View Full Version : [CRYSIS] Maya cgf exporter for crysis.

March 9th, 2008, 08:11 PM
Originally posted by jameszhao00

Today we would like to introduce you to a fabulous tool our forum member seith, along with Amorilia, is making called MayaCGF (http://www.crymod.com/thread.php?threadid=20019). Previously known as Maya Exporter, this tool will allow people using the powerful 3D modeling and animation package known as Maya (http://en.wikipedia.org/wiki/Maya_(software))to export their work to Sandbox2 and Crysis.
Current Features

Based on Amorilia's excellent PyFFI Python Module (http://www.crymod.com/thread.php?threadid=20922)
Full support for polygonal geometry.
Full Normal and UV export support.Current Performance
Currently it takes 28 secs to export a mesh with 24000 Triangles. Keep in mind this is alpha performance and most likely there will be a dramatic performance boost once MayaCGF has been optimized.

http://www.crymod.com/uploads/mediapool/mayacgf/scr1_thumb.jpg (http://www.crymod.com/uploads/mediapool/mayacgf/scr1.jpg)
WIP Features
The following features are still being actively developed by Amorilia and seith and will be available soon.

Animation support.
Physics Support.Getting Started
An excellent getting started tutorial can be found here (http://seithcg.com/wordpress/?page_id=56)
Bug Reporting
Any bugs found should be reported to seith along with the following information:

Maya version
Error log from the script editor
Screenshot of the problem (optional)
Any other useful informationRelated Links:
- Maya Exporter (using PyFFI) (http://www.crymod.com/thread.php?threadid=20019)
- [REL] Blender CGF scripts 0.0.2 + PyFFI 0.8.0 + QSkope (http://www.crymod.com/thread.php?threadid=16955)
- SourceForge Download Link (https://sourceforge.net/project/platformdownload.php?group_id=199269&sel_platform=3089.)
- Tutorial and Author's website (http://seithcg.com/wordpress/?page_id=56)


March 17th, 2008, 04:04 PM
will this pluggin work with maya ple?