Type: Posts; User: t3h m00kz
h1 removed magnetism but not auto aim. for controllers you can re-enable it with player_magnetism 1, but it only works if there's controller look input
auto-aim in h1:...
nah i built an across the board weapon balance mod for them becaue all the p2w weapons are hitscan and bloomy and random af and don't fit the maps and there was a ton of drama i got wrapped into
stop browsing modacity through your potato you filthy, disgusting peasant
get out of my face
fuuuu a'ight :}
A bit of a scrub-tier question regarding hitmarkers.
With each hit detect, I'm wanting to script to wait 0.1 seconds while the Kill thread runs before determining if a hit detect was a...
Bro I'd just like to see this during winter
and during the summer our theme should be eye-burning bright-ass orange and red
damn pangolin thing you actually pulled it off
i hate you neuro you're a fuckwagon
i'm work as a design consultant in games and am teaching myself illustration and animation work
currently creating a 3-4 minute hand-drawn fbf animated music...
now I feel like a dick. his last post here was in response to me. elmo D,;
i think your power supply might be dying, you need to replace your ram with the new geforce skylake i7
elaborate. this sounds sick
cool bro cool~
any idea when this update is going to be pushed out to everyone?
Not certain if this is anything you can fix on your end, but it appears as if running "multiplayer_hit_sound_volume 0" completely disables hit detection. Seems more like something built into the CE...
i saw a rocket warthog on rat race tonight