View Full Version : [CRYSIS] Crysis patch - version 1.1 Released

January 8th, 2008, 11:24 PM
Finally it is out, the long awaited Patch 1.1 for Crysis (http://www.crymod.com/filebase.php?fileid=636) is available for download! The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.

Please find here the complete change log:

Fixes Fixed: Potential crash in D3D10
Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
Fixed: Memory leak with FSAA modes
Fixed: Infinite ammo hacks.
Fixed: Memory leak in D3D10 when switching screen modes
Fixed: Muti optimizations
Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
Fixed: Crash when loading savegame with level exported recently by editor
Fixed: Virtual keyboard does not function properly when a game pad is connected
Fixed: Users can lose the ability to look around with the Right Stick
Fixed: Setting screen resolution to "default" stops user from selecting last resolution
Fixed: Bug when changing resolution in D3D10
Fixed: Issues with Depth of field and water droplets in D3D10
Fixed: Crash on NaN warningUpdates Added: Motion Blur UI and V.SYNC UI options
Optimized: Motion blur
Optimized: FSAA (Full Scene Anti-Aliasing)
Optimized sound id implementation
Enabled VSync functionality in D3D10
New benchmarking files for ice CPU benchmark.
http/xmlrpc password protected remote control session
Marked debug cvars as cheat
F12 (screenshot) now works in restricted mode as wellTweaks Reduced LAW splash damage vs. infantry in PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
Reduced grenade explosion radius in multiplayer
Clamped water tesselation to avoid cheating in MP
MultiGPU improvements with depth map updates

Related links:
- Thread Crysis Patch 1.1 Feedback & Suggestions (http://www.crymod.com/thread.php?postid=115801)
- Download @ Crymod.com (http://www.crymod.com/filebase.php?fileid=636)
- Download @ EA.com (ftp://largedownloads.ea.com/pub/patches/Crysis/Crysis_Patch_1_1.exe)
- Download @ GamersHell (http://www.gamershell.com/download_22683.shtml)
- Download @ Clan00.de (http://www.clan00.de/downloads.php?id=260)
- Download @ Worthdownloading.com (http://www.worthdownloading.com/download.php?gid=1724&id=13668)
- Download @ FileShack.com (http://www.fileshack.com/file.x/11604/Crysis+Retail+Patch+1.1)
- Download @ Strategyinformer.com (http://www.strategyinformer.com/pc/crysis/patch/20542.html)
- Download @ Gamers-HQ.net (http://gamers-hq.net/mirror-liste/Crysis_Patch_v1.1.html)

- Crysis Patch 1.1 - Installation Problems? Read Here! (http://www.crymod.com/thread.php?threadid=15315)

Have fun with it! :)
-Crysis Dev Team

Now that the patch it out, I'm looking forward to the upcoming SDK release.

January 9th, 2008, 12:50 AM
Did they fix the hack where users can enable DX10 exclusive features on windows XP? Thats really unfair to true DX10 users, who must use vista to get it when users can be assholes and use XP and get it...

January 9th, 2008, 05:46 AM
^ You sir, are a vista-fascist. Ride on XP Hax!!
<3 :3

also, did they fix the huge shitload of bugs in sp?

January 9th, 2008, 02:08 PM
People are reporting that they got a framerate boost but thats about it.

January 9th, 2008, 02:13 PM
Hopefully this fixes me getting disappearing geometry at long distance objects when playing the game. Well, I'm pushing it as it is playing the game on a X1300 PRO. :(

January 9th, 2008, 10:52 PM
playing the game on a X1300 PRO. :(

That's your problem. I'm surprised you can even see anything with that card.

January 9th, 2008, 11:25 PM
I run it on my 6200 fine.

If you call 800X600 all low with 20 FPS fine. In actuality it runs sorta better than H2V.

January 10th, 2008, 06:16 PM
That's your problem. I'm surprised you can even see anything with that card.
Well I can see a lot of things in game, it's just that I can't tell what they are. :eyesroll: