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Limited
March 19th, 2011, 10:46 AM
I'll be back playing Reach soon. Limited I'll add you. Anybody else just send me a request.

GT: Darkbdawg08

I still wanna change my name to Spartan094 but it sounds off on xbox to me.

Also limited, this is why you play in parties and not on your own with other random people, just hardly works.
Well I used to always play with Kornman and Masters but that stopped as masters kept wanting to play invasion.

Futzy
March 19th, 2011, 11:42 AM
http://derekdennison.codebrainshideout.net//gaf/halogaf/forge/jengaevolved.jpg (http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Mr%20Kwatz&set=30582)

Have fun. Defiant maps required.

Siliconmaster
March 19th, 2011, 12:55 PM
http://derekdennison.codebrainshideout.net//gaf/halogaf/forge/jengaevolved.jpg (http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Mr%20Kwatz&set=30582)

Have fun. Defiant maps required.

YES. Does it play as well as the H3 version did? I saw a few Reach versions, but I could never find one as fun and smooth as the original.

Champ
March 19th, 2011, 04:14 PM
Highlands isn't perfect, but it's the only BTB-style map in Reach that's actually good. Condemned and Uplink are pretty neat. Unearthed is okay, but it really needs a chaingun hog instead of or in addition to the rocket hog.


It's fun! It just needs better spawns and a few more kill zones. The only change in Uncaged that I like is the ramp instead of that one-way jump between the sniper and (former) shotgun spawns near the cliff wall. Everything else was unnecessary. That map hardly needs a rocket launcher on it.
I enjoyed Cage too, but I like Uncaged just the same. Although I would much rather have a plasma launcher or whatever was on Cage than a rocket launcher. Also, I really hate Reflection. I hope they make some more smaller maps because I'm getting tired of always playing Uncaged, Swordbase, and Countdown.

Hotrod
March 19th, 2011, 04:30 PM
I enjoyed Cage too, but I like Uncaged just the same. Although I would much rather have a plasma launcher or whatever was on Cage than a rocket launcher. Also, I really hate Reflection. I hope they make some more smaller maps because I'm getting tired of always playing Uncaged, Swordbase, and Countdown.
Pretty much all of this. The only time I enjoy Reflection is when it's an objective game, or when I played in the old Multiteam where there were six teams of two, so nobody could really just camp at the top of the lift.

Kornman00
March 20th, 2011, 06:44 AM
Ah yes now I realise why I quit Reach.

First game back for 4 months, first time ever playing the game. I get a 3rd of our teams kills in a 6 v 6 game. Bullshit.
It may be due to the underlying skill system. You've stopped playing, there by freezing your skill (I don't think the skill value has a half-life), while others have had the time to build their perceived skill. That or you just need to actually start filtering by skill now. Albeit, I haven't really kept up with the changes they've done to the skill system for Reach (aside from the fact that it's a hidden process from users).


Well I used to always play with Kornman and Masters but that stopped as masters kept wanting to play invasion.
Yeah, Invasion is once a blue moon (or should I say, supermoon, hiyooooooooooo) kind of thing for me now.

Limited
March 20th, 2011, 09:23 AM
I did filter by skill, though now I've turned it off.

We should start playing again :D

Pooky
March 20th, 2011, 11:17 AM
It's fun! It just needs better spawns and a few more kill zones. The only change in Uncaged that I like is the ramp instead of that one-way jump between the sniper and (former) shotgun spawns near the cliff wall. Everything else was unnecessary. That map hardly needs a rocket launcher on it.

In my experience, it was fun if you wanted to use a Jetpack, otherwise you could go fuck yourself. I haven't played Reach in a while, so I haven't seen what Uncaged is like, but I have to agree that putting a Rocket Launcher on such a tiny map seems like a full-on Bungie caliber dumb idea.

Limited
March 20th, 2011, 11:20 AM
What in the blue hell is Uncaged?

Kornman00
March 20th, 2011, 11:37 AM
Uncaged is Caged but Uncaged. hth :-3

So I did some digging...Unearthed grew from 151mb to 408mb (at first I was like 'wat', then I was like 'wut'). That appears to be the difference in the file sizes of the map packs released.

Shock120
March 20th, 2011, 01:06 PM
So I did some digging...Unearthed grew from 151mb to 408mb (at first I was like 'wat', then I was like 'wut'). That appears to be the difference in the file sizes of the map packs released.How could this be?
http://files.myfrogbag.com/y10np3/mapdifferences.jpg
Not my image.

Hotrod
March 20th, 2011, 01:42 PM
What the hell? How could a map almost triple in size like that? If somebody has the ability to, maybe they should compare the inside of the files. Maybe they added in some random tags or something. :S

sevlag
March 21st, 2011, 07:35 PM
finished ToTS LASO weekly with annihilation

easy part had to be the spire fight (when you're up in the actual spire)

=sw=warlord
March 21st, 2011, 07:37 PM
finished ToTS LASO weekly with annihilation

easy part had to be the spire fight (when you're up in the actual spire)

Best way to finish that section is to hijack a banshee and just fly up avoiding the majority of the fighting.

Necr0matic
March 21st, 2011, 09:17 PM
Should be getting a few more credits for this really, but anyway, challenge complete. :)

Hotrod
March 22nd, 2011, 12:47 AM
Yeah, I tried doing the LASO with a friend, but for some reason the Pelican at the beginning wouldn't drop off the Warthog...except for once, but then the enemies in the FRG turrets immediately shot it off the edge...

sevlag
March 22nd, 2011, 05:00 PM
Best way to finish that section is to hijack a banshee and just fly up avoiding the majority of the fighting.
i used jetpack, got the drop on the sword elite, picked up his PR and sword, lured another elite out and drained it shields then punched it to death while strafing, last elite killed stealthy (go up behind it

then killed the grunt...rob was shocked i pulled it off

also dont bother with the beginning, just run along the left hand side (along the cliff edge), thats what we did, and with the AA towers pelt it from a distance with ghost rounds and if possible jack a revenant

Kornman00
March 22nd, 2011, 05:32 PM
if possible jack a revenant
a Revenant133711 :ohboy:?

sevlag
March 22nd, 2011, 07:00 PM
a Revenant133711 :ohboy:?
no since i was the one doing alot of running after the inital segment

Spartan094
March 22nd, 2011, 10:24 PM
I love how your forgetting I lagged out half way through of helping you guys, sev. Your forgetting I kept taking out the AA gunners while you ran along side those edges and with various other things before we got half way through and my internet went nope and lagged me out.

Or is your ego telling you otherwise not to include me in your text of doing LASO and helping half way through before I lagged out.

NotZac
March 22nd, 2011, 10:53 PM
I did it solo yesterday, was easy for the most part. The part where you ride in the Falcon gunning down turrets and Grunts and stuff was almost the end of it all for me ...

annihilation
March 23rd, 2011, 02:09 AM
a Revenant133711 :ohboy:?

I'm up for it.

@Spartan094: If it makes you feel any better I missed you when you left.

Spartan094
March 23rd, 2011, 06:23 AM
It's not just that I was already half way through the entire thing and I lag out. It really irritates me and I WANT to do it again.

Kornman00
March 23rd, 2011, 11:40 AM
I'm up for it.
I can probably only get on to do it tomorrow afternoon or this weekend some time.

sevlag
March 24th, 2011, 09:30 AM
I love how your forgetting I lagged out half way through of helping you guys, sev. Your forgetting I kept taking out the AA gunners while you ran along side those edges and with various other things before we got half way through and my internet went nope and lagged me out.

Or is your ego telling you otherwise not to include me in your text of doing LASO and helping half way through before I lagged out.
get a better connection son

Spartan094
March 24th, 2011, 05:39 PM
get a better connection son
what a poor answer, you go champ

money is tight as it is, you can't just blankly say to somebody, "oh hurf durf, get a better connection." your not thinking already of the budget my parents already have in place, what my dad's income is, .etc and they are not just to about to drop our provider JUST to have a better connection for campaign.

hurf and I told you once I move BACK to Michigan I'll have Comcast instead of the "shit" provider you so called it in Georgia, so don't get your panties in a bunch and bitch to me about this when I come online when I come to do LASO.

=sw=warlord
March 24th, 2011, 05:55 PM
you could always use a gamesave for doing these maps on laso.
just saying.

Cortexian
March 24th, 2011, 06:23 PM
Why would you get anything except FIOS? Lol... Also, why are you still sucking money out of your parents budgets? I thought you were old enough to be working part-time at least.

=sw=warlord
March 24th, 2011, 06:34 PM
Also, why are you still sucking money out of your parents budgets?

Oh hey. (http://www.modacity.net/forums/showthread.php?17746-Samsung-SyncMaster-245B-Where-to-buy&p=456105&viewfull=1#post456105):)

Cortexian
March 24th, 2011, 06:44 PM
September 2nd, 2009 02:14 PM

Your point? I had a job previous to that, and got one shortly after, and have one now... That was also a loan, you can't really classify a monthly ISP payment as a loan imo.

Limited
March 24th, 2011, 07:03 PM
Your forgetting the fact not everyone can physically get fibre optic.

Kornman00
March 24th, 2011, 07:22 PM
Your forgetting the fact not everyone can physically get fibre optic.
guiiiiiiiiiiiiiiiiiiilty!

Donut
March 24th, 2011, 08:11 PM
yeah fiber optic is so sporadic. does anybody know how physically small the state of rhode island is? its small. the place i lived before i moved was FIOS city. i moved 20 minutes away, and suddenly FIOS is nowhere to be found. that was over a year ago and they still dont have it where i live now. not even a small place like this has full coverage.

im curious, what happens when one of those fios cables snaps? that must be such an incredible bitch to fix, if its even feasibly possible.

Spartan094
March 24th, 2011, 08:20 PM
Also, why are you still sucking money out of your parents budgets?
Fyi I already have a job cutting grass lmao. It gets me a lot of nice money every saturday. Also everything I buy comes out of my money...except for some groceries and bills where no way in hell I can pay for.

I dragged this off-topic, darn.

sevlag
March 25th, 2011, 12:07 PM
so how about that LASO? anyone else done it yet?

Kornman00
March 25th, 2011, 12:21 PM
no :/

and annihilation's connection has to take a poo for a while, possibly weeks. WHAT I DO NOW?? I already used the custom game workarounds to get the new achievements. I've probably played less than 1 hour of Reach in the last 15 days.

=sw=warlord
March 25th, 2011, 12:49 PM
so how about that LASO? anyone else done it yet?

Did that solo monday night.:iamafag:

annihilation
March 26th, 2011, 05:29 AM
no :/

and annihilation's connection has to take a poo for a while, possibly weeks. WHAT I DO NOW?? I already used the custom game workarounds to get the new achievements. I've probably played less than 1 hour of Reach in the last 15 days.

You should play more Reach while I still have internets. I dunno when they're going to shut it off, hopefully they forgot.
I don't expect it to be shut off today (knock on wood) so if you can hop on sometime in the evening we can probably do it.

Limited
March 26th, 2011, 09:41 AM
Dun Dun Dun!!!

xxsaviours0ul (http://www.bungie.net/stats/reach/commendations.aspx?player=xXSAVIORS0ULXx), cloudspider (http://www.bungie.net/stats/reach/commendations.aspx?player=cloudspider)and Evil Otto (http://www.bungie.net/stats/reach/commendations.aspx?player=Evil%20Otto) (Bungie employer), all their accounts have been hacked with 100% commendations complete, the first 2 names were at like 93% and now they have bumped straight up.

I reckon Bungie has decreased the amount needed to max out, and Evil Otto was the test gamertag Bungie used to check it worked.

Thoughts?

Also fuck you (http://www.bungie.net/Stats/Reach/Default.aspx?player=fuck+you&sg=0) has hacked it, how does he have that GT? 27 games and 100% max commendations? Total bull.

Video Proof (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15651826&player=KIN9%20N1NJA)

This guy (http://www.bungie.net/stats/reach/default.aspx?player=OrgasmicWaffles) has haunted, but hes not Inheritor or Bungie employee

Yeah kind of lame the game is getting hacked like this, hope Bungie swing the hammer with full might!

leorimolo
March 26th, 2011, 10:29 AM
Dun Dun Dun!!!

xxsaviours0ul (http://www.bungie.net/stats/reach/commendations.aspx?player=xXSAVIORS0ULXx), cloudspider (http://www.bungie.net/stats/reach/commendations.aspx?player=cloudspider)and Evil Otto (http://www.bungie.net/stats/reach/commendations.aspx?player=Evil%20Otto) (Bungie employer), all their accounts have been hacked with 100% commendations complete, the first 2 names were at like 93% and now they have bumped straight up.

I reckon Bungie has decreased the amount needed to max out, and Evil Otto was the test gamertag Bungie used to check it worked.

Thoughts?

Also fuck you (http://www.bungie.net/Stats/Reach/Default.aspx?player=fuck+you&sg=0) has hacked it, how does he have that GT? 27 games and 100% max commendations? Total bull.

Video Proof (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15651826&player=KIN9%20N1NJA)

This guy (http://www.bungie.net/stats/reach/default.aspx?player=OrgasmicWaffles) has haunted, but hes not Inheritor or Bungie employee

Yeah kind of lame the game is getting hacked like this, hope Bungie swing the hammer with full might!
Lol, I saw detox with full armor a while back, like 3mo ago online. It's been known for a while its possible.

Limited
March 26th, 2011, 10:53 AM
Why hasn't Bungie cracked down on it?

leorimolo
March 26th, 2011, 11:01 AM
Why hasn't Bungie cracked down on it?
He simply never showed it off. I doubt its even the same method the people above are using. If I recall correctly it was him and Anthony that got it worked out.

Edit: Yeah I just asked around, it was a jtag online. Nvm then.

Limited
March 26th, 2011, 11:59 AM
Well both the Reclaimers deserved to be banned for their party boosting they do and account sharing.

Spartan094
March 26th, 2011, 12:44 PM
Besides no normal human being would ever have Firefight Perfectionist: MAX

jcap
March 26th, 2011, 01:10 PM
I think Bungie is holding off banning them for when they reach Inheritor...so everyone can laugh their asses off at how they wasted every single day for a year for nothing.

Spartan094
March 27th, 2011, 07:49 PM
Oh lord, finished LASO finally with sevlag and my annoying ukraine friend and I didn't lag out this time! Sevlag kept getting fucked more then nine ways by concussion elites and the sword elite.

Kornman00
March 27th, 2011, 10:27 PM
Who else here has seen the new RvB trailer (http://redvsblue.com/archive/?id=3016)? Someone please tell me what I'm seeing is an illusion.

Not only does it appear they have Reach assets, but they also appear to have ODST assets. Quite possibly, that is all in-engine from the looks of it (the animations look mo-cap, which we all know the Reach pipeline now supports).

If I still lived in Texas, I'd launch an assault on RT's HQ.

Cortexian
March 27th, 2011, 10:32 PM
Trailer will be released to the public in:
14 hours 19 minutes 4 seconds

I wouldn't be surprised if they have access to assets, Bungie loves the guys at Rooster Teeth. The Halo 2 lower-weapon functionality was added for them by request...

Kornman00
March 27th, 2011, 10:36 PM
Sign up or sign in and you won't have to wait. l2read.

Cortexian
March 27th, 2011, 10:43 PM
I figured it was going to be another money-grab from them so I didn't bother but okay.

Arteen
March 28th, 2011, 12:14 AM
Who else here has seen the new RvB trailer (http://redvsblue.com/archive/?id=3016)? Someone please tell me what I'm seeing is an illusion.

Not only does it appear they have Reach assets, but they also appear to have ODST assets. Quite possibly, that is all in-engine from the looks of it (the animations look mo-cap, which we all know the Reach pipeline now supports).

If I still lived in Texas, I'd launch an assault on RT's HQ.
It doesn't seem any different than the animations they did for the previous seasons, just more sophisticated.

Shock120
March 28th, 2011, 07:44 AM
I see awesome-sauce CGI.

Arteen
March 28th, 2011, 12:09 PM
That weekly challenge was epic. My friend and I were able to make it through that falcon rail-shooter segment without a scratch.

Also, god damn it Bungie why the hell can the banshee flip every two seconds?

Limited
March 28th, 2011, 01:45 PM
Okay that trailer made no sense to me (havent watched RvB for years, last I heard about was revelations or reconstruction something.)

BobtheGreatII
March 28th, 2011, 02:19 PM
(havent watched RvB for years, last I heard about was revelations or reconstruction something.)

Lol. Well. That's exactly why it didn't make any sense to you.

Limited
March 28th, 2011, 03:36 PM
Halo 2 was the best series!

Dwood
March 28th, 2011, 03:47 PM
Blood gulch chronicles. Only way to go.

Cortexian
March 28th, 2011, 06:26 PM
Blood gulch chronicles. Only way to go.
Kinda stopped watching after this and a bit of the Halo 2 stuff honestly, so I wasn't that excited by the Season 9 trailer.

Warsaw
March 28th, 2011, 07:17 PM
It's less charming when they actually have tools to make the production easier.

Kornman00
March 28th, 2011, 07:49 PM
I for one, am looking forward to how they use their new found resources/tech to tell a story. It fills a hole that the tossed aside Halo movie and non-existent PC ports left behind.

TeeKup
March 28th, 2011, 08:40 PM
The hornet chase scene looked epic.

annihilation
March 29th, 2011, 01:58 AM
Just got my official Perfection medal. (http://www.bungie.net/stats/reach/gamestats.aspx?gameid=544269625&player=Revenant133711) Yay! super happy fun time!
Blue team got their shit slapped.

sevlag
March 29th, 2011, 09:20 AM
Just got my official Perfection medal. (http://www.bungie.net/stats/reach/gamestats.aspx?gameid=544269625&player=Revenant133711) Yay! super happy fun time!
Blue team got their shit slapped.
was this AFTER you raged quit on condemed?

also i got one before you

edit:

here (http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=532067084&player=about%2075%20tacos)

Arteen
March 29th, 2011, 06:33 PM
Classic is up. AR/Pistol starts is fun, but the DMR/NR gametype is garbage. And what the hell, no objective gametypes? Slayer is so boring. Hang 'em High is an awful map. Derelict has always been an awful map. Their Halo 2 versions were much better. Beaver Creek is fun though. Lockout is great. Warlock is okay.

Warsaw
March 29th, 2011, 08:18 PM
No u. Hang 'Em High was a fucking amazing map.

DarkHalo003
March 29th, 2011, 09:22 PM
How can the game type be classic with the DMR/PL/NR/PRepeater/CR/GL/Splazer/anything else new to the universe after Halo 1? Or even after Halo 3? The point of "Classic" is to make it closer to the oldies. I hate the DMR in MP. It really just screwed the system after all of the bitching from the Beta.

Arteen
March 29th, 2011, 09:41 PM
No u. Hang 'Em High was a fucking amazing map.
Not in Reach.


How can the game type be classic with the DMR/PL/NR/PRepeater/CR/GL/Splazer/anything else new to the universe after Halo 1? Or even after Halo 3? The point of "Classic" is to make it closer to the oldies. I hate the DMR in MP. It really just screwed the system after all of the bitching from the Beta.
Team Classic has confirmed my belief that Reach really needs a (balanced) battle rifle. A proper one too, none of that bloom crap. Also a pistol with 2 more shots per mag. And shield bleed-through, or at the very least, two melees to take down full shields. And that the game is much more fun without armor lock. Also that Reach is FUBAR.

Still, I'm not touching Classic again until they scrap NR/DMR starts and add objective gametypes. Hopefully some of the custom maps get put into regular matchmaking circulation. Lockout is just as good as Asylum or Pinnacle.

Sasc
March 29th, 2011, 10:42 PM
The Hang 'Em High map variant that's in the playlist is much too big. If the scale of the map was smaller, I think it would play much better. Right now it's quite difficult getting around the map without being killed too easily. I was quite impressed with the Lockout and Damnation variants, and I do like the Rat Race and Wizard variants too. I really hope that there'll be a Big Team Classic playlist.

Pooky
March 29th, 2011, 11:12 PM
I never liked Hang em High personally. It's better without Pistol starts (in Halo 1), but when everyone has mid range weapons you can't really go anywhere on the map without getting spammed from all angles... it just becomes a mindless strafe fest.

Cortexian
March 30th, 2011, 12:56 AM
FFFFFFFFFFFFF, just because Bungie calls it "bullet bloom" or something stupid doesn't mean we need to follow suit. Use the correct terminology instead of incorrectly shortening it and making those of us that are using "bloom" properly in reference to graphical bloom confused.

Your "bullet bloom" is actually called "bullet spread".

Warsaw
March 30th, 2011, 02:45 AM
I never liked Hang em High personally. It's better without Pistol starts (in Halo 1), but when everyone has mid range weapons you can't really go anywhere on the map without getting spammed from all angles... it just becomes a mindless strafe fest.

I never had a problem. If you grab the rocket or shotgun, you can dominate without using the pistol too often even with pistol starts.

I haven't played it in Reach yet, I'll have to check it out. I will say that the DMR can ruin the map big time.

Arteen
March 30th, 2011, 03:04 AM
FFFFFFFFFFFFF, just because Bungie calls it "bullet bloom" or something stupid doesn't mean we need to follow suit. Use the correct terminology instead of incorrectly shortening it and making those of us that are using "bloom" properly in reference to graphical bloom confused.

Your "bullet bloom" is actually called "bullet spread".
No one cares about bullet spread. No one cares if the pistol gets increasingly inaccurate when you hold down the trigger; they care if it stays inaccurate after you let go. Spread has always been in the games, but the "bloom" mechanic is new. No one calls it spread because they already call spread spread.

Cortexian
March 30th, 2011, 03:31 AM
Then call it bullet bloom, it's not bloom.

Also, if it stays inaccurate it's not emulating anything that would happen in a realistic situation let alone anything made up. I mean maybe if it's directly correlated with how damaged you are it would make sense, the more screwed up you are because of battle the less accurate you'll be. The only other situation I think it could possibly apply to would be barrel-warp due to heat, but shortly after your weapon starts becoming inaccurate it would blow up in that case. That rarely occurs with modern firearms let along firearms that are supposed to be existing 500 years from now.

Kornman00
March 30th, 2011, 08:45 AM
Then call it bullet bloom, it's not bloom.

Also, if it stays inaccurate it's not emulating anything that would happen in a realistic situation let alone anything made up. I mean maybe if it's directly correlated with how damaged you are it would make sense, the more screwed up you are because of battle the less accurate you'll be. The only other situation I think it could possibly apply to would be barrel-warp due to heat, but shortly after your weapon starts becoming inaccurate it would blow up in that case. That rarely occurs with modern firearms let along firearms that are supposed to be existing 500 years from now.
I'm sorry, but CoD was on your left, 200 miles back. This is Haloland. An inherently, non-realistic game because it's suppose to be fun (yes, of course 'fun' is opinion based, shut the fuck up) not some "modern warfare".

It's called bloom because that's what your reticule (a UI element) does to visualize to the player an underlying technical implementation. That implementation dynamically increases the bullet spread the faster you shoot your weapon, so no, it's not just bullet spread. Previous games didn't even relay their true bullet spread to the player because you could still have shots fall outside the area in your reticule.

Also, if people hate all of these Reach elements, why don't they just go back to Halo 3? It gets kind of old hearing the same complaints, over, and over...

Cortexian
March 30th, 2011, 09:27 AM
I don't play any Halo's except Halo 1, so I've gone about as far back as possible.

Arteen
March 30th, 2011, 09:39 AM
Apparently Bungie disabled weapon (and grenade) pickup in Firefight Arcade. Spending 15 minutes with the same two weapons is so incredibly boring. I thought Bungie was finally starting to improve their gameplay decisions, but screw this.

Kornman00
March 30th, 2011, 10:13 AM
I never understood why they didn't separate the weapon & grenade pickup options. However, for FFA, it gets seriously annoying when randoms you match up with just pick up the first fucking FRG they find then just spam targets with it. Would have been nice to have weapon set options. So you could set what kinds of weapons you could pick up (on top of weapons you specifically from what you spawn with). So you can disable "heavy" weapon pickups while leaving medium and small weapons up for grabs.

Additionally, they could have made a pickup option to where you can't pickup weapons dropped by the AI/enemy (it would apply to all engines). So you could still have weapon drops but couldn't just pick up w/e from a grunt you killed.

If only their megalo script could be used in FF.

=sw=warlord
March 30th, 2011, 11:50 AM
Hard Mode: Enabled
Complete a Campaign mission on Heroic with these skulls activated: None, ToughLuck, Thunderstorm, Tilt, Mythic

0d18h10m27s 2500cR

Wat.

Pooky
March 30th, 2011, 11:53 AM
I'm sorry, but CoD was on your left, 200 miles back. This is Haloland. An inherently, non-realistic game because it's suppose to be fun (yes, of course 'fun' is opinion based, shut the fuck up) not some "modern warfare".

It's called bloom because that's what your reticule (a UI element) does to visualize to the player an underlying technical implementation. That implementation dynamically increases the bullet spread the faster you shoot your weapon, so no, it's not just bullet spread. Previous games didn't even relay their true bullet spread to the player because you could still have shots fall outside the area in your reticule.

Also, if people hate all of these Reach elements, why don't they just go back to Halo 3? It gets kind of old hearing the same complaints, over, and over...

More people are starting to realize how shitty Reach's gameplay really is. Unfortunately, it suffers from the same 'I wanna play with my friends' problem as Blackops.

Arteen
March 30th, 2011, 12:56 PM
The FRG spam was somewhat annoying, but only really on smaller maps during Fistfight or Sniperfight. Even then, you just had to pick a different side of the map, and I can't recall the last time I was ever really bothered by it. As much as I like infinite ammo plasma launchers and grenade launchers, everyone (including myself) gets bored with them by the second round. I can't help but think that everyone's just going to vote FRGfight and Rocketfight now.

EDIT: My friend's a masochistic bastard so we're played Classic again. At least the Longest remake uses the Elongation layout, even if the size is too small. Rifles is still terrible. The settings have too many annoying quirks, since there's no way to change any specific weapon properties.

Arteen
March 31st, 2011, 10:43 AM
Double posting because I found this too funny.
FxWhg__70CQ

Hotrod
March 31st, 2011, 12:24 PM
I would just like to say that Classic Rifles fucking blows, and that the community is retarded for always picking that over regular Classic Slayer

/rage

No, but on a less raging note, I've only played regular Classic Slayer once or twice, the most memorable being on Prolonged, which was the best Halo Reach experience I've had in a while. Classic Rifles pretty much sucks, especially on small maps like Magus.

Champ
March 31st, 2011, 01:35 PM
Has anyone played the new MLG playlist yet? I played it like twice and the maps just seem to promote DMR/NR spam and on the maps I played I don't think there was even another weapon.

Pooky
March 31st, 2011, 02:44 PM
That's basically what MLG does. Their Halo 3 playlist was the same way. Small maps with virtually no cover and scarcely a weapon other than the BR.

Hotrod
March 31st, 2011, 03:05 PM
And that's why MLG sucks...

DarkHalo003
March 31st, 2011, 07:33 PM
Not in Reach.


Team Classic has confirmed my belief that Reach really needs a (balanced) battle rifle. A proper one too, none of that bloom crap. Also a pistol with 2 more shots per mag. And shield bleed-through, or at the very least, two melees to take down full shields. And that the game is much more fun without armor lock. Also that Reach is FUBAR.

Still, I'm not touching Classic again until they scrap NR/DMR starts and add objective gametypes. Hopefully some of the custom maps get put into regular matchmaking circulation. Lockout is just as good as Asylum or Pinnacle.
Basically, until they remove the DMR starts from DLC maps and actually make the Classic playlist classic, then I probably won't renew XBL anytime soon. I think the game is perfectly fine and operable without DMR starts. It's the shallow who whine about wanting faster kill times and quantity of points (hence DMR) over map-movement and quality gameplay. I can agree with the melee too. This sort of issue really makes me want Reach to have Dedicated Custom game Servers.

sevlag
March 31st, 2011, 11:27 PM
And no one played Chiron.

link here: linky (http://www.bungie.net/Forums/posts.aspx?postID=58482750&postRepeater1-p=9)

my reaction to his post (spoilered, its SFW, dont worry)
http://www.majhost.com/gallery/Keyes/rndm/1301617897294.jpg

TeeKup
April 1st, 2011, 01:23 AM
That persons stupidity is beyond reckoning.

The stupidity in that thread is beyond reckoning.

Oh god, this is why I don't touch bnet. I think I'm just going to stay here. Other forums scare me.

Spartan094
April 1st, 2011, 07:17 AM
Did you guys see the thread about killing all BOB's in Reach unlocks the defiant DLC helmet (which is not in the map files from what I could find). It made me and sev wanna cry and people bitched at me for being right. Idiocy of b.net

Hotrod
April 1st, 2011, 10:35 AM
Did you guys see the thread about killing all BOB's in Reach unlocks the defiant DLC helmet (which is not in the map files from what I could find). It made me and sev wanna cry and people bitched at me for being right. Idiocy of b.net
It was a good theory, but once proved wrong they should just let go.

sevlag
April 1st, 2011, 12:30 PM
It was a good theory, but once proved wrong they should just let go.BUT I WANNA BELIEEEEEEEEEEEEEEEEEVE

sevlag
April 1st, 2011, 12:31 PM
BELIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEVE

Arteen
April 1st, 2011, 12:35 PM
It was a good theory, but once proved wrong they should just let go.
Yeah. It was worth a try Bungie, but armor lock is just a detriment to the game.

What were we talking about again?

sevlag
April 1st, 2011, 12:41 PM
Yeah. It was worth a try Bungie, but armor lock is just a detriment to the game.

What were we talking about again?
that DLC armor wont be happening in reach without a large 9+ gig patch

Warsaw
April 1st, 2011, 02:22 PM
I liked it better when everybody looked the same. There was less bitching and moaning about things that have no effect on game-play. Spoiled kids these days...

Champ
April 1st, 2011, 03:50 PM
I wish they would add some sort of Covenant pieces or something in Forge. I'm tired of everything looking the same.

Limited
April 1st, 2011, 04:56 PM
Why has this kid (http://www.bungie.net/Stats/Reach/default.aspx?player=T%20U%20R%20K) not been banned yet? Clearly hes circle jerking.

sevlag
April 1st, 2011, 04:59 PM
Why has this kid (http://www.bungie.net/Stats/Reach/default.aspx?player=T%20U%20R%20K) not been banned yet? Clearly hes circle jerking.look at his invasion states...

Cortexian
April 1st, 2011, 05:02 PM
Or he's using a XIM 3 :)

When I get mine I'll rape all controller scrubs.

Limited
April 1st, 2011, 07:04 PM
http://www.bungie.net/News/content.aspx?type=topnews&cid=31126
Wow theres some absolutely stunning screenshots entered this week.

Kornman00
April 1st, 2011, 10:10 PM
Halo Chess (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1062645).

How it works will soon be mine!

annihilation
April 1st, 2011, 10:39 PM
Halo Chess (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1062645).

How it works will soon be mine!

HOW THE HELL DO I MOVE

CabooseJr
April 1st, 2011, 10:44 PM
When it's your turn you go to the piece you want to move and you should turn into said piece.

leorimolo
April 1st, 2011, 10:57 PM
Does this seriously work? Shit I guess it wasnt an april fools after all. Hopefully pimps at sea is tho.

annihilation
April 1st, 2011, 10:59 PM
Does this seriously work? Shit I guess it wasnt an april fools after all. Hopefully pimps at sea is tho.

It works, it doesn't end the game if the king is killed though.

Arteen
April 1st, 2011, 11:07 PM
Glad to hear Bungie at least recognizes that BTB needs work. Some nice cut multiplayer announcements too.
Brodosaurus Rex!

Kornman00
April 1st, 2011, 11:17 PM
HOW THE HELL DO I MOVE
Alt+F4

Hotrod
April 2nd, 2011, 12:29 AM
You can tell just by looking at the first person models of the characters and the lack of death animation in the Chess game that it's not a polished gametype. I dunno how the person who found it did so (don't get me wrong, I love that they did), but I'd sure like to know how they got it into a downloadable gametype.

Kornman00
April 2nd, 2011, 12:31 AM
It's a Bungie game variant.

Also, Megalo scripts.

Hotrod
April 2nd, 2011, 01:38 AM
It's a Bungie game variant.
Is it? That would explain a lot. Thanks.

Futzy
April 2nd, 2011, 08:02 AM
So now with them putting out these new gametypes, there's a chance they can be dissected and we can create our own, yes?

=sw=warlord
April 2nd, 2011, 08:06 AM
You know, in light of these new gametypes I seem to remember a certain Shock120 saying it's not possible to make new game types and the ones shipped with the game were the only "new" types we would be getting.

leorimolo
April 2nd, 2011, 08:27 AM
You know, in light of these new gametypes I seem to remember a certain Shock120 saying it's not possible to make new game types and the ones shipped with the game were the only "new" types we would be getting.

Bungie did say they upgraded the scripting system to allow for more stuff during gameplay. Seing the new action sack gametypes id say there is more in them than we know. Id be so happy if gametypes supported HS.

Hotrod
April 2nd, 2011, 11:25 AM
Yeah, they've mentioned on several occasions that it's possible and much easier this time around to add in new gametpyes, hence the addition of Speedflag and Haloball into matchmaking as well.

Limited
April 2nd, 2011, 11:30 AM
So turns out last years April Fools was actually not faked? :O Epic

Siliconmaster
April 2nd, 2011, 12:04 PM
That is awesome. I'll definitely have to learn how to play.

Limited
April 2nd, 2011, 12:30 PM
Omg, I LOVE Team Classic , bringing back the legends on Halo 1. We need to get a game night going where we party up and use the Halo emblem and rape the noobs who have no idea what the level layout is :D


Haha just ,owned the other team (tho we lost 49-50) on RatRace, gotta love those teleporters to take you across map.

Donut
April 2nd, 2011, 03:07 PM
my GT is "thekillerdonut"
if im online, hit me up and ill play.

Kornman00
April 3rd, 2011, 08:52 PM
All MP game variants are entirely scripted. Slayer, CTF, etc they're all designer built game variants (including all their options). The variants themselves define their category so that's how they're able to slap in the new "Insane" category.

sevlag
April 4th, 2011, 12:39 PM
All MP game variants are entirely scripted. Slayer, CTF, etc they're all designer built game variants (including all their options). The variants themselves define their category so that's how they're able to slap in the new "Insane" category.
you're not bungie so whatever you say is false regardless of data you have to back up your argument

Limited
April 4th, 2011, 01:44 PM
you're not bungie so whatever you say is false regardless of data you have to back up your argument
Bungies response to Kornman? Weaksauce :D

Edit: WTF matchmaking?! Why the heck do I get matched with a damn Sergeant Grade 2 on my team? I went +10, 26 kills, 23 headshots on Team Snipers, and we lost 49 - 50, my teammates were -13 and +1.

Arteen
April 4th, 2011, 02:20 PM
If 343 sets out to make a traditional Halo game (e.g. Halo 1-3/Reach), hopefully they add in support for fully integrate-able DLC content like vehicles or weapons or abilities, as well as allow weapon-specific properties to be tweaked (e.g. set DMR damage separately from AR damage, tweak sticky grenade detonation time, frag grenade blast radius and falloff, enable/disable shield bleedthrough with melees, separate melee damage options for health and shields, that sort of thing). It would've been nice if Classic settings could actually emulate the classic games without needless quirks like overpowered snipers and grenades or DMRs instead of BRs.

It would just be so cool to load up Halo Reach and have (essentially) the Halo 2 experience, right there in the playlist options, tied to the modern interface, armory, credit, and stat-tracking system of Reach. Hopefully 343 will be less stingy about maps too.

Either 343 is going to go in a new direction with Halo (risky, might lose older audience, might gain newer audience), or stick with what works (if people keep on buying CoD when each year brings minimal updates to the formula, they'll keep buying Halo too). If 343 goes with the latter option, either they will have to come up with some innovative twist on the formula (such as Halo 2's dual-wielding, Halo 3' equipment, or Reach's armor abilities and loadouts) which will be hard to do, or they'll have to give players more modes, gametypes, settings, weapons, vehicles, and maps to play around with.

Hotrod
April 4th, 2011, 03:03 PM
I remember reading in a few places that 343 was gonna stick to the base of Halo, but make some twists on it in the same style as every other Halo game. I'll try to find the interviews, but no promises.

Dwood
April 4th, 2011, 03:03 PM
Perhaps an EK so people can make and sell their own maps over XBL. :dream:

Dwood
April 4th, 2011, 03:49 PM
Revelation: Polar Bear posts more at Bnet than at Modacity. :O

Pooky
April 4th, 2011, 08:21 PM
or they'll have to give players more modes, gametypes, settings, weapons, vehicles, and maps to play around with.

Thqh, this is all that really needs to happen. With little exception, each new 'twist' on the gameplay has just fucked it up even more. Keep the core gameplay intact, but dress it up with a modern interface and extras, and give us tons of customization options. For example, things like boarding, dual wielding, even perks armor abilities could be gametype specific options with their own playlist.

Warsaw
April 4th, 2011, 08:42 PM
Give me Battlefield: Halo or I'm gonna bitch.

:nsmug:

TeeKup
April 4th, 2011, 09:48 PM
"Loading Map...Battle of Harvest."

Tip:
"Earn a Running Riot and you can call a MAC Bombardment from orbiting ships"

Kornman00
April 4th, 2011, 10:03 PM
"Connecting to server"

"Loading Danger Canyon"

*Gathering Exception Data*

Hotrod
April 4th, 2011, 11:39 PM
"Loading Map...Battle of Harvest."

Tip:
"Earn a Running Riot and you can call a MAC Bombardment from orbiting ships"
Kill streak rewards? Hell no. Works well in CoD, but not something that should be put into Halo.

But I'm liking Pookie's suggestions there about specific gametype options that go in depth like that. That way, the game would always feel fresh depending on what you're playing, and if somebody wants to go for a more Halo 2 feel with dual wielding but no equipment, then give them the option I say.

Oh, and more Elite customization options would be awesome too.

TeeKup
April 5th, 2011, 12:48 AM
Clearly. But, I like the idea of maps taken from different environments in the Halo 'verse.

Harvest, Madrigal, Jericho VII, Chi Ceti IV, Arcadia, Sigma Octanus IV and especially Onyx in the Zeta Doradus system.

Harvest for example, something seems beautiful and suspenseful about sprinting through a golden field of crops, being tailed by a banshee while JOTUN harvesters are scrambling above you, maybe Mack firing the Mass Driver in the background?

Hotrod
April 5th, 2011, 01:39 AM
Yeah, I have to agree with you on that, and it's something that Reach should have had instead of all it's multiplayer maps being a part of the campaign. Then again, the Defiant Map Pack did really well in this area, since both maps represent parts of events in The Fall of Reach and First Strike (being Gamma Station and Big Horn River/the crashed Pelican that all the Spartans were in).

Kornman00
April 5th, 2011, 02:24 AM
"Earn a Running Riot and you can call a MAC Bombardment from orbiting ships"
"And if you're playing as an Elite, call in a Tactical Glassing. Winning!" :downs:

=sw=warlord
April 5th, 2011, 06:09 AM
There were no reason really that they couldn't have left duel wielding as a option for customs.
I think if they had left it in we might see alot more creative game types.

Pooky
April 5th, 2011, 07:16 AM
There were no reason really that they couldn't have left duel wielding as a option for customs.
I think if they had left it in we might see alot more creative game types.

Not to mention that certain customs I tried to make in Halo 3 (classic mode...) really need it disabled to work. Always better to have options.

Warsaw
April 5th, 2011, 02:20 PM
Yeah, I have to agree with you on that, and it's something that Reach should have had instead of all it's multiplayer maps being a part of the campaign. Then again, the Defiant Map Pack did really well in this area, since both maps represent parts of events in The Fall of Reach and First Strike (being Gamma Station and Big Horn River/the crashed Pelican that all the Spartans were in).

Reach didn't even look anything like it was described. Where are my forests? Why was everything barren desert or flat plains? I wanted to shoot bitches while jumping between trees.

Limited
April 5th, 2011, 02:35 PM
Just donated to charity :D

Shipping estimate: April 13, 2011 - April 19, 2011
Delivery estimate: April 27, 2011 - May 17, 2011

Hope I'm still alive 17th May!

Arteen
April 5th, 2011, 06:02 PM
Beat LNoS on Mythic with a friend last night. Oh Jorge, I hate you so much.

"Is there any place the Covenant isn't?!"

God damn it Jorge, of course the Covenant are in space. How the hell else did they get to Reach?

Also Community BTB is up. Most of the maps I've played so far aren't great, but they beat Hemorrhage and Paradiso. Barely. One was a map set in the canyon with banshees and falcons, but the flight ceiling is an instant kill zone. That's criminally poor design right there. 30 seconds into the match it was -1 to -3.

Champ
April 5th, 2011, 06:07 PM
Why don't they put Asylum, Pinnacle, and Reflection in the Classic playlist? Also how about some Halo 3 maps?

Pooky
April 5th, 2011, 07:21 PM
Why don't they put Asylum, Pinnacle, and Reflection in the Classic playlist? Also how about some Halo 3 maps?

I wouldn't put Asylum anywhere, it's one of the most poorly designed, half assed map I've ever seen (not as bad as Paradiso though, nothing is worse than Padadiso).

Arteen
April 5th, 2011, 08:34 PM
What's wrong with Asylum? It seems fine to me.

Sever
April 5th, 2011, 09:29 PM
I could spend hours talking about how bad Asylum is, but to keep it simple, any map that ships with a game that has z-fighting clearly visible in many areas is half-assed.

Pooky
April 5th, 2011, 11:14 PM
I could spend hours talking about how bad Asylum is, but to keep it simple, any map that ships with a game that has z-fighting clearly visible in many areas is half-assed.

This. Also that ridiculously easy hiding spot you could get to (I heard they've blocked it since then).

p0lar_bear
April 6th, 2011, 05:31 PM
Revelation: Polar Bear posts more at Bnet than at Modacity. :O

But I get to Bnet from here, mind you. :P

I just don't feel the need to come back here after posting at Bnet to either repeat what I post or to laugh at how dumb I think someone's being.

Arteen
April 6th, 2011, 07:37 PM
Playing Montana Community BTB

Montana Gambit: On Montana. Pretty enjoyable. Straightforward layout, good size, nice CE vibe.
Ridged: On Montana. Awful. Spawns are broken too. Someone on my team got a killionaire spawn camping.
Renegade: In the Canyon. An improvement over Hemorrhage, but I still wouldn't call it a good map.
Outcrop: Montana. Doesn't have much of a flow to it, but not terrible. Just not interesting.
Bendarius Ridge: Montana. Like Montana Gambit if Montana Gambit were a terrible map. The bridges between each side have no cover, so there's no movement other than with vehicles. I hope you like hiding in your base once half your team leaves and you have an enemy falcon hovering over your head.
Rift: Once again, on Montana. I hope you like DMRs and banshees. Map seems too open and too long.

Hotrod
April 6th, 2011, 08:38 PM
Why the hell are there so many BTB maps in Montana? Yeah, sure, I've wanted to see some maps made there since the game came out, but having every map but one being there, and then having the other one being in the same spot and Hemorrhage? Yeah...no...I was expecting some creative use of the island, or the tunnel area between the canyon and island.

Spartan094
April 6th, 2011, 09:18 PM
Help b.net kiddies being retarded yet again about the mysterious DLC Armor that 343i posted a picture of.
http://www.bungie.net/Forums/posts.aspx?postID=56561871&viewreplies=true&postRepeater1-p=248#end
I cant find a texture of it but I can't say the same for the model file for the spartan, the only people I know of that can say that is zteam.

Kornman00
April 6th, 2011, 10:41 PM
There's no model data for it. Fucking 343i, I wish they would have stuck with retail game builds for taking PR shots :ugh:. Not like the internet needed more dramorama...

sevlag
April 7th, 2011, 09:52 AM
There's no model data for it. Fucking 343i, I wish they would have stuck with retail game builds for taking PR shots :ugh:. Not like the internet needed more dramorama...
korn you need to just step in and spell it out for the kiddies

some of them are grasping at straws "it was on a respectable gaming site so it must be true"

Limited
April 7th, 2011, 01:55 PM
Help b.net kiddies being retarded yet again about the mysterious DLC Armor that 343i posted a picture of.
http://www.bungie.net/Forums/posts.aspx?postID=56561871&viewreplies=true&postRepeater1-p=248#end
I cant find a texture of it but I can't say the same for the model file for the spartan, the only people I know of that can say that is zteam.
Thats blatantly obvious its a photoshop of the EVA helmet/

sevlag
April 7th, 2011, 03:14 PM
Thats blatantly obvious its a photoshop of the EVA helmet/my post on Bnet was the shoop, i wanted to see if it actually tricked them...

i mean if i had cleaned it up it would have looked more believeable...

also my shoop is of a Mk V helmet, why does everyone think EVA?

jcap
April 7th, 2011, 09:54 PM
Well I tried. I should have saved myself the stress and avoided your link.

DarkHalo003
April 7th, 2011, 10:02 PM
my post on Bnet was the shoop, i wanted to see if it actually tricked them...

i mean if i had cleaned it up it would have looked more believeable...

also my shoop is of a Mk V helmet, why does everyone think EVA?
If anyone wholeheartedly believed that, they need to be sentenced to a life term to think about just how stupid they are....for starters.

sevlag
April 8th, 2011, 09:23 AM
If anyone wholeheartedly believed that, they need to be sentenced to a life term to think about just how stupid they are....for starters.
yet people believe that the current halo engine is able to support DLC armor

Pooky
April 8th, 2011, 01:14 PM
yet people believe that the current halo engine is able to support DLC armor

People actually care about DLC armor!

One guy in that thread actually said he wouldn't buy 343's next Halo game if the Defiant helmet wasn't released for Reach. What a fucking tool.

sevlag
April 8th, 2011, 04:15 PM
People actually care about DLC armor!

One guy in that thread actually said he wouldn't buy 343's next Halo game if the Defiant helmet wasn't released for Reach. What a fucking tool.wait really? link me please i wish to laugh

Cortexian
April 8th, 2011, 05:59 PM
I think that helmet is pretty cool, but it doesn't crush my soul to know that I'll never have it... Kids these days...

Pooky
April 8th, 2011, 10:13 PM
there is no way 343 would try and use that picture of a helmet as a marketing technique and not give it to us. if it was, they would basically be saying "skrew you bungie, we're gonna get your entire current fan base that you have acquired in practically a decade of making games, and then get rid of them all by being as*holes and tricking them into buying a map pack. now we are gonna go and make halo 4 and sell more copies then halo 3 magically." personally, if we don't get this helmet/new armor, i would not buy halo 4. i wouldn't touch anything to do with 343


http://www.bungie.net/Forums/posts.aspx?postID=58801686

Donut
April 8th, 2011, 10:44 PM
should have listened to jcap and saved myself the irritation with that thread. i was going to post too, but my logic nerve finally kicked in :ugh:

sevlag
April 9th, 2011, 12:51 PM
THE STUPID...IT BURNS

DarkHalo003
April 10th, 2011, 12:26 PM
I hope he will eventually realize it wasn't 343i who made the maps. Putting 343i next to the Map Pack publishing info is just a technicality for Microsoft Games Studios. Just saying.

Futzy
April 11th, 2011, 07:35 AM
I hope he will eventually realize it wasn't 343i who made the maps. Putting 343i next to the Map Pack publishing info is just a technicality for Microsoft Games Studios. Just saying.
343 did planning and background and then contracted out the design to Certain Affinity.

Arteen
April 11th, 2011, 10:07 AM
343 did planning and background and then contracted out the design to Certain Affinity.
And any failing of CA is 343i's responsibility.

Kornman00
April 11th, 2011, 11:28 AM
And any failing of 343i is Frankie's responsibility :mech2:

Futzy
April 11th, 2011, 04:47 PM
And any failing of CA is 343i's responsibility.
Are you on that fucking pony bandwagon shit on GAF?

Arteen
April 11th, 2011, 07:30 PM
Are you on that fucking pony bandwagon shit on GAF?
No, I'm on that fucking pony bandwagon shit on PA!

Cortexian
April 12th, 2011, 04:55 AM
http://freelancer.modacity.net/pics/pony_cry.gif

annihilation
April 12th, 2011, 05:34 AM
Seems nowhere is safe from this MLP bullshit. :smithicide:

Cortexian
April 12th, 2011, 06:41 AM
I was unsure as to what you were referring to by MLP, so I made this image to help explain the definition my mind immediately went to:
http://img199.imageshack.us/img199/9789/mlpr.jpg

Kornman00
April 12th, 2011, 07:34 AM
That was my first thought too. I don't see a need to browse NeoGAF so I'm not up too date with this pony nonsense. But if it's bashing the asshats who run MLG and their immediate population, I'm down with it.

Arteen
April 12th, 2011, 09:24 AM
I was unsure as to what you were referring to by MLP, so I made this image to help explain the definition my mind immediately went to:
http://img199.imageshack.us/img199/9789/mlpr.jpg
My Little Prony.

sevlag
April 12th, 2011, 05:44 PM
That was my first thought too. I don't see a need to browse NeoGAF so I'm not up too date with this pony nonsense. But if it's bashing the asshats who run MLG and their immediate population, I'm down with it.
its not..its a bunch of 30 year old men who enjoy watching a show aimed at little girls...

its an infection thats claimed /b/ and /co/.../v/ shows signs of the infection but long term effects are unnoticeable

korn dont get roped into it...one single spore can infect an entire forum

Donut
April 12th, 2011, 05:58 PM
what the fuck just happened to this thread :ohdear:

Kornman00
April 12th, 2011, 06:08 PM
I'm just going to go with Freelancer's MLP.

Arteen
April 12th, 2011, 07:26 PM
its not..its a bunch of 30 year old men who enjoy watching a show aimed at little girls...

its an infection thats claimed /b/ and /co/.../v/ shows signs of the infection but long term effects are unnoticeable

korn dont get roped into it...one single spore can infect an entire forum
It's in your forums, infecting your moderators. But this discussion is getting off-topic, so let me steer it back towards Halo:
http://dvice.com/pics/My-Little-Master-Chief.jpg

equinophobe

Kornman00
April 12th, 2011, 07:40 PM
Needs more kat. And kat butt. [/average reach player]

Hotrod
April 12th, 2011, 07:47 PM
Looks like Modacity is turning into the new Halo Reach Forums on Bungie.net... *sigh*

TVTyrant
April 12th, 2011, 08:47 PM
I just looked a /co/. The horror. THE FUCKING HORROR!!!

sevlag
April 12th, 2011, 10:33 PM
I just looked a /co/. The horror. THE FUCKING HORROR!!!like the forerunners before us I suggest that if this infestation gets too out of hand we hit the "DELETE FUCKING EVERYTHING" button

TeeKup
April 13th, 2011, 01:08 AM
More like System Restore but yeah.

sevlag
April 13th, 2011, 11:17 AM
More like System Restore but yeah.
we dont have the technology to restore yet...only to delete

also i have been banned from Bnet forums till july 12th for "posting personal information" (wut?)

i guess kids don't like being told they're stupid

Limited
April 15th, 2011, 01:32 PM
So yeah people are now hitting Inheritor, the afker firefighters and boosters, sadly they haven't been banned yet.

Kornman00
April 15th, 2011, 02:14 PM
That cloudspider and other dude were the only Inheritors on HC.com when I checked yesterday. They're still playing too heh

Hotrod
April 15th, 2011, 02:29 PM
I don't really see the rush in getting to Inheritor. I mean, the Haunted Helmet is ugly and I would never use it so what's the point? I just wanna get to Mythic to get the last Gungnir attachment.

Limited
April 15th, 2011, 02:59 PM
Personally I want the Legend emblem and stop at there. Inheritor emblem looks real queer.

Dwood
April 15th, 2011, 06:03 PM
So I played Reach for the first time with my little brother. Fun game, but I do have some gripes about it...

1. The way Kat died. So dumb.
2. 2 of your teammates die by suicide. Not right... Master Chief can take out a scarab but you can't... ?
3. You're the only one to survive to the end and you have no other missions so you just fight to the death. Come on, there's still humans on Reach, so there _HAS_ to be missions you can do, what a lame way to end the game.
4. of course all other Spartans died... I just wish they hadn't.
5. Hunters take 2 rockets to kill on normal. That shouldn't be possible.
6. You can flip a tank but you can't punch out a jackal and its shield in a melee... on normal.
7. Sprint is awesome.

Kornman00
April 15th, 2011, 07:42 PM
2. Jun didn't die on screen, so he could still be alive. Halsey could also be caring his baby. Read about this and more in the next Forerunner saga book!
3. SIIIs are expendable.
7. Armor lock is also awesome :trollface:

Donut
April 15th, 2011, 08:05 PM
i still assert that hunters are stupidly tough on normal.

Warsaw
April 15th, 2011, 08:47 PM
I feel that a single supercombine to the back should kill a Hunter because let's face it, you just blew out its "spine" in a big pulpy orange mess.

Pooky
April 15th, 2011, 10:03 PM
Personally I was glad that Hunters finally became an actual threat. They were complete pushovers in Halo 1, 2, and 3, provided you were properly equipped for them. Pistol or sniper in 1, sniper or beamer in 2, dual spikers in 3.

Donut
April 15th, 2011, 11:02 PM
dual spikers were effective on hunters in halo 3? i usually just stand back and throw every grenade thats lying around on the floor, then shoot them in the back until theyre dead. i dont think i ever even played halo 3 all the way through on legendary

hunters in reach on legendary is just miserable, but at least thats on legendary. the fact that theyre so tough on normal just seems off to me.

Left6
April 15th, 2011, 11:53 PM
You have to consider that these games take place in different periods of time which would explain the strength however, I don't really think this is a 'story' decision.

Pooky
April 16th, 2011, 12:04 AM
dual spikers were effective on hunters in halo 3? i usually just stand back and throw every grenade thats lying around on the floor, then shoot them in the back until theyre dead. i dont think i ever even played halo 3 all the way through on legendary

hunters in reach on legendary is just miserable, but at least thats on legendary. the fact that theyre so tough on normal just seems off to me.

Spikers in Halo 3 stun the Hunters every time they get hit... dual spikers fucking annihilate them.

Arteen
April 16th, 2011, 12:38 AM
Reach hunters are just way too powerful to be fun to fight. Full of massive damage/one-hit kill/undodgeable BS like the rest of Reach. I preferred ODST's the most.

Hotrod
April 16th, 2011, 12:44 AM
You have to consider that these games take place in different periods of time which would explain the strength however, I don't really think this is a 'story' decision.
There's only a few months difference in between Halo 3 and Reach, and only mere days between Reach and Halo 1. And you can't explain the difference between Hunters the same way you can explain there not being Brutes in Halo 1. It's merely a gameplay decision.

Left6
April 16th, 2011, 02:11 AM
There's only a few months difference in between Halo 3 and Reach, and only mere days between Reach and Halo 1. And you can't explain the difference between Hunters the same way you can explain there not being Brutes in Halo 1. It's merely a gameplay decision.

I agree, as that was the point I was getting to.

=sw=warlord
April 16th, 2011, 06:22 AM
Personally I was glad that Hunters finally became an actual threat. They were complete pushovers in Halo 1, 2, and 3, provided you were properly equipped for them. Pistol or sniper in 1, sniper or beamer in 2, dual spikers in 3.

This.
Also Hunters need more AA like sprint, Armour lock or even....



....Jet packs.

http://www.youtube.com/watch?v=V92OBNsQgxU
:ohboy:

TVTyrant
April 16th, 2011, 06:54 AM
http://www.fasthack.com/images/weblog/2008/07/watchmen-comedian.jpg

I love the smell of Napalm in the morning...

Champ
April 16th, 2011, 02:46 PM
So I played Reach for the first time with my little brother. Fun game, but I do have some gripes about it...

1. The way Kat died. So dumb.
2. 2 of your teammates die by suicide. Not right... Master Chief can take out a scarab but you can't... ?
3. You're the only one to survive to the end and you have no other missions so you just fight to the death. Come on, there's still humans on Reach, so there _HAS_ to be missions you can do, what a lame way to end the game.
4. of course all other Spartans died... I just wish they hadn't.
5. Hunters take 2 rockets to kill on normal. That shouldn't be possible.
6. You can flip a tank but you can't punch out a jackal and its shield in a melee... on normal.
7. Sprint is awesome.
Master Chief is a Spartan II, they were Spartan III's, except for Jorge. So they couldn't carry MC's jockstrap. Also I enjoyed Jorge's and Hasley's little moment when they first encountered in Reach. FUCK CARTER JORGE SHOULD HAVE BEEN LEADER

Kornman00
April 16th, 2011, 04:58 PM
Jorge was pure muscle and a git-er-doner, not a leader

DarkLink
April 17th, 2011, 04:55 AM
Not sure where you guys are in this convo, but how do you feel about MP? I personally cant stand:

1.Bloom
2.Armor Lock
3.The lack of variety of maps for matchmaking, in fact I think all of matchmaking is dissapointing
4.The loss of features in custom game options
5.There's more but my mind just went blank...

nuttyyayap
April 17th, 2011, 09:53 AM
1. Yep, it sucks, but I still like the game.
2. I hate that people take it and think that it'll save them in a gunfight (if they lock, you just go behind them and wait, or chuck a grenade a second before they de-lock), but it's not as bad as the Active Camo's motion senser jamming.
3. Yup, needs MUCH more maps.
4. Whadda you mean, it has more than any other Halo game?

DarkHalo003
April 17th, 2011, 10:23 AM
Not sure where you guys are in this convo, but how do you feel about MP? I personally cant stand:

1.Bloom
2.Armor Lock
3.The lack of variety of maps for matchmaking, in fact I think all of matchmaking is dissapointing
4.The loss of features in custom game options
5.There's more but my mind just went blank...
1.) I love it for Automatic weapons. It's only a pain for the DMR and NR though.
2.) Depends on the situation/game type. It's needed in some situations to prevent overpowered use of certain resources, but in others it's just obnoxious.
3.) The new map packs make this less, but I can see what you mean. I mainly think it's the overuse of the DMR is many gametypes as a starting weapon to be honest.
4.) Check again; it has the best custom-games options yet.

Futzy
April 17th, 2011, 04:55 PM
4.) Check again; it has the best custom-games options yet.
No, not really. H3 had more settings, Reach has more options.
H3 was more customizable but you can do more with Reach.

=sw=warlord
April 17th, 2011, 05:19 PM
No, not really. H3 had more settings, Reach has more options.
H3 was more customizable but you can do more with Reach.
WHAT?!

Warsaw
April 17th, 2011, 06:14 PM
How does that make sense in any way...

Spartan094
April 17th, 2011, 06:18 PM
How do make logic?

Futzy
April 17th, 2011, 06:26 PM
Let me make it simple for those that have apparently not even used those features in either games.

The numbers mean are relative and made up.
In Halo 3 you had 20 options but you could do 100 different things with those options.
In Reach you have 10 options and can do 50 different things with those options, but there are multiple categories of those 10 options allowing a wider array of what you can do, but leaving less that you can do within those parameters.

DarkHalo003
April 17th, 2011, 06:47 PM
What does Halo 3 have that Reach doesn't in terms of options (besides a significantly simpler Forge menu)? Let's just start there.

Kornman00
April 17th, 2011, 07:38 PM
No, not really. H3 had more settings, Reach has more options.
H3 was more customizable but you can do more with Reach.
http://emotibot.net/pix/228.jpg

All of those variant settings you see in Reach are defined by the game variant itself. Variants are no longer defined explicitly by the engine like in Halo 3 and earlier, but are instead scripted (in a sense). The designers expose the settings which can be tweaked and consumed by the variant's implementation. Slayer, CTF, Grifball, etc. They're all defined and implemented outside the engine code.

So yeah, Reach out does Halo 3's settings by a long shot, tyvm.

Futzy
April 17th, 2011, 07:48 PM
All of those variant settings you see in Reach are defined by the game variant itself. Variants are no longer defined explicitly by the engine like in Halo 3 and earlier, but are instead scripted (in a sense). The designers expose the settings which can be tweaked and consumed by the variant's implementation. Slayer, CTF, Grifball, etc. They're all defined and implemented outside the engine code.

So yeah, Reach out does Halo 3's settings by a long shot, tyvm.
That doesn't mean a thing unless we can actually change them ourselves. What they actually give us is less than what they gave us before in each gametype separately.

e: even NoF admitted this at some point, but he is adding features that were lost and more back into the game

Kornman00
April 17th, 2011, 08:56 PM
Um, you can change the settings yourself.

I just booted up Halo 3 and then I booted up Halo Reach. I compared their Slayer and CTF variant settings. Reach has more configurable settings. Eg, H3 Slayer didn't have traits which could be applied to the "leader" or in CTF, it didn't have traits which could be applied as a "cooldown" when you drop the flag. Reach also has more settings due to what's been added to the engine. Eg, loadouts (spartan vs elite), and AA.

Also, if you're going to quote an employee, you better take the time to find the quote.

Champ
April 18th, 2011, 01:52 AM
Yeah but he was my favorite :(

Dwood
April 18th, 2011, 01:04 PM
i still assert that hunters are stupidly tough on normal.

Ridiculously tough... I mean, if a rocket can't take out a hunter in one shot... (on normal. A thing like that's fine on, say, heroic) I don't know what to say.

The way they worked the hunters was cheap. I'm playing on normal, not easy, so I want a bit of a challenge, but I don't want anything ridiculously dumb like a hunter surviving a rocket happening. I wish I could slap the person at Bungie who said it would be okay for a hunter to survive a shot like that on normal difficulty. They could have made the hunters more aggressive, not given him an implausible amount of health.

Warsaw
April 18th, 2011, 05:23 PM
One word:

Shotgun.

Donut
April 18th, 2011, 05:27 PM
... and then they back melee and kill you in one hit, or punch you as you run, and then their buddy loves to shoot you the second you get far enough away.

there are a lot of factors working against you here, not to mention that the shotgun takes a bunch of shots to kill one hunter, so when you run into 4 at the same time like on that one level in reach, you cant fuck up once or youre doing the whole thing over again.

Warsaw
April 18th, 2011, 06:27 PM
Not me. Approach from an oblique angle to the back and they can't back-melee.

As for the nightclub, I just used the needle rifle. Worked very well.

Spartan094
April 18th, 2011, 11:11 PM
Oh Exodus, how I love LASO on Exodus, can't wait for "The Package LASO"

=sw=warlord
April 19th, 2011, 05:26 AM
Oh Exodus, how I love LASO on Exodus, can't wait for "The Package LASO"

I can't wait for pillar of autumn on LASO.

sevlag
April 19th, 2011, 08:51 AM
Oh Exodus, how I love LASO on Exodus, can't wait for "The Package LASO"
we'll retry it tomorrow

Dwood
April 19th, 2011, 12:52 PM
Tried Reach firefight w/ bro last night: It's pretty cool. I'd like it a lot more if there was moar ODST Firefight maps

Arteen
April 23rd, 2011, 10:58 AM
Bungie posted the Weekly, with info on May's matchmaking updates. No word on Firefight Arcade (enabling weapon pickup across the board or adding new gametypes to make up for it), so I can assume my former favorite playlist is still terrible. Whatever, farming turtles in Final Fantasy XIII for hours at a time is more fun anyway. At least Classic will finally get objective gametypes, but no word on removing that awful Rifles variant. Living Dead is getting bumped up to 12 players with Alpha Zombie traits enabled. Action Sack has some neat gametypes too (Splockets!).

Hotrod
April 23rd, 2011, 11:12 AM
I'm really liking the changes they're putting in the playlist update. It's about time they have shotty snipers, but there aren't enough small maps that will work well with it.

Duel sounds fun though, as long as it's swords.

TeeKup
April 23rd, 2011, 02:52 PM
They're just NOW implementing shotty snipers? On what maps? More reflection and sword base? No thanks. Highlands could be a good candidate for that, Hemorrhage always is/has been, Tempest could be.

Hotrod
April 23rd, 2011, 03:20 PM
Powerhouse would be a good map for shotty snipers. Actually, Powerhouse is a great map overall, one of the few maps that shipped with the game that I consider to really be good.

Spartan094
April 23rd, 2011, 07:00 PM
Powerhouse would be a good map for shotty snipers. Actually, Powerhouse is a great map overall, one of the few maps that shipped with the game that I consider to really be good.
Powerhouse was one of my favorite maps since the beta.

Also I love how cheap Action Sack is, to many people low ranked and are godawful terrible :iamafag:

Warsaw
April 23rd, 2011, 07:00 PM
Powerhouse is more fun when the DMRs are gone. And I mean more so than other maps. It's insanely fun with no DMR weapons.

DarkHalo003
April 23rd, 2011, 09:04 PM
Powerhouse is more fun when the DMRs are gone. And I mean more so than other maps. It's insanely fun with no DMR weapons.
THIS TIMES ONE MILLION. DMR is just an off-balancing weapon on many maps. The NR is great because it has potential, but you can still avoid death. The Pistol requires skill at a decent range and without the DMR there's more room for reckless/chaotic/shenaniganic fun. That's my opinion, anyways.

Hotrod
April 23rd, 2011, 09:52 PM
Powerhouse is more fun when the DMRs are gone. And I mean more so than other maps. It's insanely fun with no DMR weapons.
Agreed. The DMR is better than the BR, but is still too powerful. I still don't get why they beefed it up after the Beta...

Teltaur
April 23rd, 2011, 11:19 PM
Agreed. The DMR is better than the BR, but is still too powerful. I still don't get why they beefed it up after the Beta...
Because the b.net kids complained that it wasn't the BR.

TeeKup
April 23rd, 2011, 11:37 PM
I just read the weekly update. A lot of that stuff actually sounds fun, the inherent problem being on what maps. I've been meaning to pick up Reach again if not only for the "because all my friends play it" factor, but the new update might make it worth while.

Hog Potato in particular sounds fun. It seems like Bungie's is trying to go back to those wonky game types that made Halo...Halo.

Hotrod
April 24th, 2011, 12:26 AM
Because the b.net kids complained that it wasn't the BR.
Well fuck them... :/

Champ
April 25th, 2011, 08:57 PM
I don't think I have played any DLC map, except for Anchor 9, in matchmaking. Unless it's the DLC playlist.

Edit: Just looked at the May playlist, and Ivory Tower is in Squad Battle? I'm assuming he meant Reflection?

El Lobo
May 22nd, 2011, 06:49 PM
Champ I do not know if you are right or not.

Champ
May 23rd, 2011, 01:56 AM
:( thnx anyway mayne

=sw=warlord
May 25th, 2011, 01:20 PM
Heh. (http://www.bungie.net/Stats/Reach/Default.aspx?player=xxsaviors0ulxx&sg=0)
Heh. (http://www.bungie.net/Stats/Reach/Default.aspx?player=xxsaviorsoulxx&sg=0)

Hotrod
May 25th, 2011, 03:06 PM
Hehe, I bet that made his day. It sure made mine seeing that :P

DarkHalo003
May 25th, 2011, 03:42 PM
Does anyone else feel like friendly fire needs to be turned off? I've been betrayal booted twice today for explosive betrayals that killed at least two other enemies at the same time.

Pooky
May 25th, 2011, 03:43 PM
So for those of you who don't know, there's now a Reach demo available on XBL. Since I hadn't played Reach in a while, figured I'd try it out to refresh my memory. The demo includes Long Night of Solace (why that level?) as well as some generic Firefight and Slayer playlists. You play with other demo users, kind of like Halo Trial.

Unsurprisingly, all the things that made Reach such a mediocre multiplayer experience are still intact. Cross map DMR spam, double melee, sprint double melee, melee headshots, bad map designs, jetpacks, it's all there. Frankly I don't really see the purpose of releasing a demo at this point, anyone who was going to buy Reach has probably already bought it.


Does anyone else feel like friendly fire needs to be turned off? I've been betrayal booted twice today for explosive betrayals that killed at least two other enemies at the same time.

Since the beginning. Fuck friendly fire, Bungie's booting system is way too random and stupid anyway.

DarkHalo003
May 25th, 2011, 07:08 PM
I heard about that, kind of pissed me off. What's the point of a demo this late in the game?

p0lar_bear
May 25th, 2011, 07:42 PM
Does anyone else feel like friendly fire needs to be turned off?

No, because friendly fire is OMG SO REALISTIC learn to shoot noob lolololololololo-

...:suicide:

Arteen
May 25th, 2011, 09:24 PM
Omigosh it's Mrs Doublefire (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1073158), and he made a map!

And an interview, too. (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1073171) I'm so torn. He's the guy who made New Mombasa Classic and inspired me to make maps of my own... and he made Heretic. Fucking Heretic. I hate that map. So much.

Siliconmaster
May 25th, 2011, 09:37 PM
*shrug* I don't mind Heretic for crazy grenade spamfests. Of course, that might be bad gameplay, but if it's fun, then does it matter? Good to see the guy is still working on stuff though.

Donut
May 25th, 2011, 09:58 PM
idk why theyre releasing a demo NOW, but at least this means i can play halo with my friend again.

DarkHalo003
May 26th, 2011, 08:53 AM
*shrug* I don't mind Heretic for crazy grenade spamfests. Of course, that might be bad gameplay, but if it's fun, then does it matter? Good to see the guy is still working on stuff though.
If Heretic was all Anti-Gravity, like in Long Night of Solace, I think it would have been a pretty cool map. Granted, DMRs would be living hell, but with some additional, floating cover, it could've been nice. Then again, Bungie can't even fix Hemorrhage, so I doubt it would have mattered to begin with.

Sever
May 26th, 2011, 10:08 AM
I do believe you all are confusing Heretic and Zealot

Heretic = Midship
Zealot = Shitship

TeeKup
May 26th, 2011, 10:24 AM
You know how you fix Hemorrhage? Put the Scorpion back in, replace the plasma launcher with a Rocket Launcher, and put the Banshee where it belongs....

Pooky
May 26th, 2011, 11:51 AM
Put some rocket hogs in too for the hell of it, they might be effective against the banshees. Also, get rid of the obnoxious sniper camping spots at each end of the map and add some actual cover back in.


I do believe you all are confusing Heretic and Zealot

Heretic = Midship
Zealot = Shitship

I don't understand all the Heretic hate personally. It's one of the few infantry based maps in Halo 3 that I actually had fun with. Sticky starts can fuck off though.

DarkHalo003
May 26th, 2011, 12:44 PM
I do believe you all are confusing Heretic and Zealot

Heretic = Midship
Zealot = Shitship
Yeah you're right. I did get them confused. I guess because this is a Reach thread.

I liked Assembly. It was one of my favorite DLC maps.

Kornman00
May 26th, 2011, 03:06 PM
I hated all midshit variants up until Zealot