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  1. Ifafudafi Designs a Weapon

    As neat as the weapons in my Plasma Packs were, not many of them were very practical. Both variants from Pack 2 are bulky, buggy, and impossible to make AI use properly, and the rest are basically duplicates of each other (i.e. Plasma Beam from Pack 1 and Impaler from Pack 3.) So I sat down to try and make a couple of new ones.

    For the humans, I have the following basic non-power weapons:

    Assault Rifle - All purpose mid-range weapon. Excellent power and accuracy with ...
  2. Reach Weaponry

    Now that I have a hang of the game and have had an equal mix of good competitive games and bad ones, I've decided to give some insight on Reach's aresnal, as objectively as possible, and ending it with a subjective message to the whiners. :P

    First and foremost, the assault rifle. The AR in this game seems very nerfed at first, but taking a step back, it's a decent weapon. The first thing anyone needs to know about combat in reach is how the shielding system works now. Melee damage ...

    updated May 19th, 2010 at 05:12 AM (No real reason I guess?)

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