View Full Version : O bby, Halo: Online Thread

Pyong Kawaguchi
March 28th, 2015, 11:50 AM
Hi guys, glad to see some life on the modacity IRC, lets see some life here!

Anyways, here's the link to the current loader, use f2-f7 to load maps.


Pyong Kawaguchi
March 29th, 2015, 04:45 AM

March 29th, 2015, 09:45 AM
The fact that we've bypassed the login screen makes me excited.

It leaves me wondering just how much of this engine is hard coded, and how much is tag driven? If we find it's mostly driven by tags and scripts, that could mean that we've basically got a Halo engine to muck about with. In theory, we could strip out a lot of the stuff that makes this into a glorified Facebook game and bring it down another path with the proper research and effort.

I don't expect answers any time soon, of course. Just pipedreaming...

Pyong Kawaguchi
March 29th, 2015, 10:38 AM
I'm glad you're excited.
I'll be honest, a lot of things look incredibly tag based, but also server based.




March 29th, 2015, 11:43 AM
can't wait for the halo 1 mod of this halo 3 mod

March 29th, 2015, 01:03 PM
I'm No programmer, but the game seems very tag oriented. The fact that the game will try to load any map file you throw at it is interesting, and it's also interesting that the majority of the source files are stored in compressed .dat files. I was shocked that when I first loaded up the game that it was indeed the halo 3 engine, considering it was only 2 gigs of content and the game required no installation.

March 29th, 2015, 02:31 PM
Tags were just bungie's way of isolating nullptr exceptions. Basically, if you wind up with one, you've got a tag field you can instantly find and fix.. The neat thing I find about this is that the sbsps are readable through existing tools. With scaleform as a middleware, you've got the UI calls externalized in a .gfx file somewhere and have an in to do anything in the game.

March 29th, 2015, 08:28 PM
I am in awe. I don't know if that's a good thing or bad thing.

March 29th, 2015, 09:34 PM
Sounds like a good thing.

Pyong Kawaguchi
March 30th, 2015, 10:14 AM
My thoughts are that, even though the game may originally play like some bastardized halo, since it's the halo 3 engine, we can edit the tags to play just like halo 3 should, it may not look exactly the same, but it'd play that way.

March 30th, 2015, 02:46 PM
babbies first pano

March 30th, 2015, 06:23 PM
Very excited for this. Can't wait to see what the modding community does for this, because I know they're not going to release editing tools for this game.

March 31st, 2015, 04:53 AM
Very excited for this. Can't wait to see what the modding community does for this, because I know they're not going to release editing tools for this game.

can i be in your new russian halo clan

March 31st, 2015, 07:51 PM
Да, она будет называться hoaers

Pyong Kawaguchi
April 4th, 2015, 06:13 PM
working on a server browser while others get MP working.

Yes its fugly.
No, it wont be fugly forever.

April 4th, 2015, 06:28 PM
Can you make it in Russian for the true Halo Online experience?

Pyong Kawaguchi
April 5th, 2015, 06:16 PM

April 6th, 2015, 12:30 AM

April 6th, 2015, 03:43 PM
hey pyong you're creating a server browser from scratch?

April 6th, 2015, 05:24 PM
No he's not that's why he posted that he's working on creating a server browser a few posts ago.

Oh wait, I guess he is.

April 7th, 2015, 12:26 PM
No he's not that's why he posted that he's working on creating a server browser a few posts ago.

Oh wait, I guess he is.He could've ben posting it for his team, he could've been showing a modified code that he modified himself. Many possibilities.
Cut the sarcastic attitude, thanks.

April 8th, 2015, 12:20 PM

Progress! :eng101:

Llama Juice
April 8th, 2015, 06:17 PM
babbies first pano

I did that too, same spot haha.


I did one on Guardian as well.


April 9th, 2015, 03:04 AM
MP is Here:

[04/09/2015][03:56:15AM] -AnnounceBot:#eldorito- Notice from the devs: MP is here guys http://www.twitch.tv/twitchplayshaloonline
[04/09/2015][03:56:22AM] <@DEElekgolo> so im playing on my laptop but
[04/09/2015][03:56:23AM] <MobCat> yay ^__^
[04/09/2015][03:56:25AM] <@DEElekgolo> yea hamachi should work
[04/09/2015][03:56:27AM] <musk> ah yiss
[04/09/2015][03:56:33AM] <Cly> Yeah, I was wondering if it was through a local network or over an IP
[04/09/2015][03:56:36AM] <sndrec32> http://i.4cdn.org/vg/1428566128666.webm
[04/09/2015][03:56:39AM] <sndrec32> MP in action
[04/09/2015][03:56:42AM] <sndrec32> if you can't view the stream

April 9th, 2015, 03:15 AM

Just my perspective from when we were setting up the MP group shot (http://i.4cdn.org/vg/1428565694615.jpg)!

April 9th, 2015, 06:30 AM
lol looks like halo on a failing dialup connection. but hey it's a start

April 9th, 2015, 08:38 AM
lmao did you actually link to a picture on 4chan freelancer

April 9th, 2015, 09:20 AM
So, I'm curious: how does the networking work with this as it is? Does each client also has the capability to be a server (like hosting a game on Halo PC or how I understand Halo 3 worked )? Or did you all have to do something completely crazy and somehow emulate a dedicated server for the client to connect to?

Occam's Razor tells me it's the former, but Pyong DID say that there is supposed to be a central server that controls a lot of things and stores player data and I'm wondering if anything crazy was done to this engine while it was being ported.

April 9th, 2015, 10:28 AM
From what I saw from the stream, any one of the people were able to host a new lobby that could be joined through a lobby/game listing. Nobody had player data, though, or even names, so the latter might be where this is headed.

April 9th, 2015, 10:44 AM
lmao did you actually link to a picture on 4chan freelancer
Apparently I did, it was just copy-pasted from IRC at 2AM and I didn't notice it was 4chan CDN

also that video has 2500 views in 7 hours. lol.

t3h m00kz
April 9th, 2015, 02:36 PM
my goodness!

April 9th, 2015, 09:47 PM
my goodness!

Post furries

April 9th, 2015, 09:48 PM
Post furries

Sorry, I meant Jackals.

April 9th, 2015, 10:27 PM
How much trouble would I be in if I took that one .swf of Kiggy that zonkpunch made and put it on here? Whoops, sorry Mookz.

April 9th, 2015, 10:49 PM
poast swf

t3h m00kz
April 9th, 2015, 11:17 PM

April 10th, 2015, 12:32 AM
So when multiplayer is released we are going to do a gamenight right? It feels like it's been years since the last one.

April 10th, 2015, 04:58 AM
It's been a long ass time but it's nice to see that some people at Modacity still doing cool stuff with Halo. Nice work with the whole Halo Online project, makes me feel all fuzzy inside to see stuff like this again

April 10th, 2015, 09:37 AM

t3h m00kz
April 10th, 2015, 01:53 PM
fight me

April 10th, 2015, 03:36 PM
Dew u eefen lyft?

April 14th, 2015, 01:39 AM
lmao nerds

get laid

t3h m00kz
April 14th, 2015, 01:51 AM
ok c'mere

April 15th, 2015, 12:04 AM
Post furries


t3h m00kz
April 15th, 2015, 03:39 PM
what's sad is I know exactly which convention center that is

April 15th, 2015, 03:50 PM
Holy shit, Lightning...

April 15th, 2015, 11:41 PM
what's sad is I know exactly which convention center that is

Not The David L. Lawrence Convention Center, that's for sure.

t3h m00kz
April 16th, 2015, 01:08 AM

April 16th, 2015, 03:26 AM
So Lightning, did that cunt Aerowyn not only turn you off women, but humans too?

April 16th, 2015, 03:50 AM
[04/16/2015][02:23:49AM] <t3h_m00kz> that fucking HO thread on modacity just went south


Pyong Kawaguchi
April 16th, 2015, 05:57 AM
So Lightning, did that cunt Aerowyn not only turn you off women, but humans too?.

April 16th, 2015, 11:02 AM
what's sad is I know exactly which convention center that is

but it's not surprising

April 16th, 2015, 12:02 PM

what's sad is I know exactly which convention center that is

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April 16th, 2015, 12:39 PM
[04/16/2015][02:23:49AM] <t3h_m00kz> that fucking HO thread on modacity just went south


April 16th, 2015, 01:09 PM
So Lightning, did that cunt Aerowyn not only turn you off women, but humans too?

Guess so with the second part loololol

April 17th, 2015, 03:56 AM

t3h m00kz
April 17th, 2015, 04:22 AM
vaginas are disgusting and so do breasts


April 17th, 2015, 08:20 PM
i like them though. :|

guess I disgust myself

April 18th, 2015, 01:29 AM
Things get intimate as Muki and Herro get busy right there on the public beach. Mama Herro treats her little Jackal to a tender Blowjob, followed by an amazing footjob. Her efforts are rewarded when Muki climbs on top to give her a good pounding (pile-driver) before emptying his heavy balls of cum in her ass!

Fair enough

t3h m00kz
April 18th, 2015, 01:43 AM
jesus christ~

June 1st, 2015, 06:20 PM
I am pretty excited about this I am just hoping that they make an american version soon!

June 10th, 2015, 11:07 PM
They announced further release is planned for the rest of Europe so the likelihood of release in the Americas is much greater, I'd wager its inevitable.



Google Translated from Halo Online - Open Community (Russian) (https://vk.com/halo.online?w=page-79914897_50005223):

Halo FAQ

Hi, Spartan! Perhaps you've just learned about Halo Online, and may have already participated in a closed alpha test. Surely you have questions about why the Halo Online launched in Russia, who are Saber Interactive, whether from in-game Donata depend victory in a match which the minimum system requirements and more.

Here we have compiled answers to the questions.

What is Halo Online? Halo Online - a free multiplayer shooter on the legendary universe Halo. The game is developed specifically for the PC and will soon be launched in Russia.

Who develops and publishes Halo Online? Halo Online develops studio Saber Interactive (a longtime partner of 343 Industries), who worked on Halo: Combat Evolved Anniversary and Halo: The Master Chief Collection. Publish Halo Online in Russia will be the company "Innova" - one of the largest Russian localization of online games that started in the CIS Lineage 2, Aion, PlanetSide 2, and other internationally renowned projects.

What is the role of Microsoft and 343 Industries in the development of Halo Online? 343 Industries is working with Saber Interactive and controls as the overall quality of the game, and some elements of development.

What place Halo Online takes in the story game series Halo? Action Halo Online develops between Halo 3 and Halo 4, and tells about the first years of the "Spartan-IV».

When will Halo Online? And where? Halo Online will be available in the Russian gaming platform "Fogeym." The release date has not been determined. Currently in Russia held a closed alpha testing, and some lucky ones who left the application on the official website of the game (https://ru.4game.com/halo/install/ ), already play Halo Online. Closed beta testing will begin in the near future. It will participate more players, but as this is still a technical step, get in the beta, not all. Finally, after a private test will come the turn of the open beta test, to participate in which will be able to attend.

In the Halo universe sea fans in the US and Europe, and Halo Online comes out in Russia, and how free-to-play game for the PC. Why is that?

We decided to give it the opportunity to get acquainted with Russian gamers Halo Online First, because Russia and the CIS countries - one of the key regions of the PC-gaming, with a huge potential audience.

But Halo Online still offers in many countries. Could it be that the game will be, for example, in the United States? Yes, exit Halo Online is possible in other countries.

How to get the beta Halo Online? To do this, you need to create an account on the gaming platform "Fogeym." Once - to apply for participation in the testing of Halo Online. If it is approved, will come in the mail an invitation to the beta. Also key is available in the official group http://vk.com/halo.online, for this you just have to follow the news.

Which languages ​​will be available in Halo Online? Because now we are talking about the launch of the game in Russia, only available at the moment language is Russian localization. Translated to everything: the interface, in-game text, voice.

If I do not live in Russia, can I download and play Halo Online? Halo Online will be available in Russia and the CIS countries, Georgia, Lithuania, Estonia, Latvia, Abkhazia and South Ossetia.

Why did you decide to use a model of free-to-play? We want as many gamers in Russia could meet with multiplayer Halo. Therefore Halo Online will be available for free.

Tell us more about the payment Halo Online. In Halo Online players can buy weapons and armor that will fit their style of play, as well as the cosmetic appearance setting items.

Typically, free-to-play games, paying gamers get a huge advantage over not paying - it is called pay-to-win. Will Halo Online this game? No. In Halo Online victory depends on the same factors as in the multiplayer modes classic Halo - the personal skills and team play.

What are the dimensions cards? How many soldiers will they fight? In Halo Online will be as compact cards for lightning fast fighting and large maps with databases, stationary guns and military equipment. The maximum number of players on a single map - 16.

Is the equipment in battle? Yes, on some maps, players can use military vehicles

What kind of modes will be in the game at the start? Key competitive multiplayer modes - Arena (Deathmatch) and Team Deathmatch are available for the game. The new modes are added gradually in the course of testing.

Will there be classes / specialization? In Halo Online there are several specializations to any style of play that can be developed with the help of set of weapons, armor and talents.

What engine creates game? The engine Halo Online - a highly modified engine Halo 3. By optimizing the game can enjoy even those who do not have the opportunity to acquire a powerful computer.

What are the system requirements for Halo Online? Minimum system requirements (25-30 frames per second on low settings): OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10 Processor: Intel / AMD dual-core 2.0 GHz Memory: 4GB Video card: GeForce NVIDIA® 610M ATI Radeon ™ HD 7500G / Intel HD 4000 or better The connection speed of 256 kbit / s or more.

Recommended system requirements (30-60 FPS at medium settings): OS: Windows 7 / Windows 8 / Windows 10 Processor: Intel i3 / AMD A8 / CPU AMD ATHLON II X4 Memory: 4 GB Video card: NVIDIA® GeForce® 9800GT / ATI Radeon ™ HD 48XX / HD 57XX or better The connection speed of 256 kbit / s or better

Will I be able to play Halo Online on the controller? Halo Online was developed, taking into account the specifics of PC-gaming, and imprisoned in the first place, to control with mouse and keyboard. However, the option to play gamepad may appear in the future.

Will the game on Xbox One? Plans to release the game on the Xbox One is not.

The Spartans, we have to come and update some changes in the game. The following describes in detail how and what will be

First, tomorrow at 10:00 MSK will shut down the server. Open only on Thursday, May 28, along with updating the game content (weapons + tat.paket) and chat.

What added to the game content: 5 new guns 1 Tactical Package

What will change in the chat: Design Added private chat Added ingame chat (general and command during the battle)

It will be made a lot of other minor changes to the interface, as well as technical features (well, this is for engineers)

Second, starting from Thursday, the servers will be again switched on and off at a certain time. This report is here.

And thirdly, I advise you today pogamat properly http://www.halo2vista.com/forums/images/smilies/smile.png

See you at the Anvil!

June 11th, 2015, 07:12 PM
Thanks Rentafencewidth=0 height=0

June 14th, 2015, 06:59 PM
Mister Cheef the shake-weight; out to save the universe again from broken halos & lost angels.

August 30th, 2015, 11:55 AM
Anyone play this? Does it run at over 60 FPS and can you disable mouse acceleration or is it the typical bad port shitfest?

August 30th, 2015, 03:48 PM
I play El Dewrito. Game runs good, generally. El Dewrito disables mouse acceleration and adds realtime armour customization among other cool things like stat tracking and centralized servers.

Follow the major releases here: https://forum.halo.click/index.php?/forum/4-announcements-updates-contests/

August 30th, 2015, 04:59 PM
eldewrito is nice and all but I hate how the in game ui has no mouse support :/ They however are doing everything I wanted to do for h2v, guess I gotta step up my game.

I just stick with the Russian alpha build lol.

t3h m00kz
August 30th, 2015, 10:55 PM
Anyone play this? Does it run at over 60 FPS and can you disable mouse acceleration or is it the typical bad port shitfest?

locked at 60, community has modded in raw input

September 2nd, 2015, 05:43 PM
My people are destroyed for lack of knowledge. Because you have rejected knowledge, I also will reject you as my teammates; because you have forgotten the law of your Halo, I also will forget your sequels.

September 3rd, 2015, 01:14 PM
you can purchase your way into the closed beta now :)


September 3rd, 2015, 07:08 PM
I've been a player of Halo since I was a child just starting elementary school. It's been by my side for so long that I've begun to think of it more and more as a pet, like a dog or a cat; one I've had for 14 years now. It's getting up there in age, and considering the average lifespan of a domestic dog, 13 years, or a cat, 15 years, I think it's time to make some very serious considerations.

September 7th, 2015, 02:45 AM
Killing yourself?

October 26th, 2015, 11:07 AM
Ez asko esateko. Nahi izanez gero , ondoren, deskargatu .