View Full Version : Wanted: Tutorials
April 14th, 2008, 08:46 PM
As you can see, the Source SDK discussion area is... to say the least, barren. There are many of us (including myself) that are interested in getting into Hammer and making maps, but we lack the knowledge.
That's where our other members come in.
If you're good at that sort of thing, I heavily encourage you to write up brief yet effective tutorial for anything SDK-related!
We currently need tutorials on... well, just about everything. Basics of Hammer, making walls, buildings, etc.
Come on and show us how smart you are! :awesome:
April 14th, 2008, 10:08 PM
Go check out the valve dev community wiki, or just youtube up some hammer tutorials.
You'll find heaps. :)
April 14th, 2008, 10:12 PM
D:< you're foiling my attempt at getting activity in here!
April 14th, 2008, 10:19 PM
Fuck, sorry for trying to being helpfull. :smith:
Make a map yourself if you want some activity.
April 14th, 2008, 10:23 PM
Unreal Ed is where its at. Screw your shitty hammer :v
April 14th, 2008, 10:26 PM
Except HL2's community > UT3.
April 15th, 2008, 02:45 AM
I'll see if I can make a basic hammer tutorial on Friday. The editor environment is really simple to be honest, but it does help to have some kind of guide to get started I guess. FPSBanana and Valve's developer wiki have 2 trillion tutorials on basic hammer use but a lot of them give new users bad habits (I can't stress this enough, NEVER USE THE CARVE TOOL! GRRRRR!).
April 15th, 2008, 04:46 AM
April 15th, 2008, 05:23 AM
FPSBANANA > The FPS Customization Community (http://www.fpsbanana.com/)
April 16th, 2008, 03:14 PM
i use that for a lot of things
January 4th, 2009, 08:55 PM
This could use a little revival.
Team fortress 2 stuff:
And some basic shit legionaire dug up
And you can find just about anything you else you might need here.
On another note I made a level for tf2 today :awesome:
January 5th, 2009, 06:32 AM
PICS OR STFU
January 5th, 2009, 07:34 AM
January 5th, 2009, 10:00 AM
Where is the anti-aliasing?
January 5th, 2009, 02:54 PM
Where is the anti-aliasing?
Not enabled automatically when I launch the level through hammer.
January 5th, 2009, 10:59 PM
jesus christ fullbright
put some fucking lights in there
January 5th, 2009, 11:00 PM
I agree with CN3089 on everything he said.
January 6th, 2009, 07:25 AM
I was pretty impressed with myself when I managed to make a door and resupply locker :saddowns:
January 6th, 2009, 01:52 PM
Oh cock, it's a radiator fish. Programming and mapping at 2AM = that.
On Topic: Tutorials. (http://developer.valvesoftware.com/wiki/Category:Tutorials)
August 27th, 2009, 09:25 PM
How do I put my own gun in-game into Half Life? (Starting from the .3ds model)
August 28th, 2009, 03:19 AM
am i the only one that thinks hammer looks really simple?And that everything is boxes makes it even more simple..This is 3ds max for 4 years ago all over again(Yes i tried to build a map of 10000 boxes lmao)
August 29th, 2009, 09:11 PM
But hammer, is with cool boxes :P
August 30th, 2009, 05:22 AM
you could do the same in halo i believe..Not the exact same way...But Helix Canyon for example is alot of objects that is placed out in Max(The pillars is for example going through the ground,the middle structure is going through the cliffs)Doubt its very stable,helix canyon was p glitchy..
September 1st, 2009, 04:12 PM
Hammer can make damn fine maps, you just need to know how to use the editor. Everyone here is used to 3ds - that's why few people have released any maps that are anything less than boxy.
The only problem with the editor is that it's dated - I think that Valve has included some plugins with the Left4Dead version of the editing kit that allows you to make maps using Google SketchUp. I haven't tried making a map with that, but it appears to work.
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