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Kornman00
June 28th, 2011, 06:28 PM
For those with any halo-ready animations handy, could you please try exporting with 3dsmax's COLLADA exporter, so I can see what I'm dealing with? We (the OpenSauce dudes) started using COLLADA for render model exporting (tag to resource), and I'm curious about using COLLADA for exporting animations, but want to see what 3dsmax generates for an existing halo animation.

JackalStomper
June 28th, 2011, 07:12 PM
Exported with Max 2012:

First person assault rifle reload with fp arms: http://dl.dropbox.com/u/3128383/Projects/kornrequest/fp_ar_reload.DAE

MC running with biped: http://dl.dropbox.com/u/3128383/Projects/kornrequest/mcrun.DAE
MC running with biped and XY frame info preserved: http://dl.dropbox.com/u/3128383/Projects/kornrequest/mcrun_moving.DAE

MC running with bones: http://dl.dropbox.com/u/3128383/Projects/kornrequest/mcrun_bones.DAE
MC running with bones and XY frame info preserved: http://dl.dropbox.com/u/3128383/Projects/kornrequest/mcrun_bones_moving.DAE

FireScythe
June 29th, 2011, 06:50 AM
Would be worth doing this with OpenCOLLADA (http://opencollada.org/home.html) if your program of choice is supported (max/maya) since it tends to be more up to date/correct, and the Autodesk plugin in previous Max versions have been pretty bad. Also it should be checked that an exported animation also imports back in correctly.