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Chizzle110
July 28th, 2007, 10:19 PM
By tommorrow i will be making mods and maps of Halo and other shit.

I will be needing help for this.

If anyone wants to particapate in this project make a post below my message!


This project starts the 29.

THANKS

Apoc4lypse
July 29th, 2007, 02:49 AM
:picsorstfu:

I mean come on... no one is going to even bother contacting you that is worth hearing from unless you actualy prove you are capable of leading a map team and actualy making a map.

Plus posting your email adress online like this anywhere is usually a bad idea.

Chizzle110
July 29th, 2007, 11:26 AM
yeah i think u have a point lol Sorry:D

Chizzle110
July 29th, 2007, 11:32 AM
i'm really making a map so w/e

SnaFuBAR
July 29th, 2007, 11:35 AM
well, we don't know you, haven't seen your work and really doubt you're capable of it. so, w/e. lock this topic and come back when you've got something to show, instead of a "lol guyz i wunna mak mahps".

Chizzle110
July 29th, 2007, 11:36 AM
i really don't know how to make links to my pics so can u help me?

SnaFuBAR
July 29th, 2007, 11:41 AM
host the image online then put link to image in your post.

Chizzle110
July 29th, 2007, 12:09 PM
http://http://img517.imageshack.us/img517/5120/mymapdu3.th.jpg (http://img517.imageshack.us/my.php?image=mymapdu3.jpg)

Roostervier
July 29th, 2007, 12:10 PM
Looks like a height mapped geometry with no variation. Also, a bad ground texture.

Chizzle110
July 29th, 2007, 12:10 PM
just click the image

Chizzle110
July 29th, 2007, 12:12 PM
hey i tryed my best its my first map

Chizzle110
July 29th, 2007, 12:19 PM
this isnt really for a map team its for project i am making i just posted it cause i might want people to help out

Roostervier
July 29th, 2007, 12:23 PM
1) Never triple post again. There is an edit post button.
2) You mean you want people to do everything for you when you just have the ideas? If not, that is hard to believe, considering this is your first map. Most people do that.
3) Why are you trying to make a Halo 3 Mod (woo, really original) when you haven't even made maps before?

Con
July 29th, 2007, 12:25 PM
@ 3, where did he say anything about this being a Halo 3 mod?

Roostervier
July 29th, 2007, 12:26 PM
He edited the first post, I am positive he said a Halo 3 Mod. Before he had his email and something about Halo 3. If he didn't, I apologize, but I could have sworn I saw that.

Leaving that behind, the fact remains that it's simple height mapped geometry, and if you had really tried your best (i.e. did something, instead of using automatic features) then I am sure it would look much better. =p

[edit] Also, the fact that you had "tried your best" does not change the most important fact of all, how the map looks. It doesn't matter if it is your first try. If you needed to practice before you started this, than you should have.

Enough of me hating on you. I am a bit cranky today. I just suggest practicing bsp making some before really trying something, ok?

Con
July 29th, 2007, 12:31 PM
I agree, work on your skills for a while until you're capable of handling a project.

Tarzan
July 29th, 2007, 12:34 PM
By tommorrow i will be making mods and maps of Halo and other shit.

This used to have Halo 3 in it until he edited it out. Sigh... I'll edit for Conscars' viewing pleasure (----v). I'm in an irritable mood today...

:spamsign: And finally: :lock:

Anyway, the point I was going to make is that if you say you're going to make H3 mods, and then edit that out of your post when people call you out on it... I mean, come on now.

Con
July 29th, 2007, 12:38 PM
Hey Tarzan, thanks for shitting up the thread. That was a really mature and contributing post.

Tarzan
July 29th, 2007, 01:02 PM
Hey Tarzan, thanks for shitting up the thread. That was a really mature and contributing post.

Lol... point taken. See above -----^

p0lar_bear
July 29th, 2007, 01:29 PM
You have a loooong (http://img.photobucket.com/albums/v439/Shady2/flash/LONGCATBELOOOOOOONG.swf) way to go before you can make a map worthy of being playable.

Making a map is a long, tedious, and painstaking process, and there is much more to making a good map than just modeling something and slapping pretty textures on it. You need to start with a design. Make sure it can accomodate ALL gametypes, even if its focus is on one or two. Make sure gameplay can be flexible, one example being more than one way in or out of a base. Decide the theme; earth? spaceship? halo? indoor? outdoor? human? covenant? forerunner?

Then you should start modeling.

Xegrot
July 29th, 2007, 02:15 PM
You have a "loooong (http://img.photobucket.com/albums/v439/Shady2/flash/LONGCATBELOOOOOOONG.swf)" way to go before you can make a map worthy of being playable.

Fucking Epic.

Chizzle110
July 29th, 2007, 07:43 PM
:(:(:(:(:(i only made one mod i put ai on a map called Zanzibar it was reaaly hard but then i found out wat was the problem and it worked but i never released the map with that mod

Chizzle110
July 29th, 2007, 07:48 PM
So i need to practice...........ok

Well anyway thanks for the advise that some of u guys gave me.

Bastinka
July 29th, 2007, 08:07 PM
http://http://img517.imageshack.us/img517/5120/mymapdu3.th.jpg (http://img517.imageshack.us/my.php?image=mymapdu3.jpg)
Nice image of 'Limewire' in the background there...

Anyway, in your previous posts there is an EDIT button that you click and just add stuff to the bottom instead of posting twice in a row. It's against the rules in these forums. :eng101:

Anyway, map making isn't just like 'omigosh im gunna drag out a box and make it look kewl!' It's more complicated then it looks, buddy. Keep trying.

Chizzle110
July 29th, 2007, 08:16 PM
How do i lock or close threads?

Con
July 29th, 2007, 08:20 PM
it's under thread tools at the top

Chizzle110
July 29th, 2007, 08:23 PM
ok thanks