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Type: Posts; User: d4rfnader

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  1. Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    The title update's supposed to get rid of reticle bloom on a few precision weapons, make armor lock less cheap by making so if your stuck before going into armor lock you still die, plus they're...
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    Re: Ubisoft didn't learn, did they?

    Some of these companies are way too worried about piracy.
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    HCE d3d9.dll Causes Halo To Exception

    Whenever I have d3d9.dll in my Halo Custom Edition folder, it causes the game to exception upon start-up, I was wondering if this could be because I'm running on a laptop that doesn't fully meet the...
  4. Thread: Halo 3 Elite

    by d4rfnader
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    [TAG] Re: Halo 3 Elite

    CMT's elite fp hands are rigged to a different bone set than the regular master chief ones.
  5. Thread: Lumoria Sky

    by d4rfnader
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    [TAG] Re: Lumoria Sky

    I just extracted it and lightmapped tutorial to the sky, it's awesome; I guess it doesn't show up on legendary all the time though.
  6. Thread: Lumoria Sky

    by d4rfnader
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    [TAG] Re: Lumoria Sky

    Lumoria's night sky is epic.
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    [MAP] Re: Stack-of-Dead !!!

    Lol, I dunno, I did find a pretty cool chaingun though, (wasn't really hidden). =P
  8. Thread: Halo 3 Elite

    by d4rfnader
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    [TAG] Re: Halo 3 Elite

    Wow, there's already an AI mod with these tags... That was fast.
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    Re: Halo Reach Mission 10 Pillar of Autumn

    Nobody has anything against him on halomaps...
  10. Thread: Halo 3 Elite

    by d4rfnader
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    [TAG] Re: Halo 3 Elite

    These were actually tags that Yoko made and someone ripped and uploaded later, he's just posting the link. =P
  11. Thread: Halo 3 Elite

    by d4rfnader
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    [TAG] Re: Halo 3 Elite

    Lol, if only they were better.
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    HCE Re: [WIP] GuiltySpark (formerly HaloBot)

    Oops, sorry about that, I misunderstood. I took "usable AI to control the player" as, aimbot. =P
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    HCE Re: [WIP] GuiltySpark (formerly HaloBot)

    Sorry, but, I thought modacity was against aimbot usage?
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    [APP] Re: OpenSauce Halo CE SDK Update #2 (RC)

    Hey, sorry for the noob question here, but, does anybody happen to know of a thread or tutorial on using the shader_post_process tags? Again sorry for the noob question, im new to open sauce.
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    [MAP] Re: Another Stupid Campaign Mod - Complete

    Lol, and i tested some of his weapons against the flood, they're way overpowered. =P
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    [MAP] Re: Another Stupid Campaign Mod - Complete

    Played it, nice job, your balancing got a lot better compared to the first releases.
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    [MAP] Re: tactical-assault

    Thanks for the feedback i'll start working on that stuff soon, and sorry about that banshee encounter inside of the base, i thought that i had scripted that out, but, i guess i forgot, and the reason...
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    [MAP] Re: tactical-assault

    Sorry about that i'll fix those right now, i got kind of nervous and rushed it as it was my first post on Modacity.
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    [MAP] tactical-assault

    Well this is my first "released" sp map, it is objective based and took some time to make.

    It uses the original Silent cartographer bsp just repopulated and re-scripted with different lightmaps....
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