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Type: Posts; User: Patrickssj6

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    Re: Beautymine V2

    one day
    http://www.minecraft-generation.fr/images/newspics/news_2011_10/gg_-1-8-1--Water-Shader-v4d---xre8bxp6LQ.jpg
    http://i1.ytimg.com/vi/2am74cCHfQk/maxresdefault.jpg

    ...one day

    doge
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    Re: Beautymine V2

    Map conversion is now done and I am able to display sections. A lot of textures still missing / not being displayed correctly and you can ignore the FPS count. Also the term "beauty" is exaggerated,...
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    Re: Beautymine V2

    So...there has been a lot of progress and am working right now on a map format.

    I have a question...maybe some programmers could give me an idea:
    I am converting the Minecraft world files in C#...
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    Re: Beautymine V2

    Nothing special, just the map converter written in C#. This map converter will read a world file and only extract and decompress the data I need into a single file.
    ...
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    Re: Beautymine V2

    My card does not support DX11 (QQ) but the application goes DX11 if the card supports it, otherwise falls back to DX10.1 or 10. It just needs Shader Model 4.0 that's all.

    I considered SlimDX but I...
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    Beautymine V2

    My project I have worked on a few months ago and now picking up again: The goal was and is to build an efficient and pretty Minecraft world rendering engine.

    Features:
    -Converting Minecraft...
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