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Dontu
July 30th, 2010, 02:20 AM
I will post map and weapon pics in the morning.
If you wish to skip to the chase a promotional and instructional video are past these waves of text.
Now for wall of text attack! >:U
Halo: Duel Edition represents a mod project that I started a long time ago, http://forum.halomaps.org/index.cfm?page=topic&topicID=18457, and dropped after a hard drive crash. After my release of Silent Lexicon I felt like starting again and see how far I could get before RL came calling. So without further ado I present to you Halo:Duel Edition. This is a mod that spans five maps focusing specifically on melee combat. The mod features six unique melee weapons for slapping opponent's upside the head. Some weapons have what is called a dodge. When a player "fires" their weapon they will be propelled backward, however this can be used as a method advance across a map as well. Also weapon specific is the ability to cast. Casting is the replacement of halo's original grenades with the fireball and the kill spell.

Promotional Vid: http://www.youtube.com/watch?v=g11vMnRaGus

Note: None of the maps are configured for race, sorry and I highly recommend playing oddball with 5+ players, as it becomes annoying when a smart ball carrier just plays keep away.

The Maps
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Temple(Zendicon):
http://screenshot.xfire.com/s/101396514-1.jpg
http://hce.halomaps.org/index.cfm?fid=5438
Size: Small
#o'players: 4-8
Notes: My personal favorite Temple is the perfect size map for any small game. It offers the opportunity to prove your mettle in fast paced frenetic combat. Use of the dodge as well as mastery of the kill spell is essential to your success, and always be mindful of the stairs. I recommend playing Slayer and KotH.

Castle(Ruin):
http://screenshot.xfire.com/s/101396479-1.jpg
http://hce.halomaps.org/index.cfm?fid=5437
Size: Small
#o'players: 4-8
Notes: Similar to Temple in layout, but offers a stronger emphasis on the high ground and team play. Control the bridge, but don’t fall off. I recommend Slayer, CTF and of course KotH.

Tower:
http://screenshot.xfire.com/s/101396577-1.jpg
http://hce.halomaps.org/index.cfm?fid=5430
Size: Medium
#o'players: 4-16
Notes: This map was designed with team play game types in mind, especially CTF, but free for all game types are just as fun to play as well. Try to control the elevated pit where the rod sits, it is the quickest path in for the flag runner. There however are still two alternate paths that must be secured to prevent a flag runner from escaping. Spawns have been configured so that this area will always be under threat of constant attack, and in team games the flag will almost always be in danger of theft. Get a team of good defenders out onto your flag bridge to defend the flag. Try to get a weapon to compliment your swiftblade and don’t fall off it’s a long way down.

Crag:
http://screenshot.xfire.com/s/101396494-1.jpg
http://hce.halomaps.org/index.cfm?fid=5418
Size: Medium
#o'players: 4-16
Notes: Located in ruins sunk into the crater of a volcano, this map was also designed with teamplay in mind. Controlling the center ruins with the Rod and Conqueror’s Helm is essential to victory is essential to victory. I recommend CTF, Team King or any variant of Slayer.

Pit:
http://hce.halomaps.org/index.cfm?fid=5429
Size: small
#o'players: 8-16
Notes: As of current this is the largest map that is offered by this mod.
At first glance this seems like a small map, but that is strictly due to ease of visibility, don’t let it fool you. I strongly recommend team games of KotH or CTF. If you play CTF do not let them get your flag, once a flag runner gets out of your base, it becomes very difficult to stop them as most of the time they make a beeline through the ruins in the center of the map.

The Weapons
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Swiftblade
http://screenshot.xfire.com/s/101396535-1.jpg
Damage: Medium
Bonus: Extremely effective against vulnerable opponents
Cast: Yes
Dodge: Good
Swing Speed: Fast
Note: A consistent weapon that is somewhat ineffective against an opponent's armor, but is extremely effective against vulnerable opponents. This is the standard starting weapon across all maps.
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Dagger
http://screenshot.xfire.com/s/101396610-1.jpg
Damage: Low
Bonus: Delivers damage directly to an opponent's health
Cast: Yes
Dodge:Good
Swing Speed: Very fast
Note: An excellent weapon for finishing wounded opponents and has the ability to be deadly efficient in the right hands.
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Bringer
http://screenshot.xfire.com/s/101396541-1.jpg
Damage: Medium
Bonus: Extremely Effective against opponent's armor.
Cast: Yes
Dodge: Mediocre
Swing Speed: medium
Note: A good weapon that offers an excellent combo with the Swiftblade. 1st strike remove shield; switch to Swiftblade and deliver a fatal strike.
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Mace
http://screenshot.xfire.com/s/101396531-1.jpg
Damage: High
Bonus: none
Cast: Yes
Dodge: Mediocre
Swing Speed: Slow
Note: A good consistent weapon that attempts provide the best of both the Bringer and the Swiftblade.
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Sledge
http://screenshot.xfire.com/s/101396567-1.jpg
Damage: High
Bonus: Charging and jumping at an opponent can deliver a one hit kill
Cast: No
Dodge: None
Swing Speed: Very Slow
Note: A strong power weapon that will have you charging into the fray to flatten some faces.
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Rod
http://screenshot.xfire.com/s/101396598-1.jpg
Damage: High
Bonus: Powerful ranged strike
Cast: No
Dodge: None
Swing Speed: None
Note: Devastatingly powerful, but this comes at the price of your shields making you progressively more and more vulnerable and can result in death. Make each shot count.
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Assassin’s Fan
http://screenshot.xfire.com/s/101396561-1.jpg
Damage: Low-Medium
Bonus: Ranged dart shot, coupled with a blinding powder.
Cast: No
Dodge: None
Swing Speed: Fast
Note: A tricky weapon that will take some work to master, but the reward is definitely worth it. The darts are extremely effective against vulnerable opponents, while the powder provides a way to ambush and blind foes. Its effectiveness increases if the target is in a dark area as well as how much of the powder they are hit with.
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Spells
************************************************** ***********************************

Fireball
http://screenshot.xfire.com/s/101396545-1.jpg
Damage:Good
Bonus: Splash Damage
Note: A good consistent spell that serves to soften up opponents or to provide support for friendly teammates.
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Kill Spell
http://screenshot.xfire.com/s/101396555-1.jpg
Damage: Good-Excellent
Bonus: Instant kill if it directly hits an opponent
Note: Risky but can result in some amazing kills that can turn the tide in your favor. Also there is some slight splash to the impact.


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Sorry as of right now there are no vids, but there is a complete map pack dl


http://rapidshare.com/files/409942228/HDE_Mappack.zip

tythespy
July 30th, 2010, 01:00 PM
I'll play with ya, Should add these weapons to church.map...

POQPrince
July 31st, 2010, 12:22 PM
http://rapidshare.com/files/409942228/HDE_Mappack.zip

Nice! Unfortunately, the link is broken.

:raise:

Dontu
August 1st, 2010, 11:56 PM
New links are now available beneath the images each level. I also found the original version of castle before my hard drive went under. The maps Castle, and Temple will have had their names changed to Ruin and Zendicon. If you have downloaded these maps with their original names I recommend replacing them.

Lateksi
August 4th, 2010, 03:21 PM
I loved the old castle_mp map. The dodge/dash idea was awesome. Nice to see you made more of these maps!