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View Full Version : HCE 3ds Max 8 to 3ds Max 9 Animation Conversion



Inferno
July 7th, 2010, 04:34 PM
Frain's a bad kid and did my animations in 3DS max 9 and now I can't get them in 3DS Max 8 to export them to CE. What is the best way to get these biped animations exported for my cutscenes. I have both 8 and 9 installed.

Higuy
July 7th, 2010, 04:47 PM
Doesn't FBX save animation?

Otherwise I wouldn't know, me and Jackal Stomper had this problem a long time ago; we resorted to just re doing them.

Inferno
July 7th, 2010, 04:55 PM
Fuck. Fuck.

Fuck.

FBX crashes my 3DS 8 when I import.

Lightning
July 8th, 2010, 03:04 AM
Use CAD's animation exporter?

Inferno
July 8th, 2010, 12:21 PM
I've never ever managed to get that thing to work.

Roostervier
July 8th, 2010, 12:46 PM
use the basic or compact one or whatever its called. the normal version never worked for me either.

CtrlAltDestroy
July 8th, 2010, 03:00 PM
Open up the animation in max 9. Select all your nodes then run this script:



n = newScript ()

format "animationRange = %\n" animationRange to:n
format "disableSceneRedraw()\n" to:n
for i = animationRange.start to animationRange.end do
(
sliderTime = i
format "sliderTime = %\n" i to:n
for j in selection do
(
format "$'%'.transform = %\n" j.name j.transform to:n
)
)
format "enableSceneRedraw()\n" to:n


itll generate another script. Open up the "origin" scene in max 8 and run the generated script with autokey enabled.

Inferno
July 8th, 2010, 03:24 PM
You and your crazy scripts.

I'll try that later when Jcap does that audio bit for me and I'll be re-implenting stuff into the cutscene anyways.

FRain
July 8th, 2010, 03:48 PM
fuck you dude i gave you a demo link for max 9
e: please for the love of god if you mess with that cutscene add my punching anim
plzzzz

Inferno
July 8th, 2010, 04:14 PM
fuck you dude i gave you a demo link for max 9
e: please for the love of god if you mess with that cutscene add my punching anim
plzzzz

I installed max 9. I can't downgrade your animation to max 8 to export it and I can never get the Max 9 JMA exporter to work.

Ima try the script later.

Dwood
July 8th, 2010, 04:19 PM
Let someone else do it x:

Inferno
July 9th, 2010, 06:06 PM
So yeah it started to record the animations coordinates and then it froze and crashed. I may just have to use my shitty animations in the final version.

:saddowns:

edit-

Did it a second time and it recorded the whole thing and I saved it but when I run the script in Max 8 it says "transfrom is undefined" or something.

Inferno
July 9th, 2010, 06:14 PM
If anyone manages to get these 3 anims to work in Max 8 I will love you. And I will put something in the Legendary ending for you.

http://inferno.codebrainshideout.net/Public%20Files/ANIMATIONS.rar

:-3

Inferno
July 11th, 2010, 05:05 PM
Bump

FRain
July 11th, 2010, 10:47 PM
INFERNO.
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/

Cagerrin
July 11th, 2010, 10:56 PM
He already has 8 and 9, he just can't get the animations to export from 9

Inferno
July 11th, 2010, 11:01 PM
INFERNO.
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/
http://files.modacity.net/software/3dsmax/

Thanks for spamming my on xfire too!

:allears:

FRain
July 12th, 2010, 10:36 PM
love you too bro
I'll export them myself, if i can get my XP build working
if not can you wait a week (or two) and send me that ram on my new build?

Inferno
July 12th, 2010, 10:51 PM
love you too bro
I'll export them myself, if i can get my XP build working
if not can you wait a week (or two) and send me that ram on my new build?

<3

Kvasir
July 16th, 2010, 05:50 PM
Don't know if you ever got this resolved, because I can see this topic is starting to age, but here's CAD's animation exporter that I've used to export pretty much all of my animations. It's the compact version.
http://www.filedropper.com/cadanimationexporter

Inferno
July 16th, 2010, 05:53 PM
It never worked for me. I'm not sure why.

Kvasir
July 16th, 2010, 06:07 PM
Huh, that's extremely weird. Are you running it on the start of the program, or loading it after the program is started? Does it throw any errors?

Inferno
July 16th, 2010, 06:15 PM
No. It's just that the animations never really compiled right. Even though I set the node check sum it always turned out wrong.