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View Full Version : Collision problem/where is watery camo



FRain
August 16th, 2007, 02:48 AM
The Bubble Shield topic isn't getting much lookage so i'd post it in another thread.

1 - Collision - The Bubble shield needs to be able to be player-walkthrough but not projectile-walkthrough. CtrlAltDestroy said something about an unused shader type such as an engineer. If you're reading this CAD, please walk me through process.

2 - Watery Active Camo effect. Is there a way to add the water effect to the bubble shield? We'd want to use that but we can't find it.

O_O also, animations.


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