A place for bloggish things, I would assume. I'll probably be doing some devblog related posts as Precipice moves forward in development.
My biggest challenge recently in moving Precipice forward has been the portals.
One of the Bases in Wireframe
The bases are so high poly that the game refuses to render everything at once, leading to some rather messy and frustrating portalling work. The good news is that I seem to have fixed them for now. I say "for now" because I already announced 2 days ago that I had fixed them, only to realize