one day
http://www.minecraft-generation.fr/images/newspics/news_2011_10/gg_-1-8-1--Water-Shader-v4d---xre8bxp6LQ.jpg
http://i1.ytimg.com/vi/2am74cCHfQk/maxresdefault.jpg
...one day
doge
Type: Posts; User: Patrickssj6
one day
http://www.minecraft-generation.fr/images/newspics/news_2011_10/gg_-1-8-1--Water-Shader-v4d---xre8bxp6LQ.jpg
http://i1.ytimg.com/vi/2am74cCHfQk/maxresdefault.jpg
...one day
doge
Map conversion is now done and I am able to display sections. A lot of textures still missing / not being displayed correctly and you can ignore the FPS count. Also the term "beauty" is exaggerated,...
So...there has been a lot of progress and am working right now on a map format.
I have a question...maybe some programmers could give me an idea:
I am converting the Minecraft world files in C#...
Nothing special, just the map converter written in C#. This map converter will read a world file and only extract and decompress the data I need into a single file.
...
My card does not support DX11 (QQ) but the application goes DX11 if the card supports it, otherwise falls back to DX10.1 or 10. It just needs Shader Model 4.0 that's all.
I considered SlimDX but I...
My project I have worked on a few months ago and now picking up again: The goal was and is to build an efficient and pretty Minecraft world rendering engine.
Features:
-Converting Minecraft...