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View Full Version : [APP] Halo PC 1.09 Jumper (Teleporter Hack)



CrAsHOvErRide
January 4th, 2010, 08:02 PM
Download (http://www.vivid-abstractions.net/?p=136)

Did this when I had too much time :P It's fun though.


Thanks to Kornman00 for help


You can set points on a map and teleport to them any time. This cannot be used for cheating!
X_dlKGoJR1U

Heathen
January 4th, 2010, 08:44 PM
Looks pretty boring imo.

CrAsHOvErRide
January 4th, 2010, 08:48 PM
I agree it is :/ I'll just leave it here.

It's nothing special but it can be fun.

BobtheGreatII
January 4th, 2010, 09:21 PM
I guess that's kind of cool. I was expecting something that teleported you where you were aiming.

Dwood
January 4th, 2010, 09:44 PM
Expand the tag editor in Sapien to do everything Guer does then I'll be impressed. :P

jk this and that are nothing alike

good job.

ThePlague
January 4th, 2010, 11:15 PM
idg how it works.

sevlag
January 5th, 2010, 06:30 AM
could be used for video editing or whatnot, looks good, will DL when not at school

CrAsHOvErRide
January 5th, 2010, 07:10 AM
idg how it works.

It's liek rec0's app basically. You go to a certain point on a map, save the location and you can teleport anytime there again.

Limited
January 5th, 2010, 07:23 AM
I guess that's kind of cool. I was expecting something that teleported you where you were aiming.
^ This would have been a better way of implementing it.

Would use more trig :)

CrAsHOvErRide
January 5th, 2010, 07:29 AM
Would use more impossible you mean. You cannot find out where your aiming hits ground unless you have DirectX access. Only thing you could do is fake it by shooting a projectile and then read that coordinate.

This app was just a side project because it contained something I need for my next applications xD

Cortexian
January 5th, 2010, 12:41 PM
This app was just a side project because it contained something I need for my next applications xD
Like a stable 1.09 server app? :neckbeard:

Skarma
January 5th, 2010, 05:18 PM
Halo uses ray tracing with projectiles and sphere bounding boxes with objects for collision detection. There is def a tree of this information in memory thats constantly updated, so ya kno :downs:

Kalub
January 5th, 2010, 09:41 PM
>_> Why don't I believe you?

Dwood
January 5th, 2010, 09:48 PM
>_> Why don't I believe you?

Trust me, he knows.

supersniper
January 6th, 2010, 05:28 AM
silent man where are you get on xfire dude.

CrAsHOvErRide
January 6th, 2010, 12:27 PM
Halo uses ray tracing with projectiles and sphere bounding boxes with objects for collision detection. There is def a tree of this information in memory thats constantly updated, so ya kno :downs:
So the collision is already calculated even though you don't shoot? :iamafag: