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Type: Posts; User: SnaFuBAR

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    Re: [Gallery] Hayabusa's Wurks K?

    Seriously, animators need to look at the weapon animations from EA's Black. They had some very well done things in there, and broke the mold by making them somewhat stylized but still retaining...
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    Re: [Gallery] Hayabusa's Wurks K?

    snappy robot reload animations.
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    Re: [Gallery] Hayabusa's Wurks K?

    make it more human, not so robotic and perfect on reload. that's tricky angle that the mag goes in, and the animation is just completely unbelievable.
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    6,839

    Re: [Gallery] Hayabusa's Wurks K?

    keep at it and you could get a lot better. right now your animations snap way too much. Most of them look like a combination of rigor mortus and caffine. very unnatural.
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