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View Full Version : >>Studio RULES and resources - read before posting!<<



Bad Waffle
April 5th, 2008, 01:24 PM
Welcome to the studio, the Modacity sponsored art/creativity board. The first thing you should realize is that this is not just an art board--but for anything created by the users.
Here are a few categories of acceptable media:
3d art (real life models, or cg)
2d art (digital, traditional)
Photography
Music
Literature (short stories, fan fiction)
Win32 and Web-Based ProgrammingWe have a simple but strictly enforced ruleset for artists submitting work, please read carefully.


I'll break this up into categories.
3d art (real life models, or cg)
You must have at least two renders, and at least one wireframe. This rule is a little more flexible than others, but you MUST have a clear wireframe regardless.
Renders must be between 800x600 and 1000x750 , all others above 1000x750 must use [shot] tags.

You must state how many triangles the model is.
2d art (digital, traditional)
Whatever resolution you choose, but if you go over the 1000 width you must use shot tags.
Traditional art pictures should be between 800x600 and 1000x750, but shot tags are preferred.
Photography
Photography can be any resolution and aspect ratio that the artist sets, but every image must use [shot tags] regardless of resolution.Unless the image is smaller than 800x600 ~Timo
Music
This is something a bit more obscure, so rules are different. Not really sure, as long as music and other media that plays sound must not automatically begin playing when the page is loaded. It must have a means to start and stop playing at any point, as per the rules.
Literature (short stories, fan fiction)
The writer can post as much or as little, but there are no exeptions to poorly written material comparable to "half life 2--full life consequences (http://www.youtube.com/watch?v=OHxyZaZlaOs)". I'm a grammar nazi, so don't be surprised if you get a warning for Irritating Post (http://www.modacity.net/forums/announcement.php?f=86) followed by a prompt close/deletion. Follow the rules of the board.
Win32 and Web-based programming is allowed to be posted here. This includes, but is not limited to, C and its derivatives, Java/Javascript, BASIC, (X)HTML, PHP, ASP, Cold Fusion, etc. Note that all programming posts must show some visual, as in output in general, GUIs, etc.
Only snippets of source code are allowed to be posted in code tags if asking for help or an opinion. A snippet is considered, max, one file, less than 1000 lines (including whitespace and comments) or 30kb. If there are multiple files, or if your snippet exceeds this limit, please zip up your source files, upload them to an external host, and link to them. Topic Naming Rubrick

Each topic must have a prefix, and a post icon ( http://www.modacity.net/forums/styles/posticons/2d.png http://www.modacity.net/forums/styles/posticons/3d.png http://www.modacity.net/forums/styles/posticons/music.png http://www.modacity.net/forums/styles/posticons/photography.png http://www.modacity.net/forums/styles/posticons/literature.png ) to state what type of media it is. You must also state the name of the piece.

[WIP] means Work In Progress. obviously, use this to show progress on a piece. You can only have one WIP per piece, and you must post all updates in this topic. Any time you update a piece, you must add the latest render to the first post.

[COMPLETE] This is for completed pieces, you may make a new topic for this. The final piece will be moved to the Completed Art Archive where it will remain.

[GALLERY] Gallery topics are free range--you dont have to have a post icon, and you can add as much art as you have. you may have only ONE gallery topic.

Examples:



[WIP] Banana Nut Cream
[COMPLETE] Holy Water Super Soaker
[GALLERY] My crap since 2002

Example WIP Topic (http://www.modacity.net/forums/showthread.php?t=9285)

Resources:
http://www.modacity.net/forums/showpost.php?p=239150&postcount=3

Zeph
April 5th, 2008, 09:34 PM
Music and other media that plays sound must not automatically begin playing when the page is loaded. It must have a means to start and stop playing at any point.

Bad Waffle
April 6th, 2008, 11:30 AM
Resources

3d02 (http://www.3d02.com/main/home_01.asp)
CGtextures (http://www.cgtextures.com/)
SPUNK (http://www.spunkunited.com/v2/ping.html) (just cool to look at)
A few shaders for max (http://www.bencloward.com/resources_shaders.shtml)
A large amount of Photoshop tutorials (http://www.photoshopcafe.com/tutorials.htm)
Lightmaps Study (http://dscottbrown.com/etc/lightmaps/)
Wavelength (http://articles.thewavelength.net/)
3dbuzz (http://www.3dbuzz.com/vbforum/sv_home.php)
Findsounds (http://www.findsounds.com/index.html)
CGSociety (http://www.cgsociety.org/)
Ballistic Publishing (http://www.ballisticpublishing.com/books/dartiste/character_modeling_2/)
Tutorials


Modeling
Introduction to Normal Mapping (http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=16)
Quick Overview of Model Workflow w/GOW Inspired cement cover (http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=18)
Organic Modelling (http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html)
Modelling/UVing/Texturing a Lowpoly Character (http://athey.moravetz.com/storage/3d/tutorial/)
Texturing
Creating Tileable Textures (http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=15)
Baking Ambient Occlusion Maps (http://www.modacity.net/forums/*%20%20http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=37)
Creating a Texture Workflow (http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=36) (not for beginners, but a good look)
Hard Surface Texturing (http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=22)
Removing Color Casts (http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=19)
Ambient Occlusion in Maya (http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=17)
Making your own brushes (http://www.madartgraphics.com/tutorials/brushes.htm)

legionaire45
April 7th, 2008, 01:16 AM
The proper URL for "Baking Ambient Occlusion Maps" should be: http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=37

Good collection :D. Couple more that might also be good are:

Texturing:

Texturing Hard Surfaces (http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html) (uses Ambient Occlusion for a nicer effect)
Building Texture Maps for Material Shaders (http://www.moddb.com/tutorials/24344/building-essential-texture-maps-for-material-shaders-using-photoshop) (ex. the whole shebang - diffuse, spec and bump)

3DS Max Modeling/Rendering:

The two (http://www.moddb.com/tutorials/23868/beretta-9000-video-tutorial) most important tutorials (http://www.moddb.com/tutorials/24143/creating-a-weapon-for-source) on earth.
Modern Firearms (http://world.guns.ru/main-e.htm) (Great for weapon reference pictures)
Your rendering tutorial (http://www.modacity.net/forums/showthread.php?t=6173)(I liked it =3)

SnaFuBAR
April 7th, 2008, 01:36 AM
I would also suggest that if your images do NOT meet the resolution requirements we've put here, either thumbnail them and give a brief description, or do not post them. Do not go making a topic that is just links to images.

E: postin in a locked thread

PenGuin1362
April 12th, 2008, 09:19 AM
Here's the thing with spoiler tags. This is a GALLERY section. It is intended to show your art work. If people don't want to see the images, why are they here in the first place? It is more annoying to have to click the spoiler button every time someone wants to see the image then it is to scroll past them. You don't see black sheets over paintings in art galleries that say "Spoiler" and you have to lift them to see the painting, do you?

I understand why people put them on but just leave them off....unless you're Ross and have 65 million different images.

SnaFuBAR
April 12th, 2008, 04:00 PM
Not to mention, you guys wouldn't feel the need to use spoiler tags if you could be judicious with how many images you're posting. If you're feeling like posting a ridiculous number of images, perhaps you should just link to your image host in your sig.

I would be judicious about the number of images you post. Don't just post to get as many pieces as possible to get them seen, try to post your quality work.

jcap
April 12th, 2008, 04:50 PM
You could also use the tag. :p

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p0lar_bear
April 13th, 2008, 04:05 AM
RULE ADDENDUM:

Win32 and Web-based programming is allowed to be posted here. This includes, but is not limited to, C and its derivatives, Java/Javascript, BASIC, (X)HTML, PHP, ASP, Cold Fusion, etc. Note that all programming posts must show some visual, as in output in general, GUIs, etc.

Until we make a proper icon, please use the Literature post icon for all programming crap.

DEElekgolo
August 12th, 2008, 12:48 AM
http://game-artist.net/ is a good site full of modelers and texturers. They also have speed modeling and speed texturing contests. And http://www.poopinmymouth.com/ is a good resource also.

legionaire45
December 12th, 2008, 01:02 AM
:bump:

http://guerrillacg.org/

Some good intro tutorials, although it's more for total beginners than anyone who hangs around here.

DaneO'Roo
December 14th, 2008, 08:03 PM
www.cgtextures.com

Site I found, pretty well known but I just started using them as reference (used to take my own photos but these are much better, way better quality).


www.3dbuzz.com

For people looking to Unreal mod, and various other things.

www.polycount.com

http://www.gameartisans.org/dominancewar/index.htm

mech
December 14th, 2008, 09:36 PM
www.cgsociety.org (http://www.cgsociety.org)

http://www.zbrushcentral.com

http://st.burst.cc/

Con
June 14th, 2009, 01:19 AM
http://propaholics.wolfchasers.com/uploader/users/Wizardofflight/Halo%20Magnum.gif
http://propaholics.wolfchasers.com/uploader/users/Wizardofflight/Halo%20BR55%20draft.gifhttp://propaholics.wolfchasers.com/uploader/users/Wizardofflight/Halo%203%20SMG%205mm.gif
look what i found
nobody is allowed to fuck these up ever again

also hella blueprints
http://www.3dm3.com/forum/f55/collection-blueprints-update-2396/

SnaFuBAR
June 14th, 2009, 02:10 AM
Nice, Con. If you guys ever fuck these up again I will make nasty, disparaging remarks.

Hunter
June 14th, 2009, 07:26 AM
Vrogy has some good references.

http://farm3.static.flickr.com/2413/2086057096_76d4028b28_b.jpg
http://farm3.static.flickr.com/2056/2086057380_eaa11af3a3_b.jpg
http://farm3.static.flickr.com/2051/2086056032_418e3c687c_b.jpg

His magnum grip is a bit thin though.

CabooseJr
June 14th, 2009, 07:33 AM
Quick question, can the music be remixes that you made?

rossmum
June 14th, 2009, 09:17 AM
His magnum grip is a bit thin though.
A bit?

A bit? It's fucking annorexic to the nth degree, how the hell could any anatomically correct human being comfortably hold that, let alone shoot it?

The rest seems more or less right, but that's one hell of an almighty cockup...


Quick question, can the music be remixes that you made?
I think so, although to be honest I'm not sure if they should be

Roostervier
June 14th, 2009, 10:58 AM
Nice find, Con. That should help with all the BR's and shit being made.

Hunter
June 24th, 2009, 02:42 PM
http://propaholics.wolfchasers.com/uploader/users/Wizardofflight/Beam%20Rifle%20-%20Draft.gif
http://propaholics.wolfchasers.com/uploader/users/Wizardofflight/Assult%20Rifle.gif
http://propaholics.wolfchasers.com/uploader/users/Wizardofflight/Halo%203%20Shotgun.gif

They are from 405th.com

=sw=warlord
July 29th, 2009, 03:42 PM
http://fc02.deviantart.com/fs42/f/2009/087/4/a/Halo_Assault_Rifle_by_Wolff60.png
Been using this for a few days and seems to be a good refference for making the assault rifle.
At least this one dosnt pixelate to hell when looking at it through viewports in max.

Hunter
August 1st, 2009, 06:59 AM
http://farm4.static.flickr.com/3433/3768526632_544b02cb96_o.png
(MrBig, if you are reading, could your vectorise that image?)


Renders of the model which the buleprints where made from, these renders can help you a lot with other details. And this guy is a full on legand. Lol. (http://www.flickr.com/photos/belakor/sets/72157619092361587/)

Futzy
August 1st, 2009, 10:50 AM
I can do it ya, but whats the need? Unless you want it for something other than reference.

Hunter
August 1st, 2009, 04:53 PM
Well, giving the details the reference has, its too small. Lol.

Roostervier
August 2nd, 2009, 01:07 PM
IIRC there's a post your recipes thread in off-topic... there's a youtube thread as well. It's probably best you post those there.

=sw=warlord
April 21st, 2010, 06:29 PM
Found this while searching for references which could come in use for anyone looking to make detailed pelicans or CCS battle cruisers.
Click here. (http://forums.bungie.org/halo/archive29.pl?read=880431)