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  1. Thread: RIP Halo

    by Kornman00
    Replies
    64
    Views
    1,976

    Re: RIP Halo

    Are you talking about stun_enable? Because that's been in the engine since the Xbox and is always false (unless the player changes it). Looking at the code that references that global, there's...
  2. Thread: RIP Halo

    by Kornman00
    Replies
    64
    Views
    1,976

    Re: RIP Halo

    Didn't it start out as a Mac thing? Maybe the Windows version just blows ass.
  3. Thread: RIP Halo

    by Kornman00
    Replies
    64
    Views
    1,976

    Re: RIP Halo

    bad guy CE: gets HEK, still plays blood gulch
  4. Thread: RIP Halo

    by Kornman00
    Replies
    64
    Views
    1,976

    Re: RIP Halo

    You know, because online petitions actually get stuff to happen, especially when they're pointed at MS: https://www.change.org/petitions/steam-adopt-halo-combat-evolved-custom-edition-multiplayer
    ...
  5. Thread: RIP Halo

    by Kornman00
    Replies
    64
    Views
    1,976

    Re: RIP Halo

    I wasn't talking about making an OS-only master server. Instead, a master server which also supports OS-extensions for those servers/games running OS.
  6. Thread: RIP Halo

    by Kornman00
    Replies
    64
    Views
    1,976

    Re: RIP Halo

    Because I'm not interested in a closed source emulator that someone else is 'maintaining', nor looking at just supporting Halo, and I'm interested in extending the protocol GS had in play for us to...
  7. Thread: RIP Halo

    by Kornman00
    Replies
    64
    Views
    1,976

    Re: RIP Halo

    Was trying to find some cloud hosting that could run a custom master server...but given that I don't know how much bandwidth or active memory it would require, my guesstimates in the resources needed...
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    Re: Dawn of Subscription Based Game Engines

    XML? In this day and age of game dev, why not JSON?
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    Re: The Walking Dead

    I'm with Higuy on the last episode.

    Also, hoping SOME kind of details drop happens before the end of the season, like at the end of S01 (well, I guess 'you're infected no matter what' wasn't...
  10. Thread: HALO CE CLAN

    by Kornman00
    Replies
    12
    Views
    317

    Re: HALO CE CLAN

    Girl, you can't play...say girl, watchu wearing? You like RP?

    j/k Tano <3
  11. [APP] Re: H-Ext (Halo Extension), Support for Trial, PC, and CE! Both client and dedi!

    The first thing you posted is a property, which is an amalgamation of two specialized methods for get/setting. Behind the scenes a property really translates into two methods: "get_testBoolB" and...
  12. [APP] Re: H-Ext (Halo Extension), Support for Trial, PC, and CE! Both client and dedi!

    His DllExport is just like DllImport, in that it only supports methods. You can't use it on anything other than a method, which is why it fails to compile. So what you're trying to do isn't possible....
  13. Thread: GTA 5

    by Kornman00
    Replies
    229
    Views
    6,981

    Re: GTA 5

    No, but you have a another free DLC pack, released on v-day http://www.rockstargames.com/newswire/

    yay.
  14. [APP] Re: H-Ext (Halo Extension), Support for Trial, PC, and CE! Both client and dedi!

    Halo is entirely 32bit, so you would be better off creating a C++/clr wrapper library instead creating even more overhead with Interop and increasing code complexity with duplicating structures in...
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    Re: Halo 2 Anniversary (confirmed as thing now)

    I'm still waiting for MS to confirm this before believing anything

    https://fbcdn-photos-e-a.akamaihd.net/hphotos-ak-frc1/t1/s720x720/1604557_290502571101539_1713817190_n.jpg
  16. Re: Microsoft Tiles is dead! Long Live Windows!

    "prapps"
  17. Re: Microsoft Tiles is dead! Long Live Windows!

    Why the hell did they put in a Destiny pic on a news article about a new Windows codenamed after a planet in the Halo series?
  18. Re: Microsoft Tiles is dead! Long Live Windows!

    http://winsupersite.com/site-files/winsupersite.com/files/imagecache/large_img/uploads/2014/01/threshold-thats-why-hero.jpg
    Where did this picture come from? And why does it smell like Destiny
    ...
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    Re: Memory Leak in Dedicated Server

    My personal IDA databases I've created from the .exe's and documented for the past 9 years or so.

    Any leaks I find in the tools I tend to patch with OS. I'll probably work in a patch for this in...
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    Re: Memory Leak in Dedicated Server

    Nah, we never found it. I just tracked those addresses down in my IDBs of the games/tools to see what was going on. I've reported other leaks/bugs before, but they're mostly tool-centric (which only...
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    Re: Memory Leak in Dedicated Server

    The first one is the action_queue allocator (line 27 in the .c). That second one is an inline call of player_queues_new's datum deleter in...
  22. Re: Sup driggers, I'm back, and I'm still slaving away.

    paladin graduated from digipen, but he realized that game art wasn't his bag. He's off to more serious shenanigans now.
  23. Re: Steam Summer Sale 2013 (July 11th - July 21st)

    Get ready

    http://i.imgur.com/h9Yn3FJ.gif
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    Re: XBConnect may shut down

    vOv

    I don't use it. Figured I'd post the news here for the people that still play H1X or even H2X due to their PC counterparts not being optimial for their tastes (for whatever reasons)
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    XBConnect may shut down

    XBConnect may shut down as soon as the 21st: http://teambeyond.net/xbconnect-may-shut-down/

    Donations thread: http://forums.xbconnect.com/showthread.php?t=18340
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