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Sel
October 1st, 2007, 05:52 PM
http://i93.photobucket.com/albums/l42/selentic/side.jpg

Tilted up side view


http://i93.photobucket.com/albums/l42/selentic/top.jpg

Top view

http://i93.photobucket.com/albums/l42/selentic/twoside.jpg


Close up of the base, cept I forced it to be two sided there since the faces kinda got messed on one sided.

LlamaMaster
October 1st, 2007, 05:54 PM
It's looks kinda fugly, but I can't really tell because the pic is to small.

Sel
October 1st, 2007, 05:55 PM
Everything was a tad too close together for me to render it as well as I would have liked, but Ill go with what I get.

fatso784
October 1st, 2007, 06:34 PM
I cant tell quite well from the pics, but your hallways look really boring. Square-ish.

Sel
October 1st, 2007, 06:51 PM
The top level hallways are a bit trapezoidy, the other ones are kinda hexagonal.

Con
October 1st, 2007, 07:04 PM
Overall, really undetailed and not well thought out. I would start over.

Bad Waffle
October 2nd, 2007, 12:21 AM
FOR THE LOVE OF GOD PLEASE CLICK THIS (http://www.h2vista.net/forums/showthread.php?t=6173)

OmegaDragon
October 2nd, 2007, 08:03 AM
I don't know if it is this monitor or not, but the renders look blurry. I can only see extrusions, bevels, deleted faces that have been connected by vertices, oversmoothed and undersmoothed faces, bad UVW, and a big blue box in the middle.

Reaper Man
October 2nd, 2007, 09:01 AM
Did you render it at a low res and then scale it up? Because it sure looks that way.

JunkfoodMan
October 2nd, 2007, 10:22 AM
Holy Symmetry Modifier

SnaFuBAR
October 2nd, 2007, 11:19 AM
look at good mp maps to see how gameplay works. you also need better design. this is very very poor.

Sel
October 2nd, 2007, 02:50 PM
look at good mp maps to see how gameplay works. you also need better design. this is very very poor.

Coming from you thats almost a compliment. :D

Ill go examine some of the double way maps like danger canyon, and stuff, see what I can improve etc etc.

"Holy Symmetry Modifier"

Yes. you really think I was going to goto the trouble of reattaching the whole base, when it turned out almost exactly as I wanted it with that.

fatso784
October 2nd, 2007, 06:40 PM
http://www.h2ek.com/wiki/index.php?title=Map_Creation_Gameplay_Guide

Check that out.

SnaFuBAR
October 3rd, 2007, 02:32 PM
Coming from you thats almost a compliment. :D
I must be getting soft then.:XD: