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Backburner
your opinions plz.
i personally dont like it, because of the nature of Crits in TF2, (there extremely hard to dodge because they have a much larger successful hit area, and the range greatly increase's.
And this causes some problems with the backburner, because in order for it to be extremely effective you dont have to be anywhere near the weapon in order to be critted and killed. I've been caught a few times as a scout where i've been running backwards out of range of the flames and then turned around and got fucking owned.
i reckon the range of Crits on the Back burner need to be Turned right down in order for it to truly be the "ambush/stealthy" way to play the pyro. because at the moment it's just a spray and pray weapon.
and to test out the ranges in crits just go as a heavy and fire at people just on the edge of your range. Once your crit kicks in those people will be absolutely owned and everey bullet will pretty much be a direct hit.
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Re: Backburner
Personally I think the flamethrower in general needs to be toned back down... there wasn't anything wrong with the Pyro before the update, valve basically just took it in the ass from all the whingieng fanboys who think Pyro should be about getting kills. now its just incredibly annoying to be a Medic healing someone and get chased down and killed within half a second by some stupid Pyro :\ or even within a picosecond if you're getting backburner critted
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Re: Backburner
You can take my virginity but leave me my backburner D:
Seriously, it's not as bad as people make it out to be IMO. Scouts should never let themselves get near a pyro (and if they do then they get what they get) simply because they always made short work of them (or atleast set them on fire and with a scout's health..). Medics just need to be more careful/aware and more vocal with their patients. One thing this has done is make medics less clingy so instead of a pure heavy medic, you have a medic + a heap of other people and this can only be good for the team and the game.
The backburner is a bit overpowered (I don't think it needs the health bonus) but it's not that bad. Besides, Backburner + flare gun on goldrush stage 2 cap 2 OWNS EVERYTHING!!
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Re: Backburner
Yeah, pretty much what Pooky said. I feel as if the pyro is a bit too strong. Though, I was not around TF2 before the update, so who knows, I may even think that that pyro was too weak. :p
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Re: Backburner
The pyro needed some skill to play well. Not like the spy but atleast as much as the medic.
As it stands If your a decent shot and have some predicting skill, you can ignite somebody halfway across the map without too much trouble and for the weaker classes (snipers/engy/medic) this can be a real pain.
+ if you can get behind anybody who's preoccupied (shooting heavys/ scoped snipers, stupid soldiers/demo's/medics) then you can end them pretty quickly.
It just means everybody has to be more careful (makes me abit worried about the spy update :tinfoil:)
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Re: Backburner
Pyro has always been a bit overpowered, imo. Any noob can come in as a Pyro or the Heavy and get just as many points as a skilled player by just running in and spraying. Backburner is kind of eh, but the compressed blast just tops off that the pyro can kill just about anybody.
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Re: Backburner
The compressed air blast takes a sizable chunk out of the pyro's amo reserve with each shot, and you have to be accurate and stand infront of the rocket/grenade to use it (so if you stuff up, your going to take a pile of damage or worse).
The pyro never used to be overpowered short of a string of lucky crits. He could easily be picked off by soldiers/snipers and still can these days.
I think I'll make my stance clear. The pyro is more powerful than it used to be, no doubt about it. Is it too easy to get kills? Probably. But I do not think it's as overpowered as people seem to think it is. It's just a matter of people having to adapt their playing styles to counteract it's new abilitys.
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Re: Backburner
Seeing as most maps have a lot of close-quarter zones it's kind of annoying. Also, theres not a lot of maps with long range distances.
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Re: Backburner
2Fort: kill them as they cross the bridge, get some sentrys to cover each other and they won't do much harm.
Well: snipe them as they come into the base/intel room (or last CP)
Dustbowl: plenty of sniping for red, blue just has to deal with it (but then that's what the pyro is meant to do right?)
Hydro: some combo's have sniping, some don't. just keep your distance and don't turn around.
Gold rush: again plenty of sniping for red, and a fair bit for blue too. just watch your back.
Gravel pit: snipey rockety goodness
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Re: Backburner
When you factor in lag, I've gotten ignited by Pyros from some absurdly long distances, which is really frustrating for Scouts and Medics (you know, the shit I actually play)
Also it stands you don't really need skill anymore to get Pyro kills on most classes, you just run straight at them holding down LMB.