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View Full Version : Biped Animation Problem - Random T-pose



seanthelawn
October 14th, 2010, 11:54 PM
Well I've been working on a new biped (doesn't use any models/animations/textures/skeletons from Halo) and it's mostly finished, but when I give it an AI, every time I damage it it goes into the default model pose (aka T-pose) for a second or two before continuing normally. I thought it might be the stunned animations but I tried making it un-stunnable (which didn't work) and tried putting in some stunned animations (which also didn't work). I messed around with a few other things and no matter what I do, it still seems to be trying to play an empty animation slot. Anyone know what animation it might be playing?

L283023
October 15th, 2010, 12:19 AM
Did you try enabling 'resist pings' in the biped tag?

seanthelawn
October 15th, 2010, 12:30 AM
God damnit. I thought I did that. Yeah that fixed it. Thanks again br0