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L0d3x
July 27th, 2010, 01:39 AM
Hey ,

I was wondering, what exactly do "bounding radius" and "render bounding radius" represent? And how would one find a decent value for these fields?

Keep it real,
Lodeman

CtrlAltDestroy
July 27th, 2010, 01:48 AM
Bounding radius, generally, is the radius of the sphere (in WU) that encapsulates the object in which an object is actually rendered. Try to keeping the bounding radius such that the sphere covers the whole object, otherwise it might just disappear when viewed at a certain angle. Bounding radius also has some other implications for specific objects. For example, for weapons, it also specifies the pickup radius of the weapon. Thats where render bounding radius comes in, it overrides the rendering aspect of bounding radius. That way, you can have a weapon that you can pick up half way across a map, but not have it needlessly render even if youre facing 180 degrees away from it.

L0d3x
July 27th, 2010, 02:35 AM
Aha alright, that cleared it up for me, thanks!