View Full Version : Build orders

October 8th, 2010, 09:15 AM
Giving this a go atm and getting pretty good results

for zerg of cause:
9 Overlord
13 hatch (in base)
14 extractor
14 spawning pool
build drones to 16, then get OL
lair tech or metabolic boost + spine crawler as soon as pool finished
another 2 drone
another spine
17, 3 lings
20, queen
Fly OL to a choke point (preferrable expo) flood with creep. Build a Evolution chamber to narrow and form a funnel if possible, place the 2 spines behind it, build another 3 spines.

couple of options here, either get a roach warren, spire, hydra or hatch at expo and pump drones...... or push out early with lings and their boost

good on maps like lost temple and blistering sands where you have that narrow opening to your nat. Range on spines is win so if you get it right you'll decimate any early rine, maruder rush.

October 8th, 2010, 08:45 PM
And you still have no answer for early void-rays :p

9 pylon (obviously)
13 gateway
14 assimilator
16 pylon
~17 cyber core

then depending on what scouting says, get a second gas and robo or go for 4gate. Warpgate tech ASAP and stalkers are usually my first unit out unless I see early spawning pools or something cheesy in my base.