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  1. Replies
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    Re: Weapon Concept Art

    i c wut u did thar...
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    Re: Weapon Concept Art

    Hey, here's something I do that you may find useful:

    Make only the outline and fill it in with black or grey. Get a silhouette image. It helps you identify awkward geometry in your design. For...
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    Re: Weapon Concept Art

    Well, what he's doing is more akin to a technical drawing than concept art. I do largely the same thing until I'm satisfied with the geometry, because there isn't any sense in wasting time on...
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    Re: Weapon Concept Art

    Bobble:

    http://upload.wikimedia.org/wikipedia/commons/7/7b/Bf109V1_3Seiten_neu.jpg

    Detail is fine if it does something. Here (pulled from Wikipedia), all of the rivets, all of the plates, and...
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    Re: Weapon Concept Art

    Better. Rule of thumb is that the more "outside" the layer you are outlining is on the object, the thicker the line.
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    Re: Weapon Concept Art

    Pssst, line weights!
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    Re: Weapon Concept Art

    The MP7's pistol grip is almost 90 degrees, but in my opinion it's a very comfortable weapon to wield. What raking it does is make it easier to pull the trigger. On a sniper weapon, trigger pull...
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    Re: Weapon Concept Art

    Actually, what he should ultimately do if he wants it modeled is provide a side, top, and front profile, and then add a perspective view to bring it all together.
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    Re: Weapon Concept Art

    Much, much better. Like, night and day better. Now, start using different line weights. The outside perimeter for the shape should be bold, and inside details should get lighter and lighter depending...
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    Re: Weapon Concept Art

    Not at all. You can just ignore the jokes and give crit and advice (don't give crit on something without advice on how to fix it, that's a no-no). Nobody is forcing you into joining in on the jokes....
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    Re: Weapon Concept Art

    This is why we (the CE community) can't have nice things.

    Is it necessary to be so caustic all of the time? Snaf was abrasive, but he still handed out solid advice once you got past the dickery.
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    Re: Weapon Concept Art

    Bobblehob, I'm not saying you didn't put any effort into it, I'm saying you didn't put it into the right places. Instead of designing it from the ground up trying to think up every potential problem...
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    Re: Weapon Concept Art

    Sounds like you have some design flaws you need to address then. Look up how real guns do the bi-pod, look up some WWI machine-gun mounts, and as Chains said, go look at some references for a gauss...
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    Re: Weapon Concept Art

    @Teek:It looks to be a heavy anti-materiel gun, clearly not designed for plunging fire at all.

    That said, getting much cleaner and easier to discern the geometry from the lines. Now you just have...
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    Re: Weapon Concept Art

    Breeding like rabbits!

    Wait a minute...

    Also, this is a massive thread derailing if I've ever seen one.
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    Re: Weapon Concept Art

    Not the greatest example in the world, but this is generally what a weapon line-art should look like:

    http://fc03.deviantart.net/fs41/i/2009/028/7/1/SPW_A434_L_I_G__by_Von_Krupp.jpg
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    Re: Weapon Concept Art

    What would help more is the use of a straight-edge and application of solutions already present in the real world.

    You don't add a spin the projectile of a rail-gun or gauss gun. It's going so...
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    Re: Weapon Concept Art

    You've added a lot of extraneous detail into all of the guns. This is called "greeble." Greeble is detail for the sake of detail. The best designs are those that make minimal use (preferably none) of...
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