azjesse
July 29th, 2010, 09:38 PM
This is a test map where i added my halo 1 heads up display recreation for release in a .map file so as to make sure nothing was missing.
http://screenshot.xfire.com/s/101767335-4.jpg
http://screenshot.xfire.com/s/101767363-4.jpg
DOWNLOAD http://www.mediafire.com/?av1cc38v4arctgu DOWNLOAD
This includes a replacement for all default halo 1 weapons and a few halo 3 ones as well.
All bitmaps except the needler meter and most reticles were made and tagged by me.\
The level itself was a small version of tutorial and was used for testing the fade of multiple materials on a BSP.
To fully use this HUD, it is recommended you replace the the following items after full extraction:
GLOBALS
Under the "Grenades" Tab for the frag
hud interface, set it to
ce\hud\grenades\default
For plasma, set it to
ce\hud\grenades\plasma_flare
Under the "Interface bitmaps" tab set the
"Hud digits definition" to ce\hud\numbers
To add the health bars and shield meter open the following:
characters\cyborg_mp\cyborg_mp.biped
Under the "New HUD Interfaces" tab, set the "default\solo player hud" and "Multiplayer HUD" to
ce\hud\interfaces\cyborg
WEAPONS
To replace the weapon interface for the assault rifle (and other weapons) open the
tags\weapons\assault rifle\assault rifle.weapon file
Scroll down to "Interface" and set the "hud interface" box to
ce\hud\weapons\assault rifle 60
To replace the HUD for the rest of the weapons, follow the above instructions, but substitute the "assault rifle"
parts for the weapon you are using.
PICKUP ICAWNS
open your tags\ui\hud\default.hud_globals file and look at the "icon bitmap" box and paste this in without the ".
"bitmaps\halo_1\hud_msg_icons"
I have alternately included extra weapon hud variants for
Assault rifle (32 shot)
Mauler
Shotgun (6 shot)
SMG
Magnum (8 shot)
Battle Rifle (CMT with grenade hud support)
To make this compatible with the regular battle rifle, open the Battle rifle.weapon_hudInterface file
and where it says "Child HUD" at the very top, paste this in without the " and then it will work properly.
"ce\hud\weapons\master\master rounds"
Credits
Jesse for making almost the entire thing.
HDoan for his conduit numbers which i modified.
Advancebo for his reticles.
Bungie for some things.
DSalimander for the BSP
MattDratt for uploading.
If you do not like it, just don't download it.
Alternate Halomaps Link
http://forum.halomaps.org/index.cfm?page=topic&topicID=33099
http://screenshot.xfire.com/s/101767335-4.jpg
http://screenshot.xfire.com/s/101767363-4.jpg
DOWNLOAD http://www.mediafire.com/?av1cc38v4arctgu DOWNLOAD
This includes a replacement for all default halo 1 weapons and a few halo 3 ones as well.
All bitmaps except the needler meter and most reticles were made and tagged by me.\
The level itself was a small version of tutorial and was used for testing the fade of multiple materials on a BSP.
To fully use this HUD, it is recommended you replace the the following items after full extraction:
GLOBALS
Under the "Grenades" Tab for the frag
hud interface, set it to
ce\hud\grenades\default
For plasma, set it to
ce\hud\grenades\plasma_flare
Under the "Interface bitmaps" tab set the
"Hud digits definition" to ce\hud\numbers
To add the health bars and shield meter open the following:
characters\cyborg_mp\cyborg_mp.biped
Under the "New HUD Interfaces" tab, set the "default\solo player hud" and "Multiplayer HUD" to
ce\hud\interfaces\cyborg
WEAPONS
To replace the weapon interface for the assault rifle (and other weapons) open the
tags\weapons\assault rifle\assault rifle.weapon file
Scroll down to "Interface" and set the "hud interface" box to
ce\hud\weapons\assault rifle 60
To replace the HUD for the rest of the weapons, follow the above instructions, but substitute the "assault rifle"
parts for the weapon you are using.
PICKUP ICAWNS
open your tags\ui\hud\default.hud_globals file and look at the "icon bitmap" box and paste this in without the ".
"bitmaps\halo_1\hud_msg_icons"
I have alternately included extra weapon hud variants for
Assault rifle (32 shot)
Mauler
Shotgun (6 shot)
SMG
Magnum (8 shot)
Battle Rifle (CMT with grenade hud support)
To make this compatible with the regular battle rifle, open the Battle rifle.weapon_hudInterface file
and where it says "Child HUD" at the very top, paste this in without the " and then it will work properly.
"ce\hud\weapons\master\master rounds"
Credits
Jesse for making almost the entire thing.
HDoan for his conduit numbers which i modified.
Advancebo for his reticles.
Bungie for some things.
DSalimander for the BSP
MattDratt for uploading.
If you do not like it, just don't download it.
Alternate Halomaps Link
http://forum.halomaps.org/index.cfm?page=topic&topicID=33099