it like crazy. I do think they should have made it a two hit kill on Normal and maybe Heroic though.
Sometimes I can survive a melee, but usually if I'm in melee distance, then I don't have full shields/health, so they will usually kill in one hit. It's too much of a deterrent for CQC.

I love the Hunters now. You have to use the most powerful of attacks to defeat them and you can't just spam them to death with Heavy Weapons. Try the Needler and Needle Rifle while your allies buy you time. In a way, they're a lot like fighting Halo 2 Hunters on Legendary.
I've found allies to be completely useless as distractions. And slowing chipping away at their health (because getting too close to them is suicide) is not compelling gameplay. Halo 2 Hunters sucked, too.

Actually, you just don't know how to use it. It's my most used Loadout in multiplayer and one of my favorites in campaign. I used it a lot in the Night level on Legendary to sink away and get close to one of the Elites enough to take it down.
Fuck how you're supposed to use it. If I'm invisible and standing still, they shouldn't walk up to me and start shooting. The ability should be more versatile than it is. Jun did his darnedest to make my active camo useless by walking towards me whenever I tried to sneak up to an enemy.

They made the Covenant speak no English to set a different atmosphere for the game. I wish they would have changed that for the IWHBYD skull though. And if you play Heroic and Legendary, the Drones and Engineers are occasional to almost frequent (Drones on Heroic and Engineers on Legendary). Scarabs added crucial atmosphere and if you look off into the distance you can see them decimating stuff.
An atmosphere of boring. That and the dullness of the other Noble members took away a lot of the personality of the game. Drones, frequent? I remember seeing them in three encounters. A group of three or so by the AA tower in Tip of the Spear (so bizarre, why even bother putting them in that encounter?), the Reflection area, and a cool fight in Pillar of Autumn. Engineers are pretty much a non-issue now that they're effortless to kill and don't even explode. They're just... there. As for the Scarabs, I prefer the cool stuff to happen where I am, not off in the distance. I disliked the Falcon flyovers for that reason, too. I want to be down there in the thick of it. Even in Winter Contingency, I would have liked to drive along that windy road. That looked fun!

Basically, Heroic is the difficulty for Halo games. Normal and below are cakewalks, and Legendary can be nigh-impossible for all I care, but on Heroic, I expect formidable enemies that I can't rush into blindly and have to take somewhat seriously, but enough forgiveness that I can make a few mistakes and take a few hits, with more than enough room for shenanigans.

Heroic in Reach is just too punishing to hit the 'sweet spot' that Halo 1, 2, 3, and ODST hit perfectly.
tl;dr shenanigans

DarkHalo003
September 27th, 2010, 09:05 PM
90% of the time I play any Halo game, it's on Heroic. There are hardly any blue Elites, IIRC. Elites in Reach aren't fun to fight on Heroic. Yeah, I shouldn't treat them the same as H1/H2 Elites, but H1/H2 Elites were much more fun to fight because they were still dangerous, but they were approachable.
It's freaking Heroic. What do you expect? Them to greet you with open arms and allow you to charge them while they're easily two feet bigger than you are while trying to perform mass genocide on the entire planet (or preparing to)?

Doesn't mean it's fun.
If you've been able to play Heroic meleeing at enemies with low shields, then something is wrong with the difficulty of Heroic for those games. I found Reach's Heroic to be a lot of fun. But that's obviously just me I guess.
I know how to play Halo Campaigns, so don't say I just don't know how to use the weapons. Shotguns are okay up until the Elites stop caring about keeping their distance, charge at you, and beat you to death. Most CQC weapons just aren't very effective and way too risky to use. If I don't have any other weapon handy, I can make use of them, but they just aren't reliable enough. I could tear through most of the Halo 1 campaign on Heroic with just the plasma pistol. I could reliably kill Elites with any weapon, as long as I used a strategy that suited my choice of weapon. Now Elites just shrug off rockets, plasma grenades, and needles. Halo 1 and Halo 2 Elites were too easy, you say? Well making them harder doesn't make them more fun to fight.
Reach is an entirely different story. There are so many more options than just the 1337 combo. The AI in Reach are by many means A LOT SMARTER than past Halo games and simply putting you should never charge at an Elite expecting the best when they have always been the ones to charge you first. Halo 2 had one hit kills at the same range too, so the only real missing feature there is the AI's bluntness and missing uber weapons. The only Elites that shrug off high ballistics are the Ultras (which makes sense on Heroic I guess, they could survive three Fuel Rod blasts in Halo 2) and the Zealots (which makes a ton of sense on Heroic), which you should expect from the getgo unless you played Halo 1 beforehand. When using the shotgun at Elites, it's more of a rush, backpedal a bit, then one more shot to finish the job. I used this tactic whenever possible in Legendary without getting caked and it worked very well. You've generally just have to adapt to the new hostile and generally smarter AI, as well as learn to use even the most common weapons to get by in Halo Reach, which isn't the same as the past games at all.

Sometimes I can survive a melee, but usually if I'm in melee distance, then I don't have full shields/health, so they will usually kill in one hit. It's too much of a deterrent for CQC.
Well who's fault is it then? Maybe you shouldn't always charge Elites like you're doing then. I always wait till they're distracted and I have a decent level of shield before I rush them with AR, PR, or Shotgun fire. If distracted means grenades or just firing a few pistol rounds at them from one spot and changing, then that's how I'll drop their guard.

I've found allies to be completely useless as distractions. And slowing chipping away at their health (because getting too close to them is suicide) is not compelling gameplay. Halo 2 Hunters sucked, too.
Noble team is terrible at being distracting, especially with Hunters. That's why you have to use every chance possible to utilize a strategy to better win the situation. And these hunters are easier to kill than Halo 2's as far as weapon diversity goes (dies easier from Needler and Needle Rifle), but their mechanics and intelligence keeps that from being an easy task to complete. I like the Hunters because they are exactly what Bungie has always said for them to be, at last; walking tanks that are intelligent, powerful, disregard other soldiers on the field, and can't be killed immediately.

Fuck how you're supposed to use it. If I'm invisible and standing still, they shouldn't walk up to me and start shooting. The ability should be more versatile than it is. Jun did his darnedest to make my active camo useless by walking towards me whenever I tried to sneak up to an enemy.
Camo is a double-edged sword in one way: you depend on it to change the situation, but if you're caught there isn't much you can do. What I do with Camo is use it to escape, get closer, and scout enemy positions. From a distance, it's great. Up close, you have to be very freaking careful because the AI aren't stupid like past games about it. It's best for assassinations, scounting enemies from a distance, and using it to sink away to allow you a chance to breath or formulate a strategy. When actually using it, you have to use it selectively instead of spastically to where the AI aren't as aware of it. These AI catch on to the same old tricks, especially on Heroic and Legendary. If you need a video, I could upload to my Fileshare of when I played an Elite Ultra on Legendary using Active Camo. Also, use Camo when doing things away from your allies; it doesn't do you much good when you get caught in the crossfire. Sometimes the AI may intend your ally, but accidentall hit you because their aim was bad or you just happened to be within the fire zone.

An atmosphere of boring. That and the dullness of the other Noble members took away a lot of the personality of the game. Drones, frequent? I remember seeing them in three encounters. A group of three or so by the AA tower in Tip of the Spear (so bizarre, why even bother putting them in that encounter?), the Reflection area, and a cool fight in Pillar of Autumn. Engineers are pretty much a non-issue now that they're effortless to kill and don't even explode. They're just... there. As for the Scarabs, I prefer the cool stuff to happen where I am, not off in the distance. I disliked the Falcon flyovers for that reason, too. I want to be down there in the thick of it. Even in Winter Contingency, I would have liked to drive along that windy road. That looked fun!
Engineers are a bigger problem on Legendary. The Drones are also mentioned in Reach's info as Irregular Soldiers, so that explains their rarity if you want to know that (albeit the reason is only good if you like the canon over the gameplay). I like the Falcon sequences though (not on Legendary however) mainly because I liked the ground action and being air lifted into combat.

Basically, Heroic is the difficulty for Halo games. Normal and below are cakewalks, and Legendary can be nigh-impossible for all I care, but on Heroic, I expect formidable enemies that I can't rush into blindly and have to take somewhat seriously, but enough forgiveness that I can make a few mistakes and take a few hits, with more than enough room for shenanigans.
Try Normal for a playthrough, then try Heroic. I think it'll be a lot different after that transition, mainly because you're used to the weapons in a different way than you've been accustomed to these past ten years with Halo games.

Heroic in Reach is just too punishing to hit the 'sweet spot' that Halo 1, 2, 3, and ODST hit perfectly.
I differ because I think Heroic for Halo 2 and 3 was a cakewalk, especially after playing the games for 3 years at least. Halo 1's Heroic was tough for me for some reason and ODST was its own set of challenging considering the conditions. But Halo Reach was probably the most epic of the three in terms of AI aggressiveness and providing a challenge that remained possible, but challenging to accomplish.

ejburke
September 27th, 2010, 09:29 PM
Elites should never be able to survive a sniper shot to the face. Any class, any difficulty. It just shouldn't happen. The Halo 1 Elites were the high water mark. On Legendary, just about every weapon worked on them, yet they were still bad-asses to be feared. Elites in Reach... it's like they hacked the game in their favor or something.

DarkHalo003
September 27th, 2010, 09:37 PM
Elites should never be able to survive a sniper shot to the face. Any class, any difficulty. It just shouldn't happen. The Halo 1 Elites were the high water mark. On Legendary, just about every weapon worked on them, yet they were still bad-asses to be feared. Elites in Reach... it's like they hacked the game in their favor or something.
The Elites in Halo 1 were jokes until they started berserking. I think the Sniper made them too easy, which is why people thought they were so fun. The Elites in Reach can survive one sniper round to the face, but the second one will finish it unless it's a Zealot, which takes three shots (two anywhere and one on the face). I think it makes a LOT of sense in making sure the player can't just clear away a bunch of enemies like they're just targets; this is the problem I had with Halo's 1, 2, and 3.

FRain
September 27th, 2010, 09:46 PM
protip: master chief tactics don't work. at all.

ejburke
September 27th, 2010, 10:32 PM
The H1 Elites were great because you couldn't stand toe-to-toe with them, but you could take them out in a heartbeat under the right circumstances. I probably wouldn't be a Halo fan if not for that. If they had made Elites simple bullshit bullet sponges like every shooter before it, I would have had no interest.

Making things harder by cranking up the HP of enemies is what I expect from lesser game studios. It's one shot, one kill, not three shots, one kill. If I have one precious plasma grenade in reserve, I should be able to count on it killing an Elite if I'm able to stick him. It was a fun resource-management meta game and it just hasn't been the same since the first game.

jcap
September 27th, 2010, 10:59 PM
The bloom on the DMR really doesn't bother me at all. Sure, it is annoying if you fire it too fast, but they did tone it down from the absurd amount in the beta to something way more reasonable.

What pisses me off most is the bloom on the pistol. That in addition to the ridiculously stupid small clip size makes the weapon a last resort. I know it's a side arm, but there's no reason it should be that gimped. Congrats Bungie on making a weapon more useless than the plasma pistol. (Speaking of the plasma pistol, that is the one weapon which has had the biggest improvement, and is actually a GOOD weapon to use.)

Kornman00
September 27th, 2010, 11:32 PM
jay

cap

stop being stupid.

learn2pistol.

also, learn2earn-cR while you're at it. you took the hella long way (and I'm not even talking about "farming") and it's going to bite you in the ass later.

Warsaw
September 28th, 2010, 12:18 AM
The Elites in Halo 1 were jokes until they started berserking. I think the Sniper made them too easy, which is why people thought they were so fun. The Elites in Reach can survive one sniper round to the face, but the second one will finish it unless it's a Zealot, which takes three shots (two anywhere and one on the face). I think it makes a LOT of sense in making sure the player can't just clear away a bunch of enemies like they're just targets; this is the problem I had with Halo's 1, 2, and 3.

Don't tell me a sniper rifle firing anti-tank rounds has no business being able to take out ANY Elite in one shot...that slug has over 32,000 joules behind it. If Elites can take the hit then fuck me, I should be nigh unstoppable since it's been said in the books that the MJOLNIR shields were superior to the Combat Vest shielding worn by the Covenant. They could balance it out by making the gun a bolt action like it is in real life or just having a massive recoil in addition to making the AI run and hide after the first shot...which any real living thing would do when it just saw it's buddy's head explode out of nowhere.

That being said, I don't have a problem taking out Elites on Heroic or Legendary. Even with a shotgun, I don't have to backpedal at all; just shoot, punch, duck, shoot.

@jcap: except the plasma pistol doesn't like to be proliferous...

Pooky
September 28th, 2010, 01:00 AM
Had the misfortune of playing Invasion Slayer again today. Paradiso is quite possibly the worst Halo map ever made, I've never seen gameplay so atrocious in the entire series. Whoever designed that map should be ashamed.

Timo
September 28th, 2010, 01:29 AM
I don't like how they've increased the window for two players to kill each other. I've got about three bull trues now, and every time the guy with the sword still killed me :|

TeeKup
September 28th, 2010, 01:36 AM
Don't tell me a sniper rifle firing anti-tank rounds has no business being able to take out ANY Elite in one shot...that slug has over 32,000 joules behind it. If Elites can take the hit then fuck me, I should be nigh unstoppable since it's been said in the books that the MJOLNIR shields were superior to the Combat Vest shielding worn by the Covenant. They could balance it out by making the gun a bolt action like it is in real life or just having a massive recoil in addition to making the AI run and hide after the first shot...which any real living thing would do when it just saw it's buddy's head explode out of nowhere.

That being said, I don't have a problem taking out Elites on Heroic or Legendary. Even with a shotgun, I don't have to backpedal at all; just shoot, punch, duck, shoot.

@jcap: except the plasma pistol doesn't like to be proliferous...

I wish I could +rep this post. Also I'm pretty much agreeing with Arteen on everything.

ICEE
September 28th, 2010, 01:56 AM
Do the unlockable armors effect the first person hands?

Pooky
September 28th, 2010, 02:37 AM
Do the unlockable armors effect the first person hands?
Anything unlockable affects first person, where applicable.

Rob Oplawar
September 28th, 2010, 08:55 AM
I think the Emile helmet scratches should obscure most of your vision except for two eye-holes in the center.

Arteen
September 28th, 2010, 10:18 AM
http://img.photobucket.com/albums/v248/Arteen/halo_ss/reach_3735509_Full.jpg
This is the BS I'm talking about. That Elite melee is a one-hit kill. I've taken, what, two hits from a needle rifle and now I'm at risk of dying to one melee? That is awful. And I definitely wasn't rushing mindlessly into the middle of a battlefield.



It's freaking Heroic. What do you expect? Them to greet you with open arms and allow you to charge them while they're easily two feet bigger than you are while trying to perform mass genocide on the entire planet (or preparing to)?
I expect the same level of difficulty from Halo 1, 2, 3, ODST and heck, Wars as well.
If you've been able to play Heroic meleeing at enemies with low shields, then something is wrong with the difficulty of Heroic for those games. I found Reach's Heroic to be a lot of fun. But that's obviously just me I guess.
No, nothing was wrong with the Heroic difficulty of the previous games. If you enjoy Reach's difficulty, that's fine, but I don't find it fun because it's just a bit too punishing and restricts a lot of the fun things things I could do in every previous game. I don't suck at Reach. I've made it through a few levels on Legendary with no or only a handful of deaths.

Halo 2 had one hit kills at the same range too,
Yeah, that was terrible too.

so the only real missing feature there is the AI's bluntness and missing uber weapons. The only Elites that shrug off high ballistics are the Ultras (which makes sense on Heroic I guess, they could survive three Fuel Rod blasts in Halo 2) and the Zealots (which makes a ton of sense on Heroic), which you should expect from the getgo unless you played Halo 1 beforehand.
Heroic is full of Ultras.

as well as learn to use even the most common weapons to get by in Halo Reach, which isn't the same as the past games at all.
The heck? You can use every single weapon effectively in Halo 1.

Well who's fault is it then? Maybe you shouldn't always charge Elites like you're doing then. I always wait till they're distracted and I have a decent level of shield before I rush them with AR, PR, or Shotgun fire. If distracted means grenades or just firing a few pistol rounds at them from one spot and changing, then that's how I'll drop their guard.
See above pic. Full health, decent level of shielding.

Camo is a double-edged sword in one way: you depend on it to change the situation, but if you're caught there isn't much you can do. What I do with Camo is use it to escape, get closer, and scout enemy positions. From a distance, it's great. Up close, you have to be very freaking careful because the AI aren't stupid like past games about it. It's best for assassinations, scounting enemies from a distance, and using it to sink away to allow you a chance to breath or formulate a strategy. When actually using it, you have to use it selectively instead of spastically to where the AI aren't as aware of it. These AI catch on to the same old tricks, especially on Heroic and Legendary. If you need a video, I could upload to my Fileshare of when I played an Elite Ultra on Legendary using Active Camo. Also, use Camo when doing things away from your allies; it doesn't do you much good when you get caught in the crossfire. Sometimes the AI may intend your ally, but accidentall hit you because their aim was bad or you just happened to be within the fire zone.
Camo was more fun in the previous games.

Engineers are a bigger problem on Legendary. The Drones are also mentioned in Reach's info as Irregular Soldiers, so that explains their rarity if you want to know that (albeit the reason is only good if you like the canon over the gameplay). I like the Falcon sequences though (not on Legendary however) mainly because I liked the ground action and being air lifted into combat.
Gameplay>canon for me, always. 343's next game gives all the marines energy shields in 2525? Go for it!
Try Normal for a playthrough, then try Heroic. I think it'll be a lot different after that transition, mainly because you're used to the weapons in a different way than you've been accustomed to these past ten years with Halo games.
I've played through a few levels on normal. Still mindlessly easy.
I differ because I think Heroic for Halo 2 and 3 was a cakewalk, especially after playing the games for 3 years at least. Halo 1's Heroic was tough for me for some reason and ODST was its own set of challenging considering the conditions. But Halo Reach was probably the most epic of the three in terms of AI aggressiveness and providing a challenge that remained possible, but challenging to accomplish.
'a challenge that remained possible, but challenging to accomplish' sounds like Legendary to me. Legendary isn't hard at all if you're methodical about it, aside from the occasional BS moment.

Limited
September 28th, 2010, 01:58 PM
You do realise Noble 6 has weaker armour than MC?

Arteen
September 28th, 2010, 02:59 PM
You do realise Noble 6 has weaker armour than MC?
I couldn't care less. Gameplay should always trump canon. I swear, the Rookie, who doesn't even have a state-of-the-art combat exoskeleton, energy shields, or cybernetic enhancements, feels a lot more durable than Six. The Rookie just needs to grit his teeth for a few seconds to regain his hot-metal-spike-absorbing, plasma-dissipating 'stamina'.

Limited
September 28th, 2010, 03:05 PM
Yes, so you mention the ODST guy, did you bitch and moan about ODST saying you couldnt take much damage back then?

You've clearly missed the point that Reach is showing the human race was extremely weak, and unprepared for the war with the Covenant.

The gameplay makes sense, your tactics do not.

Donut
September 28th, 2010, 03:19 PM
why the fuck a melee is ever capable of killing you with even a little shield left is beyond me. didnt bungie say that melee damage wouldnt carry over from shields to health? wasnt that supposed to be the new thing?

ejburke
September 28th, 2010, 03:50 PM
I'm with Arteen. Canon and thematic underpinnings have no place in a discussion about fun gameplay. Either the combat is as fun, more fun, or less fun than previous Halo games and right now I would have to circle the "less fun" option. Citing a story reason for the game being less fun is no help at all.

I still enjoy the game.

Limited
September 28th, 2010, 04:01 PM
Define fun ;)

But I do see where your coming from, if it is causing a big problem, a frustrating problem then its an issue. If however, its just because 'you think Noble Six should be more powerful' well, whos the game developer you or Bungie :D

Personally I've never had a problem with Elites punching me, yes it has happened to me and I have found you die quicker than in other games but to me its no biggie. What is more of an issue for me, is the they jump and bob around the screen like CRAZY. Too much so, in my opinion.
I agree with Donut, although I'm not 100% sure if Bungie meant both SP or MP, or just MP.

ejburke
September 28th, 2010, 04:20 PM
I don't think of it in terms of Master Chief vs Noble 6 vs Rookie. I think of it in terms of me vs them. The game is less fun to me on Heroic (relative to other Halo games), because I feel like they took away many more combat options than they gave us. On Heroic, it used to be that if you knew what you were doing and played things perfectly, you could drop a whole room in a demonic blur of sniper shots, PP combos, grenade tosses, and melee attacks. It doesn't feel like that's there anymore. It feels more like a game of attrition on Heroic, which is what Legendary is supposed to be. You whittle down the enemy force and move on. They missed out on that super-efficient sweet spot.

Warsaw
September 28th, 2010, 04:39 PM
I dunno...I found that having a shotgun and DMR/Needle Rifle allows me to do that whole demonic blur of dropping enemies pretty effectively. What I've found is that Halo 1 requires you to play smart period, where as Halo 2-Reach reward aggressive gameplay behaviour on any difficulty save Legendary. Even on Legendary, if you try and wait it out you will die in some stupid, trivial fashion where if you suck it up and bumrush at the right time, you'll come out victorious.

ThePlague
September 28th, 2010, 04:45 PM
I've noticed on Legendary all I use, pretty much, is a PP DMR combo. DMR to take out jackals, grunts, etc, and a combo to kill elites extremely fast.

DarkHalo003
September 28th, 2010, 04:50 PM
The bloom on the DMR really doesn't bother me at all. Sure, it is annoying if you fire it too fast, but they did tone it down from the absurd amount in the beta to something way more reasonable.

What pisses me off most is the bloom on the pistol. That in addition to the ridiculously stupid small clip size makes the weapon a last resort. I know it's a side arm, but there's no reason it should be that gimped. Congrats Bungie on making a weapon more useless than the plasma pistol. (Speaking of the plasma pistol, that is the one weapon which has had the biggest improvement, and is actually a GOOD weapon to use.)
I can agree with this to an extent. I think the bloom should definitely decrease from how fast the projectile error widens. I fire three consecutive shots and I'm already away from the headshot box. Regardless, I use that pistol like I use the Active Camo; use it when it's available and trade it off when needed.


Define fun ;)
Personally I've never had a problem with Elites punching me, yes it has happened to me and I have found you die quicker than in other games but to me its no biggie. What is more of an issue for me, is the they jump and bob around the screen like CRAZY. Too much so, in my opinion.
I agree with Donut, although I'm not 100% sure if Bungie meant both SP or MP, or just MP.
The Elite Rangers are annoying as hell on legendary, especially with Focus Rifles. It's not that they're difficult to confront, but it's that they are there to kill just as you're about to escape or get a good snipe.

Bungie wanted the Elites to be a bit more powerful with melee in MP, but it's not a major issue in MP because the system is basically identical (you have like two bars of health gone after an Elite melee in MP I think, not sure atm though). I think it's to fit the Elite's already massive size, faster speed, and higher jump. Oh and it slightly balances the use of the Plasma Repeater in concurrence to the Assault Rifle; the Plasma Repeater does less damage to health in that sense.

DarkHalo003
September 28th, 2010, 04:54 PM
Crap. I double posted. Ignore me.

Arteen
September 28th, 2010, 04:59 PM
Yes, so you mention the ODST guy, did you bitch and moan about ODST saying you couldnt take much damage back then?
No, I did not. Yes, the ODST is noticably less durably than MC, and you no longer had recharging health, so I couldn't be quite as gung-ho in combat, but he still is relatively durable, and the enemies weren't as jumpy or prone to BS one-hit kills. My main issues with Reach Heroic are:

1) Essentially 1-hit melee kills from Elites and Brutes. I love to get in close to the enemies, but if they can just smack me once and I die, it's not much fun. Not a problem in Halo 1/3/ODST.

2) 1-hit kill FRGs, how fast they travel, and how aggressively Grunts shoot them. Plasma grenades could also do with a slightly longer timer, since they'll 1-hit kill you even when they don't stick you. Not a problem in Halo 1/2/3/ODST. Brute shots were pretty bad in ODST, but nothing like Reach FRGs.

3) Both of the above problems combined in Hunters. Not a problem in 3 or ODST, and not much of an issue in Halo 2. Halo 1's were jokes, of course.

4) Jumpy Elites. Isn't this why everyone hated Drones? Some occassional jumpiness is fine, but this is too much. We already have Skirmishers and Drones as the 'jumpy' enemies anyway.

5) Overall, Six's are slightly too weak, and Elites' shields are too strong, or at least the higher-level Elites are too frequent.

When talking about smart enemies being better, we have to keep in mind that if the enemies were truly smart, we'd stand no chance. How frustrating would Firefight be if every enemy charged you at once, running as fast as possible, shooting you as they run, instead of attacking you a few at a time? Or evaded every single time you tried to throw a grenade, or never stood still and raged? Or if both Hunters chased you and never let you hide in cover? Enemies have to be artifically dumb to be fun. Not that smart enemies are bad, but there has to be a balance.

And to elaborate on the Hunters: The Hunter's FRG also seems to have a lot of splash damage, and they seem to aim for the ground, instead of your body. They end up unapproachable if survival is top priority, and if you do risk getting in close, you're tempting fate. They have one swing in particular that almost always seems to hit. This is a major difference with Hunters in every other game. At the end of Tayiri Plaza, for example, I can jump in-between the two Hunters and partake in a 'dance of death'. It's super risky, but very doable, and I can still survive a mistake or two. Halo 2 Hunters did have 1-hit kill melees IIRC, but they were much easier to dodge, as were their FRGs, so it wasn't nearly as bad.