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Ki11a_FTW
August 10th, 2012, 04:48 PM
Not sure whose interested but basically some file's in SourceFilmMaker confirm that Source 2 is Valve's next-gen engine they are working on.
http://www.valvetime.net/attachments/source-2-logo-png.23708/?temp_hash=98e788c5e4f05266e2b30825ed2f0971
settings.py


Known engine names
'''
SOURCE = 'Source'
SOURCE2 = 'Source 2'
SFM = 'SFM'
HYBRID = 'Hybrid'
ALL = 'All'
SOURCE_FAMILY = ( SOURCE, SFM )
SOURCE2_FAMILY = ( SOURCE2, HYBRID )
ALL_ENGINES = ( SOURCE,
SOURCE2,
SFM,
HYBRID
)


You can find more discoveries and shit here.

http://forums.steampowered.com/forums/showthread.php?t=2858441

____________________________________
http://www.rockpapershotgun.com/2012/08/06/valve-references-next-gen-source-2-in-filmmaker-files/
http://www.computerandvideogames.com/361606/valves-next-gen-source-2-engine-referenced-in-game-files/
http://www.vg247.com/2012/08/06/valve-source-2-discovered-files-hint-at-developers-new-game-engine/
http://www.eurogamer.net/articles/2012-08-06-valve-files-name-next-gen-source-2-engine

BobtheGreatII
August 10th, 2012, 05:53 PM
Hurrrrr get with the times yo.

Edit: That being said. I'm pretty excited.

arbiter901
August 10th, 2012, 05:58 PM
I would prefer if they changed to model based mapping instead of brushes.

Higuy
August 10th, 2012, 06:39 PM
In b4 Half Life 3

=sw=warlord
August 10th, 2012, 06:42 PM
I would prefer if they changed to model based mapping instead of brushes.
What do you think the brushes are?

arbiter901
August 10th, 2012, 09:12 PM
Brushwork is not the same as modeling.

Ki11a_FTW
August 10th, 2012, 10:24 PM
Brushwork is not the same as modeling.
As a developer for source, id have to say hammer could be GREAT with a few improvements. If they gave the static meshes(the model work) AI navigation and proper lighting that blends with the environment, itd be great. Also, they need real time editing.

arbiter901
August 11th, 2012, 02:12 AM
As a developer for source, id have to say hammer could be GREAT with a few improvements. If they gave the static meshes(the model work) AI navigation and proper lighting that blends with the environment, itd be great. Also, they need real time editing.Yeah, I hate recompiling everytime I make adjustments to my lighting just to see how it looks.

=sw=warlord
August 11th, 2012, 06:31 AM
Brushwork is not the same as modeling.
you need to make the models in order for you to use them as brushes.

JackalStomper
August 11th, 2012, 07:18 AM
I want source to be the unreal engine but still be called source

ftfy

arbiter901
August 11th, 2012, 05:15 PM
you need to make the models in order for you to use them as brushes.Hammer has predefined shapes called brushes which then you can manipulate with one another to your liking. Sure I can export my scene from Max to Hammer but, my geometry has to be labeled as brushes and be convex.