MNC
September 12th, 2007, 01:23 PM
http://img.photobucket.com/albums/v98/MasterNeoChief/radioshitty.png
Lookit what it did to me :(
Any help on this? I put a new sky on dangercanyon, and go to run radiosity, my very first time -giggles-
I use sapien, and use quality 0.
The level is finished, I save the bitmap, and compile the map. Huh, that looks pretty nice. However, I'm not happy with the bad quality.
So I decided to do another run, this time quality 1.
This time I used HEK+ and ToolEX. It's done, I open up the scenario in sapien (needed to do some minor fixes for other stuff) and the level looks cool. Different lighting in a known level certainly looks good.
However, when my map is compiled, I start 'r up, and I get this kiddyblanket for landscape skin in my map. Do I need to stop using ToolEX? Please help.
(It is, however a pretty cool dynamic light when walking through it)
Lookit what it did to me :(
Any help on this? I put a new sky on dangercanyon, and go to run radiosity, my very first time -giggles-
I use sapien, and use quality 0.
The level is finished, I save the bitmap, and compile the map. Huh, that looks pretty nice. However, I'm not happy with the bad quality.
So I decided to do another run, this time quality 1.
This time I used HEK+ and ToolEX. It's done, I open up the scenario in sapien (needed to do some minor fixes for other stuff) and the level looks cool. Different lighting in a known level certainly looks good.
However, when my map is compiled, I start 'r up, and I get this kiddyblanket for landscape skin in my map. Do I need to stop using ToolEX? Please help.
(It is, however a pretty cool dynamic light when walking through it)