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Monopoly
March 24th, 2008, 09:57 PM
Originally posted by obiwahn

http://www.crymod.com/uploads/mediapool/modteams/73/action/banner.jpg
MWLL|Mach10 has announced version 0.2 of the Team Action (http://www.crymod.com/filebase.php?fileid=1184) mod. The patch is currently under Q.A. testing and will be released as soon as the issues are fixed and tested. MWLL|Mach10 has also posted a screenshot of the updated scoreboard.
Mod Overview
Team Action takes the fun from the much loved team deathmatch mode and applies it to the Crysis maps. Although it may seem rudimentary, having the ability to co-ordinate flanking maneuvres and rush chokepoints with your team in tow is a thrilling feeling, and one that we have finally made possible with this mod.
In Team Action, the players are organised into two teams, either US or North Korean, with each team having its own kill count displayed at the top of the screen at all times. The concept is simple; the team that reaches the pre-set kill count first wins!

http://www.crymod.com/uploads/mediapool/news24032008_teamactionhud_1_th.jpg (http://www.crymod.com/uploads/mediapool/news24032008_teamactionhud_1.jpg)
Patch v0.2 Changelog

Timelimit score checks to award winning team based on total accumulated points.
TeamScores move to flash.
Server name/ip now showing.
Fixed flash scoreboard error not updating when switching teams.
Fix hud time remaining.
Added function to display and animate time on hud when round time falls below two minutes.
Fix xml for Crysis mod launcher.
Moved mod branding to flash scoreboard.
Enable spectator mode.
Enable autobalance in server.cfg by default.
Set autobalance threshold to 1 in server.cfg by default.
Fixed player invulnerability bug.
Fixed multi-language errors in flash hud.


Related Links:
- Forum Thread: TeamAction v0.2 (http://www.crymod.com/thread.php?threadid=22454)
- News: Mod Release - Team Action! (http://www.crymod.com/thread.php?threadid=21981)
-Crymod Staff Team


Download to version 1.0 of teamslayer http://www.crymod.com/filebase.php?fileid=1184&lim=0

version 2.0 isn't out yet.

Zeph
March 24th, 2008, 11:23 PM
Looks pretty good. I'm looking forward to trying it sometime.
What's up with the Crysis Modding Portal? They haven't been reporting any of the good stuff in the news the past while. It's kinda sad I have to come to H2V to find something new and neat.

Monopoly
March 25th, 2008, 09:19 AM
It's because their moderation team consists of 13 year olds that think everything is awesome, so it goes to the front page.

Here's a prime example of this
http://crymod.com/thread.php?threadid=21632
Really worth front page news, it's not even going into crysis.

Also worth front page news

http://crymod.com/thread.php?threadid=19530

:suicide:

Monopoly
March 29th, 2008, 11:04 AM
Version 0.2 has been released


Originally posted by MWLL|Mach10

http://64.246.3.50/ta_banner.jpg
Following a successful introduction of Team Action mod and the wonderful support from the community, we are proud to release Team Action v0.2. After reading all of the feedback concerning the previous version, we have revised and fixed issues brought to our attention.
Version 0.2 is not chock-full of updates and new features; we have centered on a core set of functionality and have worked to resolve all known issues. Through many hours of stability testing and trying to somehow break the mod, happily we weren’t able to find anything. With this release, the mod is fully ready for competition play. Let the games begin!
Mod Overview:
Team Action takes the fun from the much loved team deathmatch mode and applies it to the Crysis maps. Although it may seem rudimentary, having the ability to co-ordinate flanking maneuvers and rush chokepoints with your team in tow is a thrilling feeling, and one that we have finally made possible with this mod.
In Team Action, the players are organized into two teams, either US or North Korean, with each team having its own kill count displayed at the top of the screen at all times. The concept is simple; the team that reaches the pre-set kill count first wins!
Mod Features:

A customized HUD that will display the team's current kills count plus the total kills required for a win (featured below).
Scoreboards edited to reflect the new game rules.
The ability to set and customize penalties for suicides and team kills, which can be edited via simple console commands.
All current InstantAction maps supported under Team Action.
32 bit and 64 bit Crysis support is included.


http://64.246.3.50/ta_v02_hud.jpg
Installation:
The installer package is simple for everyone to use and unless you wish to run your own server no other operations are required; just double click the installer and launch the shortcut! If the previous version is currently installed, this package will automatically upgrade to the newest version.
Client Install:

Unzip and run the "MWLL Team Action" installer.
To play the mod either use the included shortcuts or Crysis mod launcher.

Server Install:

Unzip the contents of the server install to your Crysis\Mods folder. To help you with setup, we have included a sample server configuration file and maplist.
To start the server manually you will need to use the following command line when launching: CrysisDedicatedServer.exe -mod teamaction
To upgrade your existing server installation, unzip/upload the contents to your server’s mods directory. No further action is required.

Key Console Commands:
If you have decided to run a Local, LAN or Dedicated Server, here are some useful console commands to get you started administrating your map.

sv_gamerules teaminstantaction - Changes the current server rules to Team Action mode.
g_suicide_penalty - Sets the team score penalty when a player commits suicide.
g_tk_penalty - Sets the team score penalty for when a player team kills.
g_fraglimit - Sets the kill count required to win a match.
g_fraglead - Sets the amount of kills over the other team required for a win. For example, setting the value to 2 would require one team to have 2 or more kills more than the other team to win.

Changelog:

Timelimt score correctly awards winning team based on total accumulated points.
Fixed evaluation error in Timelimit function.
Flash scoreboard HUD completely re-worked.
Team scores moved to flash HUD.
Server name and IP address show correctly on HUD.
Fixed flash scoreboard HUD not updating/showing duplicate names.
Fixed static HUD time remaining.
Added function to display and animated time on HUD when round time falls below two (2) minutes.
Moved mod branding to flash HUD.
Enabled spectator modes.
Enabled auto-balance in server.cfg by default.
Set auto-balance threshold to 1 in server.cfg by default.
Fixed player invulnerability bug.
Fixed map out-of-bounds issues.
Fixed missing map texture(s).
PlantationEvolved map removed from build.

Download Links:
Client Download on Crymod (http://www.crymod.com/filebase_redirect.php?fid=5549)
Server Download on Crymod (http://www.crymod.com/filebase_redirect.php?fid=5550)

JunkfoodMan
March 29th, 2008, 02:33 PM
I would download + play, but I'm not the biggest fan of Crysis' multiplayer.

Boba
March 30th, 2008, 02:19 AM
Version 0.2 has been released
I didn't know Crysis had F-35's. :confused:

Agamemnon
April 8th, 2008, 01:41 PM
Question. Since this team deathmatch mod uses deathmatch maps, how exactly do the spawning locations work? There isn't exactly a common ground of where two teams could spawn with balanced weapon spawns near them (especially on the aircraft carrier level).