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liquidspark
February 12th, 2010, 10:36 AM
This is not an advertisement, I'm looking for feedback and suggestions.

I'm the owner of HaloDemo.net, a wiki for all things related to Halo Demo modding. The site is created for the community at MacGamingMods.com, which would be like the community at HaloMaps.org.

Is there already a wiki for Halo CE modding, and if not, would you use this wiki if we expanded to include Halo CE and Halo Full modding like Halo Demo modding now? I've added a sidebar to get things started, but if this already exists somewhere else, I'll remove it. Only a few people at MGM think it might work, but we really don't know, so whatever you guys think will determine whether it remains.

CrAsHOvErRide
February 12th, 2010, 12:04 PM
...which would be like the community at HaloMaps.org
...which would be like the community at HaloMaps.org
...which would be like the community at HaloMaps.org


Ye..no.

Hey there. We already have a Halo Wiki but trust me..the game is so old it's hardly worth it. :-3

SnaFuBAR
February 12th, 2010, 05:11 PM
if you really want to expand the community, get off demo.

jcap
February 12th, 2010, 05:17 PM
The wiki everyone seems to have forgotten about is here btw: http://wiki.modacity.net/wiki/Main_Page

It is designed to be basically the technical expanded documentation of CE. Pretty much everything not in the stock HEK.

S3anyBoy
February 12th, 2010, 05:20 PM
if you really want to expand the community, get off demo.
This.

Higuy
February 12th, 2010, 05:27 PM
if you really want to expand the community, get off demo.
err I think he's trying to say that his website is for Demo, but he's trying to expand it to CE as well, to expand knowledge and other things among that, and try to get maybe the demo people into ce.

p0lar_bear
February 12th, 2010, 06:48 PM
He wants to add in documentation on our wiki about modding the Halo Demo and Halo PC in addition to Halo CE, which frankly, I don't see why not. It's not like CE is the future or anything, we should hit all areas of Blam.

Amy
February 12th, 2010, 08:44 PM
Ohai Sparky.

sevlag
February 12th, 2010, 09:32 PM
if you really want to expand the community, get off demo.
so far best statement in this thread. please move onto CE, the retail only costs now $10 at a local gamestop. while its good to expand on the blam engine, i dont want to see the millions of bloodgulch mods that the trial has on this site :|

offtopic, if halomaps is down in the registration department, does that mean we'll be getting an influx of halomap kiddies?

flibitijibibo
February 12th, 2010, 09:35 PM
It hasn't been too bad so far.

Also, don't stop at CE. Get your resources on Source/UE, quicklylike!

sevlag
February 12th, 2010, 09:36 PM
It hasn't been too bad so far.

Get your resources on Source/UE, quicklylike!
this, since no offense, the majority of CE is antri-open source when it comes to tags mo0ving to source would be better

liquidspark
February 13th, 2010, 03:01 AM
Woah, I'm totally confused. Perhaps I might explain myself a little better.

HaloDemo.net and HaloDemoMods.com are the same site, a wiki for modding Halo Demo (for Mac). We have a mod database that is a comprehensive list of all the published mods and is at just under 300 mods right now, tools like Eschaton and HMT and other various resources, a small number of tutorials so far (most are in modding packs on the tools page and over at MGM), links to other Halo sites like modacity and halomaps.org, and a database of tags that can be imported for demo and full using Eschaton and/or HMT/HHK that are found on the tools page. The community HDM serves is over at MacGamingMods.com. We are very active and our membership is constantly growing. There are on average 20-40 Halo Demo servers up during the day, so we still have players, and at least about half of these rooms use mods found at HDM.

So I wonder if the Full and CE communities would like us to support them with, at the very least, a page like our Mod Database (http://mods.halodemo.net), a Tools page (http://tools.halodemo.net), and a Tutorials category (http://tutorials.halodemo.net).

I agree that CE is pretty much closed-source... can you tell me more about this Source/UE I've never heard of before?

Thanks for all your helpful comments!

Oh, and about the wiki here at modacity: if the main focus is tutorials, then it would be best for HDM to link to Modacity's tutorials rather than duplicate them.

legionaire45
February 13th, 2010, 03:09 AM
Source refers to Source Engine (http://developer.valvesoftware.com/wiki/Main_Page) games like Half Life 2, Team Fortress 2, Left 4 Dead 1/2, Counter Strike Source, etc. The Source Engine is pretty open - you can make mods for it by modifying the C++ code they provide for you (the client and server DLL's for each game, which are seperate from the Source Engine itself. Basically, all the things that are related to gameplay type stuff, you can modify).

UE refers to Unreal Engine (http://udn.epicgames.com/Three/WebHome.html) which is used in a fuckton of games. Recently, the UDK (Unreal Development Kit) was released, which allows anyone to more or less produce their own games using one of the most advanced engines on the market without any licensing to deal with. If you make over $5000 with the game, the developers behind the engine (Epic Games) will take a cut of your sales after that point, but from what I remember it wasn't too bad.

Our community will probably end up shifting to one of these two engines eventually.

As for whether Modacity can do anything to help with your wiki...most of the people who have really intimate knowledge of CE have either moved on to other engines or left this site, but you may be able to get some help from here. You'll probably have more luck if you IM people individually and ask them.

jcap
February 13th, 2010, 10:16 AM
Woah, I'm totally confused. Perhaps I might explain myself a little better.

HaloDemo.net and HaloDemoMods.com are the same site, a wiki for modding Halo Demo (for Mac). We have a mod database that is a comprehensive list of all the published mods and is at just under 300 mods right now, tools like Eschaton and HMT and other various resources, a small number of tutorials so far (most are in modding packs on the tools page and over at MGM), links to other Halo sites like modacity and halomaps.org, and a database of tags that can be imported for demo and full using Eschaton and/or HMT/HHK that are found on the tools page. The community HDM serves is over at MacGamingMods.com. We are very active and our membership is constantly growing. There are on average 20-40 Halo Demo servers up during the day, so we still have players, and at least about half of these rooms use mods found at HDM.

So I wonder if the Full and CE communities would like us to support them with, at the very least, a page like our Mod Database (http://mods.halodemo.net), a Tools page (http://tools.halodemo.net), and a Tutorials category (http://tutorials.halodemo.net).

I agree that CE is pretty much closed-source... can you tell me more about this Source/UE I've never heard of before?

Thanks for all your helpful comments!

Oh, and about the wiki here at modacity: if the main focus is tutorials, then it would be best for HDM to link to Modacity's tutorials rather than duplicate them.
Just a suggestion...

If you really want to expand, help out the Mac users, and help us, you should look into running Halo CE on Mac OS.

One of our members, klange, is an avid Linux user. He's gone though a bunch of trials to get Halo running on the UNIX base. Since Mac OS X is also based on UNIX, you can follow his method of running Halo Custom Edition under WINE. Heck, you can even go as far as running OpenSauce and the Halo Editing Kit!

His guide is actually a sticky right here at the top of the Halo CE forum. You can find it here: http://www.modacity.net/forums/showthread.php?t=17146
(http://www.modacity.net/forums/showthread.php?t=17146)
If it seems too involved, I'm sure you could even ask him nicely to possibly create some script or something to automatically do most of the steps.

Amy
February 13th, 2010, 12:57 PM
We already can run Halo CE on a mac >_>


http://www.macgamingmods.com/forum/viewtopic.php?f=43&t=8445

sevlag
February 13th, 2010, 01:02 PM
We already can run Halo CE on a mac >_>


http://www.macgamingmods.com/forum/viewtopic.php?f=43&t=8445
he means getting CE to run on linux and whatnot not mac. please learn 2 read...thank you :3

S3anyBoy
February 13th, 2010, 01:18 PM
he means getting CE to run on linux and whatnot not mac. please learn 2 read...thank you :3
hm?

If you really want to expand, help out the Mac users, and help us, you should look into running Halo CE on Mac OS.

Amy
February 13th, 2010, 01:29 PM
"you should look into running Halo CE on Mac OS."

Im sorry, but YOU need to learn to read.

Heathen
February 13th, 2010, 03:42 PM
hm?

Yeah, I think you jumped the gun on that one sevlag. That, or I am just as confused as them as to how he didn't say that. Which could be possible, because even I knew that you could run it on Mac OS, so why wouldn't Jcap.

S3anyBoy
February 13th, 2010, 06:43 PM
Yeah, I think you jumped the gun on that one sevlag. That, or I am just as confused as them as to how he didn't say that. Which could be possible, because even I knew that you could run it on Mac OS, so why wouldn't Jcap.

I think he thought they might not know CE could be run on mac, or was telling them to actually switch over to CE on mac rather than continue modding demo.

sevlag
February 13th, 2010, 10:55 PM
Yeah, I think you jumped the gun on that one sevlag. That, or I am just as confused as them as to how he didn't say that. Which could be possible, because even I knew that you could run it on Mac OS, so why wouldn't Jcap.
maybe i did, but reading it mentions wine which is whats used to run CE on a linux OS. so i dunno if i jumped the gun or not

EDIT: going to bed, if anything needs to be finished clearing up or disccused, i'd rather much wait till tomorrow, i'm out

Heathen
February 14th, 2010, 01:57 AM
rep for admitting to a possible misunderstanding. Something few users here would do.