PDA

View Full Version : UV Mapping Errors



TEMPTii
February 11th, 2010, 05:56 PM
Everytime I make a map I get UV map errors. It doesn't matter how large the map, I always get it. I tried re-UVing it and it still doesn't work. I only use Planar or Box uv types and only tile it to 5x5 times or so. I don't understand why this always happen, I can't do shit.

Maniac
February 11th, 2010, 06:05 PM
Use box uvw, dont tile it.
Make the sizes all the same, length, width and height.
Make the tile 1 and 1

TEMPTii
February 11th, 2010, 06:09 PM
Alright, I'll try it out and post my results :B

TEMPTii
February 11th, 2010, 06:25 PM
02.11.10 17:23:47 tool pc 01.00.00.0609 ----------------------------------------------
02.11.10 17:23:47 reference function: _write_to_error_file
02.11.10 17:23:47 reference address: 42ca20
02.11.10 17:23:47 Couldn't read map file './toolbeta.map'
02.11.10 17:23:47 i'm going to render debug lightmaps for retribution_drivingsimulation of levels\retribution_drivingsimulation\retribution_d rivingsimulation, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
02.11.10 17:24:19 WARNING: 1 clusters in structure_bsp levels\retribution_drivingsimulation\retribution_d rivingsimulation have no background sound or sound environment.
02.11.10 17:24:19 start levels\retribution_drivingsimulation\retribution_d rivingsimulation
02.11.10 17:24:19 Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected.
02.11.10 17:24:19 I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error.
02.11.10 17:24:19 Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected.
02.11.10 17:24:19 I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error.
02.11.10 17:24:19 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
02.11.10 17:24:19 failed levels\retribution_drivingsimulation\retribution_d rivingsimulation
02.11.10 17:24:20 done

Maniac
February 11th, 2010, 06:27 PM
Select all verts in map and weld at a value of 0.01.

TEMPTii
February 11th, 2010, 06:33 PM
I did. It didn't change. I tried it again anyways, got the same error.

There are some blue marked polygons in the wrl but there doesn't seem to be anything wrong with them. They were uv'd just as the others were

Maniac
February 11th, 2010, 06:40 PM
Delete the faces, on the model, where the blue (markers) are and create new faces, re uvw.

sleepy1212
February 12th, 2010, 07:19 AM
select the blue face and all the faces around it then add the UVW unwrap. open the editor and check to see that the bad triangle isn't way off from the group.if not (in the uv editor) then select all the verts then in tools, weld selected. if you still get the error try moving the uv verts around a little and make sure the uvw of the bad tri doesn't look like a straight line. keep doing this bit by bit until all the errors are fixed. this usually works for me.