36 Visitor Messages

  1. View Conversation
    Whelp, fixed the textblock problem, it displays, just having trouble trying to get the data to display... If I reference a variable it goes blank D: - I'm using the GameUI menu as an example so that seems to work out just fine.

    I wonder if you'd be willing to help me... I think I have a satisfactory solution to Rambo's Lightmaps problem. To have two bsps, and then to change the lightmap one bsps references when the other bsp is loaded... So when they call switch_lightmap, it switches the reference to the inactive bsp, then loads the inactive bsp. We could create a bsp_lightmap_reference tag where the person defines the 2 bsps and all of the light maps they wish to reference.
  2. View Conversation
    Thanks for pointing me in the right direction there. I cant get the timer to show but i managed to add a new set of inputs to halo in the process.
  3. View Conversation
    HA! I got it to display! Now to get it to loop lol
  4. View Conversation
    I need help with getting my menu to display, will post more later
  5. View Conversation
    Will guer accept the loads of globals? i told korn but his solution in the os rc2 thread wont work because my cheApe xml is only the script extension.
  6. View Conversation
    Btw will you do me a favor and add eighteen globals via che Ape and tell me if it works? i cant get it to. E: Use 3 data types please
  7. View Conversation
    I meant it for the text block.
  8. View Conversation
    I've got everything down and working!! (x2000)

    I just need help in one part... And that's the/a render box. I don't know if my timer works (In OS) but it compiles, so until I can get a render box up and running I'll have to wait it out. (I call the OS Menus render boxes)
  9. View Conversation
    I'm not sure if this works but if I wanted to use an inline file... Would it require making my own inline for timer, or could I call functions from a .cpp file in GameUIMenu.inl?

    I want to use the in-game OS Menu for the timer but adding a k_settings_menu_timer enum breaks stuff for some reason.
  10. View Conversation
    the global is editable which is probably a bad thing to do so....don't

    Set an enum = to it at map initialization?
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