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View Full Version : [UNREAL] General UnrealEngine FAQ



Phopojijo
April 2nd, 2008, 04:56 PM
Good Resources:

-Unreal Wiki (http://wiki.beyondunreal.com/)
-Hourences (http://www.hourences.com/)
-UDN (http://udn.epicgames.com/Three/WebHome.html)

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Issue 1: My Viewports in UnrealEd are all white!

Answer: This is a *very* common issue... though I haven't seen it happen in the UnrealEngine3 editors yet.

Click View -- Viewports -- Configure

A popup should appear -- if not -- press the alt key on your keyboard.

Select the layout you prefer and click OK.

Issue 2: I've seen something *really* cool in a map I downloaded... how do I do that?

Answer: Unreal Engine has always been very pro-open... the compiler itself being able to decompile packages. Unreal Engine 3's editors have gone the extra mile.

If you download a map, even user-created, you can simply open it in the editor. No tricks, no funny business... just open it and look at what they did.

If you still can't figure it out, try asking a question.

And keep in mind it's considered offensive to use someone else's material without asking them... though often a lot of mod developers will have texture/mesh packages, code packages, etc. that are Creative Commons and simply on their website.

Hourences (http://www.hourences.com) is known for this. He also has a lot of good tutorials as well.

Issue 3: I have Gears of War for the PC... but where's the editor?

Answer: Kiwidoggie explained it well in this thread. (http://www.modacity.net/forums/showthread.php?t=9201) No need to steal his thunder ;)

Issue 4: I'm making models with Maya and my textures don't look right in game!

Answer: ActorX, the tool used to export models from Maya to the outside world, has a known glitch where it semi-randomly mirrors your UVs along the vertical axis. You can either flip your textures vertically before you import them to UnrealEd, or upgrade to ActorX 245 or higher (http://udn.epicgames.com/Two/ActorX.html). (Or I suppose just flip the texture/UVs in the Unreal Material Editor... but that will most likely take up one or two PixelShader cycles in game... so probably best to do it before hand.)

Unfortunately that version is only available for Maya 8.5 and up... so I'm, personally, piss-outta-luck.

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This thread will be updated as necessary.

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