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Hunter
September 8th, 2007, 06:01 AM
I get this error in debug when i try to open my custom physics tag in kornman's guerilla, and before ppl start to ask me why i dont use another physics tag, im not using one, because the shape is all wrong were things collide with it.

What is wrong with my physics tag?

Basicly ive got a crate with a node at each corner named #1, #2.. and so on.



09.08.07 11:58:36 kornman00 02.00.00.0609
09.08.07 11:58:36 reference function: _write_to_error_file_zomg_h4xmb
09.08.07 11:58:36 reference address: 4011a4
09.08.07 11:58:37 Couldn't read map file './kornman00beta.map'
09.08.07 11:58:51 EAX: 0x00000008
09.08.07 11:58:51 EBX: 0x001EAA01
09.08.07 11:58:51 ECX: 0x00000000
09.08.07 11:58:51 EDX: 0x00000048
09.08.07 11:58:51 EDI: 0x0013E2C0
09.08.07 11:58:51 ESI: 0x00000000
09.08.07 11:58:51 EBP: 0x0013E198
09.08.07 11:58:51 ESP: 0x0013E188
09.08.07 11:58:51 EIP: 0x7C90EB94, C3 8D A4 24 ?????
09.08.07 11:58:51 EXCEPTION halt in \km00\sourcecode\halo\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)

Tweek
September 8th, 2007, 07:08 AM
pics plz

also: http://www.h2vista.net/forums/showthread.php?t=5646
read 1st and 2nd post.

Hunter
September 8th, 2007, 09:22 AM
In that topic he ended up using a existing .physics tag which i am not going to do, pictures:

http://i58.photobucket.com/albums/g268/martynball/animated_physics-_problem.gif

Skyline
September 8th, 2007, 09:26 AM
Well for starters your sphere's are way too small it will just be getting stuck everywhere.

Inferno
September 8th, 2007, 10:18 AM
you cant create a "brand new" physics tag
you have to update a old one
copy warthog.physics and overwrite the broked one tool exported. then export it again in tool thatll fix it.

Hunter
September 8th, 2007, 11:03 AM
k ty

Patrickssj6
September 8th, 2007, 11:07 AM
k ty
and don't think about deforming...it takes the center of mass and the radius of the sphere to calculate the physics.

teh lag
September 8th, 2007, 11:31 AM
In that topic he ended up using a existing .physics tag which i am not going to do, pictures:

http://i58.photobucket.com/albums/g268/martynball/animated_physics-_problem.gif

Your spheres must touch each other and be significantly larger if you want a good physics tag - a setup like that will fall through stuff really easily.

Hunter
September 8th, 2007, 11:44 AM
Ok, thanks teh lag, and everyone.