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t3h m00kz
February 3rd, 2012, 05:29 AM
well, technically speaking all of the engines were "modified" versions of the older ones. it's not like they completely re-wrote the engine for each game, they just kept rolling in newer and newer code, replaced the old code to fit the needs of the game design, etc etc, just like updates to computer software and programs

I never understood what makes ODST so much different to warrant the "modified" engine label aside from it having less code changes rolled in than any of the other games

=sw=warlord
February 3rd, 2012, 07:43 AM
Nay,

Halo1, new engine
Halo2, newer engine
Halo3, newer engine
Halo3:ODST, modified Halo3 engine
Halo Reach, newer engine


NOPE.
Halo
Halo 2
Halo 3
Halo wars
Halo ODST
Halo:Reach [IE: Halo 6]

Halo wars may be a different studio/engine/game genre but it's still a full fledged game.

NneYaTano
February 3rd, 2012, 09:33 AM
If we're counting engines, we should include Marathon. :iamafag:

But seriously, Halo Wars, Halo 3: ODST, and Halo: Reach were more like prequels to the original Halo trilogy. They never told the story post-Halo 3. 343 Industries is now taking center stage with a continuation of Halo 4-6.

In other news, I can't say I'm pleased. Given the direction Bungie took with the last few games, perhaps a new face will make us feel young again and give us the same joy we had back in 2001. We'll see.

Kornman00
February 3rd, 2012, 10:20 AM
well, technically speaking all of the engines were "modified" versions of the older ones. it's not like they completely re-wrote the engine for each game, they just kept rolling in newer and newer code, replaced the old code to fit the needs of the game design, etc etc, just like updates to computer software and programs

I never understood what makes ODST so much different to warrant the "modified" engine label aside from it having less code changes rolled in than any of the other games
The changes done (some systems were pretty much completely redone; gui, shaders, etc) to the engines as I listed them are how a program company would label their programs v1, v2, v3.5, etc. It's still the same product, just the amount of underlying technology is just not the same code as before due to upgrades or drastic remodeling (eg, much of the tag system was changed for the better from Halo1 to Reach, shader tags are MUCH different from Halo1 in Reach, etc).

ODST didn't really change much of the underlying technology like Halo2->Halo3 or Halo3->Reach did. Engine wise, it was very much a 3.5.

HaloWars isn't included because it's not made with the Halo engine, which is what I was basing my originally sarcastic post on. I mean, people don't count StarWars:KOTOR into the SW triliogies do they? No, because it's not the same stuff. The Phoenix engine is far from what the Blam engine is.

Warsaw
February 3rd, 2012, 05:07 PM
I've seen it called Blam! and I've seen it called Acid Rain. Which one is it?

BobtheGreatII
February 3rd, 2012, 05:25 PM
Pretty sure it's Blam!

t3h m00kz
February 4th, 2012, 07:29 PM
The changes done (some systems were pretty much completely redone; gui, shaders, etc) to the engines as I listed them are how a program company would label their programs v1, v2, v3.5, etc. It's still the same product, just the amount of underlying technology is just not the same code as before due to upgrades or drastic remodeling (eg, much of the tag system was changed for the better from Halo1 to Reach, shader tags are MUCH different from Halo1 in Reach, etc).

ODST didn't really change much of the underlying technology like Halo2->Halo3 or Halo3->Reach did. Engine wise, it was very much a 3.5.

HaloWars isn't included because it's not made with the Halo engine, which is what I was basing my originally sarcastic post on. I mean, people don't count StarWars:KOTOR into the SW triliogies do they? No, because it's not the same stuff. The Phoenix engine is far from what the Blam engine is.

true.

I suppose I base my perspective on the idea of, how much of a change is needed to warrant calling it a new engine?

for instance, let's say you swap out an engine of an old car. would you still call it the same car? now let's say you do body work, replace the tires, seats, the whole shebang. at which point does it stop being the same car?

it all seems like a huge gray area to me, idk

regardless, as far as I'm concerned, halo "6" will be whatever game they give the retail name "Halo 6." the code names for the games are all different, and rarely (if at all) use numerics, and I've never really considered the engine version to have any influence

Ryx
February 16th, 2012, 12:30 PM
Just bought the noble and defiant mappacks yesterday. I didn't know they had split the playlist, and the only DLC one was squad, which no one plays. Just washed $20 down the drain, and fuck you too 343.

DarkHalo003
February 16th, 2012, 01:03 PM
By the way, the ATLAS app on the iTouch is a waste of $5.

Arteen
March 26th, 2012, 06:24 PM
Goddamnit. It's been a year and a half since Reach came out and Invasion is still broken as hell. You only get one spawn point during the first wave. If elites start spawn-camping you on Spire, there is literally nothing you can do. They can just throw down a plasma grenade right before you spawn and bam you're dead.

NneYaTano
March 26th, 2012, 06:28 PM
Reach needs more VIP.

Maybe 343i will fix Invasion like Bungie fixed Forge.

DarkHalo003
March 26th, 2012, 08:28 PM
VIP was SUCH a wonderful gametype in the Halo 3 Beta. I still think the Beta had some gameplay elements that should have stayed; then again, I'm still convinced that if they scoped the pistol and introduced the Reticle Bloom as a tool for the AR, then Halo 3 could have been even better.

JackalStomper
March 26th, 2012, 08:42 PM
Reticle bloom doesn't mean much when you can just fire 3 shots then melee the guy to kill him.

DarkHalo003
March 26th, 2012, 09:36 PM
Reticle bloom doesn't mean much when you can just fire 3 shots then melee the guy to kill him.
This is true. I do like the current setup with Halo Reach, however.

Pooky
March 26th, 2012, 11:59 PM
VIP was SUCH a wonderful gametype in the Halo 3 Beta. I still think the Beta had some gameplay elements that should have stayed; then again, I'm still convinced that if they scoped the pistol and introduced the Reticle Bloom as a tool for the AR, then Halo 3 could have been even better.

The H3 AR already has degenerating accuracy, there's just no indicator on the crosshair. It doesn't make much difference though when its damage output is so pathetic that you pretty much need a melee to get the kill.

Kornman00
March 27th, 2012, 12:17 AM
I really wish 343i would do a beta. Just so I can prove that people latch on to what they first encounter.

nuttyyayap
March 27th, 2012, 01:25 PM
Or maybe that's why they're not doing one? Maybe they want you to love ONLY The finished product?
Or maybe I'm just bitter.

Pooky
March 27th, 2012, 10:23 PM
I really wish 343i would do a beta. Just so I can prove that people latch on to what they first encounter.

You would be wrong.

DarkHalo003
March 28th, 2012, 10:31 AM
The only things from the Reach beta I was sad to see go were the Plasma Repeater (that gun kicked ass back then) and having different shaded colors for Invasion based on your Spawn-Bro. Other-wise, the team really ironed out a lot of balance issues (like the grenades being mini-nukes rather than mini-rockets like they are now, sigh) and the game is still very enjoyable.

As far as the Halo 3 beta goes, there were a lot of tweaks I agreed and disagreed with, but most dealt with changes to the maps rather than the weapons. The Carbine is still incredibly useful even if it was weakened since the beta, but the fact that it doesn't appear in half of the maps makes me very :(. I loved how the Halo 3 Beta had the weapon/equipment/vehicle layout in the beta versus now.

Pooky
March 28th, 2012, 06:04 PM
What I don't get with Halo 3 is why certain weapons like the carbine weren't even present in the maps for forging. Surely they weren't that pressed for tag space.

NneYaTano
March 28th, 2012, 07:21 PM
What I don't get with Halo 3 is why certain weapons like the carbine weren't even present in the maps for forging. Surely they weren't that pressed for tag space.
Originally, the forge wasn't meant to be anything bigger than "moving a few weapons and spawns around." When Bungie realized the opportunities for forge, they jumped on a new sandbox design known as Foundry to give players the freedom to create whole new maps from virtually nothing.

Later, of course, came Sandbox which blew up into the ultimate forging environment.

In fact, if I recall, Forge was an idea that was thrown in at the last minute and almost didn't make it into the final game.

Pooky
March 29th, 2012, 06:14 PM
Originally, the forge wasn't meant to be anything bigger than "moving a few weapons and spawns around." When Bungie realized the opportunities for forge, they jumped on a new sandbox design known as Foundry to give players the freedom to create whole new maps from virtually nothing.

Later, of course, came Sandbox which blew up into the ultimate forging environment.

In fact, if I recall, Forge was an idea that was thrown in at the last minute and almost didn't make it into the final game.

Yeah, but it affects things like custom gametypes too. You can't ever set the Carbine or the Plasma Rifle as starting weapons because they aren't present in all maps. Again, I can't see any real reason for them to do that.

DarkHalo003
March 29th, 2012, 06:44 PM
Yeah, but it affects things like custom gametypes too. You can't ever set the Carbine or the Plasma Rifle as starting weapons because they aren't present in all maps. Again, I can't see any real reason for them to do that.
I feel that was the most frustrating part. I mean, if everyone starts with a weapon there will at least be plenty of that weapon to find on the map because of that source. I'm not sure why Bungie didn't allow starting weapons to include all weapons.

Delta4907
April 1st, 2012, 05:50 PM
As most of you probably know your service record on Bungie.net no longer updates, and this includes your player model. If you still want it to update to get a high res image, and a 3D rotating .avi of it, follow sawnose's instructions here: http://www.bungie.net/Forums/posts.aspx?postID=71225779&viewreplies=true&postRepeater1-p=1

(http://www.bungie.net/Forums/posts.aspx?postID=71225779&viewreplies=true&postRepeater1-p=1)Here's mine in gif form:
http://img43.imageshack.us/img43/9294/playermodel.gif

DarkHalo003
May 11th, 2012, 01:51 PM
I recently read this:
http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase

This plausibly sums up all of my feelings regarding the gamers and community involved with this game.

NneYaTano
June 21st, 2012, 01:34 PM
Bump.

Online filesharing is back, bitches. It looks like 343i finally got their shit together and brought us on-site file sharing.

Check it out. (http://www.facebook.com/l.php?u=http%3A%2F%2Fhalo.xbox.com%2Fblogs%2FHeadl ines%2Fpost%2F2012%2F06%2F20%2FThe-Halo-Bulletin-62012.aspx&h=pAQFd43t5AQFnEiQdrES0rw4itXGE57QERwJpjSMlBCfUbw)

(http://www.facebook.com/l.php?u=http%3A%2F%2Fhalo.xbox.com%2Fblogs%2FHeadl ines%2Fpost%2F2012%2F06%2F20%2FThe-Halo-Bulletin-62012.aspx&h=pAQFd43t5AQFnEiQdrES0rw4itXGE57QERwJpjSMlBCfUbw) We can now go back to posting horrid maps properly (if we ever did that in the first place).

DarkHalo003
June 21st, 2012, 05:23 PM
inb4 Korn says it sucks.

Should be cool if it works well though.

Kornman00
June 22nd, 2012, 01:38 AM
inb4 Korn says it sucks.
I'm more irate from someone posting a link to something using a fucking FB redirect. Thankfully, HBO hosts local copi (http://halo.bungie.org/halobulletins/55)es so no one has to get redirected from FB to 343 land.