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HDoan
August 12th, 2007, 02:29 PM
Im making my own bubble shield,I got the undeplyed to work and now im making scenery for my bubble. but I get an error in tool


08.12.07 13:25:03 tool pc 01.00.00.0609 ----------------------------------------------
08.12.07 13:25:03 reference function: _write_to_error_file
08.12.07 13:25:03 reference address: 42ca20
08.12.07 13:25:03 Couldn't read map file './toolbeta.map'
08.12.07 13:25:13 EAX: 0x032A4AC8
08.12.07 13:25:13 EBX: 0x00000501
08.12.07 13:25:13 ECX: 0x032A3028
08.12.07 13:25:13 EDX: 0x001EEF40
08.12.07 13:25:13 EDI: 0x0012CF60
08.12.07 13:25:13 ESI: 0x00000000
08.12.07 13:25:13 EBP: 0x0012CE38
08.12.07 13:25:13 ESP: 0x0012CE28
08.12.07 13:25:13 EIP: 0x7C90EB94, C3 8D A4 24 ?????
08.12.07 13:25:13 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH

Hunter
August 12th, 2007, 02:53 PM
there is something under the grid that u work on.

HDoan
August 12th, 2007, 03:10 PM
oh, we cant have anything under?

Bastinka
August 12th, 2007, 06:49 PM
You can.

Hunter
August 13th, 2007, 04:41 AM
you can i think but i dont know why it tool says that sometimes, i think you cant for maps. i dont know, do you know SilentWind?

malolo420
August 13th, 2007, 11:32 AM
you can i think but i dont know why it tool says that sometimes, i think you cant for maps. i dont know, do you know SilentWind?
You can for maps, thats how that one map has boats that drive on the water.

teh lag
August 13th, 2007, 11:35 AM
Most likely, something is either
A. too large
B. Too small
C. Too high-poly for a collision model.

Check the scale of your model, and cut down on polies - collision doesn't need to be high-detail at all. It also compresses very poorly in h1, meaning it can quickly make your total tagsize too large for Tool to compile.


Edit : Matooba brings up a very good point as well - tool has been known to flat-out reject perfect spheres from time to time. A bit of minor distortion, especially on a collision model, could also solve your problem.

Matooba
August 13th, 2007, 04:38 PM
Its completely round and tool doesnt like completely round objects either. Try making a different shape and see if that works then go back and make it into 2 seperate pieces.

Apoc4lypse
August 13th, 2007, 04:43 PM
tbh im not sure what that error means, but last time I checked the plane or grid in 3dsmax is completely irrelevent to what you put ingame (unless you use it for scaling purposes)... so it doesnt have anything to do with that error most likely.

On the otherhand I never got that error before, maybe the collision geometry is to large or it has errors?

Edit: tehlag knows what hes talking about, check for what he said.