Cool, because some days ago you just told me this on Xfire (RIP):
[04:25] «SmG» Cloud: just link me to it and ill do my best to explain
...
[04:26] sehé°°:...
Type: Posts; User: sehe
Cool, because some days ago you just told me this on Xfire (RIP):
[04:25] «SmG» Cloud: just link me to it and ill do my best to explain
...
[04:26] sehé°°:...
Really? Then could you explain the video please? Because we are still waiting for your explanation.
Do you think ignoring the video that you made and pretending the posts are invisible and the video doesn't exists will help on you? Or DDoS'ing people who try to share it? Well, not. Obviously you...
This is getting ridiculous. I'm not sure if you are really this fucking dumb or just trolling. There is the video that you made about DoS'ing the server, + we have your IP logged too.
...
As I already said, "Your servers are not banned for the fake players mod in the first place, but for your DoS attack against the master server, that by the way, you just repeated some days ago."
http://xhalo.tk/downloads/beta/HAHA-NO-GIF.gif
Hope you are joking.
I just uploaded the copy of his own video, that he later made private:
https://www.youtube.com/watch?v=knb7bGv9Qn4
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf
Have fun.
Read a bit above here, I said post everything on the Sapp forum, it's still more active than this, if you check, 2 months elapsed between your post and the previous one.
Anyways, nice...
That's great, you could have posted this on the Sapp forum as I asked.
And please next time if you make false assumptions, at least don't do it with HUGE RED LETTERS, as you did for this:
"HUGE...
Check out the new forum:
http://xhalo.tk/forum/index.php
Please post everything about Sapp there in the future!
No I'm not.
And you need to wait until new game till that takes effect. Just tested, works fine.
It's not a bug so nothing to fix. Disable every weapon 1 by 1 whit the disable_object command. Actually the event_wpickup was the "buggy" with the old design that it did not trigger event_wpickup...
Uhm... you can enable/disable it like:
event_start $map:bloodgulch $mode:zombies 'disable_all_objects 2 1;block_tc 1'
event_end $map:bloodgulch $mode:zombies 'disable_all_objects 2 0;block_tc 0'
No. He prolly doesn't even speak english only google translate, and "overlook" means didn't even bother to read.
Ok well, I looked into this blocking weapon drop again, and looks like I can block it but it doesn't sync. So I just made an event_wdrop, it's in 8.1 which is out now.
You really registered this account just to ask this stupid question for what you would have got the answer if you just clicked on my link and read the first two sentences?
Sapp 8.0 with basic Lua is out: http://xhalo.tk/changelog/
Also the only REAL anticheat is compatible too :P
http://xhalo.tk/anticheat/
Hello, I tried to look into blocking to drop a weapon, but it's not a 5 min fix as I hoped (or I was looking at the wrong place), need to understand how this thing is working exactly. I'll give it a...
Actually it's true, there isn't any serious change in 1.10, and by the time you will fix OS to 1.10 there will be 1.11 and you will really RQ Halo then. :D
Well, Sapp has more than 100 signatures, but only had to fix 2, took about 5 min.
It might be in conflict with HAC 2, I gave the source code to Btcc22 (among whit the chat) and he reimplemented it in HAC 2 in a much flexible way with Lua etc., you will see, I'd recommend you to...
That might be just the bug in cevent, try with the new version 7.3.1...
I don't exactly understand what you mean, you can do like var_set oldhp -$hp $n
But if you want to write such complex...
Use Sapp's init.txt for that?
And it's because you have to specify which player's variable you want to set, like 'var_set playerhunted 1 $n'
Perhaps I forgot to mention it, hehe.