L0d3x
August 8th, 2010, 09:20 AM
Well after alot of messing around with vehicle physics I finally got a decent custom physics set for my vehicle (the script that exports the physcis model from 3DS Max doesn't take the radius of the spheres into account, so I had to manually set each etc).
But now my "problem" is the following:
When I shoot the vehicle with a rocket, or if I grenade it, it goes flying off in the sky, similar to the Ghost. What I want is to set it so it behaves more like the Wraith when hit by explosives, aka not go flying off that easily.
How would I go about doing this? Investigating the collision geometry and physics didn't really make me see any differences between the Ghost and the Wraith.
But now my "problem" is the following:
When I shoot the vehicle with a rocket, or if I grenade it, it goes flying off in the sky, similar to the Ghost. What I want is to set it so it behaves more like the Wraith when hit by explosives, aka not go flying off that easily.
How would I go about doing this? Investigating the collision geometry and physics didn't really make me see any differences between the Ghost and the Wraith.