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Coding

Blog posts with information on engine tweaks or enhancement of mechanical aspects of a game are in this category.

  1. SHITCAN IT (Or, Flow Chart for Project Decision Making)

    Recently, while doing some pre-production work on a project, I was on the prowl for some online resources for C++ coding standards. Or more specifically: documents already written by other people on said topic whose format\outline I could then rip off and then replace the meat with my own content (read: standards).

    In order to perform my online prowling I resorted to google.com (even if they are currently fleshing out some MANDATORY BULLSHIT BACKGROUND IMAGES. WTF HAPPENED TO "Don't ...
    Categories
    Devblog , Coding