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View Full Version : Halo CE BSP Extractor.



Cortexian
May 23rd, 2007, 02:36 PM
Alright, some will probably frown apon this, but I think (along with a lot of others) that there are some very good CE maps that should be put into H2V, now, what I'm wondering, is if there is a program that I can use (or a max script) that will let me open up the .jms or .max type file in 3DS Max 8 or 9 so that it can be exported out again with H2EK.

Nothing will be transfered by myself without permission from the original map makers, or unless source has already been released.

Ideas?

Limited
May 23rd, 2007, 02:47 PM
Jahrain made one that extracted it from the bsp tag I think. It defiantly extracted it from a halo tag. Its on halomaps.org btw

Pooky
May 23rd, 2007, 03:41 PM
http://hce.halomaps.org/index.cfm?pg=3&fid=1484

http://hce.halomaps.org/index.cfm?pg=3&fid=1609

Roostervier
May 23rd, 2007, 04:07 PM
Actually, use this one:
http://hce.halomaps.org/index.cfm?pg=3&fid=2029

It has the UV thing fixed (no need for a script).

Patrickssj6
May 23rd, 2007, 05:27 PM
Jahrain made one that extracted it from the bsp tag I think. It defiantly extracted it from a halo tag. Its on halomaps.org btw
and I have the source

DUMDUM DUUUUUUUUUUUUUUUUUUUUUUUM!

TheGhost
May 23rd, 2007, 05:29 PM
It's actually a little harder than just point and click, but the model is a good start. Good luck with the shaders... I think someone needs to make a video tutorial for simple map creation. I will make one in a little bit if need be.

Cortexian
May 23rd, 2007, 11:08 PM
I know it is, I've gone from modeling to ingame with CE maps.

Does anyone know if the exporter from max is the same? Could you PM me the exporter files if they are different please, I already Have a map that "should" work. As it works in CE.

jahrain
May 24th, 2007, 05:49 AM
I have an old build that exports the models directly from the .map (it works for protected maps btw). But it doesn't have all the advanced features of V2 and V2.5 such as bitmap conversions and portal exporting.

Snaver
May 24th, 2007, 07:08 AM
Portals aren't needed in Halo 2 anyway apparently..

jahrain
May 24th, 2007, 07:21 AM
Portals aren't needed in Halo 2 anyway apparently..
O_O.... Then how?

Cortexian
May 24th, 2007, 09:59 AM
Sounds cool Jahrain, could you PM me a copy?

soccerbummer1104
May 24th, 2007, 11:55 AM
correct me if im wrong, but i think the halo 2 engine actually portals the world for u.. automatically.. or something like that.

Cortexian
May 24th, 2007, 12:15 PM
That would be nice, I'm working on getting CamTrackArena into Halo 2. The source code that was released has a nice BSP, but apparently the custom bitmaps and shaders are going to be a problem, that and the fact that the source version of the BSP doesn't have bases...

thehoodedsmack
June 1st, 2007, 06:25 AM
Actually, use this one:
http://hce.halomaps.org/index.cfm?pg=3&fid=2029

It has the UV thing fixed (no need for a script).

My post is relevant to this topic. Could someone link this program to a host that is NOT Halomaps? I can't download from that site. Thanks in advance.

FireScythe
June 1st, 2007, 10:26 AM
The filefront mirror is still up:
http://files.filefront.com/Halo_CE_BSP_Tag_Converter5rar/;5445710;/fileinfo.html

DominionOvrU
June 1st, 2007, 11:25 AM
correct me if im wrong, but i think the halo 2 engine actually portals the world for u.. automatically.. or something like that.

Yep thats it as far as I understand it too. It portals things by itself.