Yes, you can bake normal maps onto textures. I actually used that technique to not bump, but just render smoothened lighting onto my lightmaps so it won't look so low poly in the baked lightmaps. But...
Type: Posts; User: jahrain
Yes, you can bake normal maps onto textures. I actually used that technique to not bump, but just render smoothened lighting onto my lightmaps so it won't look so low poly in the baked lightmaps. But...
^Yes it's possible. And soon to be 100% possible in h2ek once the size limit bug is fixed with the bitmap compiler. Right now I have to compile the baked lightmap bitmaps in h1ek and convert them to...
Well I'm stuck again, this damn limited Guerrilla prevents me from modifying hardly any data in the structure_bsp_lightmap tags so its making it 10x more difficult to map out the tag structure for...
Relax, I will soon get my bsp extractor for halo 2 to work on h2v bsp tags and have it extract the bsp Lightmap UVs so you can bake lighting onto the map in mental ray which is 20x faster, with 20x...